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CameraController.cs
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Revert camera changes, sprites, organization
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2020-11-06 20:02:59 +01:00 |
CameraController.cs.meta
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Revert camera changes, sprites, organization
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2020-11-06 20:02:59 +01:00 |
EnemyController.cs
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Checkpoints, rocket ground hits, enemy spawn fix
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2020-11-07 21:51:55 +01:00 |
EnemyController.cs.meta
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Parallaxing, enemy
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2020-11-06 22:30:54 +01:00 |
EnemySpawner.cs
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Checkpoints, rocket ground hits, enemy spawn fix
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2020-11-07 21:51:55 +01:00 |
EnemySpawner.cs.meta
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Enemy spawning
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2020-11-06 23:00:49 +01:00 |
ObjectPool.cs
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Respawn, fixed pool size, fix enemy spawn position
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2020-11-07 14:10:48 +01:00 |
ObjectPool.cs.meta
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Enemy object pooling (class), enemy flight
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2020-11-07 00:51:23 +01:00 |
OwnCharacterController.cs
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Checkpoints, rocket ground hits, enemy spawn fix
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2020-11-07 21:51:55 +01:00 |
OwnCharacterController.cs.meta
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Revert camera changes, sprites, organization
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2020-11-06 20:02:59 +01:00 |
Parallaxing.cs
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Parallaxing, enemy
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2020-11-06 22:30:54 +01:00 |
Parallaxing.cs.meta
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Parallaxing, enemy
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2020-11-06 22:30:54 +01:00 |
PlatformSpawner.cs
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Checkpoints, rocket ground hits, enemy spawn fix
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2020-11-07 21:51:55 +01:00 |
PlatformSpawner.cs.meta
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Organization, platform spawner, config
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2020-11-07 16:16:03 +01:00 |
RocketScript.cs
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Checkpoints, rocket ground hits, enemy spawn fix
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2020-11-07 21:51:55 +01:00 |
RocketScript.cs.meta
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Rocket firing, sprinting
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2020-11-06 21:21:21 +01:00 |
Tiling.cs
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Character health, tiling randomization
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2020-11-07 14:47:31 +01:00 |
Tiling.cs.meta
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Revert camera changes, sprites, organization
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2020-11-06 20:02:59 +01:00 |
WeaponFireController.cs
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Enemy object pooling (class), enemy flight
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2020-11-07 00:51:23 +01:00 |
WeaponFireController.cs.meta
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Rocket firing, sprinting
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2020-11-06 21:21:21 +01:00 |