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global :
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# The main server where the roles and other information is pulled from. It's automatically set to the first server the bot's invited to.
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mainServer : 125813020357165056
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# The (bot) channel to use for Discord commands like /role.
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commandChannel : 209720707188260864
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# The prefix to use with Discord commands like /role. It only works in the bot channel.
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prefix : '|'
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# The invite link to show by /discord invite. If empty, it defaults to the first invite if the bot has access.
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inviteLink : https://discord.gg/gxmTS8N
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# The role that allows using mod-only Discord commands.
# If empty (''), then it will only allow for the owner.
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modRole : Moderator
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serverup : false
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components :
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# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
# If this component is enabled then these messages will show up on Discord.
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GeneralEventBroadcasterModule :
enabled : true
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# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
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MinecraftChatModule :
enabled : true
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# The channel to use as the public Minecraft chat - everything public gets broadcasted here
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chatChannel : 613506700099584050
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# The plugins to exclude from fake player events used for the 'mcchat' command - some plugins may crash, add them here
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excludedPlugins :
- ProtocolLib
- LibsDisguises
- JourneyMapServer
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# If this setting is on then players logged in through the 'mcchat' command will be able to teleport using plugin commands.
# They can then use commands like /tpahere to teleport others to that place.<br />
# If this is off, then teleporting will have no effect.
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allowFakePlayerTeleports : false
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# If this is on, each chat channel will have a player list in their description.
# It only gets added if there's no description yet or there are (at least) two lines of "----" following each other.
# Note that it will replace <b>everything</b> above the first and below the last "----" but it will only detect exactly four dashes.
# So if you want to use dashes for something else in the description, make sure it's either less or more dashes in one line.
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showPlayerListOnDC : true
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# This setting controls whether custom chat connections can be <i>created</i> (existing connections will always work).
# Custom chat connections can be created using the channelcon command and they allow players to display town chat in a Discord channel for example.
# See the channelcon command for more details.
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allowCustomChat : true
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# This setting allows you to control if players can DM the bot to log on the server from Discord.
# This allows them to both chat and perform any command they can in-game.
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allowPrivateChat : true
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# A list of commands that can be used in public chats - Warning: Some plugins will treat players as OPs, always test before allowing a command!
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whitelistedCommands :
- list
- u
- shrug
- tableflip
- unflip
- mwiki
- yeehaw
- lenny
- rp
- plugins
chcons :
'477963575068196875' :
mcchid : dev
chid : 477963575068196875
did : 126012419792306177
mcuid : bd0c72e7-f5a6-49be-a407-ad69e72a3431
mcname : NorbiPeti
groupid : everyone
toggles : 0
brtoggles : [ ]
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# If set, message authors appearing on Discord will link to this URL. A 'type' and 'id' parameter will be added with the user's platform (Discord, Minecraft, ...) and ID.
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profileURL : https://tbmcplugins.github.io/profile.html
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# Enables support for running vanilla commands through Discord, if you ever need it.
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enableVanillaCommands : true
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muteRole : Muted
# Whether players logged on from Discord (mcchat command) should be recognised by other plugins. Some plugins might break if it's turned off.
# But it's really hacky.
addFakePlayersToBukkit : false
# Set by the component to report crashes.
serverUp : true
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# Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy.
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ExceptionListenerModule :
enabled : true
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# The channel to post the errors to.
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channel : 239519012529111040
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# The role to ping if an error occurs. Set to empty ('') to disable.
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pingRole : Coder
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# Automatically collects roles with a certain color.
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# Users can add these roles to themselves using the /role Discord command.
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GameRoleModule :
enabled : true
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# The channel where the bot logs when it detects a role change that results in a new game role or one being removed.
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logChannel : 0
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# The role color that is used by game roles.
# Defaults to the second to last in the upper row - #95a5a6.
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roleColor : '#0095a5a6'
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# Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts).
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AnnouncerModule :
enabled : true
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# Automatically unpins all messages except the last few. Set to 0 or >50 to disable
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keepPinned : 40
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lastAnnouncementTime : 1577850597
lastSeenTime : 1577850597
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# Channel to post new posts.
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channel : 125813020357165056
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# The subreddit to pull the posts from
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subredditURL : https://www.reddit.com/r/ChromaGamers
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# Channel where distinguished (moderator) posts go.
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modChannel : 126795071927353344
# All kinds of random things.
# The YEEHAW event uses an emoji named :YEEHAW: if available
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FunModule :
enabled : true
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# Answers for a recognized question. Selected randomly.
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serverReadyAnswers :
- In one week from now
- Between now and the heat-death of the universe.
- Soon™
- Ask again this time next month
- In about 3 seconds
- After we finish 8 plugins
- Tomorrow.
- After one tiiiny feature
- Next commit
- After we finish strangling Towny
- When we kill every *fucking* bug
- Once the server stops screaming.
- After HL3 comes out
- Next time you ask
- When will *you* be open?
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# Questions that the bot will choose a random answer to give to.
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serverReady :
- when will the server be open
- when will the server be ready
- when will the server be done
- when will the server be complete
- when will the server be finished
- when's the server ready
- when's the server open
- Vhen vill ze server be open?
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# The channel to post the full house to.
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fullHouseChannel : 0