We'll prototype this and see how it works. If this breaks, it's probably line 823 with two targets. I'm not sure if it lets you do that or not. I don't know if the pay command will work either. And I don't know if "daily" quests expire in 24 hours, or if they're just granted every 24 hours.
Again.
Thanks Obama.
Fixed carrots and potatoes because they changed names, breaking them again right after getting fixed. Also added planting Nether Wart because I was here and remembered.
Fixed carrots and potatoes to reward when both planting and harvesting.
Added several comments to label the builder blocks, since it was a never-ending wasteland of IDs.
Mostly a nerf, as a lot of items like sugarcane have no use in the market, but are farmable.
Added craftable items, like pumpkin pie, cake and golden carrots
Reasoning: Logs are difficult to farm, yet they are very much super important to builders and most minecrafters. A supply buff would greatly benefit the server economy.
Buffed market items, nerfed farmable items.
In other words, if you can sell the products of a mob in the market (nether stars, shulker shells, cows, and creepers), then the income is doubled or more. If you can farm the products of a mob in a mob farm (zombies, endermen, cows), then the income is halved or more.
I want to update the rest of the jobs with this basic premise with the intent to flood the market with goods that can be sold to other players. A boost to supply (by incentivising salable goods).