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using GCMM.Properties ;
using Newtonsoft.Json.Linq ;
using System ;
using System.Collections.Generic ;
using System.Diagnostics ;
using System.IO.Compression ;
using System.IO ;
using System.Linq ;
using System.Net ;
using System.Text ;
using System.Threading.Tasks ;
using System.Windows.Forms ;
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using System.Reflection ;
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namespace GCMM
{
partial class MainForm
{
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public GameState CheckIfPatched ( )
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{
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if ( GetExe ( ) = = null )
{
status . Text = "Status: Game not found" ;
return GameState . NotFound ;
}
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string pnp = "Patch && Play" ;
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if ( ! File . Exists ( GamePath ( @"\IPA.exe" ) ) )
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{
status . Text = "Status: Patcher missing\nClicking Play will install it" ;
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playbtn . Text = pnp ;
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return GameState . NoPatcher ;
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}
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if ( gcipa . Updatable & & ! ( gcipa . Version = = new Version ( 1 , 0 , 0 , 0 ) & & gcipa . LatestVersion = = new Version ( 4 , 0 , 0 , 0 ) ) )
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{
status . Text = "Status: Patcher outdated\nClicking play will update it" ;
playbtn . Text = pnp ;
return GameState . OldPatcher ;
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}
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string nopatch = "Status: Unpatched\nClicking Play patches it" ;
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string gc = GetExe ( ) . Replace ( ".exe" , "" ) ;
string backups = GamePath ( @"\IPA\Backups\" + gc ) ;
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if ( ! Directory . Exists ( backups ) )
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{
status . Text = nopatch ;
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playbtn . Text = pnp ;
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return GameState . Unpatched ;
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}
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string backup = Directory . EnumerateDirectories ( backups ) . OrderByDescending ( name = > Directory . GetLastWriteTimeUtc ( name ) ) . FirstOrDefault ( ) ;
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if ( backup = = null )
{
status . Text = nopatch ;
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playbtn . Text = pnp ;
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return GameState . Unpatched ;
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}
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if ( File . GetLastWriteTime ( GamePath ( $@"\{gc}_Data\Managed\Assembly-CSharp.dll" ) )
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> //If the file was updated at least 2 minutes after patching
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Directory . GetLastWriteTime ( backup ) . AddMinutes ( 2 )
| | ! File . Exists ( GamePath ( $@"\{gc}_Data\Managed\IllusionInjector.dll" ) ) )
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{
status . Text = nopatch ;
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playbtn . Text = pnp ;
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return GameState . Unpatched ;
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}
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status . Text = "Status: " + ( unpatched . Checked ? "Mods disabled" : "Patched" ) ;
playbtn . Text = "Play" + ( unpatched . Checked ? " unmodded" : "" ) ;
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return GameState . Patched ;
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}
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public async Task < bool? > PatchStartGame ( string command = null )
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{
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if ( ! BeginWork ( ) ) return false ;
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foreach ( ListViewItem item in modlist . SelectedItems )
item . Selected = false ;
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bool? retOpenedWindowShouldStay = null ;
void EnsureShown ( bool stay )
{
if ( ! Visible )
{
Show ( ) ;
retOpenedWindowShouldStay = stay ;
}
}
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var status = CheckIfPatched ( ) ;
switch ( status )
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{
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case GameState . NotFound :
MessageBox . Show ( "Gamecraft not found! Set the correct path in Settings." ) ;
EndWork ( false ) ;
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return retOpenedWindowShouldStay ;
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case GameState . NoPatcher :
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case GameState . OldPatcher :
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{
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if ( MessageBox . Show ( ( status = = GameState . NoPatcher
? "The patcher (GCIPA) is not found. It's necessary to load the mods."
: "There is a patcher update available!"
) + "\n\nIt will be downloaded from https://git.exmods.org/modtainers/GCIPA/releases and ran to patch the game. You can validate the game to restore the original game files or simply disable mods at any time." ,
"Patcher download needed" , MessageBoxButtons . OKCancel ) = = DialogResult . Cancel )
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{
EndWork ( ) ;
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return retOpenedWindowShouldStay ;
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}
this . status . Text = "Status: Patching..." ;
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EnsureShown ( false ) ;
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using ( WebClient client = GetClient ( ) )
{
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string url = gcipa . DownloadURL ;
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await client . DownloadFileTaskAsync ( url , "IPA.zip" ) ;
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using ( var fs = new FileStream ( "IPA.zip" , FileMode . Open ) )
using ( var za = new ZipArchive ( fs ) )
za . ExtractToDirectory ( Settings . Default . GamePath , true ) ; //Overwrite files that were left from a previous install of the patcher
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File . Delete ( "IPA.zip" ) ;
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}
}
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GetInstalledMods ( ) ; //Update patcher state, should be fine for this rare event
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status = CheckIfPatched ( ) ;
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break ;
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}
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switch ( status )
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{
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case GameState . NoPatcher : //Make sure it actually worked
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case GameState . OldPatcher :
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EndWork ( false ) ;
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return retOpenedWindowShouldStay ;
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case GameState . Unpatched :
{ //TODO: Wine
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EnsureShown ( false ) ;
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var psi = new ProcessStartInfo ( GamePath ( @"\IPA.exe" ) , GetExe ( ) + " --nowait" )
{
UseShellExecute = false ,
RedirectStandardError = true ,
RedirectStandardOutput = true ,
WorkingDirectory = Settings . Default . GamePath ,
CreateNoWindow = true
} ;
var process = Process . Start ( psi ) ;
process . BeginErrorReadLine ( ) ;
process . BeginOutputReadLine ( ) ;
process . EnableRaisingEvents = true ;
modinfobox . Text = "" ;
DataReceivedEventHandler onoutput = ( sender , e ) = >
{
Invoke ( ( Action ) ( ( ) = > modinfobox . Text + = e . Data + Environment . NewLine ) ) ;
} ;
process . OutputDataReceived + = onoutput ;
process . ErrorDataReceived + = onoutput ;
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process . Exited + = command ! = null ? ( EventHandler ) ( ( sender , e ) = > StartGameUsingCommand ( command ) ) : CheckStartGame ; //target-typed conditional expression - C# 9.0
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}
break ;
case GameState . Patched :
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if ( command ! = null )
StartGameUsingCommand ( command ) ;
else
CheckStartGame ( null , null ) ;
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break ;
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}
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return retOpenedWindowShouldStay ;
}
private void StartGameUsingCommand ( string command )
{
Process . Start ( command ) ;
EndWork ( false ) ;
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}
public enum GameState
{
NotFound ,
NoPatcher ,
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OldPatcher ,
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Unpatched ,
Patched
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}
}
}