Commit graph

28 commits

Author SHA1 Message Date
2172364d26 Fixes, block IDs, cluster & chunk health support 2020-08-13 16:59:13 +02:00
NGnius (Graham)
50ebf4f0a6 Fix build issues for latest Gamecraft preview version 2020-08-07 13:55:00 -04:00
NGnius (Graham)
708dbdd81d Add wiring API and improve signal support 2020-08-03 12:45:38 -04:00
057a030c20 Update music block and attempt to fix test 2020-07-24 11:11:53 -04:00
15485481a2 Add some info and prev. value for setters 2020-07-24 11:11:53 -04:00
b53dff5d12 Remove initializer data once the block is placed 2020-07-24 11:11:53 -04:00
5264d98ce7 Test fixes, block event Block property
Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-24 11:11:53 -04:00
5e335e78ff Implement init for position and rotation 2020-07-24 11:11:52 -04:00
7336fe8353 Add support for initializing blocks with properties
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
2020-07-24 11:11:52 -04:00
89d32956d9 Automatically invoke the correct block constructor
And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-24 11:11:52 -04:00
aa0aefd41b Find block when group is unknown 2020-07-11 02:26:36 +02:00
f403feb298 Update to Gamecraft 2020.06.17.08.41 (preview)
Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
2020-07-11 00:30:58 +02:00
cae626197f Implement Equals for the OOPs & fix Player properties
Fixed setting player properties
Changed player rotation to float3
Added constructor for BlockColor with an index param
Improved Player.Exists() ~~hopefully~~
2020-06-05 00:20:35 +02:00
f62211309e Added WaitForNextFrame() and fixed block scaling
A bit hacky, but it works
2020-06-04 01:42:13 +02:00
dba7c0a46f
Added 2 block events and removed BDNEException
Added an event for placing and removing blocks
Added a class to wrap event calls in a try-catch
Removed BlockDoesNotExistException
Made Block.GetSimBody() return null if block doesn't exist
2020-06-02 03:15:32 +02:00
0b8491cecf Move Sync() to properties and improve Block doc 2020-05-27 17:20:53 +02:00
ab7c5805fe Add object ID block and label support 2020-05-24 19:29:02 +02:00
dca6fe4c1b Fixes, added SimBody class 2020-05-23 00:06:49 +02:00
084cbb40c4 Added AsyncUtils and Block.PlaceNewAsync() 2020-05-22 03:00:33 +02:00
NGnius (Graham)
4e08acf44c Reduce potentially unnecessary calls to Sync() by always forcing Sync() for new blocks 2020-05-21 20:00:31 -04:00
NGnius (Graham)
8326d70cbf Integrate tweak and signal functionality into Blocks 2020-05-21 15:04:55 -04:00
NGnius (Graham)
fb841b6542 Add Timer and spawn point block properties 2020-05-20 20:42:02 -04:00
3ff98f29bb Improve GetBlockInfo(), block colors
Made GetBlockInfo() always return a reference without needing it as a parameter
Fixed Color property
Added CustomColor property for temporarily setting any color
2020-05-20 00:08:02 +02:00
NGnius (Graham)
97de5e606b Add first block children ConsoleBlock and TextBlock, I hope they're not bullied at school for those names 2020-05-17 23:36:11 -04:00
6dce87fb66 Documentation, added invalid block ID, error handling 2020-05-17 23:46:55 +02:00
1c5ce37fce Add debug interface API and improve block API
Added API for adding more information on the debug display (not object-oriented yet)
Removed the setter for block type to ensure stability
Made the block API return defaults if the block no longer exists
Added property to check if the block exists
Made a struct for the block's color property
Added missing block IDs
2020-05-17 23:46:31 +02:00
6f8241554d Add block type and color properties 2020-05-15 17:42:04 -04:00
ff57a16565 Create Block class with existing functionality
Placement, movement, rotation, removal
Block looked at (in Player class), connected blocks
2020-05-15 17:42:04 -04:00