Commit graph

10 commits

Author SHA1 Message Date
6a90739197 Attempt to use custom cube category 2020-12-19 21:43:49 +01:00
712ece86db Add custom block registration functionality and a test 2020-12-17 20:20:46 +01:00
a7f6a16231 Update to Gamecraft 2020.12.16.14.19 and custom block stuff
- Fixed the crash on second time start
- Tweaked more stuff about the block

Breaking changes coming from FMOD 2.0:
- Audio[int index] changed to Audio[PARAMETER_ID index]
- Audio.Parameters removed
2020-12-17 02:34:36 +01:00
4e16f251ee Don't use the intended method to create a CubeListData
It adds it with its ID as key but the ID hasn't been set at that point
It works until the second simulation start now
2020-12-13 20:21:46 +01:00
78f0ea0162 Use the intended method to create a CubeListData
The block can be selected but not placed
2020-12-12 23:08:56 +01:00
5dfb01ef0b Use the console block's material again - IT WORKS
It shows up in the inventory but crashes when selected
2020-12-12 16:59:52 +01:00
432d6bcf96 Use the same (physics) componentts and attempt to use custom material 2020-12-12 02:28:42 +01:00
b0b496f22f Fix ConcurrentModificationException and some attempts 2020-10-22 02:34:59 +02:00
c06ed340a2 Using the console block's material
Progressed a lot
2020-09-17 23:08:26 +02:00
9b1e2548d1 Attempts to create custom block types
It can load certain assets (a Cube from a sample) but fails because of missing shaders
My own Cube doesn't even get that far
2020-06-14 21:40:47 +02:00