Commit graph

211 commits

Author SHA1 Message Date
680721256c Add support for copying wires, some fixes and additions
Removing blocks from groups when they are removed from the game
Attempted to update graphics when changing blocks
Disallowing changing the block group after creation, now that we can copy blocks
2020-11-13 23:59:37 +01:00
64b42830a3 Blueprint fixes, bump version, add block copy support
Fixed getting the selected blueprint
Fixed block groups not being assigned to first block
2020-11-13 21:40:32 +01:00
d744aaab79 Add ability to create & move block groups & other stuff
Added a way to store block groups as blueprints
Blocks can be added/removed from block groups, although it doesn't work well atm
Added some patches to the test class in an attempt to debug an unrelated issue
Added a command to test placing a block group
Added a SelectedBlueprint property to the Player class
2020-11-13 17:02:28 +01:00
3dd61b5e4f Replace ToManagedArray() and fix getting blocks from group 2020-11-13 17:02:27 +01:00
1c4e2a0db2 Add support for setting and placing blueprints 2020-11-13 17:02:27 +01:00
4f8feaa24b Add new blocks and some blueprint/block group support 2020-11-13 17:02:27 +01:00
NGnius (Graham)
8eec1358e9 Fix harmony patch error due to fixed name 2020-11-13 17:02:27 +01:00
NGnius (Graham)
08138e3589 Fix build errors from beta hotfix 1 2020-11-13 17:02:27 +01:00
987fbe673a Fix initial issues and add error on patch fail
Fixed compilation and loading issues for 2020.10.27.17.13
2020-11-13 17:01:46 +01:00
NGnius (Graham)
c6a1ea35cc Add damped spring 2020-10-27 11:59:21 -04:00
b0b496f22f Fix ConcurrentModificationException and some attempts 2020-10-22 02:34:59 +02:00
4701b3577d Make BlockColor.Index a property and other fixes 2020-10-02 17:06:06 +02:00
abbb83da26 Chunk and cluster fixes and improvements & bump version
Added Cluster.GetSimBodies() and SimBody.GetBlocks()
Fixed some issues with IDs and bad handling of them
2020-10-02 16:40:06 +02:00
64aace3bde Remove ScalingEngine.Setup() and add object ID to dict 2020-10-02 14:52:37 +02:00
9e9f56881f Add hotfix blocks and Player.LocalPlayer 2020-10-02 14:52:37 +02:00
c9e71d84b4 Add support for getting the RGB of block colors
Only works if the constructors are used
2020-10-02 14:52:37 +02:00
NGnius (Graham)
4dfa7b0f4e Implement SFX block API and bump version 2020-10-02 14:52:33 +02:00
1a0c98dd67 Add the rest of the blocks 2020-10-02 14:52:26 +02:00
f2ce037564 Fix TextBlock.Text=null, most new blocks and others 2020-10-02 14:52:26 +02:00
c06ed340a2 Using the console block's material
Progressed a lot
2020-09-17 23:08:26 +02:00
f295f712b6 Merge branch 'master' into customblocks
# Conflicts:
#	GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs
2020-09-17 19:18:00 +02:00
NGnius (Graham)
aae2057972 Convert relevant blocks to wireable blocks and fix wire connect during block init 2020-08-23 09:59:13 -04:00
NGnius (Graham)
daf4a24bc9 Fix namespace build error from unused using statement (I deleted it) 2020-08-22 09:26:51 -04:00
NGnius (Graham)
11b94e384e Update refs 2020-08-22 09:25:14 -04:00
cfdc5e8c26 Fixes, block IDs, cluster & chunk health support 2020-08-22 09:24:18 -04:00
NGnius (Graham)
fd97194903 Fix build issues for latest Gamecraft preview version 2020-08-22 09:23:59 -04:00
NGnius (Graham)
89f354b647 Fix Game Over detection 2020-08-13 10:12:36 -04:00
NGnius (Graham)
8354123169 Cache additional info to avoid entity queries 2020-08-07 12:05:49 -04:00
NGnius (Graham)
7f5a36cb62 Automate version bumping because I keep forgetting doxygen.conf 2020-08-04 15:10:07 -04:00
NGnius (Graham)
e56871f5ef Fix wire entity queries when its not submitted yet 2020-08-03 13:24:35 -04:00
NGnius (Graham)
708dbdd81d Add wiring API and improve signal support 2020-08-03 12:45:38 -04:00
NGnius (Graham)
ca0e6e089d Mark old event system as deprecated 2020-08-03 12:43:00 -04:00
NGnius (Graham)
b81562ea58 Fix sfx block test default value 2020-07-25 12:12:48 -04:00
057a030c20 Update music block and attempt to fix test 2020-07-24 11:11:53 -04:00
15485481a2 Add some info and prev. value for setters 2020-07-24 11:11:53 -04:00
b53dff5d12 Remove initializer data once the block is placed 2020-07-24 11:11:53 -04:00
5264d98ce7 Test fixes, block event Block property
Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-24 11:11:53 -04:00
5e335e78ff Implement init for position and rotation 2020-07-24 11:11:52 -04:00
7336fe8353 Add support for initializing blocks with properties
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
2020-07-24 11:11:52 -04:00
89d32956d9 Automatically invoke the correct block constructor
And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-24 11:11:52 -04:00
NGnius (Graham)
ea8a9184bc Add popup UI method to Client 2020-07-24 11:11:52 -04:00
NGnius (Graham)
926d968eed Add sfx block support 2020-07-24 11:11:48 -04:00
NGnius (Graham)
421faf7167 Improve dev info in README 2020-07-24 11:10:20 -04:00
aa0aefd41b Find block when group is unknown 2020-07-11 02:26:36 +02:00
f403feb298 Update to Gamecraft 2020.06.17.08.41 (preview)
Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
2020-07-11 00:30:58 +02:00
NGnius (Graham)
6f589f1744 Create Player tests 2020-07-01 13:43:56 -04:00
NGnius (Graham)
b376133d28 Create some test cases for blocks 2020-06-30 20:43:45 -04:00
NGnius (Graham)
60f231f939 Add standard asserts 2020-06-30 20:43:14 -04:00
NGnius (Graham)
b6a5074fd2 Add some state info and save method 2020-06-26 19:37:58 -04:00
NGnius (Graham)
189c3ca2a5 Document App and Test additions (+ minor tweaks) 2020-06-23 13:49:42 -04:00