- Fix: Block breaking of hanging entities (Paintings/ItemFrames) in/out
of gamemode-areas
- German Translation (As bad as English one, even its my primary lang.)
- Removed Permission-Configuration
* It is now always enabled to prevent confusion.
* ATTION for PEX-Admins:
# You have to add a Permission "-limitedcreative.keepinventory" if
# you like to keep separated Inventories even with an
# '*'-Admin-Permission
- Now blocking interaction with item-frames in creative when
nolimit.drop is enabled (default). So people neither can drop items,
nor put it in a frame to pass it to survival.
- Added Command Blocker
* ATTENTION: You have to update the configuration by hand to add
the commands to the block-list.
- configuration: disable remember of optional region
- chain armor for creative player
- prevent leave creative region flying
- players.yml cleanup
- update on region changes
- major code rework
- survival areas in creative worlds
- multiverse support
- better inventory storage
- removed give-item-back-on-creative-death, as not needed and causes
more trouble then usage
- fixed pistons moving multiple blocks
- added compatibility to AuthMe
- added '*'-BlackList to prevent any item/block usage/break in creative
- added region-flag to prevent any item from spawning
- RB 1.1-R1 (no longer supporting 1.0.1)
- dropping items removes them from quickbar/inventory
- external localization may be loaded
- new bukkit event api
- cleaned up listener code
- external localization
- permission nolimit.use/break bugfix
moved worldguardintegration into own namespace
moved worldguardcommand to correct namepsace
added prevention: dropping items in creative zone
added prevention: placing blocks outside creative zone
added prevention: dropping doors/beds in creative mode
- in creative can place outside of region
- can disable creative in creative area, without keeping it disabled
- still dropping some entities (carts, doors)