Commit graph

37 commits

Author SHA1 Message Date
cc4ed3e174 Test fixes, block event Block property
Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-19 01:13:39 +02:00
NGnius (Graham)
c912f3ba64 Add Client and Game OOP features (undocumented) 2020-06-17 21:04:08 -04:00
62318b0843 Update to Gamecraft 2020.06.11.18.50
Removed some inputs from FakeInput
2020-06-12 17:27:36 +02:00
f62211309e Added WaitForNextFrame() and fixed block scaling
A bit hacky, but it works
2020-06-04 01:42:13 +02:00
dba7c0a46f
Added 2 block events and removed BDNEException
Added an event for placing and removing blocks
Added a class to wrap event calls in a try-catch
Removed BlockDoesNotExistException
Made Block.GetSimBody() return null if block doesn't exist
2020-06-02 03:15:32 +02:00
NGnius (Graham)
98c7e624f8 Add OOP Audio class 2020-05-29 21:30:53 -04:00
0b8491cecf Move Sync() to properties and improve Block doc 2020-05-27 17:20:53 +02:00
dca6fe4c1b Fixes, added SimBody class 2020-05-23 00:06:49 +02:00
084cbb40c4 Added AsyncUtils and Block.PlaceNewAsync() 2020-05-22 03:00:33 +02:00
NGnius (Graham)
97de5e606b Add first block children ConsoleBlock and TextBlock, I hope they're not bullied at school for those names 2020-05-17 23:36:11 -04:00
6dce87fb66 Documentation, added invalid block ID, error handling 2020-05-17 23:46:55 +02:00
1c5ce37fce Add debug interface API and improve block API
Added API for adding more information on the debug display (not object-oriented yet)
Removed the setter for block type to ensure stability
Made the block API return defaults if the block no longer exists
Added property to check if the block exists
Made a struct for the block's color property
Added missing block IDs
2020-05-17 23:46:31 +02:00
NGnius (Graham)
ebea9da232 Remove serializer registration at startup 2020-05-17 11:52:55 -04:00
NGnius (Graham)
500cb9b716 Fix groups stealing Ids 2020-05-16 12:53:58 -04:00
NGnius (Graham)
205b3fc51a Tweak exclusive group names 2020-05-15 17:42:04 -04:00
NGnius (Graham)
42b21bc16d Rework engine inheritance structure 2020-05-15 17:42:04 -04:00
NGnius (Graham)
1f35b2a434 Upgrade to Harmony v2.0.0 2020-05-15 17:42:04 -04:00
NGnius (Graham)
934b542ea1 Fix build errors from GC update 2020-05-14 12:42:48 -04:00
NGnius (Graham)
36516ec185 Add Persistence documentation 2020-04-28 22:59:36 -04:00
NGnius (Graham)
07ba6f2dc4 Add game file persistence functionality 2020-04-28 21:56:34 -04:00
83427b806e
Update to Gamecraft 2020.04.27.14.21 2020-04-28 15:59:22 +02:00
NGnius
d1c0556b9c Update to Gamecraft 2020.04.06.14.50 2020-04-07 13:05:00 -04:00
b4e70fcebe
Update to GC 2020.03.11.11.02
Fixed compile issues and added new blocks
2020-03-12 23:38:32 +01:00
NGnius
c57154a970 Add basic plugin version checking functionality 2020-02-18 14:02:27 -05:00
NGnius
8145c6c23f Fix GameSwitchedTo event with some statefulness 2020-02-18 13:59:02 -05:00
878ebdb491
Update to newer Gamecraft version 2020-02-07 01:25:31 +01:00
NGnius
b4e9b403da Add basic analytics disabler (experimental) 2020-01-26 15:26:48 -05:00
NGnius
2f5064a41d Make engines get registered ASAP instead of on next engine root switch 2020-01-26 14:28:57 -05:00
NGnius (Graham)
b796751420 Fix signal API & docs and improve API Init 2019-12-25 16:16:17 -05:00
NGnius (Graham)
2df8da1af5 Add mostly reliable signal & channel API support 2019-12-25 14:25:53 -05:00
NGnius (Graham)
15a73ecfab Add missing public accessibility 2019-12-19 15:42:50 -05:00
NGnius (Graham)
8686aad507 Add audio volume tools 2019-12-16 21:31:03 -05:00
NGnius (Graham)
0357728f0e Implement some common block operations 2019-12-16 20:55:52 -05:00
NGnius (Graham)
c55454e4a3 Add general purpose engine management & cleanup 2019-12-15 16:35:59 -08:00
NGnius (Graham)
047f0bb344 Add command support 2019-12-14 23:20:20 -08:00
NGnius (Graham)
fae054b72b Implement missing events 2019-12-14 10:52:24 -08:00
NGnius (Graham)
864efca755 Add event handling framework 2019-12-13 20:42:55 -08:00