Commit graph

209 commits

Author SHA1 Message Date
d744aaab79 Add ability to create & move block groups & other stuff
Added a way to store block groups as blueprints
Blocks can be added/removed from block groups, although it doesn't work well atm
Added some patches to the test class in an attempt to debug an unrelated issue
Added a command to test placing a block group
Added a SelectedBlueprint property to the Player class
2020-11-13 17:02:28 +01:00
3dd61b5e4f Replace ToManagedArray() and fix getting blocks from group 2020-11-13 17:02:27 +01:00
1c4e2a0db2 Add support for setting and placing blueprints 2020-11-13 17:02:27 +01:00
4f8feaa24b Add new blocks and some blueprint/block group support 2020-11-13 17:02:27 +01:00
NGnius (Graham)
8eec1358e9 Fix harmony patch error due to fixed name 2020-11-13 17:02:27 +01:00
NGnius (Graham)
08138e3589 Fix build errors from beta hotfix 1 2020-11-13 17:02:27 +01:00
987fbe673a Fix initial issues and add error on patch fail
Fixed compilation and loading issues for 2020.10.27.17.13
2020-11-13 17:01:46 +01:00
NGnius (Graham)
c6a1ea35cc Add damped spring 2020-10-27 11:59:21 -04:00
b0b496f22f Fix ConcurrentModificationException and some attempts 2020-10-22 02:34:59 +02:00
4701b3577d Make BlockColor.Index a property and other fixes 2020-10-02 17:06:06 +02:00
abbb83da26 Chunk and cluster fixes and improvements & bump version
Added Cluster.GetSimBodies() and SimBody.GetBlocks()
Fixed some issues with IDs and bad handling of them
2020-10-02 16:40:06 +02:00
64aace3bde Remove ScalingEngine.Setup() and add object ID to dict 2020-10-02 14:52:37 +02:00
9e9f56881f Add hotfix blocks and Player.LocalPlayer 2020-10-02 14:52:37 +02:00
c9e71d84b4 Add support for getting the RGB of block colors
Only works if the constructors are used
2020-10-02 14:52:37 +02:00
NGnius (Graham)
4dfa7b0f4e Implement SFX block API and bump version 2020-10-02 14:52:33 +02:00
1a0c98dd67 Add the rest of the blocks 2020-10-02 14:52:26 +02:00
f2ce037564 Fix TextBlock.Text=null, most new blocks and others 2020-10-02 14:52:26 +02:00
c06ed340a2 Using the console block's material
Progressed a lot
2020-09-17 23:08:26 +02:00
f295f712b6 Merge branch 'master' into customblocks
# Conflicts:
#	GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs
2020-09-17 19:18:00 +02:00
NGnius (Graham)
aae2057972 Convert relevant blocks to wireable blocks and fix wire connect during block init 2020-08-23 09:59:13 -04:00
NGnius (Graham)
daf4a24bc9 Fix namespace build error from unused using statement (I deleted it) 2020-08-22 09:26:51 -04:00
NGnius (Graham)
11b94e384e Update refs 2020-08-22 09:25:14 -04:00
cfdc5e8c26 Fixes, block IDs, cluster & chunk health support 2020-08-22 09:24:18 -04:00
NGnius (Graham)
fd97194903 Fix build issues for latest Gamecraft preview version 2020-08-22 09:23:59 -04:00
NGnius (Graham)
89f354b647 Fix Game Over detection 2020-08-13 10:12:36 -04:00
NGnius (Graham)
8354123169 Cache additional info to avoid entity queries 2020-08-07 12:05:49 -04:00
NGnius (Graham)
7f5a36cb62 Automate version bumping because I keep forgetting doxygen.conf 2020-08-04 15:10:07 -04:00
NGnius (Graham)
e56871f5ef Fix wire entity queries when its not submitted yet 2020-08-03 13:24:35 -04:00
NGnius (Graham)
708dbdd81d Add wiring API and improve signal support 2020-08-03 12:45:38 -04:00
NGnius (Graham)
ca0e6e089d Mark old event system as deprecated 2020-08-03 12:43:00 -04:00
NGnius (Graham)
b81562ea58 Fix sfx block test default value 2020-07-25 12:12:48 -04:00
057a030c20 Update music block and attempt to fix test 2020-07-24 11:11:53 -04:00
15485481a2 Add some info and prev. value for setters 2020-07-24 11:11:53 -04:00
b53dff5d12 Remove initializer data once the block is placed 2020-07-24 11:11:53 -04:00
5264d98ce7 Test fixes, block event Block property
Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-24 11:11:53 -04:00
5e335e78ff Implement init for position and rotation 2020-07-24 11:11:52 -04:00
7336fe8353 Add support for initializing blocks with properties
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
2020-07-24 11:11:52 -04:00
89d32956d9 Automatically invoke the correct block constructor
And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-24 11:11:52 -04:00
NGnius (Graham)
ea8a9184bc Add popup UI method to Client 2020-07-24 11:11:52 -04:00
NGnius (Graham)
926d968eed Add sfx block support 2020-07-24 11:11:48 -04:00
NGnius (Graham)
421faf7167 Improve dev info in README 2020-07-24 11:10:20 -04:00
aa0aefd41b Find block when group is unknown 2020-07-11 02:26:36 +02:00
f403feb298 Update to Gamecraft 2020.06.17.08.41 (preview)
Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
2020-07-11 00:30:58 +02:00
NGnius (Graham)
6f589f1744 Create Player tests 2020-07-01 13:43:56 -04:00
NGnius (Graham)
b376133d28 Create some test cases for blocks 2020-06-30 20:43:45 -04:00
NGnius (Graham)
60f231f939 Add standard asserts 2020-06-30 20:43:14 -04:00
NGnius (Graham)
b6a5074fd2 Add some state info and save method 2020-06-26 19:37:58 -04:00
NGnius (Graham)
189c3ca2a5 Document App and Test additions (+ minor tweaks) 2020-06-23 13:49:42 -04:00
NGnius (Graham)
0019b7c073 Version bump to v1.3.0 2020-06-22 12:04:21 -04:00
NGnius (Graham)
78122ee445 Add automatic testing functionality 2020-06-17 21:04:40 -04:00