cc4ed3e174
Test fixes, block event Block property
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Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-19 01:13:39 +02:00
NGnius (Graham)
c912f3ba64
Add Client and Game OOP features (undocumented)
2020-06-17 21:04:08 -04:00
62318b0843
Update to Gamecraft 2020.06.11.18.50
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Removed some inputs from FakeInput
2020-06-12 17:27:36 +02:00
f62211309e
Added WaitForNextFrame() and fixed block scaling
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A bit hacky, but it works
2020-06-04 01:42:13 +02:00
dba7c0a46f
Added 2 block events and removed BDNEException
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Added an event for placing and removing blocks
Added a class to wrap event calls in a try-catch
Removed BlockDoesNotExistException
Made Block.GetSimBody() return null if block doesn't exist
2020-06-02 03:15:32 +02:00
NGnius (Graham)
98c7e624f8
Add OOP Audio class
2020-05-29 21:30:53 -04:00
0b8491cecf
Move Sync() to properties and improve Block doc
2020-05-27 17:20:53 +02:00
dca6fe4c1b
Fixes, added SimBody class
2020-05-23 00:06:49 +02:00
084cbb40c4
Added AsyncUtils and Block.PlaceNewAsync()
2020-05-22 03:00:33 +02:00
NGnius (Graham)
97de5e606b
Add first block children ConsoleBlock and TextBlock, I hope they're not bullied at school for those names
2020-05-17 23:36:11 -04:00
6dce87fb66
Documentation, added invalid block ID, error handling
2020-05-17 23:46:55 +02:00
1c5ce37fce
Add debug interface API and improve block API
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Added API for adding more information on the debug display (not object-oriented yet)
Removed the setter for block type to ensure stability
Made the block API return defaults if the block no longer exists
Added property to check if the block exists
Made a struct for the block's color property
Added missing block IDs
2020-05-17 23:46:31 +02:00
NGnius (Graham)
ebea9da232
Remove serializer registration at startup
2020-05-17 11:52:55 -04:00
NGnius (Graham)
500cb9b716
Fix groups stealing Ids
2020-05-16 12:53:58 -04:00
NGnius (Graham)
205b3fc51a
Tweak exclusive group names
2020-05-15 17:42:04 -04:00
NGnius (Graham)
42b21bc16d
Rework engine inheritance structure
2020-05-15 17:42:04 -04:00
NGnius (Graham)
1f35b2a434
Upgrade to Harmony v2.0.0
2020-05-15 17:42:04 -04:00
NGnius (Graham)
934b542ea1
Fix build errors from GC update
2020-05-14 12:42:48 -04:00
NGnius (Graham)
36516ec185
Add Persistence documentation
2020-04-28 22:59:36 -04:00
NGnius (Graham)
07ba6f2dc4
Add game file persistence functionality
2020-04-28 21:56:34 -04:00
83427b806e
Update to Gamecraft 2020.04.27.14.21
2020-04-28 15:59:22 +02:00
NGnius
d1c0556b9c
Update to Gamecraft 2020.04.06.14.50
2020-04-07 13:05:00 -04:00
b4e70fcebe
Update to GC 2020.03.11.11.02
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Fixed compile issues and added new blocks
2020-03-12 23:38:32 +01:00
NGnius
c57154a970
Add basic plugin version checking functionality
2020-02-18 14:02:27 -05:00
NGnius
8145c6c23f
Fix GameSwitchedTo event with some statefulness
2020-02-18 13:59:02 -05:00
878ebdb491
Update to newer Gamecraft version
2020-02-07 01:25:31 +01:00
NGnius
b4e9b403da
Add basic analytics disabler (experimental)
2020-01-26 15:26:48 -05:00
NGnius
2f5064a41d
Make engines get registered ASAP instead of on next engine root switch
2020-01-26 14:28:57 -05:00
NGnius (Graham)
b796751420
Fix signal API & docs and improve API Init
2019-12-25 16:16:17 -05:00
NGnius (Graham)
2df8da1af5
Add mostly reliable signal & channel API support
2019-12-25 14:25:53 -05:00
NGnius (Graham)
15a73ecfab
Add missing public accessibility
2019-12-19 15:42:50 -05:00
NGnius (Graham)
8686aad507
Add audio volume tools
2019-12-16 21:31:03 -05:00
NGnius (Graham)
0357728f0e
Implement some common block operations
2019-12-16 20:55:52 -05:00
NGnius (Graham)
c55454e4a3
Add general purpose engine management & cleanup
2019-12-15 16:35:59 -08:00
NGnius (Graham)
047f0bb344
Add command support
2019-12-14 23:20:20 -08:00
NGnius (Graham)
fae054b72b
Implement missing events
2019-12-14 10:52:24 -08:00
NGnius (Graham)
864efca755
Add event handling framework
2019-12-13 20:42:55 -08:00