f295f712b6
Merge branch 'master' into customblocks
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# Conflicts:
# GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs
2020-09-17 19:18:00 +02:00
NGnius (Graham)
aae2057972
Convert relevant blocks to wireable blocks and fix wire connect during block init
2020-08-23 09:59:13 -04:00
cfdc5e8c26
Fixes, block IDs, cluster & chunk health support
2020-08-22 09:24:18 -04:00
NGnius (Graham)
708dbdd81d
Add wiring API and improve signal support
2020-08-03 12:45:38 -04:00
5264d98ce7
Test fixes, block event Block property
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Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-24 11:11:53 -04:00
89d32956d9
Automatically invoke the correct block constructor
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And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-24 11:11:52 -04:00
NGnius (Graham)
926d968eed
Add sfx block support
2020-07-24 11:11:48 -04:00
NGnius (Graham)
60f231f939
Add standard asserts
2020-06-30 20:43:14 -04:00
NGnius (Graham)
189c3ca2a5
Document App and Test additions (+ minor tweaks)
2020-06-23 13:49:42 -04:00
NGnius (Graham)
78122ee445
Add automatic testing functionality
2020-06-17 21:04:40 -04:00
9b1e2548d1
Attempts to create custom block types
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It can load certain assets (a Cube from a sample) but fails because of missing shaders
My own Cube doesn't even get that far
2020-06-14 21:40:47 +02:00
62318b0843
Update to Gamecraft 2020.06.11.18.50
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Removed some inputs from FakeInput
2020-06-12 17:27:36 +02:00
f62211309e
Added WaitForNextFrame() and fixed block scaling
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A bit hacky, but it works
2020-06-04 01:42:13 +02:00
dba7c0a46f
Added 2 block events and removed BDNEException
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Added an event for placing and removing blocks
Added a class to wrap event calls in a try-catch
Removed BlockDoesNotExistException
Made Block.GetSimBody() return null if block doesn't exist
2020-06-02 03:15:32 +02:00
269d30b0db
Add support for connected bodies
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Added center of mass
Removed delta velocities
2020-05-24 21:55:49 +02:00
ab7c5805fe
Add object ID block and label support
2020-05-24 19:29:02 +02:00
dca6fe4c1b
Fixes, added SimBody class
2020-05-23 00:06:49 +02:00
084cbb40c4
Added AsyncUtils and Block.PlaceNewAsync()
2020-05-22 03:00:33 +02:00
NGnius (Graham)
e8f59e8641
Delay serializer registration and disable version check even in Debug mode to fix #5
2020-05-21 19:40:46 -04:00
NGnius (Graham)
8326d70cbf
Integrate tweak and signal functionality into Blocks
2020-05-21 15:04:55 -04:00
3ff98f29bb
Improve GetBlockInfo(), block colors
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Made GetBlockInfo() always return a reference without needing it as a parameter
Fixed Color property
Added CustomColor property for temporarily setting any color
2020-05-20 00:08:02 +02:00
6dce87fb66
Documentation, added invalid block ID, error handling
2020-05-17 23:46:55 +02:00
1c5ce37fce
Add debug interface API and improve block API
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Added API for adding more information on the debug display (not object-oriented yet)
Removed the setter for block type to ensure stability
Made the block API return defaults if the block no longer exists
Added property to check if the block exists
Made a struct for the block's color property
Added missing block IDs
2020-05-17 23:46:31 +02:00
NGnius (Graham)
06b8c3664e
Add Event builders
2020-05-15 17:42:04 -04:00
NGnius (Graham)
9cb6917d28
Create custom error types and error catching
2020-05-15 17:42:04 -04:00
6f8241554d
Add block type and color properties
2020-05-15 17:42:04 -04:00
ff57a16565
Create Block class with existing functionality
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Placement, movement, rotation, removal
Block looked at (in Player class), connected blocks
2020-05-15 17:42:04 -04:00
NGnius (Graham)
1f35b2a434
Upgrade to Harmony v2.0.0
2020-05-15 17:42:04 -04:00
NGnius (Graham)
5cb27b05c0
Create CommandBuilder
2020-05-15 17:42:04 -04:00
NGnius (Graham)
07ba6f2dc4
Add game file persistence functionality
2020-04-28 21:56:34 -04:00
NGnius
d1c0556b9c
Update to Gamecraft 2020.04.06.14.50
2020-04-07 13:05:00 -04:00
NGnius
7ac5120ef5
Add Simulation and Build switch to events
2020-02-25 22:19:22 -05:00
NGnius
0459bdf9d9
Modify & Fix signal API
2020-02-19 20:32:58 -05:00
NGnius
8145c6c23f
Fix GameSwitchedTo event with some statefulness
2020-02-18 13:59:02 -05:00
NGnius
b4e9b403da
Add basic analytics disabler (experimental)
2020-01-26 15:26:48 -05:00
NGnius (Graham)
7c633045e4
Version bump to v0.1.2.0
2020-01-03 20:05:19 -05:00
NGnius (Graham)
2df8da1af5
Add mostly reliable signal & channel API support
2019-12-25 14:25:53 -05:00
NGnius (Graham)
f13d634a2c
Fix breaking changes in Gamecraft v2019.12.17.15.48
2019-12-19 11:46:32 -05:00
NGnius (Graham)
8686aad507
Add audio volume tools
2019-12-16 21:31:03 -05:00
NGnius (Graham)
0357728f0e
Implement some common block operations
2019-12-16 20:55:52 -05:00
NGnius (Graham)
c55454e4a3
Add general purpose engine management & cleanup
2019-12-15 16:35:59 -08:00
NGnius (Graham)
047f0bb344
Add command support
2019-12-14 23:20:20 -08:00
NGnius (Graham)
fae054b72b
Implement missing events
2019-12-14 10:52:24 -08:00
NGnius (Graham)
864efca755
Add event handling framework
2019-12-13 20:42:55 -08:00