Calling the command preprocess event
Added to FunModule (/list, full house)
Made whitelisted commands and other stuff configurable
Game role module
Name change
#51
Fixed occasional ConcurrentModificationException with the custom chat loading
Waiting much less on MC command responses (0.2s instead of 0.5s)
Made the #bot channel configurable
Linking the #bot channel everywhere it's mentioned
#51
Removed all sysouts
Split MCChatListener into utils, private and custom (and the existing one)
Using fixed version of Discord4J (fixes issues with local testing)
Now it's disabling and enabling the plugin
Some changes were made to handle this as well
Fixed main thread checks, the plugin may not be enabled in the main thread
#58 fixed
Made checkmarks stored separately per channel
#55 fixed
Correctly handling interrupt events, a local bug might have been fixed where the server didn't always stop.
Added a reset command
Needs testing
groupid, not args... that took a while to track down...
Various fixes regarding channelcon
Saving channel connections works
Fromcmd fix for channel cmds
Only allow game roles from the main server
Game role fix
Only allowing one connection per group for now
Limited timeout for shutdown message
Added some unconnected commands
Fixed mcchat tasks on shutdown
Added /rp as an allowed channel
Changed help texts to use /command syntax
Added channelcon remove
Added emoji parsing
Fixed cmd handling for real
Added debug command (not the best for debugging commands)
Stop send/receive threads on shutdown
Allow /lenny for the unconnected
- To do or not to do
- Fixed args handling regarding whitespace
- Showing the help text for cmds when needed
- Fixed userinfo cmd not accepting spaces while Discord does
- Moved command registration to start, not the initializer
-- Prevents possible deadlocks according to IntelliJ
- Other fixes