Commit graph

8 commits

Author SHA1 Message Date
aafc93dafb
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 21:15:57 +01:00
Chromachine
3d885733a4
Update to 1.16 2020-07-26 19:46:16 +00:00
Chromachine
1851424986 Update update update 2020-07-24 21:28:51 +00:00
Chromachine
89c3c03cf0
Update 2020-03-23 00:27:26 +00:00
Chromachine
275ba95904
1.15.2 update 2020-02-16 20:48:22 +00:00
Chromachine
bec87662a0 New config files for v5 - with the changes
Job configuration isn't preserved
2019-08-19 00:20:14 +00:00
Chromachine
f6c5a56c64
Config updates by plugins 2018-10-21 16:25:39 +00:00
Chromachine
494c3ff3a2 Adding the rest of the configs
Currently only config.yml files
2018-05-15 23:30:20 +00:00