Commit graph

287 commits

Author SHA1 Message Date
5264d98ce7 Test fixes, block event Block property
Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-24 11:11:53 -04:00
5e335e78ff Implement init for position and rotation 2020-07-24 11:11:52 -04:00
7336fe8353 Add support for initializing blocks with properties
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
2020-07-24 11:11:52 -04:00
89d32956d9 Automatically invoke the correct block constructor
And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-24 11:11:52 -04:00
NGnius (Graham)
ea8a9184bc Add popup UI method to Client 2020-07-24 11:11:52 -04:00
NGnius (Graham)
926d968eed Add sfx block support 2020-07-24 11:11:48 -04:00
NGnius (Graham)
421faf7167 Improve dev info in README 2020-07-24 11:10:20 -04:00
47126d2d79
Update music block and attempt to fix test 2020-07-21 02:36:11 +02:00
c5e9599c46
Merge branch 'delegating' into preview 2020-07-21 00:24:50 +02:00
3f2139d592
Add some info and prev. value for setters 2020-07-21 00:19:30 +02:00
NGnius (Graham)
9e47bbcd9a Add popup UI method to Client 2020-07-19 20:05:01 -04:00
NGnius (Graham)
cda57afade Add sfx block support 2020-07-19 16:39:35 -04:00
NGnius (Graham)
4a9ceecc29 Improve dev info in README 2020-07-19 12:43:06 -04:00
16521ab7eb Remove initializer data once the block is placed 2020-07-19 01:42:32 +02:00
cc4ed3e174 Test fixes, block event Block property
Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-19 01:13:39 +02:00
NGnius (Graham)
e0aa052305 Fix dev tools for preview changes 2020-07-16 20:38:51 -04:00
d842df7681 Implement init for position and rotation 2020-07-15 22:46:48 +02:00
3592c6f464 Add support for initializing blocks with properties
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
2020-07-15 21:58:24 +02:00
5bbb54c0c5 Automatically invoke the correct block constructor
And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-13 21:55:48 +02:00
aa0aefd41b Find block when group is unknown 2020-07-11 02:26:36 +02:00
f403feb298 Update to Gamecraft 2020.06.17.08.41 (preview)
Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
2020-07-11 00:30:58 +02:00
NGnius (Graham)
6f589f1744 Create Player tests 2020-07-01 13:43:56 -04:00
NGnius (Graham)
b376133d28 Create some test cases for blocks 2020-06-30 20:43:45 -04:00
NGnius (Graham)
60f231f939 Add standard asserts 2020-06-30 20:43:14 -04:00
NGnius (Graham)
b6a5074fd2 Add some state info and save method 2020-06-26 19:37:58 -04:00
NGnius (Graham)
189c3ca2a5 Document App and Test additions (+ minor tweaks) 2020-06-23 13:49:42 -04:00
NGnius (Graham)
0019b7c073 Version bump to v1.3.0 2020-06-22 12:04:21 -04:00
NGnius (Graham)
78122ee445 Add automatic testing functionality 2020-06-17 21:04:40 -04:00
NGnius (Graham)
c912f3ba64 Add Client and Game OOP features (undocumented) 2020-06-17 21:04:08 -04:00
9b1e2548d1 Attempts to create custom block types
It can load certain assets (a Cube from a sample) but fails because of missing shaders
My own Cube doesn't even get that far
2020-06-14 21:40:47 +02:00
NGnius (Graham)
0d17a1b509 Update project references 2020-06-13 16:19:12 -04:00
NGnius (Graham)
960ab16f0b Merge branch 'master' of https://git.exmods.org/modtainers/GamecraftModdingAPI 2020-06-13 15:47:03 -04:00
NGnius (Graham)
d2c9cde1d2 Fix double event call, jankily 2020-06-13 15:26:31 -04:00
ae1f53e119 Add new blocks 2020-06-13 00:48:13 +02:00
62318b0843 Update to Gamecraft 2020.06.11.18.50
Removed some inputs from FakeInput
2020-06-12 17:27:36 +02:00
3dcce18ceb Add method to get selected blocks by player 2020-06-08 00:10:10 +02:00
448cf3af48 Expose the simulation-time object IDs
They are useful
2020-06-05 00:57:22 +02:00
cae626197f Implement Equals for the OOPs & fix Player properties
Fixed setting player properties
Changed player rotation to float3
Added constructor for BlockColor with an index param
Improved Player.Exists() ~~hopefully~~
2020-06-05 00:20:35 +02:00
NGnius (Graham)
cd78fd6718 Fix expired discord invite 2020-06-04 08:31:09 -04:00
f62211309e Added WaitForNextFrame() and fixed block scaling
A bit hacky, but it works
2020-06-04 01:42:13 +02:00
NGnius (Graham)
197fc5f2f9 Update twitter link 2020-06-03 14:37:11 -04:00
NGnius (Graham)
6a137472c1 Fix Block type exception on unsynced Specialize<T>() 2020-06-02 20:38:35 -04:00
5660bfc28d
Fix connected blocks not being detected in prefabs
Apparently they're processed, unlike in my save
2020-06-03 01:49:54 +02:00
dba7c0a46f
Added 2 block events and removed BDNEException
Added an event for placing and removing blocks
Added a class to wrap event calls in a try-catch
Removed BlockDoesNotExistException
Made Block.GetSimBody() return null if block doesn't exist
2020-06-02 03:15:32 +02:00
NGnius (Graham)
98c7e624f8 Add OOP Audio class 2020-05-29 21:30:53 -04:00
NGnius (Graham)
2d89b82759 Add player health and block-in-hand 2020-05-29 21:30:24 -04:00
0b8491cecf Move Sync() to properties and improve Block doc 2020-05-27 17:20:53 +02:00
269d30b0db Add support for connected bodies
Added center of mass
Removed delta velocities
2020-05-24 21:55:49 +02:00
ab7c5805fe Add object ID block and label support 2020-05-24 19:29:02 +02:00
dca6fe4c1b Fixes, added SimBody class 2020-05-23 00:06:49 +02:00