b53dff5d12
Remove initializer data once the block is placed
2020-07-24 11:11:53 -04:00
5264d98ce7
Test fixes, block event Block property
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Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-24 11:11:53 -04:00
5e335e78ff
Implement init for position and rotation
2020-07-24 11:11:52 -04:00
7336fe8353
Add support for initializing blocks with properties
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Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
2020-07-24 11:11:52 -04:00
89d32956d9
Automatically invoke the correct block constructor
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And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-24 11:11:52 -04:00
NGnius (Graham)
ea8a9184bc
Add popup UI method to Client
2020-07-24 11:11:52 -04:00
NGnius (Graham)
926d968eed
Add sfx block support
2020-07-24 11:11:48 -04:00
NGnius (Graham)
421faf7167
Improve dev info in README
2020-07-24 11:10:20 -04:00
47126d2d79
Update music block and attempt to fix test
2020-07-21 02:36:11 +02:00
c5e9599c46
Merge branch 'delegating' into preview
2020-07-21 00:24:50 +02:00
3f2139d592
Add some info and prev. value for setters
2020-07-21 00:19:30 +02:00
NGnius (Graham)
9e47bbcd9a
Add popup UI method to Client
2020-07-19 20:05:01 -04:00
NGnius (Graham)
cda57afade
Add sfx block support
2020-07-19 16:39:35 -04:00
NGnius (Graham)
4a9ceecc29
Improve dev info in README
2020-07-19 12:43:06 -04:00
16521ab7eb
Remove initializer data once the block is placed
2020-07-19 01:42:32 +02:00
cc4ed3e174
Test fixes, block event Block property
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Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-19 01:13:39 +02:00
NGnius (Graham)
e0aa052305
Fix dev tools for preview changes
2020-07-16 20:38:51 -04:00
d842df7681
Implement init for position and rotation
2020-07-15 22:46:48 +02:00
3592c6f464
Add support for initializing blocks with properties
...
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
2020-07-15 21:58:24 +02:00
5bbb54c0c5
Automatically invoke the correct block constructor
...
And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-13 21:55:48 +02:00
aa0aefd41b
Find block when group is unknown
2020-07-11 02:26:36 +02:00
f403feb298
Update to Gamecraft 2020.06.17.08.41 (preview)
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Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
2020-07-11 00:30:58 +02:00
NGnius (Graham)
6f589f1744
Create Player tests
2020-07-01 13:43:56 -04:00
NGnius (Graham)
b376133d28
Create some test cases for blocks
2020-06-30 20:43:45 -04:00
NGnius (Graham)
60f231f939
Add standard asserts
2020-06-30 20:43:14 -04:00
NGnius (Graham)
b6a5074fd2
Add some state info and save method
2020-06-26 19:37:58 -04:00
NGnius (Graham)
189c3ca2a5
Document App and Test additions (+ minor tweaks)
2020-06-23 13:49:42 -04:00
NGnius (Graham)
0019b7c073
Version bump to v1.3.0
2020-06-22 12:04:21 -04:00
NGnius (Graham)
78122ee445
Add automatic testing functionality
2020-06-17 21:04:40 -04:00
NGnius (Graham)
c912f3ba64
Add Client and Game OOP features (undocumented)
2020-06-17 21:04:08 -04:00
9b1e2548d1
Attempts to create custom block types
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It can load certain assets (a Cube from a sample) but fails because of missing shaders
My own Cube doesn't even get that far
2020-06-14 21:40:47 +02:00
NGnius (Graham)
0d17a1b509
Update project references
2020-06-13 16:19:12 -04:00
NGnius (Graham)
960ab16f0b
Merge branch 'master' of https://git.exmods.org/modtainers/GamecraftModdingAPI
2020-06-13 15:47:03 -04:00
NGnius (Graham)
d2c9cde1d2
Fix double event call, jankily
2020-06-13 15:26:31 -04:00
ae1f53e119
Add new blocks
2020-06-13 00:48:13 +02:00
62318b0843
Update to Gamecraft 2020.06.11.18.50
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Removed some inputs from FakeInput
2020-06-12 17:27:36 +02:00
3dcce18ceb
Add method to get selected blocks by player
2020-06-08 00:10:10 +02:00
448cf3af48
Expose the simulation-time object IDs
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They are useful
2020-06-05 00:57:22 +02:00
cae626197f
Implement Equals for the OOPs & fix Player properties
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Fixed setting player properties
Changed player rotation to float3
Added constructor for BlockColor with an index param
Improved Player.Exists() ~~hopefully~~
2020-06-05 00:20:35 +02:00
NGnius (Graham)
cd78fd6718
Fix expired discord invite
2020-06-04 08:31:09 -04:00
f62211309e
Added WaitForNextFrame() and fixed block scaling
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A bit hacky, but it works
2020-06-04 01:42:13 +02:00
NGnius (Graham)
197fc5f2f9
Update twitter link
2020-06-03 14:37:11 -04:00
NGnius (Graham)
6a137472c1
Fix Block type exception on unsynced Specialize<T>()
2020-06-02 20:38:35 -04:00
5660bfc28d
Fix connected blocks not being detected in prefabs
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Apparently they're processed, unlike in my save
2020-06-03 01:49:54 +02:00
dba7c0a46f
Added 2 block events and removed BDNEException
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Added an event for placing and removing blocks
Added a class to wrap event calls in a try-catch
Removed BlockDoesNotExistException
Made Block.GetSimBody() return null if block doesn't exist
2020-06-02 03:15:32 +02:00
NGnius (Graham)
98c7e624f8
Add OOP Audio class
2020-05-29 21:30:53 -04:00
NGnius (Graham)
2d89b82759
Add player health and block-in-hand
2020-05-29 21:30:24 -04:00
0b8491cecf
Move Sync() to properties and improve Block doc
2020-05-27 17:20:53 +02:00
269d30b0db
Add support for connected bodies
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Added center of mass
Removed delta velocities
2020-05-24 21:55:49 +02:00
ab7c5805fe
Add object ID block and label support
2020-05-24 19:29:02 +02:00