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78d1d5419c
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Enemy AI with flying - when it's working
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2020-12-08 02:51:32 +01:00 |
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65542aea59
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Pathfinding package and automatic nav mesh
Updating the nav mesh when needed
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2020-12-08 01:50:57 +01:00 |
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18ac1cba8c
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Flamethrower on right click, flying enemies
Proper collisions, can kill with flamethrower as well
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2020-12-08 00:13:57 +01:00 |
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a1d9bab668
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Add achievements menu
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2020-12-07 00:18:00 +01:00 |
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a26cd1266e
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Add main menu
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2020-12-06 23:12:51 +01:00 |
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2a31201cec
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Achievements
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2020-12-06 21:31:43 +01:00 |
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2b875bebbf
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Score & HP HUD
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2020-12-06 18:33:36 +01:00 |
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93de3681f0
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Animations!
Animations for walking, running, jumping while running
Improved ground detection
Fixed some character functionality not working above a certain speed
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2020-11-18 00:11:03 +01:00 |
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e0b194d7eb
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Fix platform spawning, enemy respawn on ground
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2020-11-17 16:14:13 +01:00 |
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ee3be5496c
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Platform level, character respawn and enemy despawn fixes
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2020-11-07 23:02:47 +01:00 |
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54ee7d5467
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Checkpoints, rocket ground hits, enemy spawn fix
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2020-11-07 21:51:55 +01:00 |
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b288b4582b
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Organization, platform spawner, config
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2020-11-07 16:16:03 +01:00 |
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019ce9eb92
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Tree checkpoints
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2020-11-07 15:12:21 +01:00 |
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2bf74cb2ca
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Character health, tiling randomization
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2020-11-07 14:47:31 +01:00 |
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247e630c46
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Respawn, fixed pool size, fix enemy spawn position
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2020-11-07 14:10:48 +01:00 |
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eef0a307d0
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Remove enemy on many hits, multiple rocket hits
Also added an object pool limit but buffing the rockets seemed to be better
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2020-11-07 02:21:50 +01:00 |
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d2750bd344
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Enemy object pooling (class), enemy flight
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2020-11-07 00:51:23 +01:00 |
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78ed658fce
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Enemy spawning
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2020-11-06 23:00:49 +01:00 |
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338ab550f0
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Parallaxing, enemy
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2020-11-06 22:30:54 +01:00 |
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92f929fc2b
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Rocket firing, sprinting
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2020-11-06 21:21:21 +01:00 |
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e571047781
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Attempt to set camera after moving for a while
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2020-11-06 02:31:08 +01:00 |
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ca6add1438
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Initial commit, movement, tiling
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2020-11-05 23:10:41 +01:00 |
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