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ee3be5496c
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Platform level, character respawn and enemy despawn fixes
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2020-11-07 23:02:47 +01:00 |
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54ee7d5467
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Checkpoints, rocket ground hits, enemy spawn fix
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2020-11-07 21:51:55 +01:00 |
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b288b4582b
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Organization, platform spawner, config
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2020-11-07 16:16:03 +01:00 |
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019ce9eb92
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Tree checkpoints
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2020-11-07 15:12:21 +01:00 |
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2bf74cb2ca
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Character health, tiling randomization
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2020-11-07 14:47:31 +01:00 |
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247e630c46
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Respawn, fixed pool size, fix enemy spawn position
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2020-11-07 14:10:48 +01:00 |
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eef0a307d0
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Remove enemy on many hits, multiple rocket hits
Also added an object pool limit but buffing the rockets seemed to be better
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2020-11-07 02:21:50 +01:00 |
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d2750bd344
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Enemy object pooling (class), enemy flight
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2020-11-07 00:51:23 +01:00 |
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78ed658fce
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Enemy spawning
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2020-11-06 23:00:49 +01:00 |
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338ab550f0
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Parallaxing, enemy
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2020-11-06 22:30:54 +01:00 |
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92f929fc2b
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Rocket firing, sprinting
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2020-11-06 21:21:21 +01:00 |
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bbf6eb4ea5
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Revert camera changes, sprites, organization
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2020-11-06 20:02:59 +01:00 |
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e571047781
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Attempt to set camera after moving for a while
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2020-11-06 02:31:08 +01:00 |
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b7a5715e34
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Ground check, separate camera pos for diff directions
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2020-11-06 01:56:50 +01:00 |
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ca6add1438
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Initial commit, movement, tiling
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2020-11-05 23:10:41 +01:00 |
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