Commit graph

319 commits

Author SHA1 Message Date
Norbi Peti 49c3b60963 Get wire looked at, block class generation 2021-07-29 00:08:57 +02:00
Norbi Peti ece71c45a6 Update to Techblox 2021.07.21.16.17 2021-07-22 22:20:53 +02:00
Norbi Peti 2a1676ce0f Update block ID list 2021-07-01 15:41:58 +02:00
Norbi Peti 74d5a5c6b1
Fix default values getting changed and add test 2021-06-23 01:58:01 +02:00
Norbi Peti 76faa69c74 Add support for enabling the screenshot taker, even in sim 2021-06-11 19:51:32 +02:00
Norbi Peti 52ccbe4dad Fix tests and add new materials 2021-06-10 23:57:06 +02:00
Norbi Peti 0b2ffef0d3 Update block IDs 2021-06-09 22:03:15 +02:00
Norbi Peti 99f077a917 Update to Techblox 2021.06.08.16.19
Added check for time mode toggle to avoid crashing the game
Added support for having the ref folder outside the solution in gen_csproj.py
Removed BlockIdentifiers class
Added check for invalid player ID when placing blocks
Resolved compilation errors
2021-06-09 20:11:31 +02:00
Norbi Peti c1c226ef2a Added support for setting default color/material and static blocks
Also fixed setting game name/description

When setting the block color or material to default it will look up the default value to use
Blocks can now be set to be static so they don't fall or move at all
2021-06-04 23:07:06 +02:00
NGnius (Graham) 06cb911ea3 Update IMGUI to something roughly TB-like 2021-05-31 17:59:25 -04:00
Norbi Peti b31eaa20c0
Check if block type is correct 2021-05-30 02:12:38 +02:00
Norbi Peti 94c0c1370b
Removed 2 non-OOP classes and fixed fly cam teleport
Remvoed Hotbar and GameClient since their functions are also implemented in OOP classes
Added static methods to add/remove persistent debug info
Made some patches and other things internal
Added support for FlyCams in SetLocation
2021-05-30 01:34:30 +02:00
Norbi Peti b8fd14d934 Move speed settings to Player and make it work with players
Probably
2021-05-28 02:52:42 +02:00
Norbi Peti 5bfd0b7f10 Integrate FlyCam class into Player
Using QueryEntityOptional directly with the player properties
Character structs are camera structs in build mode
The FlyCam rotation is not updated in build mode, only the camera is
2021-05-28 02:12:54 +02:00
Norbi Peti 220eb02a19
Return descriptions with command names, selected block/color fix 2021-05-25 01:20:46 +02:00
Norbi Peti e8515ef42b
Fix events not firing and event exception handling
Copying to Plugins folder on build
Registering deterministic game engines automatically
Each event handler is wrapped so if one fails it will still trigger the rest
2021-05-23 20:53:55 +02:00
Norbi Peti f5e3010e48
Removed all obsolete classes and some commented out code 2021-05-21 00:09:36 +02:00
Norbi Peti 1cbe252727
Move block engines into their own namespace 2021-05-20 23:37:10 +02:00
Norbi Peti b3f7dcd36d
Add start of Engine class, removed nonexistent blocks
Not all engine properties are added (yet)
The old block types can be brought back when/if they come back, potentially with different properties
2021-05-20 23:26:22 +02:00
Norbi Peti e9df67f462
Use Block.New everywhere, testing *every block property*
Fixed prefab update for nonexistent blocks
Removed Type from block placed/removed event args
Added test to check the block ID enum (whether it has any extra or missing IDs)
Added test to place every block on the ID enum
Added test to set and verify each property of each block type (type-specific properties are also set when they can be through the API)
Added support for enumerator test methods with exception handling
2021-05-19 01:40:15 +02:00
Norbi Peti 70b322583a
Fix setting the material of a block
Also fixed ID of wood material
2021-05-18 20:00:24 +02:00
Norbi Peti 4f0645492c
Fix block color and group 2021-05-18 00:44:09 +02:00
Norbi Peti 58d703f502
Fix block tests and add test command to toggle time mode 2021-05-17 14:55:13 +02:00
NGnius db08bf1ac0 Fix docs (hopefully) 2021-05-12 20:00:33 -04:00
Norbi Peti dd2680abd5
Set the grid scale as well when changing the scale 2021-05-13 01:41:52 +02:00
Norbi Peti 4807c12387
Fix placing blocks
Most of the removed initialitzers are actually important
Also, the prefab ID was not calculated correctly
Also, the category is 1, not sure why but it is
2021-05-13 00:13:31 +02:00
Norbi Peti 3432a1ae33
Return block objects based on the group, not a type param
Replaced typeToGroup with GroupToConstructor
The block object's type is determined by the exclusive group instead of a type parameter
Removed the Specialise() method, the API should always return specialised objects

This fixes the not supported exception but not the game crash that follows
2021-05-12 02:33:01 +02:00
Norbi Peti 7a53e1d32f
Fix command registration 2021-05-12 01:34:40 +02:00
Norbi Peti aa12b848d0
Merge branch 'feature-ecs_object_base' 2021-05-12 00:51:56 +02:00
Norbi Peti b6b9a29a3c
Convert more things to use EcsObjectBase
Though the major benefit is only for blocks right now (using initializers)
2021-05-12 00:49:01 +02:00
Norbi Peti 6fedf90380
Remove struct layout stuff
It broke everything using the type
2021-05-12 00:25:07 +02:00
Norbi Peti 3eef859095
Update gen_csproj script and references 2021-05-11 22:56:36 +02:00
Norbi Peti 858a5c9b5c
Fix remaining errors, add support for managed entity DB 2021-05-11 00:56:46 +02:00
Norbi Peti d238c97906
Remove block info getters and setters
Regex is great

GetBlockInfo\(this, \((\w+) (\w+)\) ?=> ?\2(.+)\);
GetBlockInfo<$1>(this)$3;

SetBlockInfo\(this, \(ref (\w+) (\w+), \w+ (\w+)\) ?=> \2(.*) = \3,\s*value\);
GetBlockInfo<$1>(this)$4 = value;
2021-05-10 23:08:15 +02:00
Norbi Peti 61184145a9
Start using new extension methods, code cleanup
Removed all of the different block property getter methods
2021-05-10 22:45:07 +02:00
Norbi Peti 2d99d1d478
Generalize optional references and init data
Added extension methods to query data from ECS objects
Added base class for ECS objects
Added support for representing in-construction ECS objects with an OptionalRef<T>
2021-05-10 02:04:59 +02:00
Norbi Peti 78ee3b3bcd
Fix block type check on placement 2021-05-10 01:38:15 +02:00
Norbi Peti aea3ef3623
Remove AsyncUtils, fix FlyCam and GetThingLookedAt() 2021-05-03 01:25:26 +02:00
Norbi Peti 62afd3b780
Some file renames that were missing 2021-05-03 00:17:49 +02:00
Norbi Peti 5172b13b7c
Update readme and version 2021-05-02 02:08:22 +02:00
Norbi Peti c914b5b393
Renamed all references of Gamecraft to Techblox
Except those that actually refer to the game's code
2021-05-02 01:56:20 +02:00
Norbi Peti a6f52070ee
Rename to TechbloxModdingAPI 2021-05-02 01:08:25 +02:00
Norbi Peti 807470e289
Add new block types and improve listing them
Now it prints them ordered and mostly suitable to be used in code (it only needs a couple replaces)
2021-05-01 00:38:27 +02:00
Norbi Peti df6a2e84e1
Update to Techblox 2021.04.29.18.37 2021-04-30 22:36:54 +02:00
Norbi Peti 6e03847ab0
FlyCam additions, improve struct
Added property to get the camera from the player
Removed pointer magic
2021-04-27 01:52:54 +02:00
Norbi Peti 55b38f1678
Start working on FlyCam and create an overcomplicated struct
Just some native code that's totally unnecessary
2021-04-26 03:12:22 +02:00
Norbi Peti eb7a09ed22
Fixes, move command patch out of the test class
Removed some command line engines that shouldn't be registered
Fixed registering custom commands - registering it with the existing ones
2021-04-25 02:07:31 +02:00
Norbi Peti 6a2459b3e7
Attempts to bring console commands back (test) 2021-04-24 03:41:37 +02:00
Norbi Peti cc4850a073
Fix fake input 2021-04-20 01:23:39 +02:00
Norbi Peti 677c8b0907
Add constructor for placing block, remove most PlaceNew args 2021-04-19 19:32:14 +02:00