Commit graph

319 commits

Author SHA1 Message Date
Norbi Peti 5dff88d703
Switch from IPA to BepInEx
- Removed a bunch of test code
- Preparing for 3.0
2023-08-22 00:02:26 +02:00
Norbi Peti a8a451f8e4
Merge TB update feature branch 2023-03-30 01:22:10 +02:00
Norbi Peti 67f32b8810
Improved and fixed publish queue detection and block test
- Made the PublishEntityChangesDelayed() method use the internals of Svelto.ECS to determine if it should wait
-- I had this code for a while but it used too much reflection to my liking
-- Now I made the reflection code nicer and a bit safer
- Fixed float comparisons: last time I didn't actually used abs() for float3 but I found this even better method
2023-03-30 01:17:31 +02:00
Norbi Peti b3b1e9b9e7
Update reference paths to allow for RC2 dev as well 2022-10-18 20:19:41 +02:00
Norbi Peti e0cd7f6aec
Fix assembly editing and add more of it
- It breaks the game atm, not sure why exactly but it's probably not a good thing
2022-10-05 01:53:54 +02:00
Norbi Peti 23439abde3
Add new blocks and materials, make every type public in the game, fix entity publish
- Probably should've committed more
- Added new block IDs and a material (also fixed material names)
- Added missing player states
- Added a class to make every type public in the game's code, so we don't need to worry about internal components
- We don't need to worry about anticheat so it should be fine - will need to be made into its own exe though
- Fixed delayed entity publishing and set the limits based on the consumers (just 30 almost everywhere)
2022-10-04 01:47:09 +02:00
Norbi Peti 5e90c5ee26
Fix all compiler issues and add Count property and smart ToArray() function to RefCollection
- Collections can be converted into arrays using a mapper and a predicate function
2022-10-02 01:34:51 +02:00
Norbi Peti 5117b69500
Fix RefCollection and start using it to query multiple users
- I overcomplicated in the beginning
- It doesn't shorten the code that much but it provides a stable interface and it's easier to use so I guess it's nice
2022-09-29 01:26:51 +02:00
Norbi Peti f70b65e796
Start updating to Techblox 2022.08.11.09.42 and start work on RefCollection
What have I got myself into
2022-09-29 00:29:12 +02:00
Norbi Peti 55344d1352
Start updating to Techblox 2022.05.25.11.05
Resolved compiler errors
Mostly by removing erroring code
2022-06-01 16:54:17 +02:00
Norbi Peti dfe1bfb504
Begin updating to Techblox 2022.04.28.14.02
Updated project generator script to always order assemblies (it didn't do that for me on Linux) and to fix minor issues
2022-04-29 02:07:46 +02:00
Norbi Peti a610623644 Bump version 2022-04-12 03:18:28 +02:00
Norbi Peti f9aa6ce2bb Re-add object ID class, add some wheel rig properties, remove old game assembly refernces 2022-04-12 00:52:24 +02:00
Norbi Peti 23abe47c72 Update to Techblox 2022.04.01.10.32
- Updated project to use .NET Standard 2.1, which is what the game uses
- Updated CodeGenerator to use .NET 6
2022-04-08 03:25:05 +02:00
Norbi Peti c0ef8f1fae Fix support for accessing properties using reflection
The test still crashes the game
2022-03-27 03:49:45 +02:00
Norbi Peti c4a9125ed3 Update to Techblox 2022.03.17.17.24 2022-03-20 18:08:16 +01:00
Norbi Peti 3eecdf2cf5 Add key collection to weak dictionary and compact code 2022-02-24 01:02:35 +01:00
Norbi Peti 2db7b607f0 Improve UI elements (IMGUI) 2022-02-23 02:25:34 +01:00
Norbi Peti 7f63944a6e Block fixes, add mass and complexity properties, make Player.LocalPlayer return null if not found 2022-02-19 02:25:58 +01:00
Norbi Peti c6dae688fe Update to Techblox 2022.02.17.10.32 2022-02-18 23:09:56 +01:00
Norbi Peti 7b2ac973d8 Bump version to v2.2.0 2022-02-13 20:21:42 +01:00
Norbi Peti 0ec47cd38b Add method to get ghost block 2022-02-13 18:27:54 +01:00
Norbi Peti ddaa933e7d Add option to delay entity change publish and remove reflection stuff
Neither of them work actually
Added some delay between tests
2022-02-07 00:25:01 +01:00
Norbi Peti 5fea7dc3b3 Add support for generating block classes that use reflection to access internal components
Added Engine properties again
2022-02-06 03:11:51 +01:00
Norbi Peti 4684b33c69 Fix tests, getting machine blocks, block labels and visuals
- Checking the material property again, it seems to work now
- Fixed the Seat events not triggering during tests (the player in build and in sim is different)
- Fixed Game.GetAllBlocksInGame() returning environment blocks (since a Game refers to a machine save)
- Fixed the Block.Label property
- Fixed the block visuals not being updated after applying changes
2022-01-31 23:20:03 +01:00
Norbi Peti d27bcee8d5 Update to Techblox 2022.01.25.15.52
- Fixed compilation errors
- Fixed patching errors and added missing anti-cheat patch
- Added check to verify that the init data has been removed from blocks once they are placed in game
- Removed block place event deduplication as it seems to be not needed anymore
- Fixed async tests not properly running
- Added Player.State
- Attempted to fix seat entering/leaving (we can only send inputs in client code)
- Fixed the weak dictionary ContainsKey returning true even if the item is no longer there
2022-01-30 04:32:10 +01:00
Norbi Peti 09d3c5e81c Merge branch 'preview'
# Conflicts:
#	Automation/gen_csproj.py
#	TechbloxModdingAPI/TechbloxModdingAPI.csproj
2022-01-29 20:53:07 +01:00
Norbi Peti 966fdd4c3a Fix even more issues uncovered by tests
- Fixed the time mode toggle not working during testing (changed the runner)
- Made the testing thing wait until the time toggle finishes
- Fixed the Game.Enter/Exit event being triggered on time mode change
- Added a way to spawn and despawn the player's machine (which doesn't work yet)
- Fixed the Player.Id property always being 0
- Attempted to fix the fake action inputs not working in simulation
2022-01-07 02:14:58 +01:00
Norbi Peti 5602ef9268 All kinds of fixes of issues during automatic tests
- Fixed toggling time running mode
- Fixed closing popups
- Added support for pressing the buttons on a popup
- Added error handling to Main.Init()
- Automatically closing the beta message in the test plugin
- Fixed Game.EnterGame() causing a crash in the game
2021-12-28 15:09:01 +01:00
Norbi Peti 93a0b2287a Added player join/leave events and fix errors
- Fixed anticheat status error spam
- Fixed IMGUI not actually running on OnGUI because that runner was changed in Svelto
- Added player join and leave events
- Made Game.Enter only trigger when both the game has finished loading *and* the local player has joined
2021-12-27 02:28:09 +01:00
Norbi Peti 4ac8d53a2d Organize anti-anticheat, add block IDs, fix crash when adding event handlers multiple times 2021-12-26 23:37:02 +01:00
Norbi Peti f817becc6e Resolve all compile-time and patching errors, remove anticheat in singleplayer 2021-12-16 21:13:45 +01:00
Norbi Peti 2a1782cd82 Start updating to 2021.12.14.17.00
A bunch of errors still
2021-12-15 03:46:38 +01:00
Norbi Peti 5c1fe34f46 Bump version and restore displayed block fix attempt
It doesn't work but anyway
Also remove parameter that allowed placing blocks in sim
2021-12-15 02:15:24 +01:00
Norbi Peti ef1b3de1a1 Remove preview from references 2021-12-15 00:16:51 +01:00
Norbi Peti fef66c349d Merge branch 'master' into preview
# Conflicts:
#	Automation/gen_csproj.py
#	GamecraftModdingAPI/App/AppEngine.cs
#	GamecraftModdingAPI/App/GameGameEngine.cs
#	GamecraftModdingAPI/App/GameMenuEngine.cs
#	GamecraftModdingAPI/Block.cs
#	GamecraftModdingAPI/Blocks/BlockEngine.cs
#	GamecraftModdingAPI/Blocks/BlockEngineInit.cs
#	GamecraftModdingAPI/Blocks/BlockEventsEngine.cs
#	GamecraftModdingAPI/Blocks/BlockIDs.cs
#	GamecraftModdingAPI/Blocks/ConsoleBlock.cs
#	GamecraftModdingAPI/Blocks/DampedSpring.cs
#	GamecraftModdingAPI/Blocks/LogicGate.cs
#	GamecraftModdingAPI/Blocks/Motor.cs
#	GamecraftModdingAPI/Blocks/MusicBlock.cs
#	GamecraftModdingAPI/Blocks/ObjectIdentifier.cs
#	GamecraftModdingAPI/Blocks/Piston.cs
#	GamecraftModdingAPI/Blocks/PlacementEngine.cs
#	GamecraftModdingAPI/Blocks/Servo.cs
#	GamecraftModdingAPI/Blocks/SfxBlock.cs
#	GamecraftModdingAPI/Blocks/SpawnPoint.cs
#	GamecraftModdingAPI/Blocks/TextBlock.cs
#	GamecraftModdingAPI/Blocks/Timer.cs
#	GamecraftModdingAPI/GamecraftModdingAPI.csproj
#	GamecraftModdingAPI/Inventory/HotbarEngine.cs
#	GamecraftModdingAPI/Inventory/HotbarSlotSelectionHandlerEnginePatch.cs
#	GamecraftModdingAPI/Main.cs
#	GamecraftModdingAPI/Player.cs
#	GamecraftModdingAPI/Players/PlayerEngine.cs
#	GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs
#	TechbloxModdingAPI/BlockGroup.cs
#	TechbloxModdingAPI/Blocks/Engines/BlueprintEngine.cs
#	TechbloxModdingAPI/Blocks/Engines/RemovalEngine.cs
#	TechbloxModdingAPI/Blocks/Engines/SignalEngine.cs
#	TechbloxModdingAPI/Blueprint.cs
#	TechbloxModdingAPI/Input/FakeInput.cs
2021-12-14 23:26:35 +01:00
Norbi Peti e3a7961be4 Made the Game.Enter event only fire once loading finishes and fixed player building mode
Also attempted to fix material changing and updating the rendered block
2021-11-25 01:48:06 +01:00
Norbi Peti f53d0b63e7 Fix issues uncovered by the tests
- Fixed the game enter API
- Fixed ToggleTimeMode() placing the player underground by using the full switch animation
- Fixed the menu enter/exit events only firing once due to the game keeping the menu loaded
- Moved everything from AppEngine to GameMenuEngine for consistency
- Reimplemented the Block.Static property, it should actually work again too
- Made the block property test only use blocks placed during the previous test, improved error handling and temporarily disabled testing the Material and the Flipped properties as they cause the game to crash
2021-11-06 04:10:00 +01:00
Norbi Peti 619a5003cf Update to Techblox 2021.11.03.15.56
Save game details were changed, they may not work properly
Game mode change event no longer sends game data, needs fixing
2021-11-04 20:45:21 +01:00
Norbi Peti 6204b226d1 Seat events, and everything needed to get there
- Added support for seat enter and exit events and a test for them
- Added support for entering and exiting seat from code
- Changed the Id property of ECS objects to non-abstract, requiring it in the constructor, so that the Player class can inherit EcsObjectBase
- Added a weird constructor to EcsObjectBase that allows running code to determine the object Id
- Added interface for engines that receive entity functions
- Exposed the entity submission scheduler and removed it from FullGameFields because it moved from there
- Made the Game.Enter event only fire after the first entity submission so the game is fully initialized and the local player exists
- Added all seat groups to the dictionary
2021-10-11 01:26:35 +02:00
Norbi Peti 4bd636b8ed Add wrapped event handler, using the existing ECS object instances
- Added a wrapper class that handles the individual wrapping of event handlers to individually handle exceptions - now it tracks the wrapped event handlers so it can unregister them properly
- Fixed an exception that happened when two ECS objects were created with the same EGID
- Added support for returning an existing ECS object if it exists instead of always creating a new one
- Added a parameter to the entity query extension methods to override the group of the ECS object (could be used for the player properties)
2021-10-08 03:58:01 +02:00
Norbi Peti 8a03277d84 Added block placement in sim and ECS object tracking
ECS objects are stored in a newly created weak dictionary so that events can be called on them and possibly other things can be done with them
2021-10-02 03:50:20 +02:00
Norbi Peti aa947eaba1 Update to Techblox 2021.09.27.15.17
Fixed block name print regex
Made Game.WorkshopId obsolete as it's removed from the game
Fixed removing blocks
2021-10-02 00:01:47 +02:00
Norbi Peti 63295f82c9 Update to Techblox 2021.09.03.10.36
Removed old dependencies, including uREPL
Added new block IDs
Implemented basic command handling to support existing mod commands
2021-09-07 23:15:03 +02:00
Norbi Peti 033ebdb86d Fix looking at wires, reduce Wire code
Also added two port name properties directly to the wires
Also added support for converting OptionalRefs to Nullables
2021-09-03 01:30:38 +02:00
Norbi Peti 2513040343 Add code generator and new block classes
Block classes are generated with all of the properties from the given structs
Properties can be renamed, their name is pulled from TweakableStat attributes if possible
Added support for getting the wire being looked at
2021-08-12 01:11:02 +02:00
Norbi Peti 77d5e59ef6 Add Motor class 2021-08-12 00:44:23 +02:00
Norbi Peti 9693341d7a Add block types, run tests, remove unintended properties 2021-08-12 00:34:39 +02:00
Norbi Peti c0eae77421 Finish code generator (mostly)
Made the generated members public and final
Removed the comment from the start of the files
Generating the files directly into the project folder
Added comments describing the generated constructors and properties
Using SignalingBlock as a base class
Added support for renaming properties
Added support for getting the name from the tweakable stat name
Added/updated functional block classes
2021-08-11 23:44:26 +02:00
Norbi Peti 3351993936 Automatically generate properties, fixes, engine class 2021-07-29 01:04:27 +02:00