Commit graph

302 commits

Author SHA1 Message Date
3dcce18ceb Add method to get selected blocks by player 2020-06-08 00:10:10 +02:00
448cf3af48 Expose the simulation-time object IDs
They are useful
2020-06-05 00:57:22 +02:00
cae626197f Implement Equals for the OOPs & fix Player properties
Fixed setting player properties
Changed player rotation to float3
Added constructor for BlockColor with an index param
Improved Player.Exists() ~~hopefully~~
2020-06-05 00:20:35 +02:00
NGnius (Graham)
cd78fd6718 Fix expired discord invite 2020-06-04 08:31:09 -04:00
f62211309e Added WaitForNextFrame() and fixed block scaling
A bit hacky, but it works
2020-06-04 01:42:13 +02:00
NGnius (Graham)
197fc5f2f9 Update twitter link 2020-06-03 14:37:11 -04:00
NGnius (Graham)
6a137472c1 Fix Block type exception on unsynced Specialize<T>() 2020-06-02 20:38:35 -04:00
5660bfc28d
Fix connected blocks not being detected in prefabs
Apparently they're processed, unlike in my save
2020-06-03 01:49:54 +02:00
dba7c0a46f
Added 2 block events and removed BDNEException
Added an event for placing and removing blocks
Added a class to wrap event calls in a try-catch
Removed BlockDoesNotExistException
Made Block.GetSimBody() return null if block doesn't exist
2020-06-02 03:15:32 +02:00
NGnius (Graham)
98c7e624f8 Add OOP Audio class 2020-05-29 21:30:53 -04:00
NGnius (Graham)
2d89b82759 Add player health and block-in-hand 2020-05-29 21:30:24 -04:00
0b8491cecf Move Sync() to properties and improve Block doc 2020-05-27 17:20:53 +02:00
269d30b0db Add support for connected bodies
Added center of mass
Removed delta velocities
2020-05-24 21:55:49 +02:00
ab7c5805fe Add object ID block and label support 2020-05-24 19:29:02 +02:00
dca6fe4c1b Fixes, added SimBody class 2020-05-23 00:06:49 +02:00
084cbb40c4 Added AsyncUtils and Block.PlaceNewAsync() 2020-05-22 03:00:33 +02:00
NGnius (Graham)
4e08acf44c Reduce potentially unnecessary calls to Sync() by always forcing Sync() for new blocks 2020-05-21 20:00:31 -04:00
NGnius (Graham)
e8f59e8641 Delay serializer registration and disable version check even in Debug mode to fix #5 2020-05-21 19:40:46 -04:00
NGnius (Graham)
8326d70cbf Integrate tweak and signal functionality into Blocks 2020-05-21 15:04:55 -04:00
NGnius (Graham)
fb841b6542 Add Timer and spawn point block properties 2020-05-20 20:42:02 -04:00
3ff98f29bb Improve GetBlockInfo(), block colors
Made GetBlockInfo() always return a reference without needing it as a parameter
Fixed Color property
Added CustomColor property for temporarily setting any color
2020-05-20 00:08:02 +02:00
NGnius (Graham)
97de5e606b Add first block children ConsoleBlock and TextBlock, I hope they're not bullied at school for those names 2020-05-17 23:36:11 -04:00
6dce87fb66 Documentation, added invalid block ID, error handling 2020-05-17 23:46:55 +02:00
1c5ce37fce Add debug interface API and improve block API
Added API for adding more information on the debug display (not object-oriented yet)
Removed the setter for block type to ensure stability
Made the block API return defaults if the block no longer exists
Added property to check if the block exists
Made a struct for the block's color property
Added missing block IDs
2020-05-17 23:46:31 +02:00
NGnius (Graham)
ebea9da232 Remove serializer registration at startup 2020-05-17 11:52:55 -04:00
NGnius (Graham)
500cb9b716 Fix groups stealing Ids 2020-05-16 12:53:58 -04:00
NGnius (Graham)
782e00e3dd Update deps 2020-05-15 17:42:04 -04:00
NGnius (Graham)
06b8c3664e Add Event builders 2020-05-15 17:42:04 -04:00
NGnius (Graham)
205b3fc51a Tweak exclusive group names 2020-05-15 17:42:04 -04:00
NGnius (Graham)
9cb6917d28 Create custom error types and error catching 2020-05-15 17:42:04 -04:00
6f8241554d Add block type and color properties 2020-05-15 17:42:04 -04:00
ff57a16565 Create Block class with existing functionality
Placement, movement, rotation, removal
Block looked at (in Player class), connected blocks
2020-05-15 17:42:04 -04:00
NGnius (Graham)
5168bfbad7 Document Player API 2020-05-15 17:42:04 -04:00
NGnius (Graham)
211c9c9c31 Add CommandBuilder existing commands function 2020-05-15 17:42:04 -04:00
NGnius (Graham)
e3b3fd5ef4 Implement Player OOP class 2020-05-15 17:42:04 -04:00
NGnius (Graham)
42b21bc16d Rework engine inheritance structure 2020-05-15 17:42:04 -04:00
NGnius (Graham)
a17e5a6449 Fix ref gen 2020-05-15 17:42:04 -04:00
NGnius (Graham)
bc77c35bdb Remove DiscordRPC 2020-05-15 17:42:04 -04:00
NGnius (Graham)
ac2d3b38c7 Remove IronPython 2020-05-15 17:42:04 -04:00
NGnius (Graham)
1f35b2a434 Upgrade to Harmony v2.0.0 2020-05-15 17:42:04 -04:00
NGnius (Graham)
f244eb9683 Fix script errors 2020-05-15 17:42:04 -04:00
NGnius (Graham)
4e5cc40be4 Convert Automation to something actually cross-platform 2020-05-15 17:42:04 -04:00
NGnius (Graham)
5cb27b05c0 Create CommandBuilder 2020-05-15 17:42:04 -04:00
NGnius (Graham)
934b542ea1 Fix build errors from GC update 2020-05-14 12:42:48 -04:00
NGnius (Graham)
1faa9898f7 Version 0.2.2 2020-04-29 12:07:06 -04:00
NGnius (Graham)
36516ec185 Add Persistence documentation 2020-04-28 22:59:36 -04:00
NGnius (Graham)
07ba6f2dc4 Add game file persistence functionality 2020-04-28 21:56:34 -04:00
83427b806e
Update to Gamecraft 2020.04.27.14.21 2020-04-28 15:59:22 +02:00
NGnius
2963517764 Merge pull request 'Add API to remove blocks, change PlaceBlock return type and others' (#4) from removal into master 2020-04-13 19:44:12 +00:00
9609187cff
Created a BlockUtility class, changed PlaceBlock return type
Removed GameState methods from block APIs
Created a BlockUtility class to get the block the player is looking at
Changed the return type of PlaceBlock, returning the ID of the newly placed block or null
2020-04-13 02:21:36 +02:00