NGnius (Graham)
926d968eed
Add sfx block support
2020-07-24 11:11:48 -04:00
NGnius (Graham)
421faf7167
Improve dev info in README
2020-07-24 11:10:20 -04:00
aa0aefd41b
Find block when group is unknown
2020-07-11 02:26:36 +02:00
f403feb298
Update to Gamecraft 2020.06.17.08.41 (preview)
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Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
2020-07-11 00:30:58 +02:00
NGnius (Graham)
6f589f1744
Create Player tests
2020-07-01 13:43:56 -04:00
NGnius (Graham)
b376133d28
Create some test cases for blocks
2020-06-30 20:43:45 -04:00
NGnius (Graham)
60f231f939
Add standard asserts
2020-06-30 20:43:14 -04:00
NGnius (Graham)
b6a5074fd2
Add some state info and save method
2020-06-26 19:37:58 -04:00
NGnius (Graham)
189c3ca2a5
Document App and Test additions (+ minor tweaks)
2020-06-23 13:49:42 -04:00
NGnius (Graham)
0019b7c073
Version bump to v1.3.0
2020-06-22 12:04:21 -04:00
NGnius (Graham)
78122ee445
Add automatic testing functionality
2020-06-17 21:04:40 -04:00
NGnius (Graham)
c912f3ba64
Add Client and Game OOP features (undocumented)
2020-06-17 21:04:08 -04:00
9b1e2548d1
Attempts to create custom block types
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It can load certain assets (a Cube from a sample) but fails because of missing shaders
My own Cube doesn't even get that far
2020-06-14 21:40:47 +02:00
NGnius (Graham)
0d17a1b509
Update project references
2020-06-13 16:19:12 -04:00
NGnius (Graham)
960ab16f0b
Merge branch 'master' of https://git.exmods.org/modtainers/GamecraftModdingAPI
2020-06-13 15:47:03 -04:00
NGnius (Graham)
d2c9cde1d2
Fix double event call, jankily
2020-06-13 15:26:31 -04:00
ae1f53e119
Add new blocks
2020-06-13 00:48:13 +02:00
62318b0843
Update to Gamecraft 2020.06.11.18.50
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Removed some inputs from FakeInput
2020-06-12 17:27:36 +02:00
3dcce18ceb
Add method to get selected blocks by player
2020-06-08 00:10:10 +02:00
448cf3af48
Expose the simulation-time object IDs
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They are useful
2020-06-05 00:57:22 +02:00
cae626197f
Implement Equals for the OOPs & fix Player properties
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Fixed setting player properties
Changed player rotation to float3
Added constructor for BlockColor with an index param
Improved Player.Exists() ~~hopefully~~
2020-06-05 00:20:35 +02:00
NGnius (Graham)
cd78fd6718
Fix expired discord invite
2020-06-04 08:31:09 -04:00
f62211309e
Added WaitForNextFrame() and fixed block scaling
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A bit hacky, but it works
2020-06-04 01:42:13 +02:00
NGnius (Graham)
197fc5f2f9
Update twitter link
2020-06-03 14:37:11 -04:00
NGnius (Graham)
6a137472c1
Fix Block type exception on unsynced Specialize<T>()
2020-06-02 20:38:35 -04:00
5660bfc28d
Fix connected blocks not being detected in prefabs
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Apparently they're processed, unlike in my save
2020-06-03 01:49:54 +02:00
dba7c0a46f
Added 2 block events and removed BDNEException
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Added an event for placing and removing blocks
Added a class to wrap event calls in a try-catch
Removed BlockDoesNotExistException
Made Block.GetSimBody() return null if block doesn't exist
2020-06-02 03:15:32 +02:00
NGnius (Graham)
98c7e624f8
Add OOP Audio class
2020-05-29 21:30:53 -04:00
NGnius (Graham)
2d89b82759
Add player health and block-in-hand
2020-05-29 21:30:24 -04:00
0b8491cecf
Move Sync() to properties and improve Block doc
2020-05-27 17:20:53 +02:00
269d30b0db
Add support for connected bodies
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Added center of mass
Removed delta velocities
2020-05-24 21:55:49 +02:00
ab7c5805fe
Add object ID block and label support
2020-05-24 19:29:02 +02:00
dca6fe4c1b
Fixes, added SimBody class
2020-05-23 00:06:49 +02:00
084cbb40c4
Added AsyncUtils and Block.PlaceNewAsync()
2020-05-22 03:00:33 +02:00
NGnius (Graham)
4e08acf44c
Reduce potentially unnecessary calls to Sync() by always forcing Sync() for new blocks
2020-05-21 20:00:31 -04:00
NGnius (Graham)
e8f59e8641
Delay serializer registration and disable version check even in Debug mode to fix #5
2020-05-21 19:40:46 -04:00
NGnius (Graham)
8326d70cbf
Integrate tweak and signal functionality into Blocks
2020-05-21 15:04:55 -04:00
NGnius (Graham)
fb841b6542
Add Timer and spawn point block properties
2020-05-20 20:42:02 -04:00
3ff98f29bb
Improve GetBlockInfo(), block colors
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Made GetBlockInfo() always return a reference without needing it as a parameter
Fixed Color property
Added CustomColor property for temporarily setting any color
2020-05-20 00:08:02 +02:00
NGnius (Graham)
97de5e606b
Add first block children ConsoleBlock and TextBlock, I hope they're not bullied at school for those names
2020-05-17 23:36:11 -04:00
6dce87fb66
Documentation, added invalid block ID, error handling
2020-05-17 23:46:55 +02:00
1c5ce37fce
Add debug interface API and improve block API
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Added API for adding more information on the debug display (not object-oriented yet)
Removed the setter for block type to ensure stability
Made the block API return defaults if the block no longer exists
Added property to check if the block exists
Made a struct for the block's color property
Added missing block IDs
2020-05-17 23:46:31 +02:00
NGnius (Graham)
ebea9da232
Remove serializer registration at startup
2020-05-17 11:52:55 -04:00
NGnius (Graham)
500cb9b716
Fix groups stealing Ids
2020-05-16 12:53:58 -04:00
NGnius (Graham)
782e00e3dd
Update deps
2020-05-15 17:42:04 -04:00
NGnius (Graham)
06b8c3664e
Add Event builders
2020-05-15 17:42:04 -04:00
NGnius (Graham)
205b3fc51a
Tweak exclusive group names
2020-05-15 17:42:04 -04:00
NGnius (Graham)
9cb6917d28
Create custom error types and error catching
2020-05-15 17:42:04 -04:00
6f8241554d
Add block type and color properties
2020-05-15 17:42:04 -04:00
ff57a16565
Create Block class with existing functionality
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Placement, movement, rotation, removal
Block looked at (in Player class), connected blocks
2020-05-15 17:42:04 -04:00