Compare commits

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38 commits

Author SHA1 Message Date
Chromachine ad74e7e18d
Final v5 update
Before 1.16.5 -> 1.18.2
2022-04-23 18:36:42 +02:00
Chromachine 5ebf564751 Changed hosts and switched to Purpur 2021-05-01 22:41:59 +00:00
Chromachine 1cd3cd4626 Last update before host switch 2021-05-01 21:11:07 +00:00
Chromachine 65b8563890
After update to 1.16.4 2020-11-20 22:58:56 +00:00
Chromachine ab00e8c15a
Update before server update 2020-11-20 17:12:49 +00:00
Chromachine 2c5c0f5bc3
Add v4 2020-10-22 20:13:17 +00:00
Norbi Peti 043649a2b4
Enable bankruptcy system in Towny 2020-10-22 18:18:40 +02:00
Chromachine 8531e73e5d
1.16.3 update and Towny prerelease 2020-10-22 16:09:03 +00:00
Norbi Peti 9894078938
Disable Towny tp warmup 2020-08-12 23:53:18 +02:00
Norbi Peti 57b500bbd0
Exclude deletions from linting 2020-07-31 20:17:19 +02:00
Chromachine ad394477f7
Fix stuff in update script 2020-07-29 11:51:26 +00:00
Chromachine 3d885733a4
Update to 1.16 2020-07-26 19:46:16 +00:00
Chromachine a6a0700b6d Towny update & use script for restart 2020-07-25 16:44:07 +00:00
Chromachine 1851424986 Update update update 2020-07-24 21:28:51 +00:00
Chromachine 6e9f31f192
Towny update 2020-03-23 02:28:39 +00:00
Chromachine 89c3c03cf0
Update 2020-03-23 00:27:26 +00:00
Chromachine 275ba95904
1.15.2 update 2020-02-16 20:48:22 +00:00
Chromachine 72da16e5eb
Update before 1.15.2
1.14.4
2020-02-16 17:46:13 +00:00
Chromachine 65d1b66389
U p d a t e 2020-01-29 20:00:58 +00:00
Chromachine 55f3f62ea4
Set invite link, update Towny 2019-12-05 23:46:47 +00:00
Norbi Peti 721c6be307
Merge pull request #72 from TBMCPlugins/NorbiPeti-optimization
Optimize server settings, restore view distance and enable anti-xray
2019-11-10 19:59:41 +01:00
Chromachine 0506e06315
Exclude Towny lang file 2019-11-10 18:39:59 +00:00
Norbi Peti 8a444fd689
Add patch for Towny settings
This patch can be applied to a newer version of the config
2019-11-08 02:38:53 +01:00
Norbi Peti 71f6c663a0
Update Towny to 0.95.0.0 2019-11-08 02:31:44 +01:00
Norbi Peti 0714a81753
Optimize server settings
https://www.spigotmc.org/threads/guide-server-optimization%E2%9A%A1.283181/
2019-11-07 23:38:36 +01:00
Chromachine 8e36907957
Upload server config 2019-11-07 21:03:21 +00:00
Norbi Peti c55655e92a
Fis indentation for dynmap config 2019-11-06 08:42:28 +01:00
Chromachine fc59c2c506 Update 2019-11-06 07:33:00 +00:00
Gryph667 6c19579bbf
Added v1-3 configs
Added center and visibility constraints to versions 1-3, and set the order of appearance on the web display.

Map files will need to be dumped and re-rendered to exclude chunks outside visibility.
2019-10-27 12:04:19 -04:00
Norbi Peti ac01bd39e9
Disable flatworld 2019-10-23 19:40:29 +02:00
Gryph667 3894b4a80f
Hidestyle Update
hidestyle: air added to prevent stone squiggles in future.
2019-10-23 00:06:21 -04:00
Gryph667 61015f1d46
Adding visibility limits to world 2019-10-22 20:52:42 -04:00
Chromachine c55974fcc3
Add plotworld and flatworld, backup fix
Excluding museum worlds from the backup
(Drastically reducing backup size)
2019-10-20 13:33:52 +00:00
Chromachine 6e45c5400d Update 2019-10-15 05:59:42 +00:00
Norbi Peti 9b11e2b478
Permission to leave granted 2019-10-15 07:49:33 +02:00
Chromachine 77adebf3b3
Fixes, disabled outposts 2019-09-30 07:13:25 +00:00
Chromachine 889206413f
Disable hunger in museum & dynmap fix 2019-09-21 16:34:41 +00:00
Chromachine 26f8543655
Update, add dynmap template 2019-09-21 15:50:17 +00:00
74 changed files with 10517 additions and 4361 deletions

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@ -4,4 +4,4 @@ python:
install:
- pip install yamllint
script:
- git diff --name-only $TRAVIS_COMMIT_RANGE | grep -Ee ".yml|dynmap.*.txt" | xargs yamllint
- git diff --name-only --diff-filter=d $TRAVIS_COMMIT_RANGE | grep -Ee ".yml|dynmap.*.txt" | xargs yamllint

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@ -1,18 +0,0 @@
BlocksHub:
version: 2
disabledBridges: {}
# - CoreProtect
# - Factions
# - GriefPrevention
# - HawkEye
# - LogBlock
# - Prism
# - Residence
# - Residence 4.6
# - Towny
# - WorldGuard
worlds:
- world
- world_nether
- world_the_end
- world.*

18
ButtonPresents/config.yml Normal file
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@ -0,0 +1,18 @@
components:
DictionaryComponent:
enabled: true
SpawnComponent:
enabled: true
MagicComponent:
enabled: true
ResearchComponent:
enabled: true
TownyFactionsComponent:
enabled: true
distance: 5
PortalLimitComponent:
enabled: true
worlds:
- v1
- v2
- v3

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@ -0,0 +1 @@
http-port: 8099

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@ -1,15 +0,0 @@
Chairs:
- WOOD_STAIRS
- SPRUCE_WOOD_STAIRS
- JUNGLE_WOOD_STAIRS
- BIRCH_WOOD_STAIRS
- SANDSTONE_STAIRS
- COBBLESTONE_STAIRS
- BRICK_STAIRS
- SMOOTH_STAIRS
- NETHER_BRICK_STAIRS
- QUARTZ_STAIRS
- ACACIA_STAIRS
- DARK_OAK_STAIRS
UpsideDown: false
Range: 0

31
Chairs/config.yml Normal file
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@ -0,0 +1,31 @@
sit-config:
disabled-worlds: []
require-empty-hand: false
stairs:
enabled: true
rotate: true
max-width: 16
special-end:
sign: true
corner-stairs: true
additional-blocks: {}
sit-effects:
healing:
enabled: false
max-percent: 100
interval: 20
amount: 1
itempickup:
enabled: false
sit-restrictions:
commands:
all: false
list: []
messages:
enabled: true
sit:
enter: '&7You are now sitting.'
leave: '&7You are no longer sitting.'
enabled: '&7You have enabled chairs for yourself!'
disabled: '&7You have disabled chairs for yourself!'
commandrestricted: '&7You can''t issue this command while sitting'

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@ -107,3 +107,54 @@ HEROES_EXP: 100.0
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?
SHOWITEM_MESSAGE: true
#What containers are allowed to hold a shop? (Only blocks with inventories work!)
SHOP_CONTAINERS:
- "CHEST"
- "TRAPPED_CHEST"
#Do you want to allow using shops to people who have access to it due to their permissions? (owners are always ignored)
IGNORE_ACCESS_PERMS: true
#How many decimal places are allowed at a maximum for prices?
PRICE_PRECISION: 2
#Enable this if you use BungeeCord and want players to receive shop notifications on other servers
BUNGEECORD_MESSAGES: false
#How many seconds do you want to wait before showing notifications for the same shop to the owner again?
NOTIFICATION_MESSAGE_COOLDOWN: 10
#Should all shop removals be logged to the console?
LOG_ALL_SHOP_REMOVALS: true
#Of which type should the container protection be? Possible type: public, private, donate and on some LWC versions display
LWC_CHEST_PROTECTION_TYPE: "PRIVATE"
#Of which type should the sign protection be? Possible type: public, private, donate and on some LWC versions display
LWC_SIGN_PROTECTION_TYPE: "PRIVATE"
#Do you want to only let people build inside GriefPrevention claims?
GRIEFPREVENTION_INTEGRATION: false
#Do you want to only let people build inside RedProtect regions?
REDPROTECT_INTEGRATION: false
# Should the plugin log some messages that are useful for debugging?
DEBUG: false
# Do you want to turn off the automatic notifications for new development builds?
TURN_OFF_DEV_UPDATE_NOTIFIER: false
# Do you want to include some values of this config in the metrics? (This will not leak sensitive data but help in the development process)
INCLUDE_SETTINGS_IN_METRICS: true
# The default language when the client's language can't be found.
DEFAULT_LANGUAGE: "en"
# Should the plugin try to use a language file that matches the client's locale setting?
USE_CLIENT_LOCALE: true
# If true, people will be able to sell/buy everything available of the same type.
SHIFT_SELLS_EVERYTHING: false
# The uuid of the economy account for the Admin Shop. Useful for fake accounts as normally only accounts of players work
SERVER_ECONOMY_ACCOUNT_UUID: 00000000-0000-0000-0000-000000000000
# Maximum amount of items that can be bought/sold at a shop. Default 3456 is a double chest of 64 stacks.
MAX_SHOP_AMOUNT: 3456
# Only allow users to buy/sell that have access to the sign's protection? (E.g. LWC protection)
CHECK_ACCESS_FOR_SHOP_USE: false
# Should LWC limits block shop creations?
LWC_LIMITS_BLOCK_CREATION: true

150
Chroma-Chat/config.yml Normal file
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@ -0,0 +1,150 @@
global:
notificationSound: ''
notificationPitch: 1.0
# If enabled, stores and displays the last 10 messages the player can see (public, their town chat etc.)
# Can be used with the Discord plugin so players can see some of the conversation they missed that's visible on Discord anyways.
storeChatHistory: true
components:
# This component manages the town and nation chat. It's also needed for the TownColorComponent.
# It provides the TC and NC channels, and posts Towny messages (global, town, nation) to the correct channels for other platforms like Discord.
# You can disable /tc and /nc in Chroma-Core's config if you only want to use the TownColorComponent.
TownyComponent:
enabled: true
# Town colors for Towny. It allows mayors and kings to set a color for their town/nation (nation can be disabled).
# This color is applied to the player names in chat and on Dynmap, if used.
TownColorComponent:
enabled: true
# If enabled, players will have a nation-defined color in addition to town colors, white by default.
# They can change how much of each color they want with this as well.
useNationColors: true
# The amount of town colors allowed. If more than one is used (or nation colors are enabled), players can change how many letters to be in a specific color using /u ncolor.
colorCount: 1
towncolors:
tmp:
- Gold
liria:
- DarkPurple
nationcolors:
leagueofcrafters: Gold
# This component checks a specific Reddit thread every 10 seconds for comments such as "IGN: NorbiPeti" to link Reddit accounts and to determine their /r/thebutton flair.
# This was the original goal of this plugin when it was made.
FlairComponent:
enabled: false
# The Reddit thread to check for account connections. Re-enable the component if this was empty.
flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/
# Displays the configured messages at the set interval when someone is online.
AnnouncerComponent:
enabled: true
# The messages to display to players.
announceMessages:
- §eCheck out the subreddit! https://www.reddit.com/r/Chromagamers/
- '§bJoin Discord: https://discord.gg/gxmTS8N'
- '§bLike the server? Vote: http://goo.gl/HDRW0a'
# The time in milliseconds between the messages. Use /u announce settime to set minutes.
announceTime: 900000
# Random things I added over the years.
FunComponent:
enabled: true
# The strings that count as laughs, see unlol.
laughStrings:
- xd
- lel
- lawl
- kek
- lmao
- hue
- hah
- rofl
# The "Press F to pay respects" meme in Minecraft. It will randomly appear on player death and keep track of how many "F"s are said in chat.
# You can hover over a player's name to see their respect.
respect: true
# This is an inside joke on our server.
# It keeps track of laughs (lols and what's defined in laughStrings) and if someone does /unlol or /unlaugh it will unlaugh the last person who laughed.
# Which also blinds the laughing person for a few seconds. This action can only be performed once per laugh.
unlol: true
# Allows players to append tableflips and other things to their messages. Everything is configurable here.
AppendTextComponent:
enabled: true
texts:
waitwhat:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
lenny:
helpText:
- §6---- Lenny ----
- This command appends a Lenny face after your message
- Or just sends one
appendedText: ( ͡° ͜ʖ ͡°)
unflip:
helpText:
- §6---- Unflip ----
- This command appends an unflip after your message
- Or just unflips as you
appendedText: ┬─┬ ( ゜-゜ノ)
tableflip:
helpText:
- §6---- Tableflip ----
- This command appends a tableflip after your message
- Or just makes you tableflip
appendedText: (╯°□°)╯︵ ┻━┻
shrug:
helpText:
- §6---- Shrug ----
- This command appends a shrug after your message
- Or just makes you shrug
appendedText: ¯\\\_(ツ)\_/¯
# This component handles the custom processing of chat messages. If this component is disabled channels won't be supported in Minecraft.
# If you only want to disable the formatting features, set allowFormatting to false.
# If you're using another chat plugin, you should disable the whole component but that will make it impossible to use channels.
FormatterComponent:
enabled: true
# Determines whether Markdown formatting, name mentioning and similar features are enabled.
allowFormatting: true
bold:
enabled: true
italic:
enabled: true
underlined:
enabled: true
strikethrough:
enabled: true
spoiler:
enabled: true
escape:
enabled: true
nullMention:
enabled: true
consolePing:
enabled: true
hashtag:
enabled: true
cyan:
enabled: true
code:
enabled: true
maskedLink:
enabled: true
url:
enabled: true
entireMessage:
enabled: true
name:
enabled: true
nickname:
enabled: true
italic2:
enabled: true
someone:
enabled: true
# The sound to play when a player is mentioned. Leave empty to use default.
notificationSound: ''
# The pitch of the notification sound.
notificationPitch: 1.0
rpc:
enabled: true
# The minimum time between messages in milliseconds.
minTimeBetweenMessages: 100
greentext:
enabled: true

112
Chroma-Core/config.yml Normal file
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@ -0,0 +1,112 @@
global:
# Sets whether the plugin should write a list of installed plugins in a txt file.
# It can be useful if some other software needs to know the plugins.
writePluginList: true
# Print some debug information.
test: false
# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
chatFormat: '[{origin}|{channel}] <{name}> {message}'
# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
prioritizeCustomCommands: false
components:
PluginUpdaterComponent:
enabled: true
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online).
# Also can automatically restart at a given time.
RestartComponent:
enabled: true
# Specifies the hour of day when the server should be restarted. Set to -1 to disable.
restartAt: 12
# Manages chat channels. If disabled, only global channels will be registered.
ChannelComponent:
enabled: true
g:
enabled: true
IDs: []
displayName: §fg§f
color: White
a:
enabled: true
IDs: []
displayName: §cADMIN§f
color: Red
mod:
enabled: true
IDs: []
displayName: §9MOD§f
color: Blue
dev:
enabled: true
IDs: []
displayName: §6DEV§f
color: Gold
red:
enabled: true
IDs: []
displayName: §cRED§f
color: DarkRed
orange:
enabled: true
IDs: []
displayName: §6ORANGE§f
color: Gold
yellow:
enabled: true
IDs: []
displayName: §eYELLOW§f
color: Yellow
green:
enabled: true
IDs: []
displayName: §aGREEN§f
color: Green
blue:
enabled: true
IDs: []
displayName: §bBLUE§f
color: Blue
purple:
enabled: true
IDs: []
displayName: §5PURPLE§f
color: DarkPurple
tc:
enabled: true
IDs: []
displayName: §3TC§f
color: DarkAqua
nc:
enabled: true
IDs: []
displayName: §6NC§f
color: Gold
rp:
enabled: true
IDs: []
displayName: §7RP§f
color: Gray
# Teleport player to random location within world border.
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
# Author: github.com/iiegit
RandomTPComponent:
enabled: false
# Allows giving a 'member' group over some time elapsed OR played.
MemberComponent:
enabled: true
# The amount of days passed since first login
registeredForDays: 7
# The amount of hours needed to play before promotion
playedHours: 12
# The permission group to give to the player
memberGroup: member
# Provides a command to remove invalid Towny residents.
TownyComponent:
enabled: false
VotifierComponent:
enabled: true
rewardAmount: 0.0
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
SpawnComponent:
enabled: true
# The BungeeCord server that has the spawn. Set to empty if this server is the target.
targetServer: ''

138
Chroma-Discord/config.yml Normal file
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@ -0,0 +1,138 @@
global:
# The main server where the roles and other information is pulled from. It's automatically set to the first server the bot's invited to.
mainServer: 125813020357165056
# The (bot) channel to use for Discord commands like /role.
commandChannel: 209720707188260864
# The prefix to use with Discord commands like /role. It only works in the bot channel.
prefix: /
# The invite link to show by /discord invite. If empty, it defaults to the first invite if the bot has access.
inviteLink: https://discord.gg/gxmTS8N
# The role that allows using mod-only Discord commands.
# If empty (''), then it will only allow for the owner.
modRole: Moderator
serverup: false
components:
# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
# If this component is enabled then these messages will show up on Discord.
GeneralEventBroadcasterModule:
enabled: true
# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
MinecraftChatModule:
enabled: true
# The channel to use as the public Minecraft chat - everything public gets broadcasted here
chatChannel: 613506700099584050
# The plugins to exclude from fake player events used for the 'mcchat' command - some plugins may crash, add them here
excludedPlugins:
- ProtocolLib
- LibsDisguises
- JourneyMapServer
# If this setting is on then players logged in through the 'mcchat' command will be able to teleport using plugin commands.
# They can then use commands like /tpahere to teleport others to that place.<br />
# If this is off, then teleporting will have no effect.
allowFakePlayerTeleports: false
# If this is on, each chat channel will have a player list in their description.
# It only gets added if there's no description yet or there are (at least) two lines of "----" following each other.
# Note that it will replace <b>everything</b> above the first and below the last "----" but it will only detect exactly four dashes.
# So if you want to use dashes for something else in the description, make sure it's either less or more dashes in one line.
showPlayerListOnDC: true
# This setting controls whether custom chat connections can be <i>created</i> (existing connections will always work).
# Custom chat connections can be created using the channelcon command and they allow players to display town chat in a Discord channel for example.
# See the channelcon command for more details.
allowCustomChat: true
# This setting allows you to control if players can DM the bot to log on the server from Discord.
# This allows them to both chat and perform any command they can in-game.
allowPrivateChat: true
# A list of commands that can be used in public chats - Warning: Some plugins will treat players as OPs, always test before allowing a command!
whitelistedCommands:
- list
- u
- shrug
- tableflip
- unflip
- mwiki
- yeehaw
- lenny
- rp
- plugins
chcons:
'477963575068196875':
mcchid: dev
chid: 477963575068196875
did: 126012419792306177
mcuid: bd0c72e7-f5a6-49be-a407-ad69e72a3431
mcname: NorbiPeti
groupid: everyone
toggles: 0
brtoggles: []
# If set, message authors appearing on Discord will link to this URL. A 'type' and 'id' parameter will be added with the user's platform (Discord, Minecraft, ...) and ID.
profileURL: https://tbmcplugins.github.io/profile.html
# Enables support for running vanilla commands through Discord, if you ever need it.
enableVanillaCommands: true
muteRole: Muted
# Whether players logged on from Discord (mcchat command) should be recognised by other plugins. Some plugins might break if it's turned off.
# But it's really hacky.
addFakePlayersToBukkit: false
# Set by the component to report crashes.
serverUp: false
# Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy.
ExceptionListenerModule:
enabled: true
# The channel to post the errors to.
channel: 239519012529111040
# The role to ping if an error occurs. Set to empty ('') to disable.
pingRole: Coder
# Automatically collects roles with a certain color.
# Users can add these roles to themselves using the /role Discord command.
GameRoleModule:
enabled: true
# The channel where the bot logs when it detects a role change that results in a new game role or one being removed.
logChannel: 0
# The role color that is used by game roles.
# Defaults to the second to last in the upper row - #95a5a6.
roleColor: '#0095a5a6'
# Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts).
AnnouncerModule:
enabled: true
# Automatically unpins all messages except the last few. Set to 0 or >50 to disable
keepPinned: 40
lastAnnouncementTime: 1641005950
lastSeenTime: 1641005950
# Channel to post new posts.
channel: 125813020357165056
# The subreddit to pull the posts from
subredditURL: https://www.reddit.com/r/ChromaGamers
# Channel where distinguished (moderator) posts go.
modChannel: 126795071927353344
# All kinds of random things.
# The YEEHAW event uses an emoji named :YEEHAW: if available
FunModule:
enabled: true
# Answers for a recognized question. Selected randomly.
serverReadyAnswers:
- In one week from now
- Between now and the heat-death of the universe.
- Soon™
- Ask again this time next month
- In about 3 seconds
- After we finish 8 plugins
- Tomorrow.
- After one tiiiny feature
- Next commit
- After we finish strangling Towny
- When we kill every *fucking* bug
- Once the server stops screaming.
- After HL3 comes out
- Next time you ask
- When will *you* be open?
# Questions that the bot will choose a random answer to give to.
serverReady:
- when will the server be open
- when will the server be ready
- when will the server be done
- when will the server be complete
- when will the server be finished
- when's the server ready
- when's the server open
- Vhen vill ze server be open?
# The channel to post the full house to.
fullHouseChannel: 0

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@ -127,3 +127,16 @@ username-changes: true
# Logs changes made via the plugin "WorldEdit" if it's in use on your server.
worldedit: true
# CoreProtect is donationware. Obtain a donation key from coreprotect.net/donate/
donation-key:
# Logs items dropped by players.
item-drops: true
# Logs items picked up by players.
item-pickups: true
# Track all hopper transactions, such as when a hopper removes items from a
# chest, furnace, or dispenser.
hopper-transactions: true

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@ -1,43 +0,0 @@
configVersion: 16
language: english
enableEconomy: false
chatEnabled: true
chatFormat:
edit: '&2[Edit] &r%player_name%: '
game: '&2[Game] %group_color%%player_name%: &r'
group: '&2%group_color%[%group_name%] %player_name%: &r'
spy: '&2[Chat Spy] %player_name%: &r'
tutorial:
activated: false
dungeon: tutorial
startGroup: default
endgroup: player
groupColorPriority:
- DARK_BLUE
- LIGHT_RED
- YELLOW
- LIGHT_GREEN
- PURPLE
- ORANGE
- BLACK
- LIGHT_BLUE
- DARK_GREEN
- DARK_RED
- LIGHT_GRAY
- CYAN
- MAGENTA
- DARK_GRAY
- PINK
announcementInterval: 30.0
sendFloorTitle: true
globalDeathMessagesDisabled: true
externalMobProviders: {}
resourcePacks: {}
maxInstances: 10
secureMode:
enabled: false
openInventories: false
dropItems: false
checkInterval: 5.0
backupMode: ON_DISABLE_AND_SAVE
default: {}

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@ -1,4 +1,5 @@
# Dynmap-Towny configuration
dynamic-nation-colors: true
update:
period: 300
layer:

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@ -469,7 +469,7 @@ repair-enchanted: true
# Allow 'unsafe' enchantments in kits and item spawning.
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: false
unsafe-enchantments: true
#Do you want Essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered.

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@ -0,0 +1,707 @@
# Permissions settings
# Each main section represents one permission.
# Inside is each relation.
# Each relation has a default value (true=allowed, false=disallowed)
# and true/false for if it's locked to editing by factions admins.
permissions {
# Can ban others from the faction
ban {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can build in faction territory (while not raidable)
build {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Use buttons in faction territory (while not raidable)
button {
ally {
default=true
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Use containers in faction territory (while not raidable)
container {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can destroy in faction territory (while not raidable)
destroy {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
disband {
coleader {
default=false
locked=false
}
moderator {
default=false
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Use doors in faction territory (while not raidable)
door {
ally {
default=true
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can access faction economy
economy {
coleader {
default=true
locked=false
}
moderator {
default=false
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can fly in faction territory
fly {
ally {
default=true
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can frost walk in faction territory (while not raidable)
frostWalk {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can visit the faction home
home {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Able to invite others to the faction
invite {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Use items in faction territory (while not raidable)
item {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
kick {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Use levers in faction territory (while not raidable)
lever {
ally {
default=true
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can see faction claim list
listClaims {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can created owned areas with /f owner
owner {
coleader {
default=false
locked=false
}
moderator {
default=false
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Allows building/destroying in faction territory but causes pain (while not raidable)
painBuild {
ally {
default=false
locked=false
}
coleader {
default=false
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=false
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can interact with plates
plate {
ally {
default=true
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can promote members up to their own role within the faction
promote {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can set the faction home
sethome {
coleader {
default=true
locked=false
}
moderator {
default=false
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can set a faction warp
setwarp {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can claim/unclaim faction territory
territory {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can deposit TNT into the bank
tntDeposit {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
}
# Can withdraw TNT from the bank
tntWithdraw {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can use faction warps
warp {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
}

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# Offline permissions settings
# If you don't enable offline permissions in the main config and never plan to do so,
# you can ignore this file entirely. If you plan to do so in the future, you should probably
# set this file up a bit as these defaults will sit in the faction configs regardless.
#
# Each main section represents one permission.
# Inside is each relation.
# Each relation has a default value (true=allowed, false=disallowed)
# and true/false for if it's locked to editing by factions admins.
offlinePermissions {
# Can build in faction territory (while not raidable)
build {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Use buttons in faction territory (while not raidable)
button {
ally {
default=true
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Use containers in faction territory (while not raidable)
container {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can destroy in faction territory (while not raidable)
destroy {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Use doors in faction territory (while not raidable)
door {
ally {
default=true
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can fly in faction territory
fly {
ally {
default=true
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can frost walk in faction territory (while not raidable)
frostWalk {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can visit the faction home
home {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Use items in faction territory (while not raidable)
item {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Use levers in faction territory (while not raidable)
lever {
ally {
default=true
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Allows building/destroying in faction territory but causes pain (while not raidable)
painBuild {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can interact with plates
plate {
ally {
default=true
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can use faction warps
warp {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
}

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dynmap {
description="<div class=\"infowindow\">\n<span style=\"font-weight: bold; font-size: 150%;\">%name%</span><br>\n<span style=\"font-style: italic; font-size: 110%;\">%description%</span><br><br>\n<span style=\"font-weight: bold;\">Leader:</span> %players.leader%<br>\n<span style=\"font-weight: bold;\">Admins:</span> %players.admins.count%<br>\n<span style=\"font-weight: bold;\">Moderators:</span> %players.moderators.count%<br>\n<span style=\"font-weight: bold;\">Members:</span> %players.normals.count%<br>\n<span style=\"font-weight: bold;\">TOTAL:</span> %players.count%<br>\n</br>\n<span style=\"font-weight: bold;\">Bank:</span> %money%<br>\n<br>\n</div>"
# Enable the %money% macro. Only do this if you know your economy manager is thread-safe.
descriptionMoney=false
enabled=true
# Per-faction overrides
factionStyles {
"-1" {
fillColor="#FF00FF"
fillOpacity=0.35
homeMarker=greenflag
lineColor="#FF00FF"
lineOpacity=0.8
lineWeight=3
styleBoost=false
}
"-2" {
fillColor="#FF0000"
fillOpacity=0.35
homeMarker=greenflag
lineColor="#FF0000"
lineOpacity=0.8
lineWeight=3
styleBoost=false
}
}
# To hide all factions in a world, use 'world:worldnamehere'
hiddenFactions=[]
layerMinimumZoom=0
layerName=Factions
layerPriority=2
layerVisible=true
# Allow players in faction to see one another on Dynmap (only relevant if Dynmap has 'player-info-protected' enabled)
visibilityByFaction=true
# If not empty, *only* listed factions (by name or ID) will be shown.
# To show all factions in a world, use 'world:worldnamehere'
visibleFactions=[]
}
style {
fillColor="#00FF00"
fillOpacity=0.35
homeMarker=greenflag
lineColor="#00FF00"
lineOpacity=0.8
lineWeight=3
styleBoost=false
}

832
Factions/config/main.conf Normal file
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# FactionsUUID by drtshock
# Support and documentation https://factions.support
# Updates https://www.spigotmc.org/resources/factionsuuid.1035/
#
# Made with love <3
aVeryFriendlyFactionsConfig {
# Debug
# Turn this on if you are having issues with something and working on resolving them.
# This will spam your console with information that is useful if you know how to read the source.
# It's suggested that you only turn this on at the direction of a developer.
debug=false
# Don't change this value yourself, unless you WANT a broken config!
version=4
}
# Colors for relationships and default factions
colors {
factions {
safezone=GOLD
warzone="DARK_RED"
wilderness=GRAY
}
relations {
ally="LIGHT_PURPLE"
enemy=RED
member=GREEN
neutral=WHITE
peaceful=GOLD
truce="DARK_PURPLE"
}
}
# The command base (by default f, making the command /f)
commandBase=[
f
]
commands {
fly {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=0
# Should we disable flight if the player has suffered generic damage
disableOnGenericDamage=false
# True to enable the fly command, false to disable
enable=true
# From how far away a player can disable another's flight by being enemy
# Set to 0 if wanted disable
# Note: Will produce lag at higher numbers
enemyRadius=7
# If a player leaves fly (out of territory or took damage)
# how long (in seconds) should they not take fall damage for?
# Set to 0 to have them always take fall damage.
fallDamageCooldown=3
# Trails show below the players foot when flying, faction.fly.trails
# Players can enable them with /f trail on/off
# Players can also set which effect to show /f trail effect <particle> only if they have faction.fly.trails.<particle>
particles {
# Amount spawned
amount=20
# How often should we spawn these particles?
# 0 disables this completely
spawnRate=0.2
# Speed of the particles, can be decimal value
speed=0.02
}
# How frequently to check enemy radius, in seconds. Set to 0 to disable checking.
radiusCheck=1
}
help {
# You can change the page name to whatever you like
# We use '1' to preserve default functionality of /f help 1
entries {
"1"=[
"&e&m----------------------------------------------",
" &c&lFactions Help ",
"&e&m----------------------------------------------",
"&3/f create &e>> &7Create your own faction",
"&3/f who &e>> &7Show factions info",
"&3/f tag &e>> &7Change faction tag",
"&3/f join &e>> &7Join faction",
"&3/f list &e>> &7List all factions",
"&e&m--------------&r &2/f help 2 for more &e&m--------------"
]
"2"=[
"&e&m------------------&r&c&l Page 2 &e&m--------------------",
"&3/f home &e>> &7Teleport to faction home",
"&3/f sethome &e>> &7Set your faction home",
"&3/f leave &e>> &7Leave your faction",
"&3/f invite &e>> &7Invite a player to your faction",
"&3/f deinvite &e>> &7Revoke invitation to player",
"&e&m--------------&r &2/f help 3 for more &e&m--------------"
]
"3"=[
"&e&m------------------&r&c&l Page 3 &e&m--------------------",
"&3/f claim &e>> &7Claim land",
"&3/f unclaim &e>> &7Unclaim land",
"&3/f kick &e>> &7Kick player from your faction",
"&3/f mod &e>> &7Set player role in faction",
"&3/f chat &e>> &7Switch to faction chat",
"&e&m--------------&r &2/f help 4 for more &e&m--------------"
]
"4"=[
"&e&m------------------&r&c&l Page 4 &e&m--------------------",
"&3/f version &e>> &7Display version information",
"&e&m--------------&r&2 End of /f help &e&m-----------------"
]
}
# set to true to use legacy factions help
useOldHelp=true
}
home {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=0
}
list {
# You can use any variable here
entry="<a>{faction-relation-color}{faction} <i>{online} / {members} online, <a>Land / Power / Maxpower: <i>{chunks}/{power}/{maxPower}"
# You can use any variables here
factionlessEntry="<i>Factionless<i> {factionless} online"
# You can only use {pagenumber} and {pagecount} in the footer.
# Blank entry results in nothing being displayed.
footer=""
# You can only use {pagenumber} and {pagecount} in the header.
# Blank entry results in nothing being displayed.
header="&e&m----------&r&e[ &2Faction List &9{pagenumber}&e/&9{pagecount} &e]&m----------"
}
map {
# This will help limit how many times a player can be sent a map of factions.
# Set this to the cooldown you want, in milliseconds, for a map to be shown to a player.
# This can prevent some teleportation-based exploits for finding factions.
# The old default was 2000, which blocks any movement faster than running.
# The new default is 700, which should also allow boats and horses.
cooldown=700
}
near {
# Making this radius larger increases lag, do so at your own risk
# If on a high radius it is advised to add a cooldown to the command
# Also using {distance} placeholder in the lang would cause more lag on a bigger radius
radius=20
}
perms {
# Placeholders: {action-access-color}, {action-access}, {action-desc}
guiLore=[
"&8Access: {action-access-color}{action-access}",
"&8{action-desc}",
"",
"&8Left click to &a&lAllow",
"&8Right click to &c&lDeny"
]
}
seeChunk {
# Get a list of particle names here: https://factions.support/particles/
particleName=REDSTONE
# How often should we update the particles to the current player's location?
particleUpdateTime=0.75
particles=true
# If the chosen particle is compatible with coloring we will color
# it based on the current chunk's faction
relationalColor=true
}
show {
# Factions that should be exempt from /f show, case sensitive, useful for a
# serverteam faction, since the command shows vanished players otherwise
exempt=[
"put_faction_tag_here"
]
# You can use any variable here, including fancy messages. Color codes and or tags work fine.
# Lines that aren't defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
# Supports placeholders.
# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
# The line with 'permanent' in it only appears if the faction is permanent.
format=[
"{header}",
"<a>Description: <i>{description}",
"<a>Joining: <i>{joining} {peaceful}",
"<a>Land / Power / Maxpower: <i> {chunks}/{power}/{maxPower}",
"<a>Raidable: {raidable}",
"<a>Founded: <i>{create-date}",
"<a>This faction is permanent, remaining even with no members.'",
"<a>Land value: <i>{land-value} {land-refund}",
"<a>Balance: <i>{faction-balance}",
"<a>Bans: <i>{faction-bancount}",
"<a>Allies(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} ",
"<a>Online: (<i>{online}<a>/<i>{members}<a>): {online-list}",
"<a>Offline: (<i>{offline}<a>/<i>{members}<a>): {offline-list}"
]
# Set true to not display empty fancy messages
minimal=false
}
stuck {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=30
# This radius defines how far from where they ran the command the player
# may travel while waiting to be unstuck. If they leave this radius, the
# command will be cancelled.
radius=10
}
# TNT bank!
tnt {
enable=false
maxRadius=5
# Maximum storage. Set to -1 (or lower) to disable
maxStorage=-1
}
toolTips {
# Faction on-hover tooltip information
faction=[
"&6Leader: &f{leader}",
"&6Claimed: &f{chunks}",
"&6Raidable: &f{raidable}",
"&6Warps: &f{warps}",
"&6Power: &f{power}/{maxPower}",
"&6Members: &f{online}/{members}"
]
# Player on-hover tooltip information
player=[
"&6Last Seen: &f{lastSeen}",
"&6Power: &f{player-power}",
"&6Rank: &f{group}",
"&6Balance: &a${balance}"
]
}
warp {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=0
# What should be the maximum amount of warps that a Faction can set?
maxWarps=5
}
}
# Data storage settings
data {
json {
# If true, data files will be stored without extra whitespace and linebreaks.
# This becomes less readable, but can cut storage use in half.
efficientStorage=false
}
# Presently, the only option is JSON.
storage=JSON
}
# Economy support requires Vault and a compatible economy plugin
# If you wish to use economy features, be sure to set 'enabled' in this section to true!
economy {
# Faction banks, to pay for land claiming and other costs instead of individuals paying for them
bankEnabled=true
# The faction pays for faction command costs, such as sethome
bankFactionPaysCosts=true
# The faction pays for land claiming costs.
bankFactionPaysLandCosts=true
# Have to be at least moderator to withdraw or pay money to another faction
bankMembersCanWithdraw=false
claimAdditionalMultiplier=0.5
claimRefundMultiplier=0.7
claimUnconnectedFee=0
costAlly=0
costClaimFromFactionBonus=30
costClaimWilderness=30
costCreate=100
costDTR=0
costDelWarp=0
costDelhome=30
costDesc=0
costEnemy=0
costHome=0
costInvite=0
costJoin=0
costKick=0
costLeave=0
costList=0
costMap=0
costNeutral=0
costNoBoom=0
costOpen=0
costOwner=15
costPower=0
costSetWarp=0
costSethome=30
costShow=0
costStuck=0
costTag=0
costTitle=0
costTruce=0
costWarp=0
# Must be true for any economy features
enabled=false
overclaimRewardMultiplier=0
universeAccount=""
}
# Controls certain exploit preventions
exploits {
enderPearlClipping=true
interactionSpam=true
liquidFlow=false
obsidianGenerators=true
preventDuping=true
tntWaterlog=false
}
factions {
chat {
allianceChatFormat="§d%s:§f %s"
alwaysShowChatTag=false
broadcastDescriptionChanges=false
broadcastTagChanges=false
factionChatFormat="%s:§f %s"
# Allow for players to chat only within their faction, with allies, etc.
# Set to false to only allow public chats through this plugin.
factionOnlyChat=true
modChatFormat="§c%s:§f %s"
tagFormat="%s§f"
# If true, disables adding of faction tag so another plugin can manage this
tagHandledByAnotherPlugin=false
tagInsertAfterString=""
tagInsertBeforeString=""
tagInsertIndex=0
tagPadAfter=true
tagPadBefore=false
tagRelationColored=true
tagReplaceString="[FACTION]"
truceChatFormat="§5%s:§f %s"
}
claims {
# Should we allow Factions to over claim if they are raidable?
# This has always been true, allowing factions to over claim others.
allowOverClaim=true
# If true (and allowOverClaim is true, claiming over another faction's land will ignore buffer zone settings.
allowOverClaimIgnoringBuffer=false
# Buffer Zone is an chunk area required between claims of different Factions.
# This is default to 0 and has always been that way. Meaning Factions can have
# claims that border each other.
# If this is set to 3, then Factions need to have 3 chunks between their claim
# and another Faction's claim.
# It's recommended to keep this pretty low as the radius check could be a
# heavy operation if set to a large number.
# If this is set to 0, we won't even bother checking which is how Factions has
# always been.
bufferZone=0
canBeUnconnectedIfOwnedByOtherFaction=true
fillClaimMaxClaims=25
fillClaimMaxDistance=5
landsMax=0
lineClaimLimit=5
mustBeConnected=false
# If someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
radiusClaimFailureLimit=9
requireMinFactionMembers=1
worldsNoClaiming=[
exampleWorldName
]
}
# Should we send titles when players enter Factions? Durations are in ticks (20 ticks every second)
enterTitles {
alsoShowChat=false
enabled=true
fadeIn=10
fadeOut=20
stay=70
subtitle="&7{description}"
title="{faction-relation-color}{faction}"
}
homes {
enabled=true
mustBeInClaimedTerritory=true
teleportAllowedEnemyDistance=32
teleportAllowedFromDifferentWorld=true
teleportAllowedFromEnemyTerritory=true
teleportCommandEnabled=true
teleportCommandEssentialsIntegration=true
teleportCommandSmokeEffectEnabled=true
teleportCommandSmokeEffectThickness=3
teleportIgnoreEnemiesIfInOwnTerritory=true
teleportToOnDeath=true
}
landRaidControl {
dtr {
decimalDigits=2
freezeKickPenalty=0.5
freezePreventsDisband=true
freezePreventsJoin=true
freezePreventsLeave=true
# Time, in seconds, to freeze DTR regeneration after a faction member dies
freezeTime=0
freezeTimeFormat="H:mm:ss"
# Additional claims allowed for each player in the faction
landPerPlayer=3
# Claims the faction starts with.
# Note: A faction of one player has this many PLUS the perPlayer amount.
landStarting=6
lossPerDeath=1
maxDTR=10
minDTR=-3
perPlayer=1
regainPerMinuteMaxRate=0.1
regainPerMinutePerPlayer=0.05
startingDTR=2
worldDeathModifiers {
"world_nether"=0.5
"world_the_end"=0.25
}
}
# Controls the power system of land/raid control
# Set the 'system' value to 'power' to use this system
power {
# Disallow joining/leaving/kicking while power is negative
canLeaveWithNegativePower=true
# If greater than 0, used as a cap for how much power a faction can have
# Additional power from players beyond this acts as a "buffer" of sorts
factionMax=0
# How much is lost on death
lossPerDeath=4
# A player stops losing power from being offline once they reach this amount
offlineLossLimit=0
# A player loses this much per day offline
offlineLossPerDay=0
peacefulMembersDisablePowerLoss=true
playerMax=10
playerMin=-10
playerStarting=0
# After a player dies, how long should the faction not be able to regen power?
# This resets on each death but does not accumulate.
# Set to 0 for no freeze. Time is in seconds.
powerFreeze=0
# Default health rate of 0.2 takes 5 minutes to recover one power
powerPerMinute=0.2
# Allow a faction to be raided if they have more land than power.
# This will make claimed territory lose all protections
# allowing factions to open chests, break blocks, etc. if they
# have claimed chunks >= power.
raidability=false
# Does a player regenerate power while offline?
regenOffline=false
respawnHomeFromNoPowerLossWorlds=true
warZonePowerLoss=true
wildernessPowerLoss=true
worldsNoPowerLoss=[
exampleWorld
]
}
# Sets the mode of land/raid control
system=power
}
# Limits factions to having a max number of each relation.
# Setting to 0 means none allowed. -1 for disabled.
# This will have no effect on default or existing relations, only when relations are changed.
# It is advised that you set the default relation to -1 so they can always go back to that.
# Otherwise Factions could be stuck with not being able to unenemy other Factions.
maxRelations {
ally=10
enabled=false
enemy=10
neutral=-1
truce=10
}
# Remaining settings not categorized
other {
actionDeniedPainAmount=1
allowMultipleColeaders=false
autoLeaveAfterDaysOfInactivity=10
autoLeaveDeleteFPlayerData=true
autoLeaveRoutineMaxMillisecondsPerTick=5
autoLeaveRoutineRunsEveryXMinutes=5
considerFactionsReallyOfflineAfterXMinutes=0
# Default Relation allows you to change the default relation for Factions.
# Example usage would be so people can't leave then make a new Faction while Raiding
# in order to be able to execute commands if the default relation is neutral.
defaultRelation=neutral
# Default role of a player when joining a faction. Can be customized by faction leader
# with /f defaultrole
# Options: coleader, moderator, member, recruit
# Defaults to member if set incorrectly
defaultRole=member
# Should we delete player homes that they set via Essentials when they leave a Faction
# if they have homes set in that Faction's territory?
deleteEssentialsHomes=true
# If true, disables pistons entirely within faction territory.
# Prevents flying piston machines in faction territory.
disablePistonsInTerritory=false
# When faction membership hits this limit, players will no longer be able to join using /f join; default is 0, no limit
factionMemberLimit=0
# Any faction names CONTAINING any of these items will be disallowed
nameBlacklist=[
blockedwordhere,
anotherblockedthinghere
]
newFactionsDefaultOpen=false
newFactionsDefaultPeaceful=false
# What faction ID to start new players in when they first join the server; default is 0, "no faction"
newPlayerStartingFactionID="0"
removePlayerDataWhenBanned=true
saveToFileEveryXMinutes=30
# If enabled, perms can be managed separately for when the faction is offline
separateOfflinePerms=false
tagForceUpperCase=false
# Maximum faction tag length
tagLengthMax=10
# Minimum faction tag length
tagLengthMin=3
}
# For claimed areas where further faction-member ownership can be defined
ownedArea {
denyBuild=true
denyUsage=true
enabled=true
limitPerFaction=0
messageByChunk=false
messageInsideTerritory=true
messageOnBorder=true
moderatorsBypass=true
painBuild=false
protectMaterials=true
}
# Do you want to limit portal creation?
portals {
# If true, portals will be limited to the minimum relation below
limit=false
# What should the minimum relation be to create a portal in territory?
# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
# Minimum relation allows that and all listed to the right to create portals.
# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
# If typed incorrectly, defaults to NEUTRAL.
minimumRelation=MEMBER
}
# Displayed prefixes for different roles within a faction
prefixes {
admin="***"
coleader="**"
mod="*"
normal="+"
recruit="-"
}
protection {
# Exceptions to consideration for breaking perms. Can always be broken.
breakExceptions=[]
# Exceptions to consideration for container perms.
# For example, putting "TRAPPED_CHEST" into here would allow anyone to open trapped chests anywhere.
containerExceptions=[]
# Exceptions for protections of interacting with entities, such as mounting horses
entityInteractExceptions=[]
# Commands which will be prevented if the player is a member of a permanent faction
permanentFactionMemberDenyCommands=[
exampleCommand
]
pistonProtectionThroughDenyBuild=true
# Mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections.
playersWhoBypassAllProtection=[
example-player-name
]
safeZoneBlockOtherExplosions=true
safeZoneBlockTNT=true
safeZoneDenyBuild=true
safeZoneDenyEndermanBlocks=true
safeZoneDenyUsage=true
safeZonePreventAllDamageToPlayers=false
# Commands which will be prevented when in claimed territory of an ally faction
territoryAllyDenyCommands=[
exampleCommand
]
territoryBlockCreepers=false
territoryBlockCreepersWhenOffline=false
territoryBlockFireballs=false
territoryBlockFireballsWhenOffline=false
territoryBlockOtherExplosions=false
territoryBlockOtherExplosionsWhenOffline=false
territoryBlockTNT=false
territoryBlockTNTWhenOffline=false
territoryDenyEndermanBlocks=true
territoryDenyEndermanBlocksWhenOffline=true
territoryDenyUsageMaterials=[
"FLINT_AND_STEEL",
BUCKET,
"LAVA_BUCKET",
"WATER_BUCKET",
"FIRE_CHARGE"
]
territoryDenyUsageMaterialsWhenOffline=[
"FLINT_AND_STEEL",
BUCKET,
"LAVA_BUCKET",
"WATER_BUCKET",
"FIRE_CHARGE"
]
# Commands which will be prevented when in claimed territory of an enemy faction
territoryEnemyDenyCommands=[
spawn,
tpa,
sethome,
tpahere,
tpaccept,
home
]
# Commands which will be prevented when in claimed territory of a neutral faction
territoryNeutralDenyCommands=[
exampleCommand
]
warZoneBlockCreepers=true
warZoneBlockFireballs=true
warZoneBlockOtherExplosions=true
warZoneBlockTNT=true
warZoneDenyBuild=true
warZoneDenyEndermanBlocks=true
warZoneDenyUsage=true
warZoneFriendlyFire=false
# Commands which will be prevented when in warzone
warzoneDenyCommands=[
exampleCommand
]
wildernessBlockCreepers=false
wildernessBlockFireballs=false
wildernessBlockOtherExplosions=false
wildernessBlockTNT=false
wildernessDenyBuild=false
# Commands which will be prevented when in wilderness
wildernessDenyCommands=[
exampleCommand
]
wildernessDenyEndermanBlocks=false
wildernessDenyUsage=false
worldsNoWildernessProtection=[
exampleWorld
]
}
pvp {
disablePVPBetweenNeutralFactions=false
disablePVPForFactionlessPlayers=false
disablePeacefulPVPInWarzone=true
enablePVPAgainstFactionlessInAttackersLand=false
noPVPDamageToOthersForXSecondsAfterLogin=3
worldsIgnorePvP=[
exampleWorldName
]
}
# Spawn control.
# Exception names are entity type names as seen at the below URL.
# Note that any name with an underscore MUST have quotes around it.
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
# Spawn types are those at the below URL:
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
spawning {
preventSpawningInSafezone=[
"OCELOT_BABY",
REINFORCEMENTS,
"VILLAGE_DEFENSE",
"DISPENSE_EGG",
"ENDER_PEARL",
EXPLOSION,
TRAP,
"SILVERFISH_BLOCK",
NATURAL,
BREEDING,
INFECTION,
"BUILD_WITHER",
MOUNT,
"BUILD_SNOWMAN",
DROWNED,
EGG,
CURED,
LIGHTNING,
RAID,
SPAWNER,
"SLIME_SPLIT",
PATROL,
"BUILD_IRONGOLEM",
"NETHER_PORTAL",
"VILLAGE_INVASION",
"SPAWNER_EGG",
DEFAULT
]
preventSpawningInSafezoneExceptions=[
MULE,
LLAMA,
SHEEP,
"TROPICAL_FISH",
VILLAGER,
"POLAR_BEAR",
"MUSHROOM_COW",
CHICKEN,
TURTLE,
COD,
"TRADER_LLAMA",
PUFFERFISH,
SQUID,
HORSE,
PARROT,
COW,
"WANDERING_TRADER",
FOX,
PIG,
BAT,
DOLPHIN,
CAT,
SALMON,
RABBIT,
WOLF,
DONKEY,
STRIDER,
"IRON_GOLEM",
PANDA,
OCELOT
]
preventSpawningInTerritory=[]
preventSpawningInTerritoryExceptions=[]
preventSpawningInWarzone=[]
preventSpawningInWarzoneExceptions=[]
preventSpawningInWilderness=[]
preventSpawningInWildernessExceptions=[]
# If true, FactionsUUID will automatically add in its new defaults such as
# adding new friendly mobs to the safe zone exception list
updateAutomatically=true
}
specialCase {
# Material names of things whose placement is ignored in faction territory
ignoreBuildMaterials=[
exampleMaterial
]
peacefulTerritoryDisableBoom=false
peacefulTerritoryDisableMonsters=false
peacefulTerritoryDisablePVP=true
permanentFactionsDisableLeaderPromotion=false
}
}
# What should be logged?
logging {
factionCreate=true
factionDisband=true
factionJoin=true
factionKick=true
factionLeave=true
landClaims=true
landUnclaims=true
moneyTransactions=true
playerCommands=true
}
# LWC integration
# This support targets the modern fork of LWC, called LWC Extended.
# You can find it here: https://www.spigotmc.org/resources/lwc-extended.69551/
# Note: Modern LWC is no longer supported, and its former maintainer now runs LWC Extended
lwc {
enabled=true
resetLocksOnCapture=false
resetLocksOnUnclaim=false
}
# Control for the default settings of /f map
map {
height=17
showEnemyFactions=true
showFactionKey=true
showNeutralFactionsOnMap=true
showTruceFactions=true
width=49
}
# Paper features, when accessible.
paper {
# Utilize Paper's async teleportation if available (Paper 1.9+).
asyncTeleport=true
}
# PlayerVaults faction vault settings.
# Enable faction-owned vaults!
# https://www.spigotmc.org/resources/playervaultsx.51204/
playerVaults {
defaultMaxVaults=0
# The %s is for the faction id
vaultPrefix="faction-%s"
}
restrictWorlds {
# If true, Factions will only function on certain worlds
restrictWorlds=false
# If restrictWorlds is true, this setting determines if the world list below is a whitelist or blacklist.
# True for whitelist, false for blacklist.
whitelist=true
worldList=[
exampleWorld
]
}
scoreboard {
# Constant scoreboard stays around all the time, displaying status info.
# Also, if prefixes are enabled while it is enabled, will show prefixes on nametags and tab
constant {
content=[
"&6Your Faction",
"{faction}",
"&3Your Power",
"{power}",
"&aBalance",
"${balance}"
]
enabled=false
factionlessContent=[
"Make a new Faction",
"Use /f create"
]
factionlessEnabled=false
factionlessTitle=Status
# Set the length limit for prefixes.
# If 0, will use a sane default for your Minecraft version (16 for pre-1.13, 32 for 1.13+).
prefixLength=0
# Only takes {relationcolor} and {faction} and &-prefixed color codes
prefixTemplate="{relationcolor}[{faction}] &r"
# If true, show faction prefixes on nametags and in tab list if scoreboard is enabled
prefixes=true
# Can use any placeholders, but does not update once set
title="Faction Status"
}
# Info scoreboard is displayed when a player walks into a new Faction's territory.
# Scoreboard disappears after <expiration> seconds.
info {
# send faction change message as well when scoreboard is up?
alsoSendChat=true
# Supports placeholders
content=[
"&6Power",
"{power}",
"&3Members",
"{online}/{members}",
"&4Leader",
"{leader}",
"&bTerritory",
"{chunks}"
]
enabled=false
# How long do we want scoreboards to stay
expiration=7
title="{faction-relation-color}{faction}"
}
}
worldBorder {
# WorldBorder support
# This is for Minecraft's built-in command. To get your current border: /minecraft:worldborder get
# A buffer of 0 means faction claims can go right up to the border of the world.
# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
# the border of the world and what can be claimed to factions
buffer=0
}
# WorldGuard settings
worldGuard {
buildPriority=false
checking=false
}

View file

@ -1,26 +1,26 @@
# These first 6 aren't configurable
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
date: "3 Sep 2019 00:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit-Breaking/33"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/commit/8a7a4b6"
platform: "bukkit"
# Options: cn, de, es, fr, it, nl, ru, tr
# Create a PR to contribute a translation: https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/tree/master/worldedit-core/src/main/resources
language: ''
# @deprecated - use bstats config.yml
metrics: true
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
wiki: "https://wiki.intellectualsites.com/FastAsyncWorldEdit/index"
date: "Thu Feb 18 00:00:00 GMT 2021"
build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.16/566"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/ff094a9b"
platform: "Bukkit"
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
# fawe.<plugin> permission. See the Permissions page for supported region plugins.
region-restrictions: true
# FAWE will skip chunks when there's not enough memory available
prevent-crashes: false
# FAWE will cancel non admin edits when memory consumption exceeds this %
# - Bypass with `/wea` or `//fast` or `fawe.bypass`
# - Disable with 100 or -1.
max-memory-percent: 95
# Enable or disable core components
enabled-components:
commands: true
# Disable the FAWE-PlotSquared hook to take over most intense P2 queueing
# Specific aspects can be turned on and off further below
plotsquared-hook: true
clipboard:
# Store the clipboard on disk instead of memory
# - Will be slightly slower
@ -46,6 +46,8 @@ lighting:
mode: 1
# If existing lighting should be removed before relighting
remove-first: false
# Calculate and set heightmaps when relighting
do-heightmaps: true
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter:
@ -73,10 +75,12 @@ web:
# - Downloads can be deleted by the user
# - Supports clipboard uploads, downloads and saves
url: "https://empcraft.com/fawe/"
# The web interface for assets
# - All schematics are organized and public
# - Assets can be searched, selected and downloaded
assets: "https://empcraft.com/assetpack/"
plotsquared-integration:
clear: true
cuboids: true
copy-and-swap: true
set-biome: true
extent:
# Don't bug console when these plugins slow down WorldEdit operations
@ -93,7 +97,7 @@ experimental:
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
anvil-queue-mode: false
# [SAFE] Dynamically increase the number of chunks rendered
# - Requires Paper: ci.destroystokyo.com/job/Paper-1.13/
# - Requires Paper
# - Set your server view distance to 1 (spigot.yml, server.properties)
# - Based on tps and player movement
# - Note: If entities become hidden, increase the server view distance to 3
@ -105,13 +109,28 @@ experimental:
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations
keep-entities-in-blocks: false
# [SAFE] Experimental scripting support for Java 9
# - https://github.com/boy0001/FastAsyncWorldedit/wiki/JavaScript-API
modern-craftscripts: false
# [SAFE] Experimental freebuild region restrictions
# - PERM: fawe.freebuild
# - PERM: fawe.freebuild.<plugin>
freebuild: false
# Other experimental features
other: false
# Allow blocks placed by WorldEdit to tick. This could cause the big lags.
# This has no effect on existing blocks one way or the other.
allow-tick-placed: false
# Force re-ticking of existing blocks not edited by FAWE.
# This will increase time taken slightly.
allow-tick-existing: true
# [SAFE] Do not wait for a chunk's history to save before sending it
# - Undo/redo commands will wait until the history has been written to disk before executing
# - Requires combine_stages = true
send-before-history: false
# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-size-limit: -1
# Sets a maximum limit for the amount of schematics in a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-num-limit: -1
# This relates to how FAWE places chunks
queue:
@ -141,17 +160,22 @@ queue:
# Increase or decrease queue intensity (ms) [-50,50]:
# 0 = balance of performance / stability
# -10 = Allocate 10ms less for chunk placement
# Too high will can cause lag spikes (you might be okay with this)
# Too high can cause lag spikes (you might be okay with this)
# Too low will result in slow edits
extra-time-ms: 0
# Loading the right amount of chunks beforehand can speed up operations
# - Low values may result in FAWE waiting on requests to the main thread
# - Higher values use more memory and isn't noticeably faster
preload-chunks: 32
# If pooling is enabled (reduces GC, higher memory usage)
# - Enable to improve performance at the expense of memory
pool: true
# Discard edits which have been idle for a certain amount of time (ms)
# - E.g. A plugin creates an EditSession but never does anything with it
# - This only applies to plugins improperly using WorldEdit's legacy API
discard-after-ms: 60000
# When using fastmode also do not bother to fix existing ticking blocks
no-tick-fastmode: true
history:
# Should history be saved on disk:
@ -226,7 +250,7 @@ paths:
# Multiple servers can use the same clipboards
# - Use a shared directory or NFS/Samba
clipboard: "clipboard"
# Each player has their own sub directory for schematics
# Each player has his or her own sub directory for schematics
per-player-schematics: true
commands: "commands"
@ -236,10 +260,6 @@ region-restrictions-options:
# - MEMBER = Players added to a region
# - OWNER = Players who own the region
mode: "MEMBER"
# Enable or disable core components
enabled-components:
commands: true
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit
@ -268,7 +288,7 @@ limits:
# Maximum time in milliseconds //calc can execute
max-expression-ms: 50
# Cinematic block placement:
# - Adds a delay to block placement (ms/block)
# - Adds a delay to block placement (nanoseconds/block)
# - Having an artificial delay will use more CPU/Memory
speed-reduction: 0
# Place chunks instead of individual blocks:

View file

@ -73,11 +73,17 @@ Optimizations:
# By setting this to true, Jobs plugin will be disabled in given worlds
# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
Use: false
# If true, will changes the list behavior, so if a world is added to list
# the payments will only works in the given worlds.
UseAsWhiteList: false
List:
- world
Explore:
# By setting this to true when there is max amount of players explored a chunk then it will be marked as fully explored and exact players who explored it will not be saved to save some memory
Compact: true
Logging:
# With this set to true all players jobs actions will be logged to database for easy to see statistics
# This is still in development and in feature it will expand
# This is still in development and in future it will expand
Use: true
broadcast:
on-skill-up:
@ -95,14 +101,26 @@ DailyQuests:
ResetTime:
Hour: 4
Minute: 0
# Defines amount of skips player can do on a quest
# This allows player to abandon current quest and get new one
Skips: 1
# The cost of the quest skip (money).
# Default 0, disabling cost of skipping quest.
SkipQuestCost: 0.0
# Enables the schedule manager to boost the server.
# By default this has been disabled for causing memory leak.
ScheduleManager:
Use: true
# Fire players if their work time has expired at a job.
# Setting time to 0, will not works.
# For this to work, the player needs to get a new job for the timer to start.
# Counting in hours
JobExpirationTime: 0
# Maximum number of jobs a player can join.
# Use 0 for no maximum
# Keep in mind that jobs.max.[amount] will bypass this setting
max-jobs: 3
# Disabling the payment if the user reached the maximum level of a job.
disable-payment-if-max-level-reached: false
# Hide jobs from player if they lack the permission to join the job
hide-jobs-without-permission: false
# Hide jobs info from player if they lack the permission to join the job
@ -120,6 +138,13 @@ enable-pay-for-exploring-when-gliding: false
disablePaymentIfRiding: false
# Adds the Jobs xp received to the player's Minecraft XP bar
add-xp-player: false
# Do the jobs boost ignore the boosted items usage in off hand?
enable-boosted-items-in-offhand: true
# Do you want to prevent crop resizing payment when placing more cactus?
# This option is only related to: sugar_cane, cactus, kelp, bamboo
prevent-crop-resize-payment: false
# Allows to pay for stacked entities for each one. Requires StackMob or WildStacker.
pay-for-stacked-entities: false
# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
# E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
allow-pay-for-durability-loss:
@ -141,8 +166,8 @@ modify-chat:
# With this set to true names like Stone:1 will be translated to Granite
# Name list is in TranslatableWords.yml file
UseCustomNames: true
# Changes how often, in seconds, players are paid out. Default is 5 seconds.
# Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
# Changes how often, in seconds, players are paid out. Default is 5 seconds.
# Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
economy-batch-delay: 5
# Enable async economy calls.
# Disable this if you have issues with payments or your plugin is not thread safe.
@ -165,6 +190,10 @@ Economy:
MONEY: 0.0
EXP: 0.0
POINTS: 0.0
# When set to true income which is belove 0 will get bonus applied to it
# In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disappears
# When this left at false penalty for action will remain unchanged
ApplyToNegativeIncome: false
MinimumOveralPayment:
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
# This will limit it to particular percentage
@ -202,10 +231,11 @@ Economy:
AccountName: Server
Taxes:
# Do you want to use taxes feature for jobs payment?
# You can bypass taxes with permission jobs.tax.bypass
use: false
# Username should be with Correct capitalization, it can be same as setup in server account before
AccountName: Server
# Amount in percentage
# Amount in percentage. You can grant money and points permissions (jobs.tax.money.amount, jobs.tax.points.amount) for taxes.
Amount: 15.0
# Do you want to transfer taxes to server account?
TransferToServerAccount: true
@ -281,6 +311,11 @@ Economy:
# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
# By default its false, as you can make ALOT of money if prices kept from old payment mechanics
PayForEachCraft: false
# true - if players tries to combine (repair) 2 same items, like armor or weapon do they get income for it?
PayForCombiningItems: true
VTrade:
# With this true, player will get money for all trade items instead of each trade action
payForEachTradeItem: false
MilkingCow:
# With this true, when timer is still going, cow milking event will be canceled
# With this false, player will get bucket of milk, but still no payment
@ -296,6 +331,12 @@ ExploitProtections:
# Defines max available furnaces each player can have to get paid from
# This can be overridden with jobs.maxfurnaces.[amount] permission node
MaxDefaultAvailable: 20
BlastFurnaces:
Reassign: false
MaxDefaultAvailable: 15
Smokers:
Reassign: false
MaxDefaultAvailable: 15
BrewingStands:
# When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on brewing stand to get paid from it after server restart
@ -378,6 +419,9 @@ BossBar:
# If enabled boss bar will update after each action
# If disabled, BossBar will update only on each payment. This can save some server resources
ShowOnEachAction: false
# Defines in how many parts bossbar will be split visually
# Valid options: 1, 6, 10, 12, 20
SegmentCount: 1
# How long in sec to show BossBar for player
# If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
Timer: 6
@ -392,6 +436,8 @@ ShowChatMessage:
OnTitleChange: true
OnLevelChange: true
OnEmptyServerAccount: true
# Send title and chat message when a player reached the maximum level in a job.
SendTitleMessageWhenMaxLevelReached: false
# Sounds
# Extra sounds on some events
# All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
@ -452,16 +498,20 @@ JobsGUI:
OpenOnBrowse: true
# Do you want to show chat information when performing /jobs browse command?
ShowChatBrowse: true
# With true left mouse button will join job and right will show more info
# With false left mouse button will show more info, right will join job
# Don't forget to adjust locale file
# With true left mouse button will join job and right will show more info.
# With false left mouse button will show more info, right will join job or inversely.
# Don't forget to adjust locale file!
SwitcheButtons: false
# Allows players to join a specified job via GUI.
DisableJoiningJobThroughGui: false
# Do you want to show the action names in GUI?
ShowActionNames: true
# Defines size in rows of GUI
Rows: 5
# Defines back button slot in GUI
BackButtonSlot: 37
# Defines next button slot in GUI
NextButtonSlot: 45
# Defines start position in gui from which job icons will be shown
StartPosition: 11
# Defines by how many jobs we need to group up
@ -470,18 +520,29 @@ JobsGUI:
SkipAmount: 2
BackButton:
Material: JACK_O_LANTERN
NextButton:
Material: ARROW
Filler:
Material: GREEN_STAINED_GLASS_PANE
PageRow:
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15
Placeholders:
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow: 10
JobsLeave:
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation: false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime: 10
Commands:
# Do you want to filter the hidden player names from tab-complete?
FilterHiddenPlayersInTabComplete: false
PageRow:
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15
Placeholders:
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow: 10
JobsLeave:
# Defines how job leave works.
# If this is true, then the user must have another permission to leave the job. jobs.command.leave.jobName
UsePerPermissionLeave: false
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation: false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime: 10
JobsInfo:
# Open up the jobs browse action list, when your performed /jobs info command?
open-browse: false

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@ -1,68 +1,68 @@
# Enabled - with this false this schedule will be ignored
# From and Until is in 24 hours format with : signs to separate minutes and seconds
# Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled
# Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All
# Jobs can be any of your settup job or use All to give for all jobs at once
# BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops
# MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown
# BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs
# BroadcastMessage - message to show every x minutes
Boost:
NightBoost:
Enabled: false
From: '23:00:00'
Until: '07:00:00'
Exp: 2.0
Money: 2.0
Days:
- All
Jobs:
- All
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* All jobs got 2x rate for exp and money!'
- '&e* For limited time only!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for jobs have beed stoped'
- '&e* All rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x boost time for all jobs is activated until [until] *'
- '&e******************************************************'
ShortMoneyBoost:
Enabled: false
From: '07:00:00'
Until: '08:00:00'
Exp: 1.0
Money: 2.0
Days:
- Sunday
- Saturday
Jobs:
- Miner
- Woodcutter
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* Miner and Woodcutter got 2x rate for money!'
- '&e* Until 8AM!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for Miner and Woodcutter have beed stoped'
- '&e* Money rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x money boost time for Miner and Woodcutter jobs'
- '&e* Is activated until [until]'
# Enabled - with this false this schedule will be ignored
# From and Until is in 24 hours format with : signs to separate minutes and seconds
# Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled
# Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All
# Jobs can be any of your settup job or use All to give for all jobs at once
# BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops
# MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown
# BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs
# BroadcastMessage - message to show every x minutes
Boost:
NightBoost:
Enabled: false
From: '23:00:00'
Until: '07:00:00'
Exp: 2.0
Money: 2.0
Days:
- All
Jobs:
- All
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* All jobs got 2x rate for exp and money!'
- '&e* For limited time only!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for jobs have beed stoped'
- '&e* All rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x boost time for all jobs is activated until [until] *'
- '&e******************************************************'
ShortMoneyBoost:
Enabled: false
From: '07:00:00'
Until: '08:00:00'
Exp: 1.0
Money: 2.0
Days:
- Sunday
- Saturday
Jobs:
- Miner
- Woodcutter
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* Miner and Woodcutter got 2x rate for money!'
- '&e* Until 8AM!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for Miner and Woodcutter have beed stoped'
- '&e* Money rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x money boost time for Miner and Woodcutter jobs'
- '&e* Is activated until [until]'
- '&e******************************************************'

View file

@ -1,106 +1,106 @@
Items:
SuperPickAxe:
# (REQUIRED) Item price in Jobs Points
Price: 10000.0
Icon:
# (REQUIRED) Icon item
Id: diamond_pickaxe
# (Optional - Default: 1) Icon item amount
Amount: 1
# (Optional) Icon name. Supports usual color codes
Name: "&eBest pick axe ever!"
# (Optional) Icon lore. Supports usual color codes
Lore:
- "&6Efficiency V"
- "&6Unbreaking III"
- "&eAnd one tasty apple!"
# (Optional - default: false) Hides icon if player don't have permission to get this item
HideWithoutPermission: true
# (Optional) When you want to use Player Head material with skin then use this
#CustomHead:
# PlayerName: playerName
# Using the current player (if have job) who opened the gui. The PlayerName string is ignoring if this exist.
# UseCurrentPlayer: true
# (Optional) List of permissions required to buy this item
RequiredPermission:
- jobs.item.pickaxe
# (Optional) List of jobs and levels to buy this item
RequiredJobLevels:
- Miner-50
- Woodcutter-10
# (Optional) Total level from all jobs player currently in
RequiredTotalLevels: 100
# (Optional) Performs commands on item purchase
# use 'msg ' at start of command to send nice message to player
# all other commands will be performed normally as they would be executed from console
# use [player] variable to include buyers name
PerformCommands:
- "msg &eThanks for buying this super pick axe!"
# (Optional) Gives items by defined criteria
GiveItems:
# Can be any word
PickAxe:
# (Required) Item name
Id: diamond_pickaxe
# (Optional - Default: 1) Item amount
Amount: 1
# (Optional) Item name
Name: "&eSuper PickAxe"
# (Optional) Item lore
Lore:
- "&eUber pickAxe"
# (Optional) Item enchants
Enchants:
- DIG_SPEED=5
- DURABILITY=3
# Can be any word
Apple:
# (Required) Item name
Id: apple
WoodenShovel:
Price: 100.0
Icon:
Id: wooden_shovel
Name: "&eWooden shovel"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.shovel
RequiredJobLevels:
- Digger-5
PerformCommands:
- "msg &eThanks [player] for buying this shovel!"
- "give [player] wooden_shovel 1"
LureEnchantBook:
Price: 100.0
Icon:
Id: enchanted_book
Name: "&eEnchant book"
Lore:
- "&eContains Lure 3 enchant"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.LureBook
RequiredJobLevels:
- Fisherman-100
PerformCommands:
- "msg &eThanks [player] for buying this book!"
GiveItems:
Book:
Id: enchanted_book
Enchants:
- LURE=3
Elytra:
Price: 100000.0
Icon:
Id: elytra
Name: "&eAngel wings"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.elytra
PerformCommands:
- "msg &eThanks [player] for buying Angel Wings!"
# (Optional) Gives items by defined criteria
GiveItems:
Elytra:
Id: elytra
Items:
SuperPickAxe:
# (REQUIRED) Item price in Jobs Points
Price: 10000.0
Icon:
# (REQUIRED) Icon item
Id: diamond_pickaxe
# (Optional - Default: 1) Icon item amount
Amount: 1
# (Optional) Icon name. Supports usual color codes
Name: "&eBest pick axe ever!"
# (Optional) Icon lore. Supports usual color codes
Lore:
- "&6Efficiency V"
- "&6Unbreaking III"
- "&eAnd one tasty apple!"
# (Optional - default: false) Hides icon if player don't have permission to get this item
HideWithoutPermission: true
# (Optional) When you want to use Player Head material with skin then use this
#CustomHead:
# PlayerName: playerName
# Using the current player (if have job) who opened the gui. The PlayerName string is ignoring if this exist.
# UseCurrentPlayer: true
# (Optional) List of permissions required to buy this item
RequiredPermission:
- jobs.item.pickaxe
# (Optional) List of jobs and levels to buy this item
RequiredJobLevels:
- Miner-50
- Woodcutter-10
# (Optional) Total level from all jobs player currently in
RequiredTotalLevels: 100
# (Optional) Performs commands on item purchase
# use 'msg ' at start of command to send nice message to player
# all other commands will be performed normally as they would be executed from console
# use [player] variable to include buyers name
PerformCommands:
- "msg &eThanks for buying this super pick axe!"
# (Optional) Gives items by defined criteria
GiveItems:
# Can be any word
PickAxe:
# (Required) Item name
Id: diamond_pickaxe
# (Optional - Default: 1) Item amount
Amount: 1
# (Optional) Item name
Name: "&eSuper PickAxe"
# (Optional) Item lore
Lore:
- "&eUber pickAxe"
# (Optional) Item enchants
Enchants:
- DIG_SPEED=5
- DURABILITY=3
# Can be any word
Apple:
# (Required) Item name
Id: apple
WoodenShovel:
Price: 100.0
Icon:
Id: wooden_shovel
Name: "&eWooden shovel"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.shovel
RequiredJobLevels:
- Digger-5
PerformCommands:
- "msg &eThanks [player] for buying this shovel!"
- "give [player] wooden_shovel 1"
LureEnchantBook:
Price: 100.0
Icon:
Id: enchanted_book
Name: "&eEnchant book"
Lore:
- "&eContains Lure 3 enchant"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.LureBook
RequiredJobLevels:
- Fisherman-100
PerformCommands:
- "msg &eThanks [player] for buying this book!"
GiveItems:
Book:
Id: enchanted_book
Enchants:
- LURE=3
Elytra:
Price: 100000.0
Icon:
Id: elytra
Name: "&eAngel wings"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.elytra
PerformCommands:
- "msg &eThanks [player] for buying Angel Wings!"
# (Optional) Gives items by defined criteria
GiveItems:
Elytra:
Id: elytra

386
LimitedCreative/config.yml Normal file
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@ -0,0 +1,386 @@
# Limited Creative - Configuration
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
#
# This configuration-file is automatically written when changed via
# ingame-commands. So any manual added comments are removed.
# Inventory-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
inventory:
# InventoryEnabled
#
# Use this option to disable the separated inventories feature, for example if
# you use another Plugin handling the inventories, like
# Multiverse-Inventories.
#
# default: true
enabled: true
# InventoryStoreCreative
#
# Should the creative-inventory also be stored on disk, when switching to
# survival?
# If disabled, the inventory gets cleared every time on switching to creative.
#
# default: true
storeCreative: true
# InventorySeparateAdventure
#
# When true, your players get a separate inventory when switching to adventure
# gamemode (2). Otherwise they have the default survival inventory while in
# adventure gamemode.
#
# default: false
separateAdventure: true
# InventoryFolder
#
# The folder inside the datadir-folder (plugin/LimitedCreative) where the
# inventories are saved to.
# By default the inventories are saved to
# "plugin/LimitedCreative/inventories".
#
# default: "inventories"
folder: inventories
# InventoryCreativeArmor
#
# When set, all creative Player automatically wears the given items as Armor.
# So they are better seen by other Players.
creativeArmor:
# InventoryCreativeArmorEnabled
#
# When disabled, the players Armor isn't changed.
#
# default: true
enabled: true
# InventoryCreativeArmorItems
#
# Allows changing of the "Creative-Armor" to be wear when in creative mode.
# *see Blacklist for details on Item-Types
#
# When using commands to change this options, use "current" (without quotes)
# to set it to the currently wearing item. This way you can easily set it to
# dyed leather armor.
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# Creative Limits-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
limit:
# LimitEnabled
#
# Prevents all players in creative-mode from:
# - accessing chests
# - dropping items from "inventory" to the ground
# - doing PvP (wouldn't be fair, would it?)
#
# Also if this option is disabled all other Limit-Options below are disabled
# too. To just disable some of these limitations, use the
# "nolimit"-permissions.
#
# default: true
enabled: true
# LimitDropsInsteadPrevent
#
# When enabled items that are dropped by creative players are removed (burning
# in the hellfire or such, they just disappear). When disabled the items stay
# in the inventory of the player.
#
# default: true
removeDrops: true
# LimitPickup
#
# Prevents the pickup of items while in creative mode. Either the items are
# just stay on ground and ignore that a creative player walks over it
# ("prevent"), or the are "remove"d when a creative player walks over it.
#
# valid options: remove / prevent / false
# default: prevent
pickup: prevent
# LimitDamageToMobs
#
# Prevents dealing damage to all creatures when the player is in creative
# (friendly sheeps as well as hostile creepers).
#
# default: false
damageToMobs: false
# LimitInteraction
#
# Prevents players of interacting with specific blocks as addition to chests
# in creative mode (and only in creative).
#
# You can use the technical name (http://public.ja-s.de/bukkit/material) or
# the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - WALL_SIGN
# - SIGN_POST
# - JUKEBOX
interact:
- WALL_SIGN
- SIGN_POST
- JUKEBOX
# LimitEntityInteraction
#
# Prevents players of interacting with specific entities in creative mode (and
# only in creative).
#
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
# id of the entity (better use the id, if you're not sure).
# default:
# - VILLAGER
entityInteract:
- VILLAGER
# LimitUse
#
# Prevents players of using or placing specific items/blocks in creative mode
# (and only in creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - EXP_BOTTLE
# - EYE_OF_ENDER
# - BEDROCK
use:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
# LimitBreak
#
# Prevents players of destroying specific blocks in creative mode (and only in
# creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - BEDROCK
break:
- BEDROCK
# LimitChestOpen
#
# Enable this to prevents the ChestOpening-Animination when blocking
# interaction with a chest. But therefore
# you're no longer able to place blocks on chest and such while crouching.
# default: false
chestOpen: false
# Region GameModes-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
region:
# RegionEnabled
#
# Enables the feature for "creative-regions". This Feature is automatically
# disabled, if the required plugin "WorldGuard"
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
#
# default: true
enabled: true
# RegionRememberOptional
#
# Remembers if players disables the Region-GameMode (by switching in an
# optional region to World-Default-GameMode with /lc creative|survival). So
# when the player re-enters the region, he keep his GameMode which he left it
# in.
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
# state (default). So better don't use with Multiverse.
#
# default: false
rememberOptional: false
# RegionSafeMode
#
# When a player leaves a region he always will get back to the World-GameMode,
# even if he entered the region already in the Region-GameMode. So its the
# opposite analog to RegionRememberOptional.
# That means: If a GM in creative-mode walks/flies through a creative-region
# in a survival world, he will get back to survival on leaving the region.
#
# default: false
safeMode: false
# RegionMaximumFallingHeight
#
# When the player is more than this count of blocks above the ground, he is
# prevented from changing the region that sets him survival which would cause
# him falling and hurting.
#
# Set to -1 to disable
#
# default: 3
maxFallingHeight: 3
# CommandBlocker-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
cmdblock:
# CmdBlockerEnabled
#
# Enables the feature for blocking certain commands in creative mode.
#
# default: true
enabled: true
# CmdBlockerList
#
# Defines the list of commands that are blocked while in creative mode. The
# leading / isn't included. By default the list-item is treated as simple
# string as typed in by the user after the /. All commands starting with this
# string are blocked, even if more parameteres are entered by the user.
# If the first character is ^ the entry is interpreted as a regular expression
# (including the ^ for begin of the string).
# Only use regular expressions if you know them!
#
# Examples:
# - home
# - give diamond
# - ^home .+
# - ^chest (one|two|three)
# - ^(lc|limitedcreative) s(urvival)?\s*$
#
# default: []
commands: []
# GameMode-Permissions-Feature
#
# This Feature requires Vault-Plugin to be active.
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
gmperm:
# GMPermEnabled
#
# Activates that players are put in a special permission group while in
# creative mode.
#
# default: false
enabled: false
# GMPermCreativeGroup
#
# Defines the Permission-Group which the player gets added to on entering
# creative-mode. If this value is changed the old group won't be automatically
# removed from players already in it. So be sure to delete the old group or
# remove all player of it, that they don't get stuck with that permissions.
creativeGroup: ''
# GMPermAdventureGroup
#
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
# don't have to set any group.
#
# default: false
adventureGroup: false
# BlockState-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
blockstate:
# BlockStateEnabled
#
# This Feature stores the GameMode a Block was created in, and prevents drops
# if a Block was created in creative mode.
# Due to the huge load of this Feature, it isn't enabled by default. It uses
# the Database-credentials from bukkit.yml
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
#
# default: false
enabled: false
# BlockStateThreading
#
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
# implementation. You only should need this,
# if there are often plays more then 10 players at once on your server, or
# you're about to use huge WorldEdits often.
# Be aware that this requires more memory, to increase the performance
#
# Without threading, huge WorldEdits becomes much noticeable slower.
#
# default: true
useThreading: true
# BlockStateTool
#
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
# that displays information about the right-clicked block.
#
# default: WOOD_PICKAXE
tool: LEGACY_WOOD_PICKAXE
# BlockStateLogSurvival
#
# Log all Block-Places to the database. Disable to make the database more slim
# by not adding blocks placed in survival-mode.
#
# default: false
logSurvival: false
# BlockStateIgnoredWorlds
#
# While you may use per world permissions to configure limitations fine
# graded, you may want to disable the BlockState-Feature for certain worlds
# (like complete creative worlds) to save cpu and memory.
#
# default: []
ignoredWorlds: []
# BlockStateWorldEditIntegration
#
# Allows you to disable hook into WorldEdit for better Performance. By default
# Integration is enable, so it logs block modifications via worldedit as
# creative-placed blocks in the database.
# A server reload (better restart) is needed to disabled WE-Integration.
#
# default: true
worldeditIntegration: true
# Metrics
#
# This settings allows the Addon-Author to track the Servers using this plugin.
# It will not track any player related data like names, ips, online time or
# such. Please do not disable the option! As more servers are using the plugin
# and the author knows, as more he is willing to support the plugin! Its a
# win-win for both.
#
# default: true
metrics: false
# Debug
#
# The debug modus spams much details about the plugin to the server-log
# (console) which can help to solve issues.
#
# default: false
debug: false

View file

@ -33,3 +33,4 @@ multiverse-configuration:
defaultportalsearch: 'false'
portalsearchradius: '128'
autopurge: 'true'
idonotwanttodonate: 'false'

View file

@ -1,4 +1,51 @@
worlds:
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: worldhub
allowWeather: 'true'
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -32270.5
y: 67.0
z: -8198.5
pitch: 20.6998
yaw: -1.3500259
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_the_end:
==: MVWorld
hidden: 'false'
@ -7,7 +54,7 @@ worlds:
style: NORMAL
pvp: 'true'
scale: '16.0'
respawnWorld: ''
respawnWorld: world
allowWeather: 'true'
difficulty: NORMAL
spawning:
@ -30,7 +77,7 @@ worlds:
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 0.0
@ -46,53 +93,6 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: worldhub
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 71.0
z: -240.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_nether:
==: MVWorld
hidden: 'false'
@ -101,7 +101,7 @@ worlds:
style: NORMAL
pvp: 'true'
scale: '8.0'
respawnWorld: ''
respawnWorld: world
allowWeather: 'true'
difficulty: NORMAL
spawning:
@ -124,7 +124,7 @@ worlds:
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 6.5
@ -140,17 +140,17 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
worldhub:
plotworld:
==: MVWorld
hidden: 'false'
alias: worldhub
alias: plotworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: PEACEFUL
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
@ -170,8 +170,149 @@ worlds:
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
gameMode: CREATIVE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -100.0
y: 65.0
z: 361.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-7282589520118052005'
generator: PlotSquared
playerLimit: '-1'
allowFlight: 'true'
flatworld:
==: MVWorld
hidden: 'false'
alias: flatworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -256.0
y: 4.0
z: -96.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4622440486943241231'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v1:
==: MVWorld
hidden: 'false'
alias: v1
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -3650.0
y: 67.0
z: -6500.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-846458178978090'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
worldhub:
==: MVWorld
hidden: 'false'
alias: worldhub
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 162.5
@ -187,3 +328,144 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v2:
==: MVWorld
hidden: 'false'
alias: v2
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1411.0
y: 79.0
z: -299.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4031384495743822299'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v3:
==: MVWorld
hidden: 'false'
alias: v3
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 2363.0
y: 71.0
z: -117.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-621660691330020'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v4:
==: MVWorld
hidden: 'false'
alias: v4
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: PEACEFUL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1385.0
y: 71.0
z: -33.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '7008642968894271479'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'

View file

@ -0,0 +1,21 @@
update:
period: 300
layer:
name: PlotSquared
hidebydefault: false
layerprio: 0
minzoom: 0
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
plotstyle:
strokeColor: '#6666CC'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FFFFFF'
fillOpacity: 0.01
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'

View file

@ -0,0 +1,10 @@
title: '&6Plot Components'
presets:
- component: floor
cost: 0.0
pattern: '##wool'
name: '&6D&ai&cs&ec&bo &2F&3l&do&9o&4r'
icon: yellow_wool
description:
- '&6Spice up your plot floor'
permission: ''

View file

@ -31,7 +31,7 @@ load:
aliases:
- load
- restore
usage: /plot load
usage: /plot restore
description: Load your plot
confirmation: false
confirm:
@ -50,9 +50,16 @@ download:
aliases:
- download
- dl
usage: /plot download [schematic|world]
usage: /plot download [schematic|bo3|world]
description: Download your plot
confirmation: false
changelog:
aliases:
- changelog
- cl
usage: /plot changelog
description: View the changelog
confirmation: false
setup:
aliases:
- setup
@ -138,34 +145,35 @@ clear:
- clear
- reset
usage: /plot clear
description: Clear the plot you stand on
description: Clear a plot
confirmation: true
delete:
aliases:
- delete
- dispose
- del
- reset
usage: /plot delete
description: Delete the plot you stand on
description: Delete a plot
confirmation: true
trust:
aliases:
- trust
- t
usage: /plot trust <player>
description: Allow a user to build in a plot while you are offline
description: Allow a player to build in a plot
confirmation: false
add:
aliases:
- add
usage: /plot add <player>
description: Allow a user to build in a plot while you are online
description: Allow a user to build while you are online
confirmation: false
leave:
aliases:
- leave
usage: ''
description: Removes self from being trusted or a member of the plot
description: Leave a plot
confirmation: false
deny:
aliases:
@ -191,7 +199,7 @@ info:
aliases:
- info
- i
usage: /plot info <id> [-f, to force info]
usage: /plot info <id>
description: Display plot info
confirmation: false
near:
@ -221,7 +229,6 @@ schematic:
aliases:
- schematic
- sch
- schem
usage: /plot schematic <arg...>
description: Schematic command
confirmation: false
@ -229,7 +236,7 @@ plugin:
aliases:
- plugin
- version
usage: /plot plugin
usage: ''
description: Show plugin information
confirmation: false
purge:
@ -242,14 +249,13 @@ purge:
reload:
aliases:
- reload
- rl
usage: /plot reload
description: Reload translations and world settings
description: Reload configurations
confirmation: false
relight:
aliases:
- relight
usage: /plot relight
usage: ''
description: Relight your plot
confirmation: false
merge:
@ -264,24 +270,30 @@ debugpaste:
- debugpaste
- dp
usage: /plot debugpaste
description: Upload settings.yml, worlds.yml, PlotSquared.use_THIS.yml and your
latest.log to https://athion.net/ISPaster/paste
description: Upload settings.yml, worlds.yml, commands.yml and latest.log to www.hastebin.com
confirmation: false
unlink:
aliases:
- unlink
- u
- unmerge
usage: /plot unlink [createroads]
usage: /plot unlink
description: Unlink a mega-plot
confirmation: true
kick:
aliases:
- kick
- k
usage: /plot kick <player>
usage: <player>
description: Kick a player from your plot
confirmation: false
rate:
aliases:
- rate
- rt
usage: /plot rate [#|next|purge]
description: Rate the plot
confirmation: false
debugclaimtest:
aliases:
- debugclaimtest
@ -320,14 +332,13 @@ music:
aliases:
- music
usage: /plot music
description: Play music in your plot
description: Player music in a plot
confirmation: false
debugroadregen:
aliases:
- debugroadregen
usage: /plot debugroadregen <plot|region [height]>
description: Regenerate roads in the plot or region the user is, based on the road
schematic
usage: /plot debugroadregen
description: Regenerate all roads based on the road schematic
confirmation: false
debugexec:
aliases:
@ -404,6 +415,13 @@ continue:
usage: ''
description: Continue a plot that was previously marked as done
confirmation: false
bo3:
aliases:
- bo3
- bo2
usage: ''
description: Mark a plot as done
confirmation: false
middle:
aliases:
- middle
@ -466,7 +484,7 @@ sethome:
- sh
- seth
usage: /plot sethome [none]
description: Set the plot home to your current position
description: Set the plot home
confirmation: false
cluster:
aliases:
@ -481,13 +499,6 @@ debugimportworlds:
usage: ''
description: Import worlds by player name
confirmation: false
rate:
aliases:
- rate
- rt
usage: /plot rate [#|next|purge]
description: Rate the plot
confirmation: false
toggle:
aliases:
- toggle
@ -528,6 +539,12 @@ toggle:
usage: ''
description: Toggle plot chat
confirmation: false
time:
aliases:
- time
usage: ''
description: Toggle plot time settings
confirmation: false
help:
aliases:
- help
@ -563,3 +580,9 @@ generatebiome:
usage: /plots generatebiome <biome>
description: Generate a biome in your plot
confirmation: false
moveto512:
aliases:
- moveto512
usage: /plots moveto512 [world]
description: Move plots to a 512 sized region
confirmation: false

View file

@ -1,19 +1,60 @@
# These first 7 aren't configurable
issues: "https://github.com/IntellectualSites/PlotSquared/issues"
suggestion: "https://github.com/IntellectualSites/PlotSquaredSuggestions"
wiki: "https://github.com/IntellectualSites/PlotSquared/wiki"
date: "27 Jul 2019 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/298"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/2468456"
# This value is not configurable. It shows the platform you are using.
platform: "Bukkit"
# Show additional information in console
# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
# Leave it off if you don't need it, it can spam your console.
debug: true
# The big annoying text that appears when you enter a plot
# For a single plot: `/plot flag set titles false`
# For just you: `/plot toggle titles`
# The big text that appears when you enter a plot.
# For a single plot set `/plot flag set titles false` to disable it.
# For just you run `/plot toggle titles` to disable it.
# For all plots: Add `titles: false` in the worlds.yml flags block to disable it.
titles: true
# Enable or disable part of the plugin
# Redstone related settings
redstone:
# Disable redstone in unoccupied plots
disable-unoccupied: false
# Disable redstone when all owners/trusted/members are offline
disable-offline: false
# Detect and cancel invalid pistons on the edge of plots (e.g. placed with WorldEdit)
detect-invalid-edge-pistons: false
# UUID settings
# DO NOT EDIT them unless you know what you are doing.
uuid:
# Force using offline UUIDs (it usually detects the right mode)
offline: false
# Force using lowercase UUIDs
force-lowercase: false
# Use a database to store UUID/name info
use-sqluuidhandler: false
# How many UUIDs that may be stored in the cache
uuid-cache-size: 100000
# Rate limit (per 10 minutes) for background UUID fetching from the Mojang API
background-limit: 200
# Rate limit (per 10 minutes) for random UUID fetching from the Mojang API
impromptu-limit: 300
# Timeout (in milliseconds) for non-blocking UUID requests (mostly commands)
non-blocking-timeout: 3000
# Timeout (in milliseconds) for blocking UUID requests (events)
blocking-timeout: 10
# Whether or not PlotSquared should read from the legacy database
legacy-database-support: true
# Whether or not PlotSquared should return Unknown if it fails to fulfill a request
unknown-as-default: true
# Whether or not automatic background caching should be enabled. It is HIGHLY recommended to keep this turned on. This should only be disabled if the server has a very large number of plots (>100k)
background-caching-enabled: true
# Whether the PaperMC service is enabled
service-paper: true
# Whether the LuckPerms service is enabled
service-luckperms: true
# Whether the Bukkit service is enabled
service-bukkit: true
# Whether the EssentialsX service is enabled
service-essentialsx: true
# Whether the BungeePerms service is enabled
service-bungee-perms: true
# Enable or disable parts of the plugin
# Note: A cache will use some memory if enabled
enabled-components:
# The database stores all the plots
@ -22,10 +63,8 @@ enabled-components:
events: true
# Commands are used to interact with the plugin
commands: true
# The UUID cacher is used to resolve player names
uuid-cache: true
# The plugin auto updater
updater: true
# Whether we should notify you about updates or not.
update-notifications: true
# Stores user metadata in a database
persistent-meta: true
# Optimizes permission checks
@ -36,147 +75,61 @@ enabled-components:
rating-cache: true
# Allow WorldEdit to be restricted to plots
worldedit-restrictions: true
# Allow economy to be used
# Allow economy to be used to sell, claim or buy plots.
economy: true
# Send anonymous usage statistics. Bukkit only setting.
metrics: true
# Expiry will clear old or simplistic plots
plot-expiry: false
# Processes chunks (trimming, or entity/tile limits)
chunk-processor: false
# Kill mobs on roads
# Kill mobs on roads (Chicken, Cow, etc.)
kill-road-mobs: false
# Kill items on roads
# Kill items on roads (Stick, Paper, etc.)
kill-road-items: false
# Kill vehicles on roads
# Kill vehicles on roads (Boat, Minecart, etc.)
kill-road-vehicles: false
# Notify a player of any missed comments upon plot entry
# Notify a player of any missed plot comments upon plot entry
comment-notifier: false
# Let player's claim entire worlds with PlotSquared
# Let players claim entire worlds with PlotSquared
worlds: false
# Actively purge invalid database entries
database-purger: false
# Delete plots when a player is banned
# Delete plots when a player is banned.
# Note: This only works with the /minecraft:ban command. Any punishment plugin like LiteBans is not supported.
ban-deleter: false
# Prevent possibly unsafe blocks from being used in plot components
prevent-unsafe: true
ratings:
# Replace the rating system with a like system. Will add /plot like/dislike, and remove the rating command
use-likes: false
# Rating categories
categories: []
claim:
# The max plots claimed in a single `/plot auto <size>` command
max-auto-area: 4
redstone:
# Disable redstone in unoccupied plots
disable-unoccupied: false
# Disable redstone when all owners/trusted/members are offline
disable-offline: false
# Detect and cancel invalid pistons on the edge of plots (e.g. placed with WorldEdit)
detect-invalid-edge-pistons: false
teleport:
# Teleport to your plot on death
on-death: false
# Teleport to your plot on login
on-login: false
# Teleport to your plot on claim
on-claim: true
# Add a teleportation delay to all commands
delay: 0
# The visit command is ordered by world instead of globally
per-world-visit: false
confirmation:
# Teleport to your plot on death
confirmation-timeout-seconds: 20
# Relating to how many plots someone can claim
limit:
# Should the limit be global (over multiple worlds)
global: false
# The range of permissions to check e.g. plots.plot.127
max-plots: 127
chat:
# Sometimes console color doesn't work, you can disable it here
console-color: true
# Should chat be interactive
interactive: true
done:
# Require a done plot to download
required-for-download: false
# Only done plots can be rated
required-for-ratings: false
# Restrict building when a plot is done
restrict-building: false
# The limit being how many plots a player can claim
counts-towards-limit: true
web:
# The web interface for schematics
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports plot uploads, downloads and saves
url: "https://empcraft.com/plots/"
# The web interface for assets
# - All schematics are organized and public
# - Assets can be searched, selected and downloaded
assets: "https://empcraft.com/assetpack/"
# Configure the paths that will be used
paths:
schematics: "schematics"
scripts: "scripts"
templates: "templates"
translations: "translations"
# Schematic Settings
schematics:
# Whether schematic based generation should paste schematic on top of plots, or from Y=1
paste-on-top: true
# General settings
general:
# Display scientific numbers (4.2E8)
scientific: false
# Replace wall when merging
merge-replace-wall: true
uuid:
# Force using offline UUIDs (it usually detects the right mode)
offline: false
# Force using lowercase UUIDs
force-lowercase: false
# Use a database to store UUID/name info
use-sqluuidhandler: false
chunk-processor:
# Auto trim will not save chunks which aren't claimed
auto-trim: false
# Max tile entities per chunk
max-tiles: 4096
# Max entities per chunk
max-entities: 512
# Disable block physics
disable-physics: false
# Allows PlaceholderAPI placeholders to be used in captions, flags, etc.
external-placeholders: true
# Make road regeneration persistent across restarts
persistent-road-regen: false
# Enable the `/plot component` preset GUI
# Read more about components here: https://wiki.intellectualsites.com/en/plotsquared/installation/plot-components
component-presets: true
# Use UUID cache to complete usernames
extended-username-completion: true
# Command aliases that will be tab completed
tab-completed-aliases:
- "plot"
- "plots"
- "p"
- "plotsquared"
- "plot2"
- "p2"
- "ps"
- "2"
- "plotme"
- "plotz"
- "ap"
# This is an auto clearing task called `task1`
auto-clear:
task1:
threshold: -1
threshold: 1
required-plots: -1
confirmation: true
days: 90
days: 7
skip-account-age-days: -1
worlds:
- "*"
# See: https://github.com/IntellectualSites/PlotSquared/wiki/Plot-analysis
# See: https://wiki.intellectualsites.com/en/plotsquared/optimization/plot-analysis for a description of each value.
calibration:
variety: 0
variety-sd: 0
@ -188,3 +141,433 @@ auto-clear:
air: 0
air-sd: 0
data: 0
# Misc settings
done:
# Require a plot marked as done to download (/plot download)
required-for-download: false
# Only plots marked as done can be rated
required-for-ratings: false
# Restrict building when a plot is marked as done
restrict-building: false
# The limit being how many plots a player can claim
counts-towards-limit: true
# Configure the paths that will be used
paths:
schematics: "schematics"
scripts: "scripts"
templates: "templates"
translations: "translations"
# Schematic and Asset interface related settings
web:
# The web interface for schematics
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports plot uploads, downloads and saves
url: "https://empcraft.com/plots/"
# The web interface for assets
# - All schematics are organized and public
# - Assets can be searched, selected and downloaded
assets: "https://empcraft.com/assetpack/"
# Rating related settings
ratings:
# Replace the rating system with a like system. Will add /plot like/dislike, and remove the rating command
use-likes: false
# Rating categories
categories: []
# Teleportation related settings
teleport:
# Teleport to your plot on death
on-death: false
# Teleport to your plot on login
on-login: false
# Teleport to your plot on claim
on-claim: true
# Add a delay to all teleport commands
# Assign `plots.teleport.delay.bypass` to bypass the cooldown.
delay: 0
# The visit command is ordered by world instead of globally
per-world-visit: false
# Chunk processor related settings
# See https://wiki.intellectualsites.com/en/plotsquared/optimization/chunk-processor for more information.
chunk-processor:
# Auto trim will not save chunks which aren't claimed
auto-trim: false
# Max tile entities per chunk
max-tiles: 4096
# Max entities per chunk
max-entities: 512
# Disable block physics
disable-physics: false
# Claim related settings
claim:
# The max plots claimed in a single `/plot auto <size>` command
max-auto-area: 4
# Relating to how many plots someone can claim
limit:
# Should the limit be global (over multiple worlds)
global: false
# The max. range of permissions to check e.g. plots.plot.127
# The value covers the range to check only, you need to assign the permission to players/groups still
# Modifying the value does NOT change the amount of plots players can claim
max-plots: 127
# Chat related settings
chat:
# Sometimes console color doesn't work, you can disable it here
console-color: true
# Should the chat be interactive?
interactive: true
# Settings related to tab completion
tab-completions:
# The time in seconds how long tab completions should remain in cache.
# 0 will disable caching. Lower values may be less performant.
cache-expiration: 15
# Settings relating to PlotSquared's GlobalBlockQueue
queue:
# Average time per tick spent completing chunk tasks in ms.
# Waits (chunk task time / target_time) ticks before completely the next task.
target-time: 65
# Enable or disable parts of the plugin specific to using Paper
paper-components:
# Enable Paper's listeners.
paper-listeners: true
# Prevent entities from leaving plots
entity-pathing: true
# Cancel entity spawns when the chunk is loaded if the PlotArea's mob spawning is off
cancel-chunk-spawn: true
# Use paper's PlayerLaunchProjectileEvent to cancel projectiles
player-projectile: true
# Cancel entity spawns from spawners before they happen (performance buff)
spawner-spawn: true
# Cancel entity spawns from tick spawn rates before they happen (performance buff)
creature-spawn: true
# Check the tile entity limit on block placement
tile-entity-check: true
# Use Paper's async tab completion
async-tab-completion: false
# Confirmation timeout related settings
confirmation:
# Timeout before a confirmation prompt expires
confirmation-timeout-seconds: 20
# Backup related settings
# See https://wiki.intellectualsites.com/en/plotsquared/backups for more information.
backup:
# Automatically backup plots when destructive commands are performed, e.g. /plot clear
automatic-backups: true
# Maximum amount of backups associated with a plot
backup-limit: 3
# Whether or not backups should be deleted when the plot is unclaimed
delete-on-unclaim: true
# Schematic Settings
# See https://wiki.intellectualsites.com/en/plotsquared/schematics/on-claim for more information.
schematics:
# Whether schematic based generation should paste schematic on top of plots, or from Y=1
paste-on-top: true
# Whether schematic based road generation should paste schematic on top of roads, or from Y=1
paste-road-on-top: true
# Update checker settings
updatechecker:
# How often to poll for updates (in minutes)
poll-rate: 360
# Only notify console once after an update is found
notify-once: true
# General settings
general:
# Display scientific numbers (4.2E8)
scientific: false
# Replace wall when merging
merge-replace-wall: true
# Blocks that may not be used in plot components
# Checkout the wiki article regarding plot components before modifying: https://wiki.intellectualsites.com/en/plotsquared/installation/plot-components
invalid-blocks:
- "acacia_button"
- "acacia_fence_gate"
- "acacia_door"
- "acacia_pressure_plate"
- "acaia_trapdoor"
- "acacia_sapling"
- "acacia_sign"
- "acacia_wall_sign"
- "acacia_leaves"
- "birch_button"
- "birch_fence_gate"
- "birch_door"
- "birch_pressure_plate"
- "birch_trapdoor"
- "birch_sapling"
- "birch_sign"
- "birch_wall_sign"
- "birch_leaves"
- "dark_oak_button"
- "dark_oak_fence_gate"
- "dark_oak_door"
- "dark_oak_pressure_plate"
- "dark_oak_trapdoor"
- "dark_oak_sapling"
- "dark_oak_sign"
- "dark_oak_wall_sign"
- "dark_oak_leaves"
- "jungle_button"
- "jungle_fence_gate"
- "jungle_door"
- "jungle_pressure_plate"
- "jungle_trapdoor"
- "jungle_sapling"
- "jungle_sign"
- "jungle_wall_sign"
- "jungle_leaves"
- "oak_button"
- "oak_fence_gate"
- "oak_door"
- "oak_pressure_plate"
- "oak_trapdoor"
- "oak_sapling"
- "oak_sign"
- "oak_wall_sign"
- "oak_leaves"
- "spruce_button"
- "spruce_fence_gate"
- "spruce_door"
- "spruce_pressure_plate"
- "spruce_trapdoor"
- "spruce_sapling"
- "spruce_sign"
- "spruce_wall_sign"
- "spruce_leaves"
- "activator_rail"
- "detector_rail"
- "rail"
- "allium"
- "azure_bluet"
- "blue_orchid"
- "dandelion"
- "lilac"
- "orange_tulip"
- "oxeye_daisy"
- "peony"
- "pink_tulip"
- "poppy"
- "potted_allium"
- "potted_azure_bluet"
- "potted_birch_sapling"
- "potted_blue_orchid"
- "potted_brown_mushroom"
- "potted_cactus"
- "potted_fern"
- "potted_jungle_sapling"
- "potted_oak_sapling"
- "potted_orange_tulip"
- "potted_oxeye_daisy"
- "potted_pink_tulip"
- "potted_red_mushroom"
- "potted_red_tulip"
- "red_mushroom"
- "red_tulip"
- "potted_spruce_sapling"
- "potted_white_tulip"
- "rose_bush"
- "sunflower"
- "white_tulip"
- "cornflower"
- "wither_rose"
- "attached_melon_stem"
- "attached_pumpkin_stem"
- "melon_stem"
- "pumpkin_stem"
- "mushroom_stem"
- "beetroots"
- "brown_mushroom"
- "cactus"
- "carrots"
- "chorus_flower"
- "chorus_plant"
- "cocoa"
- "dead_bush"
- "fern"
- "kelp_plant"
- "large_fern"
- "lily_pad"
- "potatoes"
- "sea_pickle"
- "seagrass"
- "sugar_cane"
- "tall_grass"
- "tall_seagrass"
- "vine"
- "wheat"
- "bamboo"
- "anvil"
- "barrier"
- "beacon"
- "brewing_stand"
- "bubble_column"
- "cake"
- "cobweb"
- "comparator"
- "creeper_head"
- "creeper_wall_header"
- "damaged_anvil"
- "daylight_detector"
- "dragon_egg"
- "dragon_head"
- "dragon_wall_head"
- "enchanting_table"
- "end_gateway"
- "end_portal"
- "end_rod"
- "ender_chest"
- "chest"
- "flower_pot"
- "grass"
- "heavy_weighted_pressure_plate"
- "lever"
- "light_weighted_pressure_plate"
- "player_head"
- "redstone_wire"
- "repeater"
- "comparator"
- "redstone_torch"
- "torch"
- "redstone_wall_torch"
- "wall_torch"
- "sign"
- "skeleton_skull"
- "skeleton_wall_skull"
- "snow"
- "stone_pressure_plate"
- "trapped_chest"
- "tripwire"
- "tripwire_hook"
- "turtle_egg"
- "wall_sign"
- "zombie_head"
- "zombie_wall_head"
- "bell"
- "black_bed"
- "black_banner"
- "black_carpet"
- "black_concrete_powder"
- "black_wall_banner"
- "blue_bed"
- "blue_banner"
- "blue_carpet"
- "blue_concrete_powder"
- "blue_wall_banner"
- "brown_bed"
- "brown_banner"
- "brown_carpet"
- "brown_concrete_powder"
- "brown_wall_banner"
- "cyan_bed"
- "cyan_banner"
- "cyan_concrete_powder"
- "cyan_carpet"
- "cyan_wall_banner"
- "gray_bed"
- "gray_banner"
- "gray_concrete_powder"
- "gray_carpet"
- "gray_wall_banner"
- "green_bed"
- "green_banner"
- "green_concrete_powder"
- "green_carpet"
- "green_wall_banner"
- "light_blue_bed"
- "light_blue_banner"
- "light_blue_concrete_powder"
- "light_blue_carpet"
- "light_blue_wall_banner"
- "light_gray_bed"
- "light_gray_banner"
- "light_gray_concrete_powder"
- "light_gray_carpet"
- "light_gray_wall_banner"
- "lime_bed"
- "lime_banner"
- "lime_concrete_powder"
- "lime_carpet"
- "lime_wall_banner"
- "magenta_bed"
- "magenta_banner"
- "magenta_concrete_powder"
- "magenta_carpet"
- "magenta_wall_banner"
- "orange_bed"
- "orange_banner"
- "orange_concrete_powder"
- "orange_carpet"
- "orange_wall_banner"
- "pink_bed"
- "pink_banner"
- "pink_concrete_powder"
- "pink_carpet"
- "pink_wall_banner"
- "purple_bed"
- "purple_banner"
- "purple_concrete_powder"
- "purple_carpet"
- "purple_wall_banner"
- "red_bed"
- "red_banner"
- "red_concrete_powder"
- "red_carpet"
- "red_wall_banner"
- "white_bed"
- "white_banner"
- "white_concrete_powder"
- "white_carpet"
- "white_wall_banner"
- "yellow_bed"
- "yellow_banner"
- "yellow_concrete_powder"
- "yellow_carpet"
- "yellow_wall_banner"
- "brain_coral"
- "brain_coral_fan"
- "brain_coral_wall_fan"
- "bubble_coral"
- "bubble_coral_block"
- "bubble_coral_fan"
- "bubble_coral_wall_fan"
- "dead_brain_coral"
- "dead_brain_coral_block"
- "dead_brain_coral_fan"
- "dead_brain_coral_wall_fan"
- "dead_bubble_coral"
- "dead_bubble_coral_fan"
- "dead_bubble_coral_wall_fan"
- "dead_fire_coral"
- "dead_fire_coral_block"
- "dead_fire_coral_fan"
- "dead_fire_coral_wall_fan"
- "dead_horn_coral"
- "dead_horn_coral_block"
- "dead_horn_coral_fan"
- "dead_tube_coral"
- "dead_tube_coral_wall_fan"
- "dried_kelp_block"
- "horn_coral"
- "horn_coral_block"
- "horn_coral_fan"
- "horn_coral_wall_fan"
- "tube_coral"
- "tube_coral_block"
- "tube_coral_fan"
- "tube_coral_wall_fan"

View file

@ -0,0 +1,56 @@
configuration_version: v5
worlds:
plotworld:
plot:
height: 62
biome: minecraft:forest
size: 42
filling: stone:100
auto_merge: false
bedrock: true
create_signs: true
floor: grass_block:100
wall:
filling: stone:100
block_claimed: sandstone_slab:100
height: 62
block: stone_slab:100
place_top_block: true
misc_spawn_unowned: false
road:
block: quartz_block:100
height: 62
width: 7
flags: {}
home:
nonmembers: side
default: side
schematic:
specify_on_claim: false
on_claim: false
file: 'null'
schematics: []
economy:
prices:
merge: 100
sell: 100
claim: 100
use: false
chat:
enabled: false
forced: false
limits:
max-members: 128
world:
max_height: 256
gamemode: creative
min_height: 1
border: false
event:
spawn:
egg: false
breeding: false
custom: true
natural_mob_spawning: false
mob_spawner_spawning: false
flags: {}

View file

@ -0,0 +1,54 @@
worlds:
plotworld:
plot:
height: 64
biome: FOREST
size: 42
filling:
- '1:0'
auto_merge: false
bedrock: true
create_signs: true
floor:
- '2:0'
wall:
filling: '1:0'
block_claimed: '44:1'
height: 64
block: '44:0'
misc_spawn_unowned: false
road:
block: '155:0'
height: 64
width: 7
home:
nonmembers: side
default: side
schematic:
specify_on_claim: false
on_claim: false
file: 'null'
economy:
prices:
merge: 100
sell: 100
claim: 100
use: false
chat:
enabled: false
limits:
max-members: 128
world:
max_height: 256
gamemode: creative
min_height: 1
border: false
event:
spawn:
egg: false
breeding: false
custom: true
natural_mob_spawning: false
mob_spawner_spawning: false
flags: {}
mob_damage: false

View file

@ -5,7 +5,7 @@ Need to script something quick with PlotSquared?
This is an example script that will auto merge all plots
The following utility classes are usable:
- PlotSquared
- PS
- TaskManager
- TitleManager
- ConsolePlayer
@ -28,19 +28,21 @@ The following utility classes are usable:
For more information see: https://github.com/IntellectualSites/PlotSquared/wiki/Scripting
*/
var plots = PS.sortPlotsByTemp(PS.getPlots());
var plots = PS.sortPlots(PS.getPlots());
PS.class.static.log("Attempting to auto merge " + plots.size() + " plots");
if ("%s0" === "true") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(-1, 250000, plot.owner, true);
plot.autoMerge(false);
}
} else if ("%s0" === "false") {
}
else if ("%s0" === "false") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(-1, 250000, plot.owner, false);
plot.autoMerge(false);
}
} else {
C_COMMAND_SYNTAX.send(PlotPlayer, "/plot debugexec automerge.js <removeroads>");
MainUtil.class.static.sendMessage(PlotPlayer, "$1<removeroads> is true or false if you want to remove roads when auto merging");
}
else {
C_COMMAND_SYNTAX.send(PlotPlayer, "/plot debugexec automerge.js <removeroads>");
MainUtil.sendMessage(PlotPlayer, "$1<removeroads> is true or false if you want to remove roads when auto merging");
}

View file

@ -0,0 +1,10 @@
/*
Fixes border around plots
/plot debugexec runasync fixborder.js <Plot ID>
*/
var plots = PS.sortPlotsByTemp(PS.getPlots());
PS.class.static.log("Attempting to fix border for " + plots.size() + " plots");
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.setComponent("border", "%s0");
}

View file

@ -1,30 +1,30 @@
global:
# Settings for the automatic version updater
auto updater:
notify: true
download: false
# Number of seconds to wait until a new update is downloaded
delay: 43200 # 12 hours
metrics: true
# Automatically compile structure modifiers
background compiler: true
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: JavaScript
global:
# Settings for the automatic version updater
auto updater:
notify: true
download: false
# Number of seconds to wait until a new update is downloaded
delay: 43200 # 12 hours
metrics: true
# Automatically compile structure modifiers
background compiler: true
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: JavaScript
suppressed reports:

34
Server/ScreenSetup.sh Normal file
View file

@ -0,0 +1,34 @@
sudo screen -dmS v5
sudo screen -dmS v4
sudo screen -dmS dev
sudo screen -dmS bungee
# Too lazy to make a loop in bash
sudo screen -S v5 -p 0 -X multiuser on
sudo screen -S v5 -p 0 -X acladd norbipeti
sudo screen -S v5 -p 0 -X acladd ghostise
sudo screen -S v5 -p 0 -X acladd iie
sudo screen -S v5 -p 0 -X acladd gryph667
sudo screen -S v5 -p 0 -X stuff "cd /minecraft/v5^M"
sudo screen -S v4 -p 0 -X multiuser on
sudo screen -S v4 -p 0 -X acladd norbipeti
sudo screen -S v4 -p 0 -X acladd ghostise
sudo screen -S v4 -p 0 -X acladd iie
sudo screen -S v4 -p 0 -X acladd gryph667
sudo screen -S v4 -p 0 -X stuff "cd /minecraft/v4^M"
sudo screen -S dev -p 0 -X multiuser on
sudo screen -S dev -p 0 -X acladd norbipeti
sudo screen -S dev -p 0 -X acladd ghostise
sudo screen -S dev -p 0 -X acladd iie
sudo screen -S dev -p 0 -X acladd gryph667
sudo screen -S dev -p 0 -X stuff "cd /minecraft/dev^M"
sudo screen -S bungee -p 0 -X multiuser on
sudo screen -S bungee -p 0 -X acladd norbipeti
sudo screen -S bungee -p 0 -X acladd ghostise
sudo screen -S bungee -p 0 -X acladd iie
sudo screen -S bungee -p 0 -X acladd gryph667
sudo screen -S bungee -p 0 -X stuff "cd /minecraft/bungee^M"

53
Server/airplane.air Normal file
View file

@ -0,0 +1,53 @@
# Airplane Configuration
# Read https://blog.airplane.gg/ to find out more about Airplane
# Join our Discord to receive support & optimization help: https://discord.gg/3gtc45q
[info]
version = "1.0"
# Configures Flare, the built-in profiler
[flare]
# Sets the server to use for profiles.
url = "https://flare.airplane.gg"
# Optimizes how entities act when
# they're far away from the player
[activation-range]
# This value determines how far away an entity has to be
# from the player to start being effected by DEAR.
start-distance = 12
# This value defines how often in ticks, the furthest entity
# will get their pathfinders and behaviors ticked. 20 = 1s
max-tick-freq = 20
# This value defines how much distance modifies an entity's
# tick frequency. freq = (distanceToPlayer^2) / (2^value)
# If you want further away entities to tick less often, use 7.
# If you want further away entities to tick more often, try 9.
activation-dist-mod = 8
# A list of entities to use the dynamic activation range
# to modify how often their behaviors are ticked
[behavior-activation]
villager = true
piglin = true
hoglin = true
# Options for connecting to Airplane's online utilities
[web-services]
token = ""
# Settings for things that don't belong elsewhere
[misc]
disable-method-profiler = true
# Options to improve the performance of the entity tracker
[tracker]
# This enables the multithreading of the tracker.
multithreaded = false
# This option can break plugins that assume packets from the
# entity tracker will be sent sync.
unsafe-async-packets = false
# Configures settings for generic entities
[entities]
despawn-check-freq = 8

41
Server/bukkit.yml Normal file
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# This is the main configuration file for Bukkit.
# As you can see, there's actually not that much to configure without any plugins.
# For a reference for any variable inside this file, check out the Bukkit Wiki at
# https://www.spigotmc.org/go/bukkit-yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to https://www.spigotmc.org/go/irc )
# Forums: https://www.spigotmc.org/
# Bug tracker: https://www.spigotmc.org/go/bugs
settings:
allow-end: true
warn-on-overload: true
permissions-file: permissions.yml
update-folder: update
plugin-profiling: false
connection-throttle: -1
query-plugins: true
deprecated-verbose: default
shutdown-message: Server closed
minimum-api: none
spawn-limits:
water-ambient: 20
monsters: 50
animals: 8
water-animals: 3
ambient: 1
chunk-gc:
period-in-ticks: 400
ticks-per:
water-spawns: 1
water-ambient-spawns: 1
ambient-spawns: 1
animal-spawns: 400
monster-spawns: 4
autosave: 6000
aliases: now-in-commands.yml

288
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# This is the main configuration file for Paper.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
#
# If you need help with the configuration or have any questions related to Paper,
# join us in our Discord or IRC channel.
#
# Discord: https://discord.gg/papermc
# IRC: #paper @ irc.esper.net ( https://webchat.esper.net/?channels=paper )
# Website: https://papermc.io/
# Docs: https://paper.readthedocs.org/
use-display-name-in-quit-message: false
verbose: false
config-version: 20
settings:
fix-entity-position-desync: true
track-plugin-scoreboards: false
max-joins-per-tick: 3
player-auto-save-rate: -1
max-player-auto-save-per-tick: -1
console-has-all-permissions: false
chunk-tasks-per-tick: 1000
load-permissions-yml-before-plugins: true
bungee-online-mode: true
region-file-cache-size: 256
incoming-packet-spam-threshold: 300
save-player-data: true
use-alternative-luck-formula: false
use-versioned-world: false
suggest-player-names-when-null-tab-completions: true
enable-player-collisions: true
save-empty-scoreboard-teams: false
velocity-support:
enabled: false
online-mode: false
secret: ''
async-chunks:
enable: true
threads: -1
watchdog:
early-warning-every: 5000
early-warning-delay: 10000
spam-limiter:
recipe-spam-increment: 1
recipe-spam-limit: 20
tab-spam-increment: 1
tab-spam-limit: 500
book-size:
page-max: 2560
total-multiplier: 0.98
unsupported-settings:
allow-headless-pistons: false
allow-permanent-block-break-exploits: false
allow-piston-duplication: false
allow-permanent-block-break-exploits-readme: This setting controls if players
should be able to break bedrock, end portals and other intended to be permanent
blocks.
allow-piston-duplication-readme: This setting controls if player should be able
to use TNT duplication, but this also allows duplicating carpet, rails and potentially
other items
allow-headless-pistons-readme: This setting controls if players should be able
to create headless pistons.
console:
enable-brigadier-highlighting: true
enable-brigadier-completions: true
messages:
no-permission: '&cI''m sorry, but you do not have permission to perform this command.
Please contact the server administrators if you believe that this is in error.'
kick:
authentication-servers-down: ''
connection-throttle: Connection throttled! Please wait before reconnecting.
flying-player: Flying is not enabled on this server
flying-vehicle: Flying is not enabled on this server
timings:
enabled: true
verbose: true
server-name-privacy: false
hidden-config-entries:
- database
- settings.bungeecord-addresses
- settings.velocity-support.secret
- settings.seed
- settings.seed.dungeon
- settings.seed.end-spike
- server-ip
- worldgen.seeds.populator
history-interval: 300
history-length: 3600
server-name: Unknown Server
world-settings:
default:
allow-using-signs-inside-spawn-protection: false
piglins-guard-chests: true
ender-dragons-death-always-places-dragon-egg: false
update-pathfinding-on-block-update: true
fix-wither-targeting-bug: false
only-players-collide: false
allow-vehicle-collisions: true
portal-search-vanilla-dimension-scaling: true
fix-climbing-bypassing-cramming-rule: false
max-leash-distance: 10.0
should-remove-dragon: false
zombies-target-turtle-eggs: true
phantoms-do-not-spawn-on-creative-players: true
phantoms-only-attack-insomniacs: true
iron-golems-can-spawn-in-air: false
zombie-villager-infection-chance: -1.0
delay-chunk-unloads-by: 10s
light-queue-size: 20
seed-based-feature-search: true
portal-create-radius: 16
entities-target-with-follow-range: false
fix-zero-tick-instant-grow-farms: true
fixed-chunk-inhabited-time: -1
disable-teleportation-suffocation-check: false
remove-corrupt-tile-entities: false
optimize-explosions: true
per-player-mob-spawns: true
experience-merge-max-value: -1
use-vanilla-world-scoreboard-name-coloring: false
enable-treasure-maps: true
treasure-maps-return-already-discovered: false
prevent-moving-into-unloaded-chunks: true
max-auto-save-chunks-per-tick: 6
falling-block-height-nerf: 0
tnt-entity-height-nerf: 0
portal-search-radius: 128
filter-nbt-data-from-spawn-eggs-and-related: true
max-entity-collisions: 2
disable-creeper-lingering-effect: false
duplicate-uuid-resolver: saferegen
duplicate-uuid-saferegen-delete-range: 32
disable-thunder: false
skeleton-horse-thunder-spawn-chance: 0.01
disable-ice-and-snow: false
count-all-mobs-for-spawning: false
keep-spawn-loaded-range: 10
keep-spawn-loaded: true
auto-save-interval: -1
armor-stands-do-collision-entity-lookups: true
nether-ceiling-void-damage-height: 0
water-over-lava-flow-speed: 5
grass-spread-tick-rate: 4
bed-search-radius: 1
use-faster-eigencraft-redstone: true
allow-non-player-entities-on-scoreboards: false
disable-explosion-knockback: false
container-update-tick-rate: 3
parrots-are-unaffected-by-player-movement: false
prevent-tnt-from-moving-in-water: false
non-player-arrow-despawn-rate: 1200
creative-arrow-despawn-rate: 1200
armor-stands-tick: true
spawner-nerfed-mobs-should-jump: false
allow-leashing-undead-horse: false
baby-zombie-movement-speed: 0.5
all-chunks-are-slime-chunks: false
mob-spawner-tick-rate: 2
game-mechanics:
fix-curing-zombie-villager-discount-exploit: true
disable-mob-spawner-spawn-egg-transformation: false
nerf-pigmen-from-nether-portals: false
disable-pillager-patrols: false
scan-for-legacy-ender-dragon: true
disable-chest-cat-detection: false
shield-blocking-delay: 5
disable-end-credits: false
disable-player-crits: false
disable-sprint-interruption-on-attack: false
disable-relative-projectile-velocity: false
disable-unloaded-chunk-enderpearl-exploit: true
pillager-patrols:
spawn-chance: 0.2
spawn-delay:
per-player: false
ticks: 12000
start:
per-player: false
day: 5
max-growth-height:
cactus: 3
reeds: 3
bamboo:
max: 16
min: 11
fishing-time-range:
MinimumTicks: 100
MaximumTicks: 600
despawn-ranges:
soft: 28
hard: 96
lightning-strike-distance-limit:
sound: -1
impact-sound: -1
flash: -1
frosted-ice:
enabled: true
delay:
min: 20
max: 40
lootables:
auto-replenish: false
restrict-player-reloot: true
reset-seed-on-fill: true
max-refills: -1
refresh-min: 12h
refresh-max: 2d
hopper:
cooldown-when-full: true
disable-move-event: false
alt-item-despawn-rate:
enabled: true
items:
COBBLESTONE: 300
anti-xray:
use-permission: false
lava-obscures: false
enabled: true
engine-mode: 1
chunk-edge-mode: 2
max-chunk-section-index: 3
update-radius: 2
hidden-blocks:
- gold_ore
- iron_ore
- coal_ore
- lapis_ore
- mossy_cobblestone
- obsidian
- chest
- diamond_ore
- redstone_ore
- clay
- emerald_ore
- ender_chest
replacement-blocks:
- stone
- oak_planks
squid-spawn-height:
maximum: 0.0
generator-settings:
flat-bedrock: false
baby-zombie-movement-modifier: 0.5
viewdistances:
no-tick-view-distance: -1
wandering-trader:
spawn-minute-length: 1200
spawn-day-length: 24000
spawn-chance-failure-increment: 25
spawn-chance-min: 25
spawn-chance-max: 75
mobs-can-always-pick-up-loot:
zombies: false
skeletons: false
door-breaking-difficulty:
zombie:
- HARD
vindicator:
- NORMAL
- HARD
entity-per-chunk-save-limit:
experience_orb: -1
snowball: -1
ender_pearl: -1
arrow: -1
worldhub:
anti-xray:
enabled: false
v1:
anti-xray:
enabled: false
auto-save-interval: 120000
keep-spawn-loaded: false
v2:
anti-xray:
enabled: false
auto-save-interval: 120000
keep-spawn-loaded: false
v3:
anti-xray:
enabled: false
auto-save-interval: 120000
keep-spawn-loaded: false
world_the_end:
anti-xray:
enabled: false
auto-save-interval: 9020

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# This is the main configuration file for Purpur.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
#
# If you need help with the configuration or have any questions related to Purpur,
# join us in our Discord guild.
#
# Website: https://github.com/pl3xgaming/Purpur
# Wiki: https://github.com/pl3xgaming/Purpur/wiki
verbose: false
config-version: 12
settings:
tps-catchup: true
server-mod-name: Purpur
use-alternate-keepalive: false
disable-give-dropping: false
dont-send-useless-entity-packets: false
lagging-threshold: 19.0
allow-water-placement-in-the-end: true
messages:
afk-broadcast-away: §e§o%s is now AFK
afk-broadcast-back: §e§o%s is no longer AFK
afk-tab-list-prefix: '[AFK] '
afk-tab-list-suffix: ''
demo-command-output: §a%s has been shown the demo screen
ping-command-output: §a%s's ping is %sms
cannot-ride-mob: §cYou cannot mount that mob
seed:
dungeon: -1
end-spike: -1
timings:
url: https://timings.pl3x.net
blocks:
disable-mushroom-updates: false
disable-note-block-updates: false
barrel:
six-rows: false
ender_chest:
six-rows: false
use-permissions-for-rows: false
crying_obsidian:
valid-for-portal-frame: false
beehive:
max-bees-inside: 3
enchantment:
allow-infinity-and-mending-together: false
allow-infinity-on-crossbow: false
allow-unsafe-enchants: false
entity:
enderman:
short-height: false
logger:
suppress-init-legacy-material-errors: false
suppress-ignored-advancement-warnings: false
world-settings:
default:
mobs:
pillager:
ridable: false
ridable-in-water: false
bypass-mob-griefing: false
attributes:
max_health: 24.0
phantom:
ridable: false
ridable-in-water: false
ridable-max-y: 256.0
attacked-by-crystal-range: 0.0
attacked-by-crystal-damage: 1.0
orbit-crystal-radius: 0.0
burn-in-light: 0
burn-in-daylight: true
ignore-players-with-torch: false
allow-griefing: false
flames-on-swoop: false
flames:
damage: 1.0
fire-time: 8
spawn:
min-sky-darkness: 5
only-above-sea-level: true
only-with-visible-sky: true
local-difficulty-chance: 3.0
min-time-since-slept: 72000
delay:
min: 1200
max: 2400
overhead:
min: 20
max: 35
radius: 10
per-attempt:
min: 1
max: -1
attributes:
max_health: 20.0
wither:
ridable: false
ridable-in-water: false
ridable-max-y: 256.0
bypass-mob-griefing: false
health-regen-amount: 1.0
health-regen-delay: 20
can-ride-vehicles: false
explosion-radius: 1.0
attributes:
max_health: 300.0
bat:
ridable: false
ridable-in-water: false
ridable-max-y: 256.0
attributes:
max_health: 6.0
bee:
ridable: false
ridable-in-water: false
ridable-max-y: 256.0
breeding-delay-ticks: 6000
attributes:
max_health: 10.0
blaze:
ridable: false
ridable-in-water: false
ridable-max-y: 256.0
takes-damage-from-water: true
attributes:
max_health: 20.0
cat:
ridable: false
ridable-in-water: false
spawn-delay: 1200
breeding-delay-ticks: 6000
scan-range-for-other-cats:
swamp-hut: 16
village: 48
attributes:
max_health: 10.0
cave_spider:
ridable: false
ridable-in-water: false
attributes:
max_health: 12.0
chicken:
ridable: false
ridable-in-water: false
retaliate: false
breeding-delay-ticks: 6000
attributes:
max_health: 4.0
cod:
ridable: false
attributes:
max_health: 3.0
cow:
ridable: false
ridable-in-water: false
feed-mushrooms-for-mooshroom: 0
breeding-delay-ticks: 6000
attributes:
max_health: 10.0
creeper:
ridable: false
ridable-in-water: false
explode-when-killed: false
allow-griefing: true
naturally-charged-chance: 0.0
attributes:
max_health: 20.0
dolphin:
ridable: false
disable-treasure-searching: false
spit:
cooldown: 20
speed: 1.0
damage: 2.0
attributes:
max_health: 10.0
donkey:
ridable-in-water: false
breeding-delay-ticks: 6000
attributes:
max_health:
min: 15.0
max: 30.0
jump_strength:
min: 0.5
max: 0.5
movement_speed:
min: 0.175
max: 0.175
drowned:
ridable: false
ridable-in-water: false
jockey:
only-babies: true
chance: 0.05
try-existing-chickens: true
attributes:
max_health: 20.0
spawn_reinforcements: 0.1
elder_guardian:
ridable: false
attributes:
max_health: 80.0
ender_dragon:
ridable: false
ridable-in-water: false
ridable-max-y: 256.0
always-drop-full-exp: false
bypass-mob-griefing: false
can-ride-vehicles: false
attributes:
max_health: 200.0
enderman:
ridable: false
ridable-in-water: false
allow-griefing: true
bypass-mob-griefing: false
can-despawn-with-held-block: false
takes-damage-from-water: true
aggressive-towards-spawned-endermites: false
ignore-players-wearing-dragon-head: false
disable-player-stare-aggression: false
attributes:
max_health: 40.0
endermite:
ridable: false
ridable-in-water: false
attributes:
max_health: 8.0
evoker:
ridable: false
ridable-in-water: false
bypass-mob-griefing: false
attributes:
max_health: 24.0
fox:
ridable: false
ridable-in-water: false
bypass-mob-griefing: false
tulips-change-type: false
breeding-delay-ticks: 6000
attributes:
max_health: 10.0
ghast:
ridable: false
ridable-in-water: false
ridable-max-y: 256.0
allow-griefing: true
attributes:
max_health: 10.0
giant:
ridable: false
ridable-in-water: false
step-height: 2.0
jump-height: 1.0
movement-speed: 0.5
attack-damage: 50.0
have-ai: false
have-hostile-ai: false
attributes:
max_health: 100.0
guardian:
ridable: false
attributes:
max_health: 30.0
hoglin:
ridable: false
ridable-in-water: false
breeding-delay-ticks: 6000
attributes:
max_health: 40.0
horse:
ridable-in-water: false
breeding-delay-ticks: 6000
attributes:
max_health:
min: 15.0
max: 30.0
jump_strength:
min: 0.4
max: 1.0
movement_speed:
min: 0.1125
max: 0.3375
husk:
ridable: false
ridable-in-water: false
jockey:
only-babies: true
chance: 0.05
try-existing-chickens: true
attributes:
max_health: 20.0
spawn_reinforcements: 0.1
illusioner:
ridable: false
ridable-in-water: false
movement-speed: 0.5
follow-range: 18.0
attributes:
max_health: 32.0
iron_golem:
ridable: false
ridable-in-water: false
can-swim: false
attributes:
max_health: 100.0
llama:
ridable: false
ridable-in-water: false
join-caravans: true
breeding-delay-ticks: 6000
attributes:
max_health:
min: 15.0
max: 30.0
jump_strength:
min: 0.5
max: 0.5
movement_speed:
min: 0.175
max: 0.175
trader_llama:
ridable: false
ridable-in-water: false
attributes:
max_health:
min: 15.0
max: 30.0
jump_strength:
min: 0.5
max: 0.5
movement_speed:
min: 0.175
max: 0.175
magma_cube:
ridable: false
ridable-in-water: false
attributes:
max_health: size * size
mooshroom:
ridable: false
ridable-in-water: false
breeding-delay-ticks: 6000
attributes:
max_health: 10.0
mule:
ridable-in-water: false
breeding-delay-ticks: 6000
attributes:
max_health:
min: 15.0
max: 30.0
jump_strength:
min: 0.5
max: 0.5
movement_speed:
min: 0.175
max: 0.175
ocelot:
ridable: false
ridable-in-water: false
breeding-delay-ticks: 6000
attributes:
max_health: 10.0
panda:
ridable: false
ridable-in-water: false
breeding-delay-ticks: 6000
attributes:
max_health: 20.0
parrot:
ridable: false
ridable-in-water: false
ridable-max-y: 256.0
attributes:
max_health: 6.0
pig:
ridable: false
ridable-in-water: false
give-saddle-back: false
breeding-delay-ticks: 6000
attributes:
max_health: 10.0
piglin:
ridable: false
ridable-in-water: false
portal-spawn-modifier: 2000
attributes:
max_health: 16.0
piglin_brute:
ridable: false
ridable-in-water: false
attributes:
max_health: 50.0
polar_bear:
ridable: false
ridable-in-water: false
breedable-item: ''
breeding-delay-ticks: 6000
attributes:
max_health: 30.0
pufferfish:
ridable: false
attributes:
max_health: 3.0
rabbit:
ridable: false
ridable-in-water: false
bypass-mob-griefing: false
spawn-toast-chance: 0.0
spawn-killer-rabbit-chance: 0.0
breeding-delay-ticks: 6000
attributes:
max_health: 3.0
ravager:
ridable: false
ridable-in-water: false
bypass-mob-griefing: false
griefable-blocks:
- minecraft:oak_leaves
- minecraft:spruce_leaves
- minecraft:birch_leaves
- minecraft:jungle_leaves
- minecraft:acacia_leaves
- minecraft:dark_oak_leaves
- minecraft:beetroots
- minecraft:carrots
- minecraft:potatoes
- minecraft:wheat
attributes:
max_health: 100.0
salmon:
ridable: false
attributes:
max_health: 3.0
sheep:
ridable: false
ridable-in-water: false
breeding-delay-ticks: 6000
bypass-mob-griefing: false
attributes:
max_health: 8.0
shulker:
ridable: false
ridable-in-water: false
attributes:
max_health: 30.0
silverfish:
ridable: false
ridable-in-water: false
bypass-mob-griefing: false
attributes:
max_health: 8.0
skeleton:
ridable: false
ridable-in-water: false
attributes:
max_health: 20.0
skeleton_horse:
can-swim: false
ridable-in-water: true
attributes:
max_health:
min: 15.0
max: 15.0
jump_strength:
min: 0.4
max: 1.0
movement_speed:
min: 0.2
max: 0.2
slime:
ridable: false
ridable-in-water: false
attributes:
max_health: size * size
snow_golem:
ridable: false
ridable-in-water: false
leave-trail-when-ridden: false
bypass-mob-griefing: false
drop-pumpkin-when-sheared: true
pumpkin-can-be-added-back: false
min-shoot-interval-ticks: 20
max-shoot-interval-ticks: 20
snow-ball-modifier: 10.0
attack-distance: 1.25
takes-damage-from-water: true
attributes:
max_health: 4.0
squid:
ridable: false
immune-to-EAR: true
water-offset-check: 0.0
can-fly: false
attributes:
max_health: 10.0
spider:
ridable: false
ridable-in-water: false
attributes:
max_health: 16.0
stray:
ridable: false
ridable-in-water: false
attributes:
max_health: 20.0
strider:
ridable: false
ridable-in-water: false
breeding-delay-ticks: 6000
give-saddle-back: false
takes-damage-from-water: true
attributes:
max_health: 20.0
tropical_fish:
ridable: false
attributes:
max_health: 3.0
turtle:
ridable: false
ridable-in-water: false
breeding-delay-ticks: 6000
attributes:
max_health: 30.0
vex:
ridable: false
ridable-in-water: false
ridable-max-y: 256.0
attributes:
max_health: 14.0
villager:
ridable: false
ridable-in-water: false
brain-ticks: 1
use-brain-ticks-only-when-lagging: true
can-be-leashed: false
bypass-mob-griefing: false
follow-emerald-blocks: false
can-breed: true
breeding-delay-ticks: 6000
clerics-farm-warts: false
cleric-wart-farmers-throw-warts-at-villagers: true
allow-trading: true
spawn-iron-golem:
radius: 0
limit: 0
lobotomize:
enabled: false
check-interval: 60
attributes:
max_health: 20.0
wandering_trader:
ridable: false
ridable-in-water: false
can-be-leashed: false
follow-emerald-blocks: false
allow-trading: true
attributes:
max_health: 20.0
vindicator:
ridable: false
ridable-in-water: false
johnny:
spawn-chance: 0.0
attributes:
max_health: 24.0
witch:
ridable: false
ridable-in-water: false
attributes:
max_health: 26.0
wither_skeleton:
ridable: false
ridable-in-water: false
takes-wither-damage: false
attributes:
max_health: 20.0
wolf:
ridable: false
ridable-in-water: false
default-collar-color: RED
milk-cures-rabid-wolves: true
spawn-rabid-chance: 0.0
breeding-delay-ticks: 6000
attributes:
max_health: 8.0
zoglin:
ridable: false
ridable-in-water: false
attributes:
max_health: 40.0
zombie:
ridable: false
ridable-in-water: false
bypass-mob-griefing: false
aggressive-towards-villager-when-lagging: true
break-door-minimum-difficulty: HARD
jockey:
only-babies: true
chance: 0.05
try-existing-chickens: true
attributes:
max_health: 20.0
spawn_reinforcements: 0.1
zombie_horse:
can-swim: false
ridable-in-water: false
spawn-chance: 0.0
attributes:
max_health:
min: 15.0
max: 15.0
jump_strength:
min: 0.4
max: 1.0
movement_speed:
min: 0.2
max: 0.2
zombified_piglin:
ridable: false
ridable-in-water: false
count-as-player-kill-when-angry: true
jockey:
only-babies: true
chance: 0.05
try-existing-chickens: true
attributes:
max_health: 20.0
spawn_reinforcements: 0.0
zombie_villager:
ridable: false
ridable-in-water: false
jockey:
only-babies: true
chance: 0.05
try-existing-chickens: true
attributes:
max_health: 20.0
spawn_reinforcements: 0.1
gameplay-mechanics:
tick-fluids: true
use-better-mending: false
always-tame-in-creative: false
disable-drops-on-cramming-death: false
entities-pick-up-loot-bypass-mob-griefing: false
entities-can-use-portals: true
fireballs-bypass-mob-griefing: false
milk-cures-bad-omen: true
note-block-ignore-above: false
persistent-tileentity-display-names-and-lore: false
persistent-droppable-entity-display-names: false
trident-loyalty-void-return-height: 0.0
void-damage-height: -64.0
raid-cooldown-seconds: 0
animal-breeding-cooldown-seconds: 0
impose-teleport-restrictions-on-gateways: false
entity-lifespan: 0
entity-left-handed-chance: 0.05000000074505806
minecart:
max-speed: 0.4
place-anywhere: false
controllable:
enabled: false
step-height: 1.0
hop-boost: 0.5
fall-damage: true
base-speed: 0.1
block-speed:
grass_block: 0.3
stone: 0.5
armorstand:
set-name-visible-when-placing-with-custom-name: false
fix-nametags: false
step-height: 0.0
can-movement-tick: true
can-move-in-water: true
can-move-in-water-over-fence: true
place-with-arms-visible: false
daylight-cycle-ticks:
daytime: 12000
nighttime: 12000
item:
immune:
cactus: []
explosion: []
fire: []
shears:
damage-if-sprinting: false
sprinting-damage: 1.0
ender-pearl:
damage: 5.0
cooldown: 20
creative-cooldown: 20
endermite-spawn-chance: 0.05000000074505806
player:
one-punch-in-creative: false
sleep-ignore-nearby-mobs: false
can-skip-night: true
spawn-invulnerable-ticks: 60
invulnerable-while-accepting-resource-pack: false
fix-stuck-in-portal: false
teleport-if-outside-border: false
totem-of-undying-works-in-inventory: false
idle-timeout:
kick-if-idle: true
tick-nearby-entities: true
count-as-sleeping: false
update-tab-list: false
exp-dropped-on-death:
equation: expLevel * 7
maximum: 100
netherite-fire-resistance:
duration: 0
amplifier: 0
ambient: false
show-particles: false
show-icon: true
infinity-bow:
works-without-arrows: false
normal-arrows: true
spectral-arrows: false
tipped-arrows: false
projectile-despawn-rates:
dragon_fireball: -1
egg: -1
ender_pearl: -1
experience_bottle: -1
firework_rocket: -1
fishing_bobber: -1
fireball: -1
llama_spit: -1
potion: -1
shulker_bullet: -1
small_fireball: -1
snowball: -1
wither_skull: -1
projectile-damage:
snowball: -1
projectile-offset:
bow: 1.0
crossbow: 1.0
egg: 1.0
ender-pearl: 1.0
throwable-potion: 1.0
trident: 1.0
snowball: 1.0
boat:
eject-players-on-land: false
do-fall-damage: true
mob-spawning:
village-cats: default
raid-patrols: default
phantoms: default
wandering-traders: default
village-sieges: default
elytra:
damage-per-second: 1
damage-multiplied-by-speed: 0.0
ignore-unbreaking: false
damage-per-boost:
firework: 0
trident: 0
silk-touch:
enabled: false
spawner-name: Spawner
spawner-lore:
- Spawns a {mob}
tools:
- minecraft:iron_pickaxe
- minecraft:golden_pickaxe
- minecraft:diamond_pickaxe
- minecraft:netherite_pickaxe
drowning:
air-ticks: 300
ticks-per-damage: 20
damage-from-drowning: 2.0
blocks:
no-random-tick: []
anvil:
allow-colors: false
bed:
explode: true
explosion-power: 5.0
explosion-fire: true
explosion-effect: DESTROY
door:
requires-redstone: []
blue_ice:
allow-snow-formation: true
allow-mob-spawns: true
packed_ice:
allow-mob-spawns: true
chest:
open-with-solid-block-on-top: false
composter:
sneak-to-bulk-process: false
dispenser:
apply-cursed-to-armor-slots: true
place-anvils: false
farmland:
bypass-mob-griefing: false
gets-moist-from-below: false
use-alpha-farmland: false
disable-trampling: false
only-players-trample: false
feather-fall-distance-affects-trampling: false
furnace:
infinite-fuel: false
kelp:
max-growth-age: 25
lava:
infinite-source: false
infinite-required-sources: 2
speed:
nether: 10
not-nether: 30
powered-rail:
activation-range: 8
respawn_anchor:
explode: true
explosion-power: 5.0
explosion-fire: true
explosion-effect: DESTROY
sign:
allow-colors: false
right-click-edit: false
slab:
break-individual-slabs-when-sneaking: false
spawner:
deactivate-by-redstone: false
sponge:
absorption:
area: 64
radius: 6
stonecutter:
damage: 0.0
turtle_egg:
bypass-mob-griefing: false
break-from-exp-orbs: true
break-from-items: true
break-from-minecarts: true
twisting_vines:
growth-modifier: 0.1
max-growth-age: 25
weeping_vines:
growth-modifier: 0.1
max-growth-age: 25
end-crystal:
baseless:
explode: true
explosion-power: 6.0
explosion-fire: false
explosion-effect: DESTROY
base:
explode: true
explosion-power: 6.0
explosion-fire: false
explosion-effect: DESTROY
magma-block:
damage-when-sneaking: false
damage-with-frost-walker: false
ridable-settings:
babies-are-ridable: true
untamed-tamables-are-ridable: true
use-night-vision: false

13
Server/run.sh Normal file
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@ -0,0 +1,13 @@
#!/bin/sh
while true; do
echo "-- Starting server (paper.jar)"
java -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs -Xms2G -Xmx5G -jar paper.jar
if [ -f "/tmp/RestartMCServerv5" ]; then
rm /tmp/RestartMCServerv5
echo -- Restarting server
else
echo -- Stopping server
break
fi
done

53
Server/server.properties Normal file
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@ -0,0 +1,53 @@
#Minecraft server properties
#Sat May 01 12:01:12 UTC 2021
enable-jmx-monitoring=false
rcon.port=25575
level-seed=1923020019
enable-command-block=true
gamemode=survival
enable-query=false
generator-settings=
level-name=world
motd=\u00A73Chromacraft \u00A79v5
query.port=25565
pvp=true
generate-structures=true
difficulty=normal
network-compression-threshold=-1
max-tick-time=60000
max-players=20
use-native-transport=true
enable-status=true
online-mode=true
allow-flight=false
broadcast-rcon-to-ops=true
view-distance=10
max-build-height=256
server-ip=
allow-nether=true
server-port=25585
sync-chunk-writes=true
enable-rcon=false
op-permission-level=4
prevent-proxy-connections=false
resource-pack=
entity-broadcast-range-percentage=100
player-idle-timeout=0
rcon.password=
force-gamemode=false
debug=false
rate-limit=0
hardcore=false
white-list=false
broadcast-console-to-ops=true
spawn-npcs=true
spawn-animals=true
snooper-enabled=false
function-permission-level=2
level-type=default
text-filtering-config=
spawn-monsters=true
enforce-whitelist=false
spawn-protection=16
resource-pack-sha1=
max-world-size=29999984

165
Server/spigot.yml Normal file
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@ -0,0 +1,165 @@
# This is the main configuration file for Spigot.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
# For a reference for any variable inside this file, check out the Spigot wiki at
# http://www.spigotmc.org/wiki/spigot-configuration/
#
# If you need help with the configuration or have any questions related to Spigot,
# join us at the IRC or drop by our forums and leave a post.
#
# IRC: #spigot @ irc.spi.gt ( http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
config-version: 12
settings:
log-villager-deaths: true
save-user-cache-on-stop-only: false
bungeecord: false
sample-count: 12
player-shuffle: 0
user-cache-size: 1000
moved-wrongly-threshold: 0.0625
moved-too-quickly-multiplier: 10.0
timeout-time: 600
restart-on-crash: true
restart-script: ./start.sh
netty-threads: 4
debug: false
attribute:
maxHealth:
max: 2048.0
movementSpeed:
max: 2048.0
attackDamage:
max: 2048.0
messages:
whitelist: You are not whitelisted on this server!
unknown-command: Unknown command. Type "/help" for help.
server-full: The server is full!
outdated-client: Outdated client! Please use {0}
outdated-server: Outdated server! I'm still on {0}
restart: Server is restarting
commands:
spam-exclusions:
- /skill
silent-commandblock-console: false
replace-commands:
- setblock
- summon
- testforblock
- tellraw
log: true
tab-complete: 0
send-namespaced: true
advancements:
disable-saving: false
disabled:
- minecraft:story/disabled
stats:
disable-saving: false
forced-stats: {}
world-settings:
default:
seed-endcity: 10387313
seed-bastion: 30084232
seed-fortress: 30084232
seed-mansion: 10387319
seed-fossil: 14357921
seed-portal: 34222645
end-portal-sound-radius: 0
trident-despawn-rate: 1200
max-entity-collisions: 8
verbose: true
hopper-amount: 1
dragon-death-sound-radius: 0
seed-village: 10387312
seed-desert: 14357617
seed-igloo: 14357618
seed-jungle: 14357619
seed-swamp: 14357620
seed-monument: 10387313
seed-shipwreck: 165745295
seed-ocean: 14357621
seed-outpost: 165745296
seed-slime: 987234911
max-tnt-per-tick: 100
mob-spawn-range: 6
view-distance: default
enable-zombie-pigmen-portal-spawns: true
item-despawn-rate: 6000
arrow-despawn-rate: 1200
wither-spawn-sound-radius: 0
hanging-tick-frequency: 100
zombie-aggressive-towards-villager: true
nerf-spawner-mobs: false
growth:
cactus-modifier: 100
cane-modifier: 100
melon-modifier: 100
mushroom-modifier: 100
pumpkin-modifier: 100
sapling-modifier: 100
beetroot-modifier: 100
carrot-modifier: 100
potato-modifier: 100
wheat-modifier: 100
netherwart-modifier: 100
vine-modifier: 100
cocoa-modifier: 100
bamboo-modifier: 100
sweetberry-modifier: 100
kelp-modifier: 100
entity-activation-range:
villagers: 32
flying-monsters: 32
villagers-work-immunity-after: 100
villagers-work-immunity-for: 20
villagers-active-for-panic: true
water: 16
animals: 16
monsters: 24
raiders: 48
misc: 8
tick-inactive-villagers: true
wake-up-inactive:
animals-max-per-tick: 4
animals-every: 1200
animals-for: 100
monsters-max-per-tick: 8
monsters-every: 400
monsters-for: 100
villagers-max-per-tick: 4
villagers-every: 600
villagers-for: 100
flying-monsters-max-per-tick: 8
flying-monsters-every: 200
flying-monsters-for: 100
entity-tracking-range:
players: 48
animals: 48
monsters: 48
misc: 32
other: 64
ticks-per:
hopper-transfer: 8
hopper-check: 1
hunger:
jump-walk-exhaustion: 0.05
jump-sprint-exhaustion: 0.2
combat-exhaustion: 0.1
regen-exhaustion: 6.0
swim-multiplier: 0.01
sprint-multiplier: 0.1
other-multiplier: 0.0
max-tick-time:
tile: 50
entity: 50
squid-spawn-range:
min: 45.0
merge-radius:
exp: 6.0
item: 4.0
worldeditregentempworld:
verbose: false
players:
disable-saving: false

4
Server/start.sh Normal file
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@ -0,0 +1,4 @@
#!/bin/sh
echo This script is used to signal a restart, use ./run.sh
touch /tmp/RestartMCServerv5

45
Server/tuinity.yml Normal file
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@ -0,0 +1,45 @@
# Configuration file for Tuinity.
delay-chunkunloads-by: 5
lag-compensate-block-breaking: true
send-full-pos-for-hard-colliding-entities: true
use-new-light-engine: true
config-version-please-do-not-modify-me: 2
packet-limiter:
kick-message: '&cSent too many packets'
limits:
all:
interval: 7.0
max-packet-rate: 500.0
PacketPlayInAutoRecipe:
interval: 4.0
max-packet-rate: 5.0
action: DROP
player-chunks:
min-load-radius: 2
max-concurrent-sends: 5.0
max-concurrent-loads: -6.0
autoconfig-send-distance: true
enable-mc162253-workaround: true
target-chunk-send-rate: -35.0
enable-frustum-priority: false
world-settings:
default:
spawn-limits:
monsters: -1
animals: -1
water-ambient: -1
water-animals: -1
ambient: -1
worldgen:
seeds:
populator: default
world: {}
world_nether: {}
world_the_end: {}
plotworld: {}
flatworld: {}
v1: {}
worldhub: {}
v2: {}
v3: {}
v4: {}

View file

@ -1,3 +1,4 @@
!!buttondevteam.serverrunner.Config {restartAt: 12, serverParams: -Djline.terminal=jline.UnixTerminal
-Xms2G -Xmx4G, serverVersion: 1.14.4}
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs
-Xms2G -Xmx5G, serverVersion: 1.14.4, customJar: paper.jar}

View file

@ -1,25 +0,0 @@
# The time of day to make backups (makes sense with daily backups)
start-time: 03:00
backup-interval-hours: 24.0
backup-worlds: []
backup-file: backups/
backup-date-format: yyyy-MM-dd-HH-mm-ss
backup-empty-server: false
disable-zipping: false
broadcast-message: true
backup-message: '[Backup]'
custom-backup-message: Backup starting
custom-backup-message-end: Backup completed
backup-completed-hook: ''
backup-prefix: ''
delete-schedule:
intervals:
- 2d
interval-frequencies:
- 0
backup-folders:
- TBMC
- plugins/Towny/data
- plugins/Towny/settings
- plugins/WorldGuard/worlds
- plugins/ButtonPresents

View file

@ -1,64 +0,0 @@
global:
notificationSound: ''
notificationPitch: 1.0
components:
TownyComponent:
enabled: true
TownColorComponent:
enabled: true
useNationColors: true
colorCount: 1
towncolors: {}
nationcolors: {}
FlairComponent:
enabled: true
flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/
AnnouncerComponent:
enabled: true
announceMessages: []
announceTime: 900000
FunComponent:
enabled: true
laughStrings:
- xd
- lel
- lawl
- kek
- lmao
- hue
- hah
- rofl
respect: true
unlol: true
AppendTextComponent:
enabled: true
texts:
ww:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
lenny:
helpText:
- §6---- Lenny ----
- This command appends a Lenny face after your message
- Or just sends one
appendedText: ( ͡° ͜ʖ ͡°)
unflip:
helpText:
- §6---- Unflip ----
- This command appends an unflip after your message
- Or just unflips as you
appendedText: ┬─┬ ( ゜-゜ノ)
tableflip:
helpText:
- §6---- Tableflip ----
- This command appends a tableflip after your message
- Or just makes you tableflip
appendedText: (╯°□°)╯︵ ┻━┻
shrug:
helpText:
- §6---- Shrug ----
- This command appends a shrug after your message
- Or just makes you shrug
appendedText: ¯\\\_(ツ)\_/¯

View file

@ -1,67 +0,0 @@
global:
writePluginList: true
test: false
chatFormat: '[{origin}|{channel}] <{name}> {message}'
components:
PluginUpdaterComponent:
enabled: true
RestartComponent:
enabled: true
ChannelComponent:
enabled: true
g:
enabled: true
IDs: []
displayName: §fg§f
color: White
a:
enabled: true
IDs: []
mod:
enabled: true
IDs: []
dev:
enabled: true
IDs: []
red:
enabled: true
IDs: []
orange:
enabled: true
IDs: []
yellow:
enabled: true
IDs: []
green:
enabled: true
IDs: []
blue:
enabled: true
IDs: []
purple:
enabled: true
IDs: []
tc:
enabled: true
IDs: []
nc:
enabled: true
IDs: []
rp:
enabled: true
IDs: []
RandomTPComponent:
enabled: true
MemberComponent:
enabled: true
registeredForDays: 7
playedHours: 12
memberGroup: member
TownyComponent:
enabled: true
VotifierComponent:
enabled: true
rewardAmount: 0.0
SpawnComponent:
enabled: true
targetServer: ''

View file

@ -0,0 +1,422 @@
diff --git b/Towny/settings/config.yml a/Towny/settings/config.yml
index c0302a9..4eb15c1 100644
--- b/Towny/settings/config.yml
+++ a/Towny/settings/config.yml
@@ -32,81 +32,81 @@ levels:
mayorPrefix: 'Spirit '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 1
- upkeepModifier: 1.0
+ townBlockLimit: 4
+ upkeepModifier: 0.1
townOutpostLimit: 0
- numResidents: 1
namePostfix: ' (Settlement)'
mayorPrefix: 'Hermit '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 16
- upkeepModifier: 1.0
+ townBlockLimit: 64
+ upkeepModifier: 0.1
townOutpostLimit: 0
- numResidents: 2
namePostfix: ' (Hamlet)'
mayorPrefix: 'Chief '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 32
- upkeepModifier: 1.0
+ townBlockLimit: 128
+ upkeepModifier: 0.1
townOutpostLimit: 1
- numResidents: 6
namePostfix: ' (Village)'
mayorPrefix: 'Baron Von '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 96
- upkeepModifier: 1.0
+ townBlockLimit: 384
+ upkeepModifier: 0.2
townOutpostLimit: 1
- numResidents: 10
namePostfix: ' (Town)'
mayorPrefix: 'Viscount '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 160
- upkeepModifier: 1.0
+ townBlockLimit: 640
+ upkeepModifier: 0.3
townOutpostLimit: 2
- numResidents: 14
namePostfix: ' (Large Town)'
mayorPrefix: 'Count Von '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 224
- upkeepModifier: 1.0
+ townBlockLimit: 896
+ upkeepModifier: 0.4
townOutpostLimit: 2
- numResidents: 20
namePostfix: ' (City)'
mayorPrefix: 'Earl '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 320
- upkeepModifier: 1.0
+ townBlockLimit: 4280
+ upkeepModifier: 0.5
townOutpostLimit: 3
- numResidents: 24
namePostfix: ' (Large City)'
mayorPrefix: 'Duke '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 384
- upkeepModifier: 1.0
+ townBlockLimit: 4536
+ upkeepModifier: 0.6
townOutpostLimit: 3
- numResidents: 28
namePostfix: ' (Metropolis)'
mayorPrefix: 'Lord '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 448
- upkeepModifier: 1.0
+ townBlockLimit: 4792
+ upkeepModifier: 0.7
townOutpostLimit: 4
# default Nation levels.
nation_level:
@@ -109,70 +109,70 @@ levels:
numResidents: 0
nationBonusOutpostLimit: 0
namePostfix: ' (Nation)'
- townBlockLimitBonus: 10
+ townBlockLimitBonus: 40
namePrefix: 'Land of '
nationZonesSize: 1
nationTownUpkeepModifier: 1.0
- kingPostfix: ''
capitalPostfix: ''
- upkeepModifier: 1.0
+ upkeepModifier: 1.1
kingPrefix: 'Count '
capitalPrefix: ''
numResidents: 10
nationBonusOutpostLimit: 1
namePostfix: ' (Nation)'
- townBlockLimitBonus: 20
+ townBlockLimitBonus: 80
namePrefix: 'Federation of '
nationZonesSize: 1
- nationTownUpkeepModifier: 1.0
+ nationTownUpkeepModifier: 1.1
- kingPostfix: ''
capitalPostfix: ''
- upkeepModifier: 1.0
+ upkeepModifier: 1.2
kingPrefix: 'Duke '
capitalPrefix: ''
numResidents: 20
nationBonusOutpostLimit: 2
namePostfix: ' (Nation)'
- townBlockLimitBonus: 40
+ townBlockLimitBonus: 160
namePrefix: 'Dominion of '
nationZonesSize: 1
- nationTownUpkeepModifier: 1.0
+ nationTownUpkeepModifier: 1.2
- kingPostfix: ''
capitalPostfix: ''
- upkeepModifier: 1.0
+ upkeepModifier: 1.3
kingPrefix: 'King '
capitalPrefix: ''
numResidents: 30
nationBonusOutpostLimit: 3
namePostfix: ' (Nation)'
- townBlockLimitBonus: 60
+ townBlockLimitBonus: 240
namePrefix: 'Kingdom of '
nationZonesSize: 2
- nationTownUpkeepModifier: 1.0
+ nationTownUpkeepModifier: 1.3
- kingPostfix: ''
capitalPostfix: ''
- upkeepModifier: 1.0
+ upkeepModifier: 1.4
kingPrefix: 'Emperor '
capitalPrefix: ''
numResidents: 40
nationBonusOutpostLimit: 4
namePostfix: ' Empire'
- townBlockLimitBonus: 100
+ townBlockLimitBonus: 400
namePrefix: 'The '
nationZonesSize: 2
- nationTownUpkeepModifier: 1.0
+ nationTownUpkeepModifier: 1.4
- kingPostfix: ''
capitalPostfix: ''
- upkeepModifier: 1.0
+ upkeepModifier: 1.5
kingPrefix: 'God Emperor '
capitalPrefix: ''
numResidents: 60
nationBonusOutpostLimit: 5
namePostfix: ' Realm'
- townBlockLimitBonus: 140
+ townBlockLimitBonus: 560
namePrefix: 'The '
nationZonesSize: 3
- nationTownUpkeepModifier: 1.0
+ nationTownUpkeepModifier: 1.5
############################################################
# +------------------------------------------------------+ #
@@ -201,26 +201,26 @@ town:
# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
minimumtax: '0.0'
# Limits the maximum amount of bonus blocks a town can buy.
- max_purchased_blocks: '0'
+ max_purchased_blocks: '2147483647'
# When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
max_purchased_blocks_uses_town_levels: 'true'
# maximum number of plots any single resident can own
- max_plots_per_resident: '100'
+ max_plots_per_resident: '400'
# maximum number used in /town claim/unclaim # commands.
# set to 0 to disable limiting of claim radius value check.
# keep in mind that the default value of 4 is a radius,
# and it will allow claiming 9x9 (80 plots) at once.
- max_claim_radius_value: '4'
+ max_claim_radius_value: '16'
# Maximum number of towns allowed on the server.
town_limit: '3000'
# Minimum number of plots any towns plot must be from the next town's own plots.
# This will prevent town encasement to a certain degree.
- min_plot_distance_from_town_plot: '5'
+ min_plot_distance_from_town_plot: '4'
# Minimum number of plots any towns home plot must be from the next town.
# This will prevent someone founding a town right on your doorstep
- min_distance_from_town_homeblock: '5'
+ min_distance_from_town_homeblock: '20'
# Minimum number of plots an outpost must be from any other town's plots.
# Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
@@ -231,12 +231,12 @@ town:
# The maximum townblocks available to a town is (numResidents * ratio).
# Setting this value to 0 will instead use the level based jump values determined in the town level config.
- town_block_ratio: '8'
+ town_block_ratio: '48'
# The size of the square grid cell. Changing this value is suggested only when you first install Towny.
# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
# at the cost of more work setting up. Also, extremely small values will render the caching done useless.
# Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
- town_block_size: '16'
+ town_block_size: '8'
############################################################
@@ -252,7 +252,7 @@ town:
new_world_settings:
# Default for new worlds to have towny enabled.
- using_towny: 'true'
+ using_towny: 'false'
pvp:
# Set if PVP is enabled in this world
@@ -289,4 +289,4 @@ new_world_settings:
plot_management:
block_delete:
- enabled: 'true'
+ enabled: 'false'
@@ -312,7 +312,7 @@ new_world_settings:
#
# If you allow players to break/build in the wild the snapshot will
# include any changes made before the plot was claimed.
- enabled: 'true'
+ enabled: 'false'
speed: 1s
# These block types will NOT be regenerated
block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
@@ -339,7 +339,7 @@ global_town_settings:
speed: 3s
enable: 'true'
# Allow towns to claim outposts (a townblock not connected to town).
- allow_outposts: 'true'
+ allow_outposts: 'false'
# When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
# the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
# the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
@@ -375,19 +375,19 @@ global_town_settings:
# when there is a war or peace.
allow_town_spawn_travel_ally: 'true'
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
- is_nation_ally_spawning_requiring_public_status: 'false'
+ is_nation_ally_spawning_requiring_public_status: 'true'
# If non zero it delays any spawn request by x seconds.
- teleport_warmup_time: '0'
+ teleport_warmup_time: '60'
# Number of seconds that must pass before a player can use /t spawn or /res spawn.
spawn_cooldown_time: '30'
# Number of seconds that must pass before pvp can be toggled by a town.
# Applies to residents of the town using /res toggle pvp, as well as
# plots having their PVP toggled using /plot toggle pvp.
pvp_cooldown_time: '30'
# Respawn the player at his town spawn point when he/she dies
town_respawn: 'false'
# Town respawn only happens when the player dies in the same world as the town's spawn point.
- town_respawn_same_world_only: 'false'
+ town_respawn_same_world_only: 'true'
# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
# Allowed options: unclaimed,enemy,neutral
prevent_town_spawn_in: enemy
@@ -522,7 +522,7 @@ plugin:
fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
# Enable using_essentials if you are using cooldowns in essentials for teleports.
- using_essentials: 'false'
+ using_essentials: 'true'
# This enables/disables all the economy functions of Towny.
# This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
@@ -609,7 +609,7 @@ protection:
# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
- town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
+ town_mob_removal_entities: Monster,Flying,Slime,Shulker,ZombieHorse
# Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
town_mob_removal_killer_bunny: 'true'
@@ -889,9 +889,9 @@ economy:
# How much it costs to start a town.
price_new_town: '250.0'
# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
- price_outpost: '500.0'
+ price_outpost: '1500.0'
# The price for a town to expand one townblock.
- price_claim_townblock: '25.0'
+ price_claim_townblock: '6.25'
# How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
price_claim_townblock_increase: '1.0'
# The amount refunded to a town when they unclaim a townblock.
@@ -899,9 +899,9 @@ economy:
# It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
price_claim_townblock_refund: '0.0'
# How much it costs a player to buy extra blocks.
- price_purchased_bonus_townblock: '25.0'
+ price_purchased_bonus_townblock: '75.0'
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
- price_purchased_bonus_townblock_increase: '1.0'
+ price_purchased_bonus_townblock_increase: '1.2'
death:
# Either fixed or percentage.
@@ -954,7 +954,7 @@ economy:
max_tax_percent: '25'
# The server's daily charge on each nation. If a nation fails to pay this upkeep
# all of it's member town are kicked and the Nation is removed.
- price_nation_upkeep: '100.0'
+ price_nation_upkeep: '250.0'
# Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
# calculated by (number of towns in nation X price_nation_upkeep).
nation_pertown_upkeep: 'false'
@@ -962,12 +962,12 @@ economy:
nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
# The server's daily charge on each town. If a town fails to pay this upkeep
# all of it's residents are kicked and the town is removed.
- price_town_upkeep: '10.0'
+ price_town_upkeep: '5.0'
# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
# calculated by (number of claimed plots X price_town_upkeep).
- town_plotbased_upkeep: 'false'
+ town_plotbased_upkeep: 'true'
# If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
- town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
+ town_plotbased_upkeep_affected_by_town_level_modifier: 'true'
# The server's daily charge on a town which has claimed more townblocks than it is allowed.
price_town_overclaimed_upkeep_penalty: '0.0'
# Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
@@ -988,10 +988,10 @@ economy:
jail:
#If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
#Requires town_respawn to be true in order to work.
- is_jailing_attacking_enemies: 'false'
+ is_jailing_attacking_enemies: 'true'
#If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
#Requires town_respawn to be true in order to work.
- is_jailing_attacking_outlaws: 'false'
+ is_jailing_attacking_outlaws: 'true'
#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
jail_allows_ender_pearls: 'false'
#If false jailed players can use /town leave, and escape a jail.
@@ -1044,7 +1044,7 @@ war:
defended_attack: '10'
# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
# and the attacker can't pay, the attack is canceled.
- townblock_won: '10'
+ townblock_won: '3'
# Same as townblock_won but for the special case of winning the homeblock.
homeblock_won: '100'
@@ -1072,7 +1072,7 @@ war:
event:
warning_delay: '30'
#If false all towns not in nations can be attacked during a war event.
- towns_are_neutral: 'true'
+ towns_are_neutral: 'false'
enemy:
# If true, enemy's can only attack the edge plots of a town in war.
only_attack_borders: 'true'
@@ -1091,14 +1091,14 @@ war:
# A townblock takes damage every 5 seconds that an enemy is stood in it.
block_hp:
- town_block_hp: '60'
+ town_block_hp: '20'
home_block_hp: '120'
eco:
# This amount is new money injected into the economy with a war event.
base_spoils: '100.0'
# This amount is taken from the losing town for each plot lost.
- wartime_town_block_loss_price: '100.0'
+ wartime_town_block_loss_price: '0.0'
# This amount is taken from the player if they die during the event
price_death_wartime: '200.0'
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
@@ -1107,9 +1107,9 @@ war:
points:
points_townblock: '1'
- points_town: '10'
- points_nation: '100'
- points_kill: '1'
+ points_town: '0'
+ points_nation: '0'
+ points_kill: '0'
# The minimum height at which a player must stand to count as an attacker.
min_height: '60'

View file

@ -0,0 +1,2 @@
git apply -v -C 0 --reject TownyConfig.patch

File diff suppressed because it is too large Load diff

View file

@ -1,105 +1,111 @@
# This file contains custom permission sets which will be assigned to your players
# depending on their current status.
#
# This is all managed by towny and pushed directly to CraftBukkits SuperPerms.
# These will be in addition to any you manually assign in your specific permission plugin.
#
# You may assign any Permission nodes here, including those from other plugins.
# You may also create any custom ranks you require.
# The 'nomad' permission set covers players not in any town
nomad:
- towny.command.towny.map
- towny.command.towny.prices
- towny.command.towny.tree
- towny.command.towny.time
- towny.command.towny.universe
- towny.command.towny.version
- towny.command.towny.war
- towny.command.town.online
- towny.command.town.here
- towny.command.town.new
- towny.command.town.join
- towny.command.town.list
- towny.command.plot.perm
- towny.command.nation.list
- towny.town.resident
- towny.town.spawn.public
- towny.chat.general
# This section of permissions covers players who are members of a town.
towns:
default:
# 'default' is the permission set which is auto assigned to any normal town member
- towny.command.resident.*
- towny.command.plot.claim
- towny.command.plot.unclaim
- towny.command.plot.forsale
- towny.command.plot.notforsale
- towny.command.plot.toggle.*
- towny.command.plot.set.perm
- towny.command.plot.set.reset
- towny.command.town.online
- towny.command.town.leave
- towny.command.town.deposit
- towny.town.spawn.town
- towny.chat.town
mayor:
# Mayors get these permissions in addition to the default set.
- towny.tax_exempt
- towny.command.towny.top
- towny.command.town.*
- towny.command.plot.*
- towny.claimed.owntown.*
- towny.command.nation.new
- towny.outlaw.jailer
ranks:
# Ranks contain additional permissions residents will be
# granted if they are assigned that specific rank.
assistant:
- towny.tax_exempt
- towny.command.town.claim.*
- towny.command.town.invite.add
- towny.command.plot.*
- towny.command.town.toggle.public
- towny.claimed.owntown.switch.*
# assistants are able to grant VIP and helper rank
- towny.command.town.rank.vip
- towny.command.town.rank.helper
- towny.outlaw.jailer
helper:
- towny.claimed.townowned.switch.*
donator:
# Currently only an example rank holder with no extra permissions
vip:
# Currently only an example rank holder with no extra permissions
# Sheriff rank is able to jail other town members.
sheriff:
- towny.command.town.toggle.jail
- towny.outlaw.jailer
# This section of permissions covers players who are members of any town in a nation.
nations:
default:
# All nation members get these permissions.
- towny.command.nation.online
- towny.command.nation.deposit
- towny.command.nation.spawn
- towny.nation.spawn.nation
- towny.nation.spawn.ally
- towny.town.spawn.nation
- towny.chat.nation
king:
# Kings get these permissions in addition to the default set.
- towny.command.nation.*
ranks:
assistant:
- towny.command.nation.rank.helper
- towny.command.nation.invite.add
- towny.command.nation.ally.*
- towny.command.nation.enemy
helper:
- towny.command.nation.add
# This file contains custom permission sets which will be assigned to your players
# depending on their current status.
#
# This is all managed by towny and pushed directly to CraftBukkits SuperPerms.
# These will be in addition to any you manually assign in your specific permission plugin.
#
# You may assign any Permission nodes here, including those from other plugins.
# You may also create any custom ranks you require.
# The 'nomad' permission set covers players not in any town
nomad:
- towny.command.towny.map
- towny.command.towny.prices
- towny.command.towny.tree
- towny.command.towny.time
- towny.command.towny.universe
- towny.command.towny.version
- towny.command.towny.war
- towny.command.town.online
- towny.command.town.here
- towny.command.town.new
- towny.command.town.join
- towny.command.town.list
- towny.command.plot.perm
- towny.command.nation.list
- towny.town.resident
- towny.town.spawn.public
- towny.chat.general
- towny.command.nation.townlist
- towny.command.nation.allylist
- towny.command.nation.enemylist
# This section of permissions covers players who are members of a town.
towns:
default:
# 'default' is the permission set which is auto assigned to any normal town member
- towny.command.resident.*
- towny.command.plot.claim
- towny.command.plot.unclaim
- towny.command.plot.forsale
- towny.command.plot.notforsale
- towny.command.plot.toggle.*
- towny.command.plot.set.perm
- towny.command.plot.set.reset
- towny.command.town.online
- towny.command.town.leave
- towny.command.town.deposit
- towny.town.spawn.town
- towny.chat.town
mayor:
# Mayors get these permissions in addition to the default set.
- towny.tax_exempt
- towny.command.towny.top
- towny.command.town.*
- towny.command.plot.*
- towny.claimed.owntown.*
- towny.command.nation.new
- towny.command.nation.leave
- towny.outlaw.jailer
- towny.command.nation.join
ranks:
# Ranks contain additional permissions residents will be
# granted if they are assigned that specific rank.
assistant:
- towny.tax_exempt
- towny.command.town.claim.*
- towny.command.town.invite.add
- towny.command.plot.*
- towny.command.town.toggle.public
- towny.claimed.owntown.switch.*
# assistants are able to grant VIP and helper rank
- towny.command.town.rank.vip
- towny.command.town.rank.helper
- towny.outlaw.jailer
helper:
- towny.claimed.townowned.switch.*
donator:
# Currently only an example rank holder with no extra permissions
vip:
# Currently only an example rank holder with no extra permissions
# Sheriff rank is able to jail other town members.
sheriff:
- towny.command.town.toggle.jail
- towny.outlaw.jailer
# This section of permissions covers players who are members of any town in a nation.
nations:
default:
# All nation members get these permissions.
- towny.command.nation.online
- towny.command.nation.deposit
- towny.command.nation.spawn
- towny.nation.spawn.nation
- towny.nation.spawn.ally
- towny.town.spawn.nation
- towny.town.spawn.ally
- towny.chat.nation
king:
# Kings get these permissions in addition to the default set.
- towny.command.nation.*
ranks:
assistant:
- towny.command.nation.rank.helper
- towny.command.nation.invite.add
- towny.command.nation.ally.*
- towny.command.nation.enemy
helper:
- towny.command.nation.add

View file

@ -13,7 +13,7 @@ disable-v1-protocol: false
# All tokens, labeled by the serviceName of each server list.
tokens:
# Default token for all server lists, if another isn't supplied.
default: voreuavh6vd07b1v98ogie1p4s
default: kcah732f9hecgrvh42ir1dmds5
# Configuration section for all vote forwarding to NuVotifier
forwarding:

View file

@ -1,24 +1,3 @@
#
# WorldGuard's main configuration file
#
# This is the global configuration file. Anything placed into here will
# be applied to all worlds. However, each world has its own configuration
# file to allow you to replace most settings in here for that world only.
#
# About editing this file:
# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If
# you use an editor like Notepad++ (recommended for Windows users), you
# must configure it to "replace tabs with spaces." In Notepad++, this can
# be changed in Settings > Preferences > Language Menu.
# - Don't get rid of the indents. They are indented so some entries are
# in categories (like "enforce-single-session" is in the "protection"
# category.
# - If you want to check the format of this file before putting it
# into WorldGuard, paste it into http://yaml-online-parser.appspot.com/
# and see if it gives "ERROR:".
# - Lines starting with # are comments and so they are ignored.
#
regions:
uuid-migration:
perform-on-next-start: false
@ -43,6 +22,10 @@ regions:
location-flags-only-inside-regions: false
max-region-count-per-player:
default: 7
use-paper-entity-origin: false
cancel-chat-without-recipients: true
disable-bypass-by-default: false
announce-bypass-status: false
auto-invincible: false
auto-invincible-group: false
auto-no-drowning-group: false
@ -64,11 +47,13 @@ event-handling:
interaction-whitelist: []
emit-block-use-at-feet: []
ignore-hopper-item-move-events: false
break-hoppers-on-denied-move: true
protection:
item-durability: true
remove-infinite-stacks: false
disable-xp-orb-drops: false
disable-obsidian-generators: false
use-max-priority-association: false
gameplay:
block-potions: []
block-potions-overly-reliably: false
@ -133,6 +118,7 @@ player-damage:
disable-explosion-damage: false
disable-mob-damage: false
disable-death-messages: false
reset-fall-on-void-teleport: false
chest-protection:
enable: false
disable-off-check: false
@ -148,6 +134,7 @@ weather:
disable-powered-creepers: false
always-raining: false
always-thundering: false
disable-villager-witchification: false
dynamics:
disable-mushroom-spread: false
disable-ice-melting: false
@ -160,6 +147,8 @@ dynamics:
disable-vine-growth: false
disable-soil-dehydration: false
snow-fall-blocks: []
disable-crop-growth: false
disable-coral-block-fade: false
blacklist:
use-as-whitelist: false
logging:
@ -175,3 +164,7 @@ blacklist:
enable: false
path: worldguard/logs/%Y-%m-%d.log
open-files: 10
disable-permission-cache: false
turtle-egg:
disable-creature-trampling: false
disable-player-trampling: false

View file

@ -1,12 +1,12 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

View file

@ -0,0 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -0,0 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -0,0 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -0,0 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -0,0 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -0,0 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,12 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}
regions:
titles-always-use-default-times: true

View file

@ -1,12 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}
regions:
titles-always-use-default-times: true

View file

@ -1,12 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}
regions:
titles-always-use-default-times: true

View file

@ -1,12 +1,13 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}
regions:
titles-always-use-default-times: true

View file

@ -21,17 +21,17 @@ deftemplatesuffix: vlowres #disabled
# mysql: MySQL database, at hostname:port in database, accessed via userid with password
storage:
# Filetree storage (standard tree of image files for maps)
type: filetree
type: mysql
# SQLite db for map storage (uses dbfile as storage location)
#type: sqlite
#dbfile: dynmap.db
# MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
#type: mysql
#hostname: localhost
#port: 3306
#database: dynmap
#userid: dynmap
#password: dynmap
hostname: na05-sql.pebblehost.com
port: 3306
database: 'NOPE'
userid: 'NOPE'
password: 'NOPE'
#prefix: ""
#flags: "?allowReconnect=true"
@ -312,10 +312,10 @@ exportpath: export
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
#webserver-bindaddress: 0.0.0.0
webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 8123
webserver-port: 8143
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30

View file

@ -0,0 +1,40 @@
version: 0.24
#
# Default template for "Nether" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-vlowres.txt' if you wish to customize it
#
templates:
# Nether world template (HDMap vlowres)
nether-vlowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_60_vlowres
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# # Adjust extra zoom in levels - default is 2
# mapzoomin: 2

View file

@ -0,0 +1,45 @@
version: 0.24
#
# Default template for "Normal" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-vlowres.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap vlowres)
normal-vlowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_60_vlowres
# shader: stdtexture
# lighting: shadows
# # Adjust extra zoom in levels - default is 2
# mapzoomin: 2
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_vlowres
# shader: cave
# lighting: default
# # Adjust extra zoom in levels - default is 2
# mapzoomin: 2

View file

@ -0,0 +1,37 @@
version: 0.24
#
# Default template for "The End" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-the_end-vlowres.txt' if you wish to customize it
#
templates:
# The End world template (HDMap vlowres)
the_end-vlowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
# - class: org.dynmap.hdmap.HDMap
# name: the_end
# title: "Surface"
# prefix: st
# perspective: iso_SE_60_vlowres
# shader: stdtexture
# lighting: brightnight
# # Adjust extra zoom in levels - default is 2
# mapzoomin: 2

View file

@ -6,6 +6,73 @@
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
- name: world_nether
enabled: false
- name: world_the_end
enabled: false
- name: world
center:
x: -32271
y: 64
z: -8199
visibilitylimits:
- x0: -36850
z0: -12800
x1: -27700
z1: -3650
hidestyle: air
- name: worldhub
alias: Hub
center:
x: 160
y: 64
z: -95
visibilitylimits:
- x0: 80
z0: 180
x1: 260
z1: 0
hidestyle: air
- name: v1
alias: "Chroma Version 1"
center:
x: -3650
y: 64
z: -6500
visibilitylimits:
- x0: -4650
z0: -7500
x1: -2650
z1: -5500
hidestyle: air
- name: v2
alias: "Chroma Version 2"
center:
x: 1412
y: 64
z: -296
visibilitylimits:
- x0: -2590
z0: -4300
x1: 5410
z1: 3700
hidestyle: air
- name: v3
alias: "Chroma Version 3"
center:
x: 2300
y: 64
z: 0
visibilitylimits:
- x0: -2200
z0: -4500
x1: 6850
z1: 4500
hidestyle: air
- name: plotworld
enabled: true
- name: flatworld
enabled: false
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'

View file

@ -8,19 +8,20 @@ do
fi
done
find . -path './Movecraft/types/*.craft' -exec git add -f '{}' \;
git add -f 'dynmap/configuration.txt' 'dynmap/worlds.txt'
git add -f 'dynmap/configuration.txt' 'dynmap/worlds.txt' 'dynmap/templates/custom-normal-vlowres.txt' 'dynmap/templates/custom-nether-vlowres.txt' 'dynmap/templates/custom-the_end-vlowres.txt'
git add -f 'MythicMobs/*' ':!:MythicMobs/SavedData/*'
git add -f ':(glob)Jobs/*.yml' ':!:Jobs/furnaceBrewingStands.yml'
git add -f 'Towny/settings/townyperms.yml'
git add -f 'PlotSquared/*' ':!:PlotSquared/*storage*' ':!:PlotSquared/translations*'
git add -f 'PermissionsEx/permissions.yml'
git add -f ':(glob)Jobs/*.yml' ':!:Jobs/furnaceBrewingStands.yml' ':!:Jobs/blockOwnerShips.yml'
git add -f 'Towny/settings/*' ':!:Towny/settings/*.rej' ':!:Towny/settings/english.yml'
git add -f 'PlotSquared/*' ':!:PlotSquared/*storage*' ':!:PlotSquared/translations*' ':!:PlotSquared/user_cache.db'
#git add -f 'PermissionsEx/permissions.yml'
git add -f 'Multiverse-Core/worlds.yml'
git add -f 'ServerRunner/config.yml' # Not a plugin
git add -f 'DungeonsXL/dungeons' 'DungeonsXL/scripts'
git add -f ':(glob)TerrainControl/*' 'TerrainControl/worlds/world/*'
#git add -f ':(glob)TerrainControl/*' 'TerrainControl/worlds/world/*'
git add -f 'Server/*' # Files are hardlinked from one above
git add -f 'Factions/config'
git add -f update.sh download.sh
sudo -H git commit -S && git push #sudo -H needed for GPG signing
git commit -S && git push #sudo -H needed for GPG signing