124ef410c7
Attempt to bring console back and update block ID list
2021-04-13 02:05:16 +02:00
98e00de642
Fix all startup errors
2021-04-12 17:37:51 +02:00
2d41026a05
Turned the rest of the errors into TODOs
2021-04-11 02:36:00 +02:00
a6b69d94c9
Start compatibility with Techblox
...
Added some TODOs as well
2021-04-10 02:02:47 +02:00
NGnius (Graham)
37e3c6f718
Remove debug FMOD patches
2020-12-28 13:47:08 -05:00
NGnius (Graham)
0ef875b6b2
Document undocumented IMGUI element classes
2020-12-27 18:57:23 -05:00
d954060a5a
Add ability to change properties of existing blocks
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And not storing custom block data for now
2020-12-27 21:13:49 +01:00
fdc47832f4
Store custom block IDs in save files
2020-12-26 01:59:06 +01:00
NGnius (Graham)
95574a50f8
Merge branch 'master' of https://git.exmods.org/modtainers/GamecraftModdingAPI
2020-12-21 16:57:32 -05:00
NGnius (Graham)
1c014e36ac
Add IMGUI styling and initial OOP implementation
2020-12-21 16:31:57 -05:00
879901f4b9
Add new block IDs, a property, 2 tests and fixes
2020-12-20 00:05:02 +01:00
6a90739197
Attempt to use custom cube category
2020-12-19 21:43:49 +01:00
9c5c980c0b
Merge pull request 'Add custom block support to the API and update to latest GC version' ( #6 ) from customblocks into master
2020-12-17 21:21:18 +00:00
712ece86db
Add custom block registration functionality and a test
2020-12-17 20:20:46 +01:00
a7f6a16231
Update to Gamecraft 2020.12.16.14.19 and custom block stuff
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- Fixed the crash on second time start
- Tweaked more stuff about the block
Breaking changes coming from FMOD 2.0:
- Audio[int index] changed to Audio[PARAMETER_ID index]
- Audio.Parameters removed
2020-12-17 02:34:36 +01:00
4e16f251ee
Don't use the intended method to create a CubeListData
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It adds it with its ID as key but the ID hasn't been set at that point
It works until the second simulation start now
2020-12-13 20:21:46 +01:00
78f0ea0162
Use the intended method to create a CubeListData
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The block can be selected but not placed
2020-12-12 23:08:56 +01:00
5dfb01ef0b
Use the console block's material again - IT WORKS
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It shows up in the inventory but crashes when selected
2020-12-12 16:59:52 +01:00
432d6bcf96
Use the same (physics) componentts and attempt to use custom material
2020-12-12 02:28:42 +01:00
NGnius (Graham)
be7d8ba33a
Merge branch 'master' of https://git.exmods.org/modtainers/GamecraftModdingAPI
2020-12-11 12:16:15 -05:00
56a64daa18
Merge branch 'master' into customblocks
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# Conflicts:
# GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs
2020-12-11 17:16:05 +01:00
ab1ae51ece
Update to Gamecraft 2020.11.30.16.02
2020-12-11 17:11:24 +01:00
NGnius (Graham)
404c47c7c0
Bump version to 1.8.0
2020-11-18 16:46:23 -05:00
fad3b5cbf4
Fix picking block groups...
2020-11-14 22:43:45 +01:00
1f911b1d32
Fix move/rotate during init, add blueprint properties
2020-11-14 18:29:48 +01:00
f30dcd251f
Displaying blueprint before placing, enums, ToString()s
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Added support for getting the player's current building mode (build, color, config, blueprint)
Added support for getting the current game's mode (building, playing, prefab etc.)
2020-11-14 02:52:16 +01:00
680721256c
Add support for copying wires, some fixes and additions
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Removing blocks from groups when they are removed from the game
Attempted to update graphics when changing blocks
Disallowing changing the block group after creation, now that we can copy blocks
2020-11-13 23:59:37 +01:00
64b42830a3
Blueprint fixes, bump version, add block copy support
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Fixed getting the selected blueprint
Fixed block groups not being assigned to first block
2020-11-13 21:40:32 +01:00
d744aaab79
Add ability to create & move block groups & other stuff
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Added a way to store block groups as blueprints
Blocks can be added/removed from block groups, although it doesn't work well atm
Added some patches to the test class in an attempt to debug an unrelated issue
Added a command to test placing a block group
Added a SelectedBlueprint property to the Player class
2020-11-13 17:02:28 +01:00
3dd61b5e4f
Replace ToManagedArray() and fix getting blocks from group
2020-11-13 17:02:27 +01:00
1c4e2a0db2
Add support for setting and placing blueprints
2020-11-13 17:02:27 +01:00
4f8feaa24b
Add new blocks and some blueprint/block group support
2020-11-13 17:02:27 +01:00
NGnius (Graham)
8eec1358e9
Fix harmony patch error due to fixed name
2020-11-13 17:02:27 +01:00
NGnius (Graham)
08138e3589
Fix build errors from beta hotfix 1
2020-11-13 17:02:27 +01:00
987fbe673a
Fix initial issues and add error on patch fail
...
Fixed compilation and loading issues for 2020.10.27.17.13
2020-11-13 17:01:46 +01:00
4580ae3b66
Add ability to create & move block groups & other stuff
...
Added a way to store block groups as blueprints
Blocks can be added/removed from block groups, although it doesn't work well atm
Added some patches to the test class in an attempt to debug an unrelated issue
Added a command to test placing a block group
Added a SelectedBlueprint property to the Player class
2020-11-12 02:39:58 +01:00
f1376f5df6
Replace ToManagedArray() and fix getting blocks from group
2020-11-10 23:08:27 +01:00
2179ba6386
Add support for setting and placing blueprints
2020-11-10 19:28:36 +01:00
1a986056a1
Add new blocks and some blueprint/block group support
2020-11-10 16:37:20 +01:00
NGnius (Graham)
d891f12701
Fix harmony patch error due to fixed name
2020-11-09 16:33:12 -05:00
NGnius (Graham)
1cb663b4d1
Fix build errors from beta hotfix 1
2020-11-09 16:18:25 -05:00
0bd348bd47
Fix initial issues and add error on patch fail
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Fixed compilation and loading issues for 2020.10.27.17.13
2020-10-29 00:37:47 +01:00
3929144171
Merge remote-tracking branch 'origin/master' into preview
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# Conflicts:
# GamecraftModdingAPI/Block.cs
# GamecraftModdingAPI/GamecraftModdingAPI.csproj
2020-10-28 21:10:30 +01:00
NGnius (Graham)
c6a1ea35cc
Add damped spring
2020-10-27 11:59:21 -04:00
b0b496f22f
Fix ConcurrentModificationException and some attempts
2020-10-22 02:34:59 +02:00
4701b3577d
Make BlockColor.Index a property and other fixes
2020-10-02 17:06:06 +02:00
abbb83da26
Chunk and cluster fixes and improvements & bump version
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Added Cluster.GetSimBodies() and SimBody.GetBlocks()
Fixed some issues with IDs and bad handling of them
2020-10-02 16:40:06 +02:00
64aace3bde
Remove ScalingEngine.Setup() and add object ID to dict
2020-10-02 14:52:37 +02:00
9e9f56881f
Add hotfix blocks and Player.LocalPlayer
2020-10-02 14:52:37 +02:00
c9e71d84b4
Add support for getting the RGB of block colors
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Only works if the constructors are used
2020-10-02 14:52:37 +02:00