Compare commits

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45 commits

Author SHA1 Message Date
0ed9322874
Minimal release (v6) - plugin updater script
- Updated config files here as they're on the server
- Dynmap doesn't have the previous settings (yet)
- Using DB for everything we can
- Added script to update plugins automatically (finally)
 - It doesn't support all plugins as of now
2023-03-26 03:57:19 +02:00
aafc93dafb
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 21:15:57 +01:00
Chromachine
ad74e7e18d
Final v5 update
Before 1.16.5 -> 1.18.2
2022-04-23 18:36:42 +02:00
Chromachine
5ebf564751 Changed hosts and switched to Purpur 2021-05-01 22:41:59 +00:00
Chromachine
1cd3cd4626 Last update before host switch 2021-05-01 21:11:07 +00:00
Chromachine
65b8563890
After update to 1.16.4 2020-11-20 22:58:56 +00:00
Chromachine
ab00e8c15a
Update before server update 2020-11-20 17:12:49 +00:00
Chromachine
2c5c0f5bc3
Add v4 2020-10-22 20:13:17 +00:00
043649a2b4
Enable bankruptcy system in Towny 2020-10-22 18:18:40 +02:00
Chromachine
8531e73e5d
1.16.3 update and Towny prerelease 2020-10-22 16:09:03 +00:00
9894078938
Disable Towny tp warmup 2020-08-12 23:53:18 +02:00
57b500bbd0
Exclude deletions from linting 2020-07-31 20:17:19 +02:00
Chromachine
ad394477f7
Fix stuff in update script 2020-07-29 11:51:26 +00:00
Chromachine
3d885733a4
Update to 1.16 2020-07-26 19:46:16 +00:00
Chromachine
a6a0700b6d Towny update & use script for restart 2020-07-25 16:44:07 +00:00
Chromachine
1851424986 Update update update 2020-07-24 21:28:51 +00:00
Chromachine
6e9f31f192
Towny update 2020-03-23 02:28:39 +00:00
Chromachine
89c3c03cf0
Update 2020-03-23 00:27:26 +00:00
Chromachine
275ba95904
1.15.2 update 2020-02-16 20:48:22 +00:00
Chromachine
72da16e5eb
Update before 1.15.2
1.14.4
2020-02-16 17:46:13 +00:00
Chromachine
65d1b66389
U p d a t e 2020-01-29 20:00:58 +00:00
Chromachine
55f3f62ea4
Set invite link, update Towny 2019-12-05 23:46:47 +00:00
721c6be307
Merge pull request #72 from TBMCPlugins/NorbiPeti-optimization
Optimize server settings, restore view distance and enable anti-xray
2019-11-10 19:59:41 +01:00
Chromachine
0506e06315
Exclude Towny lang file 2019-11-10 18:39:59 +00:00
8a444fd689
Add patch for Towny settings
This patch can be applied to a newer version of the config
2019-11-08 02:38:53 +01:00
71f6c663a0
Update Towny to 0.95.0.0 2019-11-08 02:31:44 +01:00
0714a81753
Optimize server settings
https://www.spigotmc.org/threads/guide-server-optimization%E2%9A%A1.283181/
2019-11-07 23:38:36 +01:00
Chromachine
8e36907957
Upload server config 2019-11-07 21:03:21 +00:00
c55655e92a
Fis indentation for dynmap config 2019-11-06 08:42:28 +01:00
Chromachine
fc59c2c506 Update 2019-11-06 07:33:00 +00:00
Gryph667
6c19579bbf
Added v1-3 configs
Added center and visibility constraints to versions 1-3, and set the order of appearance on the web display.

Map files will need to be dumped and re-rendered to exclude chunks outside visibility.
2019-10-27 12:04:19 -04:00
ac01bd39e9
Disable flatworld 2019-10-23 19:40:29 +02:00
Gryph667
3894b4a80f
Hidestyle Update
hidestyle: air added to prevent stone squiggles in future.
2019-10-23 00:06:21 -04:00
Gryph667
61015f1d46
Adding visibility limits to world 2019-10-22 20:52:42 -04:00
Chromachine
c55974fcc3
Add plotworld and flatworld, backup fix
Excluding museum worlds from the backup
(Drastically reducing backup size)
2019-10-20 13:33:52 +00:00
Chromachine
6e45c5400d Update 2019-10-15 05:59:42 +00:00
9b11e2b478
Permission to leave granted 2019-10-15 07:49:33 +02:00
Chromachine
77adebf3b3
Fixes, disabled outposts 2019-09-30 07:13:25 +00:00
Chromachine
889206413f
Disable hunger in museum & dynmap fix 2019-09-21 16:34:41 +00:00
Chromachine
26f8543655
Update, add dynmap template 2019-09-21 15:50:17 +00:00
Chromachine
e1d748104d
Jobs update
I'm not sure I know what I'm doing
2019-08-19 14:42:30 +00:00
Chromachine
25189c4aee
Forgot these 2019-08-19 00:29:16 +00:00
Chromachine
bec87662a0 New config files for v5 - with the changes
Job configuration isn't preserved
2019-08-19 00:20:14 +00:00
Chromachine
991ef36580
Enable block connections to fix doors
Doors, glass etc.
2019-08-18 12:22:31 +00:00
Chromachine
eecba047ab
Adding ViaVersion config 2019-08-17 16:25:23 +00:00
267 changed files with 6691 additions and 69013 deletions

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@ -4,4 +4,4 @@ python:
install: install:
- pip install yamllint - pip install yamllint
script: script:
- git diff --name-only $TRAVIS_COMMIT_RANGE | grep -Ee ".yml|dynmap.*.txt" | xargs yamllint - git diff --name-only --diff-filter=d $TRAVIS_COMMIT_RANGE | grep -Ee ".yml|dynmap.*.txt" | xargs yamllint

125
BetterChairs/config.yml Normal file
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@ -0,0 +1,125 @@
# BetterChairs Remastered
#
# Support: https://Sprax.me/Discord
# Updates and Information:
# Statistics: https://bstats.org/plugin/bukkit/BetterChairs%20Remastered/8214
# Information for developers: https://github.com/SpraxDev/BetterChairs/wiki
# You shouldn't make any changes to this
version: 3
Chairs:
# Enabling this makes BetterChairs use Arrows instead of ArmorStands.
# ArmorStands are made invisible so the player doesn't see anything of the magic happening when sitting.
# But Spigot can be very unreliable on some versions (e.g. players instantly stopping to sit)
#
# If you are experiencing issues with ArmorStands, enable this option.
SitOnArrows: false
# Allowed distance a player is allowed to have when trying to sit? (-1 to ignore)
AllowedDistanceToChair: -1
# Should a player automatically look forward when starting to sit
AutoRotatePlayer: true
# Does a player need his hands empty when trying to sit?
NeedEmptyHands: true
# Does a chair need signs on both sides attached to be detected as an chair
NeedsSignsOnBothSides: false
# Enable this if you want players to be able to sit on chairs
# while other plugins (like WorldGuard or PlotSquared) are not
# allowing interactions/use with the chair blocks.
IgnoreOtherPluginsPreventingInteract: false
# Enable this if you want BetterChairs to remember a player who used /bc <toggle|on|off> after a plugin reload or him rejoining
RememberIfPlayerDisabledChairsAfterRelogin: true
Position:
# Set to false, if you do not care about a player suffocating while sitting
NeedAirAbove: true
# Set to false, to force chairs to have a block below them
AllowAirBelow: true
# Can stairs be chairs?
UseStairs: true
# Can half slabs be chairs too?
UseSlabs: false
LeavingChair:
# Should a player be teleported to its original position when leaving a chair
TeleportPlayerToOldLocation: true
# Should a player keep his head rotation when teleported to its original position
KeepHeadRotation: true
# This controls whether players can switch seats while already sitting.
# If 'Chairs.LeavingChair.TeleportPlayerToOldLocation' is set,
# the player will be teleported to the *first* location they startet sitting at.
AllowSwitchingSeats: false
Messages:
# Should the player receive a message when the chair is already occupied
AlreadyOccupied: false
# Should the player receive a message when a chair is missing signs on both sided
NeedsSignsOnBothSides: false
# Should the player receive a message when he starts sitting
NowSitting: false
Regeneration:
# Should player receive regeneration effect when sitting?
Enabled: false
# Should only players with the permission 'BetterChairs.regeneration' get the effect?
CheckPermission: true
# What amplifier should be applied?
Amplifier: 1
Filter:
Worlds:
# Should we only enable chairs in specific worlds?
Enabled: false
# Should be the list below be used as blacklist or whitelist?
UseAsBlacklist: false
# List of all enabled/disabled worlds
Names:
- worldname
- worldname2
Blocks:
# Should we only enable specific blocks as chairs?
Enabled: false
# Setting this to true, won't check if a chair
# is a stair or slab but only look if it is in the list below
#
# This is kinda experimental.
# Enabling overwrites 'UseStairs' and 'UseSlabs' further above
AllowAllTypes: false
# Should be the list below be used as blacklist or whitelist?
UseAsBlacklist: false
# List of all enabled/disabled block types
#
# The names from Minecraft do not always work
# Full list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
Names:
- blockname
- blockname2
Updater:
# Should we check for new versions and report to the console? (Recommended)
CheckForUpdates: true
# Should be notify admins when they join the server? (Permission: BetterChairs.updater)
NotifyOnJoin: true

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@ -1,18 +0,0 @@
BlocksHub:
version: 2
disabledBridges: {}
# - CoreProtect
# - Factions
# - GriefPrevention
# - HawkEye
# - LogBlock
# - Prism
# - Residence
# - Residence 4.6
# - Towny
# - WorldGuard
worlds:
- world
- world_nether
- world_the_end
- world.*

File diff suppressed because it is too large Load diff

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@ -1 +0,0 @@
registration: https://acme-v01.api.letsencrypt.org/acme/reg/16092027

39
CMILib/config.yml Normal file
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@ -0,0 +1,39 @@
# Language file you want to use
Language: EN
# When enabled plugin will try to keep CMILib up to date automatically
AutoUpdate: true
# When enabled plugin will try to clean up outdated CMILib files. This only works when autoUpdate is enabled
AutoFileRemoval: true
GlobalGui:
# Defines item type in empty fields in GUI when its needed to be filled up
EmptyField: BLACK_STAINED_GLASS_PANE
Pages:
# Icon for UI previous page button
Previous: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzdhZWU5YTc1YmYwZGY3ODk3MTgzMDE1Y2NhMGIyYTdkNzU1YzYzMzg4ZmYwMTc1MmQ1ZjQ0MTlmYzY0NSJ9fX0=
# Icon for UI next page button
Next: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjgyYWQxYjljYjRkZDIxMjU5YzBkNzVhYTMxNWZmMzg5YzNjZWY3NTJiZTM5NDkzMzgxNjRiYWM4NGE5NmUifX19
# Icon for UI information button
Middle: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmEyYWZhN2JiMDYzYWMxZmYzYmJlMDhkMmM1NThhN2RmMmUyYmFjZGYxNWRhYzJhNjQ2NjJkYzQwZjhmZGJhZCJ9fX0=
# Icon for UI close button
Close: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzM4YWIxNDU3NDdiNGJkMDljZTAzNTQzNTQ5NDhjZTY5ZmY2ZjQxZDllMDk4YzY4NDhiODBlMTg3ZTkxOSJ9fX0=
# Icon for UI info button
Info: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
Spawners:
# List of spawners to pick from while using spawner:random variable
mysterySpawners:
- skeleton
- zombie
- silverfish
- panda
- fox
RMCCommands:
# When enabled we will include when possible a command to indicate which was performed while using rmc commands
ConsoleLog: true
Images:
# Symbol to be used to create image fields
# Color codes are NOT supported here
# This will take full effect after server restart due to some images being already cached
Filler:
# Symbol to be used to fill in empty image fields
# Color codes are supported here
EmptyFiller: '&7_|'

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@ -1,15 +0,0 @@
Chairs:
- WOOD_STAIRS
- SPRUCE_WOOD_STAIRS
- JUNGLE_WOOD_STAIRS
- BIRCH_WOOD_STAIRS
- SANDSTONE_STAIRS
- COBBLESTONE_STAIRS
- BRICK_STAIRS
- SMOOTH_STAIRS
- NETHER_BRICK_STAIRS
- QUARTZ_STAIRS
- ACACIA_STAIRS
- DARK_OAK_STAIRS
UpsideDown: false
Range: 0

251
ChestShop/config.yml Executable file → Normal file
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@ -1,111 +1,172 @@
TURN_OFF_UPDATES: false # Should the plugin log some messages that are useful for debugging?
#Do you want to turn off the automatic updates of ChestShop? DEBUG: false
# Do you want to turn off the automatic updates of ChestShop?
TURN_OFF_UPDATES: true
# Do you want to turn off the automatic notifications for new development builds?
TURN_OFF_DEV_UPDATE_NOTIFIER: false
# Do you want to include some values of this config in the metrics? (This will not leak sensitive data but help in the development process)
INCLUDE_SETTINGS_IN_METRICS: true
# How large should the internal caches be?
CACHE_SIZE: 1000 CACHE_SIZE: 1000
#How large should the internal uuid and name caches be?
# The default language when the client's language can't be found.
DEFAULT_LANGUAGE: "en"
# Should the plugin try to use a language file that matches the client's locale setting?
USE_CLIENT_LOCALE: true
# What containers are allowed to hold a shop? (Only blocks with inventories work!)
SHOP_CONTAINERS:
- "CHEST"
- "TRAPPED_CHEST"
# (In 1/1000th of a second) How often can a player use the shop sign?
SHOP_INTERACTION_INTERVAL: 250 SHOP_INTERACTION_INTERVAL: 250
#(In 1/1000th of a second) How often can a player use the shop sign? # Do you want to block people in creative mode from using shops?
IGNORE_CREATIVE_MODE: true IGNORE_CREATIVE_MODE: true
#Do you want to allow using shops to people in creative mode? # Do you want to block people who have access to a shop due to their permissions from using it? (owners are always ignored)
IGNORE_ACCESS_PERMS: true
# If true, people will buy with left-click and sell with right-click.
REVERSE_BUTTONS: false REVERSE_BUTTONS: false
#If true, people will buy with left-click and sell with right-click. # If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
SHIFT_SELLS_IN_STACKS: false SHIFT_SELLS_IN_STACKS: false
#If true, people will be able to buy/sell in 64 stacks while holding the crouch button. # If true, people will be able to sell/buy everything available of the same type.
SHIFT_SELLS_EVERYTHING: false
# What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
SHIFT_ALLOWS: "ALL" SHIFT_ALLOWS: "ALL"
#What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL) # Can shop's chest be opened by owner with right-clicking a shop's sign?
ALLOW_SIGN_CHEST_OPEN: true ALLOW_SIGN_CHEST_OPEN: false
#Can shop's chest be opened by owner with right-clicking a shop's sign? # If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
ALLOW_LEFT_CLICK_DESTROYING: true ALLOW_LEFT_CLICK_DESTROYING: true
#If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
# If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
REMOVE_EMPTY_SHOPS: false REMOVE_EMPTY_SHOPS: false
#If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore. # If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
REMOVE_EMPTY_CHESTS: false REMOVE_EMPTY_CHESTS: false
#If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed. # A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
ADMIN_SHOP_NAME: "Admin Shop"
#First line of your Admin Shop's sign should look like this:
SERVER_ECONOMY_ACCOUNT: ""
#The economy account which Admin Shops should use and to which all taxes will go
TAX_AMOUNT: 0
#Percent of the price that should go to the server's account. (100 = 100 percent)
SERVER_TAX_AMOUNT: 0
#Percent of the price that should go to the server's account when buying from an Admin Shop.
SHOP_CREATION_PRICE: 0.0
#Amount of money player must pay to create a shop
SHOP_REFUND_PRICE: 0.0
#How much money do you get back when destroying a sign?
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
#Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_PARTIAL_TRANSACTIONS: true
#Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequately to the item amount)
ALLOW_AUTO_ITEM_FILL: true
#Can '?' be put in place of item name in order for the sign to be auto-filled?
SHOW_MESSAGE_OUT_OF_STOCK: true
#Do you want to show "Out of stock" messages?
SHOW_MESSAGE_FULL_SHOP: true
#Do you want to show "Full shop" messages?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
#Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false
#Can players hide the "Full shop" messages with /cstoggle?
SHOW_TRANSACTION_INFORMATION_CLIENT: true
#Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true
#Do you want to show "Somebody bought/sold... " messages?
LOG_TO_FILE: false
#If true, plugin will log transactions in its own file
LOG_TO_CONSOLE: true
#Do you want ChestShop's messages to show up in console?
STACK_TO_64: false
#Do you want to stack all items up to 64 item stacks?
USE_BUILT_IN_PROTECTION: true
#Do you want to use built-in protection against chest destruction?
STICK_SIGNS_TO_CHESTS: false
#Do you want to have shop signs "stick" to chests?
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_SIGN_PROTECTION: false
#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_HOPPER_PROTECTION: false
#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests?
PROTECT_CHEST_WITH_LWC: false
#Do you want to protect shop chests with LWC?
PROTECT_SIGN_WITH_LWC: false
#Do you want to protect shop signs with LWC?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
#Should the chest's LWC protection be removed once the shop sign is destroyed?
WORLDGUARD_INTEGRATION: false
#Do you want to only let people build inside regions?
WORLDGUARD_USE_FLAG: true
#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_PROTECTION: false
#Do you want ChestShop to respect WorldGuard's chest protection?
AUTHME_HOOK: true
#Do you want to deny shop access to unlogged users?
AUTHME_ALLOW_UNREGISTERED: false
#Do you want to allow shop access to unregistered users? (Example: registration is optional)
HEROES_EXP: 100.0
#How much Heroes exp should people get for creating a ChestShop?
SHOWITEM_MESSAGE: true
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?
#A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
REMOVE_EMPTY_WORLDS: REMOVE_EMPTY_WORLDS:
- "world1" - "world1"
- "world2" - "world2"
# First line of your Admin Shop's sign should look like this:
ADMIN_SHOP_NAME: "Admin Shop"
# Make all admin shops be unlimited even if they have a shop container at the sign
FORCE_UNLIMITED_ADMIN_SHOP: false
# The name of the economy account which Admin Shops should use and to which all taxes will go
SERVER_ECONOMY_ACCOUNT: ""
# The uuid of the economy account for the Admin Shop. Useful for fake accounts as normally only accounts of players work
SERVER_ECONOMY_ACCOUNT_UUID: 00000000-0000-0000-0000-000000000000
# Percent of the price that should go to the server's account. (100 = 100 percent)
TAX_AMOUNT: 0
# Percent of the price that should go to the server's account when buying from an Admin Shop.
SERVER_TAX_AMOUNT: 0
# Amount of money player must pay to create a shop
SHOP_CREATION_PRICE: 0
# How much money do you get back when destroying a sign?
SHOP_REFUND_PRICE: 0
# How many decimal places are allowed at a maximum for prices?
PRICE_PRECISION: 2
# This makes sure that the UUIDs of player shop accounts match the server's online-mode setting. Disabling this might lead to issues with offline players and is therefore unsupported!
ENSURE_CORRECT_PLAYERID: true
# This regexp validates the name of the player. If the name doesn't match, the player will neither be able to create a valid shop sign, nor buy/sell from a shop.
# Note for Bedrock support: If you have Floodgate on your server, you should set this regexp to ^\\*?\\w+$ and ENSURE_CORRECT_PLAYERID to false
# If your Floodgate prefix is not *, change the first * in the regexp (the one before the question mark) to whatever your prefix is.
VALID_PLAYERNAME_REGEXP: "^\\w+$"
# Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
# Maximum amount of items that can be bought/sold at a shop. Default 3456 is a double chest of 64 stacks.
MAX_SHOP_AMOUNT: 3456
# Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
# Can shops be used even when the buyer/seller doesn't have enough items, space or money? (The price will be scaled adequately to the item amount)
ALLOW_PARTIAL_TRANSACTIONS: true
# Can '?' be put in place of item name in order for the sign to be auto-filled?
ALLOW_AUTO_ITEM_FILL: true
# Enable this if you use BungeeCord and want players to receive shop notifications on other servers
BUNGEECORD_MESSAGES: false
# Do you want to show "Out of stock" messages?
SHOW_MESSAGE_OUT_OF_STOCK: true
# Do you want to show "Full shop" messages?
SHOW_MESSAGE_FULL_SHOP: true
# How many seconds do you want to wait before showing notifications for the same shop to the owner again?
NOTIFICATION_MESSAGE_COOLDOWN: 10
# Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
# Can players hide the "Full shop" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false
# Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_CLIENT: true
# Do you want to show "Somebody bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true
# If true, plugin will log transactions in its own file
LOG_TO_FILE: false
# Do you want ChestShop's messages to show up in console?
LOG_TO_CONSOLE: true
# Should all shop removals be logged to the console?
LOG_ALL_SHOP_REMOVALS: true
# Do you want to stack all items up to 64 item stacks?
STACK_TO_64: false
# Do you want to use built-in protection against chest destruction?
USE_BUILT_IN_PROTECTION: true
# Do you want to have shop signs "stick" to chests?
STICK_SIGNS_TO_CHESTS: false
# EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
# Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_SIGN_PROTECTION: false
# Do you want to disable the hopper protection, which prevents Hopper-Minecarts from taking items out of shops?
TURN_OFF_HOPPER_PROTECTION: false
# Only allow users to buy/sell that have access to the sign's protection? (E.g. LWC protection)
CHECK_ACCESS_FOR_SHOP_USE: false
# Do you want to protect shop chests with LWC?
PROTECT_CHEST_WITH_LWC: false
# Of which type should the container protection be? Possible type: public, private, donate and on some LWC versions display
LWC_CHEST_PROTECTION_TYPE: "PRIVATE"
# Do you want to protect shop signs with LWC?
PROTECT_SIGN_WITH_LWC: false
# Of which type should the sign protection be? Possible type: public, private, donate and on some LWC versions display
LWC_SIGN_PROTECTION_TYPE: "PRIVATE"
# Should the chest's LWC protection be removed once the shop sign is destroyed?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
# Should LWC limits block shop creations?
LWC_LIMITS_BLOCK_CREATION: true
# Do you want to only let people build inside WorldGuard regions?
WORLDGUARD_INTEGRATION: false
# Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_FLAG: false
# Do you want ChestShop to respect WorldGuard's chest protection?
WORLDGUARD_USE_PROTECTION: false
# Do you want to only let people build inside GriefPrevention claims?
GRIEFPREVENTION_INTEGRATION: false
# Do you want to only let people build inside RedProtect regions?
REDPROTECT_INTEGRATION: false
# Do you want to deny shop access to unlogged users?
AUTHME_HOOK: true
# Do you want to allow shop access to unregistered users? (Example: registration is optional)
AUTHME_ALLOW_UNREGISTERED: false
# How much Heroes exp should people get for creating a ChestShop?
HEROES_EXP: 100.0
# Add icons and make item names hoverable in transaction messages when ShowItem is installed?
SHOWITEM_MESSAGE: true
# Add stock counter to quantity line?
USE_STOCK_COUNTER: false
# If true and in 1.14+, the owner of a chest shop can click with a dye / ink sac to dye the sign.
SIGN_DYING: true

7
ChestShop/discounts.yml Normal file
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@ -0,0 +1,7 @@
# This file is for discount management. You are able to do that:
# group1: 75
# That means that the person with ChestShop.discount.group1 permission will pay only 75% of the price.
# For example, if the price is 100 dollars, the player pays only 75 dollars.
# (Only works in buy-only Admin Shops!)
{}

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@ -0,0 +1,5 @@
# This file specified optional aliases for certain item codes. (Use the full name from /iteminfo)
# Please note that these aliases should fit on a sign for it to work properly!
Item String#3d: My Cool Item
Other Material#Eg: Some other Item

14
ChestShop/priceLimits.yml Normal file
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@ -0,0 +1,14 @@
# In this file you can configure maximum and minimum prices for items (when creating a shop).
uses_materials: true
max:
buy_price:
item_type: 5.53
piston_head: 3.51
sell_price:
placed_banner: 3.52
min:
buy_price:
piston_head: 1.03
sell_price:
placed_banner: 0.51

59
ChestShopNotifier/config.yml Executable file → Normal file
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@ -1,5 +1,5 @@
# Chest Shop Notifier # Chest Shop Notifier
# Config file for 1.2 # Config file for 1.3.3
logging: logging:
admin-shop: true admin-shop: true
@ -10,16 +10,21 @@ notifications:
history: history:
max-rows: 10 max-rows: 10
query-limit: 10000
debugging: debugging:
verbose: false verbose: true
database: database:
host: 'localhost' # Possible types: SQLite and MySQL
type: mysql
dbname: 'NOPENOPE'
# MySQL specific settings
host: 'na01-sql.pebblehost.com'
port: 3306 port: 3306
dbname: 'chestshop_notifier?useSSL=false' username: 'NOPENOPE'
username: 'chestshop'
password: 'NOPE' password: 'NOPE'
ssl: true
clean-on-startup: clean-on-startup:
enabled: false enabled: false
@ -30,10 +35,48 @@ messages:
history-cmd: "&c ** To see them, type &f/csn history&c." history-cmd: "&c ** To see them, type &f/csn history&c."
history-caption: "&dChestShop Notifier // &7Latest Commissions" history-caption: "&dChestShop Notifier // &7Latest Commissions"
history-empty: "&cNothing to show." history-empty: "&cNothing to show."
history-bought: "&f+ &9{player} &7bought &a{count}x&9{item} &f{timeago} ago &a(+{money})" history-bought: "&a+ &9{player} &7bought &a{count}x&9{item} &f{timeago}&7 ago &a(+{money})"
history-sold: "&f- &9{player} &7sold you &c{count}x&9{item} &f{timeago} ago &c(-{money})" history-bought-read: "&a+ &7{player} &8bought &a{count}x&7{item} &7{timeago}&8 ago &a(+{money})"
history-sold: "&c- &9{player} &7sold you &c{count}x&9{item} &f{timeago}&7 ago &c(-{money})"
history-sold-read: "&c- &7{player} &8sold you &c{count}x&7{item} &7{timeago}&8 ago &c(-{money})"
history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history <page>" history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history <page>"
history-footer-clear: "&c- To remove all old entries, type /csn clear" history-footer-clear: "&f- &cTo remove all old entries, type /csn clear"
history-clear: "&cHistory cleared! New sales will continue to be recorded." history-clear: "&cHistory cleared! New sales will continue to be recorded."
history-marked-read: "&cUnread entries marked read!" history-marked-read: "&cUnread entries marked read!"
history-others-not-allowed: "&cYou are not allowed to check the history of {username}"
# new translations
reload-cmd: "&dChestShop Notifier // &7Reloading, please wait..."
reload-success: "&aReloaded!"
reload-database-success: "&aDatabase connected!"
reload-database-fail: "&cDatabase failed to connect!"
user-not-found: "&cThe user '{player}' was not found."
page-not-found: "&e{page} &cis not a valid page number input for /csn history <page>!"
page-not-found-other: "&e{page} &cis not a valid page number input for /csn history <user> <page>!"
database-error: "&cInvalid database connection. Please edit config and /csn reload."
database-error-oncommand: "&cDatabase error while executing this command!"
database-cleaned: "&cCleaned database from {amount} entries!"
database-uploaded: "&cBatch executed!"
database-convert: "&cAttempting to convert database..."
database-convert-fail: "&cError while trying to convert! Maybe you don't have a 'csn' table?"
database-converted: "&cDatabase converted!"
unrecognized-command: "&cCommand not recognized. Type /csn help for help."
missing-arguments: "&cMissing parameter arguments: {usage}"
invalid-number: "&c{typo} is not a valid number input for {usage}!"
invalid-username: "&c{typo} is not a valid username/uuid input for {usage}!"
missing-permission: "&cYou don't have the permission {permission}!"
help:
header: "&dChestShop Notifier // &7Commands"
help: "&7 /csn &dhelp &f- Plugin usage & commands"
history: "&7 /csn &dhistory [<page>]&f- View sales"
clear: "&7 /csn &dclear &f- Remove read sales"
history-others: "&7 /csn &dhistory <username> [<page>]&f- View sales of another account"
clear-others: "&7 /csn &dclear <username>&f- Remove read sales of another account"
cleandatabase: "&7 /csn &ccleandatabase &f- Remove database entries. Parameters:"
cleandatabase-older-than: "&c --older-than, -o <days> &f- Removes entries older than <days>"
cleandatabase-user: "&c --user, -user <username/uuid> &f- Removes entries from a single user only"
cleandatabase-read-only: "&c --read-only, -r &f- Removes only read entries, default behaviour"
cleandatabase-all: "&c --all, -a &f- Removes all entries"
upload: "&7 /csn &cupload &f- Force update databases"
convert: "&7 /csn &cconvert &f- Convert database to UUIDs"
reload: "&7 /csn &creload &f- Reload configuration"

127
Chroma-Chat/config.yml Normal file
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global:
# If enabled, stores and displays the last 10 messages the player can see (public, their town chat etc.)
# Can be used with the Discord plugin so players can see some of the conversation they missed that's visible on Discord anyways.
storeChatHistory: true
components:
# This component manages the town and nation chat. It's also needed for the TownColorComponent.
# It provides the TC and NC channels, and posts Towny messages (global, town, nation) to the correct channels for other platforms like Discord.
# You can disable /tc and /nc in Chroma-Core's config if you only want to use the TownColorComponent.
TownyComponent:
enabled: true
# Town colors for Towny. It allows mayors and kings to set a color for their town/nation (nation can be disabled).
# This color is applied to the player names in chat and on Dynmap, if used.
TownColorComponent:
enabled: true
# If enabled, players will have a nation-defined color in addition to town colors, white by default.
# They can change how much of each color they want with this as well.
useNationColors: true
# This component checks a specific Reddit thread every 10 seconds for comments such as "IGN: NorbiPeti" to link Reddit accounts and to determine their /r/thebutton flair.
# This was the original goal of this plugin when it was made.
FlairComponent:
enabled: false
# Displays the configured messages at the set interval when someone is online.
AnnouncerComponent:
enabled: false
# The messages to display to players.
announceMessages:
- §eCheck out the subreddit! https://www.reddit.com/r/Chromagamers/
- '§bJoin Discord: https://discord.gg/gxmTS8N'
- '§bLike the server? Vote: http://goo.gl/HDRW0a'
# The time in milliseconds between the messages. Use /u announce settime to set minutes.
announceTime: 900000
# Random things I added over the years.
FunComponent:
enabled: true
# This is an inside joke on our server.
# It keeps track of laughs (lols and what's defined in laughStrings) and if someone does /unlol or /unlaugh it will unlaugh the last person who laughed.
# Which also blinds the laughing person for a few seconds. This action can only be performed once per laugh.
unlol: true
# The strings that count as laughs, see unlol.
laughStrings:
- xd
- lel
- lawl
- kek
- lmao
- hue
- hah
- rofl
# The "Press F to pay respects" meme in Minecraft. It will randomly appear on player death and keep track of how many "F"s are said in chat.
# You can hover over a player's name to see their respect.
respect: true
# Allows players to append tableflips and other things to their messages. Everything is configurable here.
AppendTextComponent:
enabled: true
texts:
lenny:
helpText:
- §6---- Lenny ----
- This command appends a Lenny face after your message
- Or just sends one
appendedText: ( ͡° ͜ʖ ͡°)
unflip:
helpText:
- §6---- Unflip ----
- This command appends an unflip after your message
- Or just unflips as you
appendedText: ┬─┬ ( ゜-゜ノ)
waitwhat:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
tableflip:
helpText:
- §6---- Tableflip ----
- This command appends a tableflip after your message
- Or just makes you tableflip
appendedText: (╯°□°)╯︵ ┻━┻
shrug:
helpText:
- §6---- Shrug ----
- This command appends a shrug after your message
- Or just makes you shrug
appendedText: ¯\\\_(ツ)\_/¯
# This component handles the custom processing of chat messages. If this component is disabled channels won't be supported in Minecraft.
# If you only want to disable the formatting features, set allowFormatting to false.
# If you're using another chat plugin, you should disable the whole component but that will make it impossible to use channels.
FormatterComponent:
enabled: true
# The minimum time between messages in milliseconds.
minTimeBetweenMessages: 100
# Determines whether Markdown formatting, name mentioning and similar features are enabled.
allowFormatting: true
nickname:
enabled: true
name:
enabled: true
bold:
enabled: true
italic:
enabled: true
underlined:
enabled: true
italic2:
enabled: true
strikethrough:
enabled: true
spoiler:
enabled: true
nullMention:
enabled: true
consolePing:
enabled: true
cyan:
enabled: true
code:
enabled: true
maskedLink:
enabled: true
url:
enabled: true
hashtag:
enabled: true
someone:
enabled: true
greentext:
enabled: true

99
Chroma-Core/config.yml Normal file
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@ -0,0 +1,99 @@
global:
# Sets whether the plugin should write a list of installed plugins in a txt file.
# It can be useful if some other software needs to know the plugins.
writePluginList: false
# Print some debug information.
test: false
# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
chatFormat: '[{origin}|{channel}] <{name}> {message}'
# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
prioritizeCustomCommands: false
components:
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online).
# Also can automatically restart at a given time.
RestartComponent:
enabled: true
# Specifies the hour of day when the server should be restarted. Set to -1 to disable.
restartAt: -1
# Manages chat channels. If disabled, only global channels will be registered.
ChannelComponent:
enabled: true
g:
enabled: true
displayName: §fg§f
color: White
IDs: []
a:
enabled: true
displayName: §cADMIN§f
color: Red
IDs: []
mod:
enabled: true
displayName: §9MOD§f
color: Blue
IDs: []
dev:
enabled: true
displayName: §6DEV§f
color: Gold
IDs: []
red:
enabled: true
displayName: §cRED§f
color: DarkRed
IDs: []
orange:
enabled: true
displayName: §6ORANGE§f
color: Gold
IDs: []
yellow:
enabled: true
displayName: §eYELLOW§f
color: Yellow
IDs: []
green:
enabled: true
displayName: §aGREEN§f
color: Green
IDs: []
blue:
enabled: true
displayName: §bBLUE§f
color: Blue
IDs: []
purple:
enabled: true
displayName: §5PURPLE§f
color: DarkPurple
IDs: []
tc:
enabled: true
displayName: §3TC§f
color: DarkAqua
IDs: []
nc:
enabled: true
displayName: §6NC§f
color: Gold
IDs: []
rp:
enabled: true
displayName: §7RP§f
color: Gray
IDs: []
# Teleport player to random location within world border.
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
# Author: github.com/iiegit
RandomTPComponent:
enabled: false
# Allows giving a 'member' group over some time elapsed OR played.
MemberComponent:
enabled: false
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
SpawnComponent:
enabled: false
# Provides a command to remove invalid Towny residents.
TownyComponent:
enabled: true

138
Chroma-Discord/config.yml Normal file
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@ -0,0 +1,138 @@
global:
# The main server where the roles and other information is pulled from. It's automatically set to the first server the bot's invited to.
mainServer: 125813020357165056
# The (bot) channel to use for Discord commands like /role.
commandChannel: 209720707188260864
# The prefix to use with Discord commands like /role. It only works in the bot channel.
prefix: /
# The invite link to show by /discord invite. If empty, it defaults to the first invite if the bot has access.
inviteLink: https://discord.gg/gxmTS8N
# The role that allows using mod-only Discord commands.
# If empty (''), then it will only allow for the owner.
modRole: Moderator
serverup: false
components:
# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
# If this component is enabled then these messages will show up on Discord.
GeneralEventBroadcasterModule:
enabled: false
# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
MinecraftChatModule:
enabled: true
# The channel to use as the public Minecraft chat - everything public gets broadcasted here
chatChannel: 613506700099584050
# The plugins to exclude from fake player events used for the 'mcchat' command - some plugins may crash, add them here
excludedPlugins:
- ProtocolLib
- LibsDisguises
- JourneyMapServer
# If this setting is on then players logged in through the 'mcchat' command will be able to teleport using plugin commands.
# They can then use commands like /tpahere to teleport others to that place.<br />
# If this is off, then teleporting will have no effect.
allowFakePlayerTeleports: false
# If this is on, each chat channel will have a player list in their description.
# It only gets added if there's no description yet or there are (at least) two lines of "----" following each other.
# Note that it will replace <b>everything</b> above the first and below the last "----" but it will only detect exactly four dashes.
# So if you want to use dashes for something else in the description, make sure it's either less or more dashes in one line.
showPlayerListOnDC: true
# This setting controls whether custom chat connections can be <i>created</i> (existing connections will always work).
# Custom chat connections can be created using the channelcon command and they allow players to display town chat in a Discord channel for example.
# See the channelcon command for more details.
allowCustomChat: true
# This setting allows you to control if players can DM the bot to log on the server from Discord.
# This allows them to both chat and perform any command they can in-game.
allowPrivateChat: true
# A list of commands that can be used in public chats - Warning: Some plugins will treat players as OPs, always test before allowing a command!
whitelistedCommands:
- list
- u
- shrug
- tableflip
- unflip
- mwiki
- yeehaw
- lenny
- rp
- plugins
chcons:
'477963575068196875':
mcchid: dev
chid: 477963575068196875
did: 126012419792306177
mcuid: bd0c72e7-f5a6-49be-a407-ad69e72a3431
mcname: NorbiPeti
groupid: everyone
toggles: 0
brtoggles: []
# If set, message authors appearing on Discord will link to this URL. A 'type' and 'id' parameter will be added with the user's platform (Discord, Minecraft, ...) and ID.
profileURL: https://tbmcplugins.github.io/profile.html
# Enables support for running vanilla commands through Discord, if you ever need it.
enableVanillaCommands: true
muteRole: Muted
# Whether players logged on from Discord (mcchat command) should be recognised by other plugins. Some plugins might break if it's turned off.
# But it's really hacky.
addFakePlayersToBukkit: false
# Set by the component to report crashes.
serverUp: true
# Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy.
ExceptionListenerModule:
enabled: true
# The channel to post the errors to.
channel: 239519012529111040
# The role to ping if an error occurs. Set to empty ('') to disable.
pingRole: Coder
# Automatically collects roles with a certain color.
# Users can add these roles to themselves using the /role Discord command.
GameRoleModule:
enabled: true
# The channel where the bot logs when it detects a role change that results in a new game role or one being removed.
logChannel: 0
# The role color that is used by game roles.
# Defaults to the second to last in the upper row - #95a5a6.
roleColor: '#0095a5a6'
# Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts).
AnnouncerModule:
enabled: true
# Automatically unpins all messages except the last few. Set to 0 or >50 to disable
keepPinned: 40
lastAnnouncementTime: 1672532974
lastSeenTime: 1672532974
# Channel to post new posts.
channel: 125813020357165056
# The subreddit to pull the posts from
subredditURL: https://www.reddit.com/r/ChromaGamers
# Channel where distinguished (moderator) posts go.
modChannel: 126795071927353344
# All kinds of random things.
# The YEEHAW event uses an emoji named :YEEHAW: if available
FunModule:
enabled: true
# Answers for a recognized question. Selected randomly.
serverReadyAnswers:
- In one week from now
- Between now and the heat-death of the universe.
- Soon™
- Ask again this time next month
- In about 3 seconds
- After we finish 8 plugins
- Tomorrow.
- After one tiiiny feature
- Next commit
- After we finish strangling Towny
- When we kill every *fucking* bug
- Once the server stops screaming.
- After HL3 comes out
- Next time you ask
- When will *you* be open?
# Questions that the bot will choose a random answer to give to.
serverReady:
- when will the server be open
- when will the server be ready
- when will the server be done
- when will the server be complete
- when will the server be finished
- when's the server ready
- when's the server open
- Vhen vill ze server be open?
# The channel to post the full house to.
fullHouseChannel: 0

41
CoreProtect/config.yml Executable file → Normal file
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@ -1,20 +1,22 @@
#CoreProtect Config # CoreProtect Config
# If enabled, extra data is displayed when doing rollbacks and restores. # CoreProtect is donationware. For more information, visit our project page.
# If disabled, you can manually trigger it in-game by adding "#verbose" donation-key:
# to the end of your rollback statement.
verbose: true
# MySQL is optional and not required. # MySQL is optional and not required.
# If you prefer to use MySQL, enable the following and fill out the fields. # If you prefer to use MySQL, enable the following and fill out the fields.
use-mysql: false use-mysql: true
table-prefix: co_ table-prefix: co_
mysql-host: 127.0.0.1 mysql-host: na01-sql.pebblehost.com
mysql-port: 3306 mysql-port: 3306
mysql-database: database mysql-database: NOPENOPE
mysql-username: root mysql-username: NOPENOPE
mysql-password: 'NOPE' mysql-password: 'NOPE'
# If modified, will automatically attempt to translate languages phrases.
# List of language codes: https://coreprotect.net/languages/
language: en
# If enabled, CoreProtect will check for updates when your server starts up. # If enabled, CoreProtect will check for updates when your server starts up.
# If an update is available, you'll be notified via your server console. # If an update is available, you'll be notified via your server console.
check-updates: true check-updates: true
@ -22,6 +24,10 @@ check-updates: true
# If enabled, other plugins will be able to utilize the CoreProtect API. # If enabled, other plugins will be able to utilize the CoreProtect API.
api-enabled: true api-enabled: true
# If enabled, extra data is displayed during rollbacks and restores.
# Can be manually triggered by adding "#verbose" to your rollback command.
verbose: true
# If no radius is specified in a rollback or restore, this value will be # If no radius is specified in a rollback or restore, this value will be
# used as the radius. Set to "0" to disable automatically adding a radius. # used as the radius. Set to "0" to disable automatically adding a radius.
default-radius: 10 default-radius: 10
@ -105,10 +111,20 @@ lava-flow: true
# it can all be properly restored by rolling back that single player. # it can all be properly restored by rolling back that single player.
liquid-tracking: true liquid-tracking: true
# Track item transactions, such as when a player takes items from a # Track item transactions, such as when a player takes items from
# chest, furnace, or dispenser. Necessary for any item based rollbacks. # a chest, furnace, or dispenser.
item-transactions: true item-transactions: true
# Logs items dropped by players.
item-drops: true
# Logs items picked up by players.
item-pickups: true
# Track all hopper transactions, such as when a hopper removes items from a
# chest, furnace, or dispenser.
hopper-transactions: true
# Track player interactions, such as when a player opens a door, presses # Track player interactions, such as when a player opens a door, presses
# a button, or opens a chest. Player interactions can't be rolled back. # a button, or opens a chest. Player interactions can't be rolled back.
player-interactions: true player-interactions: true
@ -127,3 +143,6 @@ username-changes: true
# Logs changes made via the plugin "WorldEdit" if it's in use on your server. # Logs changes made via the plugin "WorldEdit" if it's in use on your server.
worldedit: true worldedit: true
# Logs the spread of sculk blocks from sculk catalysts.
sculk-spread: true

View file

@ -1,50 +0,0 @@
configVersion: 16
language: en
enableEconomy: false
tutorial:
activated: false
dungeon: tutorial
startGroup: default
endgroup: player
sendFloorTitle: true
editCommandWhitelist: []
default: {}
chatEnabled: true
chatFormatGame: '&2[Game] %group_color%%player_name%: &r'
chatFormatGroup: '&2%group_color%[%group_name%] %player_name%: &r'
chatFormatSpy: '&2[Chat Spy] %player_name%: &r'
groupColorPriority:
- DARK_BLUE
- LIGHT_RED
- YELLOW
- LIGHT_GREEN
- PURPLE
- ORANGE
- WHITE
- BLACK
- LIGHT_BLUE
- DARK_GREEN
- DARK_RED
- LIGHT_GRAY
- CYAN
- MAGENTA
- DARK_GRAY
announcementInterval: 30.0
globalDeathMessagesDisabled: true
externalMobProviders: {}
resourcePacks: {}
maxInstances: 10
tweaksEnabled: false
secureMode:
enabled: false
openInventories: false
dropItems: false
checkInterval: 5.0
editCommandWhitelist: []
backupMode: ON_DISABLE_AND_SAVE
editPermissions: []
chatFormat:
edit: '&2[Edit] &r%player_name%: '
game: '&2[Game] %group_color%%player_name%: &r'
group: '&2%group_color%[%group_name%] %player_name%: &r'
spy: '&2[Chat Spy] %player_name%: &r'

View file

@ -1,14 +0,0 @@
#The first floor the players enter. Needs at least lobby, ready, start and floor signs.
startFloor: MyDungeon_floor_01
#The last floor the players enter. Needs at least start and end signs.
endFloor: MyDungeon_floor_12
#A list of all other floors in the dungeon. Needs at least lobby, ready, start and floor signs.
floors:
- MyDungeon_floor_02
#How many floors shall be selected randomly from the list before the player gets teleported to the endFloor?
floorCount: 1
#If true, the floors will get removed from the list when finished sothat one floor cannot be selected multiple times.
removeWhenPlayed: false

11
Dynmap-Towny/config.yml Executable file → Normal file
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@ -1,17 +1,26 @@
# Dynmap-Towny configuration
update: update:
# Seconds between checks for Residence updates
period: 300 period: 300
layer: layer:
name: Towny name: Towny
# Make mobs layer hidden by default
hidebydefault: false hidebydefault: false
# ordering priority in layer menu (low goes before high - default is 0)
layerprio: 2 layerprio: 2
# (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
minzoom: 0 minzoom: 0
# Show shop blocks with their own fill color
showShops: false showShops: false
# Show arena blocks with their own fill color
showArenas: false showArenas: false
# Show embassy blocks with their own fill color
showEmbassies: false showEmbassies: false
# Show wild blocks with their own fill color
showWilds: false showWilds: false
visibility-by-town: true visibility-by-town: true
visibility-by-nation: true visibility-by-nation: true
dynamic-nation-colors: true
dynamic-town-colors: true
infowindow: <div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br infowindow: <div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br
/> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates /> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates
<span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div> <span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>

View file

@ -0,0 +1,33 @@
update:
# Seconds between checks for Residence updates
period: 300
layer:
name: WorldGuard
# Make mobs layer hidden by default
hidebydefault: false
# ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
minzoom: 0
use3dregions: false
infowindow: <div class=\"infowindow\"><span style=\"font-size:120%;">%regionname%
(%parent%) - %priority%</span><br /> Owners <span style="font-weight:bold;">%playerowners%<br/>%groupowners%</span><br/>Members
<span style="font-weight:bold;">%playermembers%<br/>%groupmembers%</span><br/>Flags<br
/><span style="font-weight:bold;">%flags%</span></div>
regionstyle:
strokeColor: '#FF0000'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FF0000'
fillOpacity: 0.35
unownedStrokeColor: '#00FF00'
visibleregions: []
hiddenregions: []
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'
maxdepth: 16
updates-per-tick: 20

View file

@ -1,147 +0,0 @@
#********************************************************************************************************#
#***************************************** EnchantLimit Settings **************************************#
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
Anvil_Limiter_Enabled: false
Enchanting_Table_Limiter_Enabled: false
Villager_Limiter_Enabled: false
#Should OP's have all beneficial enchantments by default?
Default_OP_Permissions: false
#********************************************************************************************************#
#***************************************** Message Customization **************************************#
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
Message_Level_Upgraded_Anvil: null
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
Message_Enchantment_Removed_Anvil: null
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
#********************************************************************************************************#
#***************************************** Level Limit Customization **************************************#
#This plugin can work in two ways:
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
#Armour Enchantments
PROTECTION_ENVIRONMENTAL: 1
PROTECTION_ENVIRONMENTAL_Chance: 100
PROTECTION_FIRE: 4
PROTECTION_FIRE_Chance: 100
PROTECTION_FALL: 4
PROTECTION_FALL_Chance: 100
PROTECTION_EXPLOSIONS: 4
PROTECTION_EXPLOSIONS_Chance: 100
PROTECTION_PROJECTILE: 4
PROTECTION_PROJECTILE_Chance: 100
FROST_WALKER: 2
FROST_WALKER_Chance: 100
OXYGEN: 3
OXYGEN_Chance: 100
WATER_WORKER: 1
WATER_WORKER_Chance: 100
THORNS: 3
THORNS_Chance: 100
DEPTH_STRIDER: 3
DEPTH_STRIDER_Chance: 100
#Weapon Enchantments
DAMAGE_ALL: 5
DAMAGE_ALL_Chance: 100
DAMAGE_UNDEAD: 5
DAMAGE_UNDEAD_Chance: 100
DAMAGE_ARTHROPODS: 5
DAMAGE_ARTHROPODS_Chance: 100
KNOCKBACK: 2
KNOCKBACK_Chance: 100
FIRE_ASPECT: 2
FIRE_ASPECT_Chance: 100
LOOT_BONUS_MOBS: 3
LOOT_BONUS_MOBS_Chance: 100
#Tool Enchantments
DIG_SPEED: 5
DIG_SPEED_Chance: 100
SILK_TOUCH: 1
SILK_TOUCH_Chance: 100
LOOT_BONUS_BLOCKS: 3
LOOT_BONUS_BLOCKS_Chance: 100
#Bow Enchantments
ARROW_DAMAGE: 5
ARROW_DAMAGE_Chance: 100
ARROW_KNOCKBACK: 2
ARROW_KNOCKBACK_Chance: 100
ARROW_FIRE: 1
ARROW_FIRE_Chance: 100
ARROW_INFINITE: 1
ARROW_INFINITE_Chance: 100
#Fishing Rod Enchantments
LUCK: 3
LUCK_Chance: 100
LURE: 3
LURE_Chance: 100
#Universal Enchantments
DURABILITY: 3
DURABILITY_Chance: 100
MENDING: 1
MENDING_Chance: 100

417
Essentials/config.yml Executable file → Normal file
View file

@ -4,6 +4,9 @@
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
############################################################ ############################################################
# This is the config file for EssentialsX.
# This config was generated for version 2.19.4.
# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that: # If you receive an error when Essentials loads, ensure that:
# - No tabs are present: YAML only allows spaces # - No tabs are present: YAML only allows spaces
@ -11,11 +14,7 @@
# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
# - Text with symbols is enclosed in single or double quotation marks # - Text with symbols is enclosed in single or double quotation marks
# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat # If you need help, you can join the EssentialsX community: https://essentialsx.net/community.html
# Version ${full.version}
# KITS ARE NOW IN THE kits.yml FILE
############################################################ ############################################################
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
@ -24,6 +23,7 @@
############################################################ ############################################################
# A color code between 0-9 or a-f. Set to 'none' to disable. # A color code between 0-9 or a-f. Set to 'none' to disable.
# In 1.16+ you can use hex color codes here as well. (For example, #613e1d is brown).
ops-name-color: '4' ops-name-color: '4'
# The character(s) to prefix all nicknames, so that you know they are not true usernames. # The character(s) to prefix all nicknames, so that you know they are not true usernames.
@ -32,13 +32,26 @@ nickname-prefix: '~'
# The maximum length allowed in nicknames. The nickname prefix is included in this. # The maximum length allowed in nicknames. The nickname prefix is included in this.
max-nick-length: 150 max-nick-length: 150
# A list of phrases that cannot be used in nicknames. You can include regular expressions here.
# Users with essentials.nick.blacklist.bypass will be able to bypass this filter.
nick-blacklist:
#- Notch
#- '^Dinnerbone'
# When this option is enabled, nickname length checking will exclude color codes in player names. # When this option is enabled, nickname length checking will exclude color codes in player names.
# ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true # ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true
ignore-colors-in-max-nick-length: false ignore-colors-in-max-nick-length: false
# When this option is enabled, display names for hidden users will not be shown. This prevents players from being
# able to see that they are online while vanished.
hide-displayname-in-vanish: true
# Disable this if you have any other plugin, that modifies the displayname of a user. # Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true change-displayname: true
# This option will cause Essentials to show players' displaynames instead of usernames when tab completing Essentials commands.
change-tab-complete-name: false
# When this option is enabled, the (tab) player list will be updated with the displayname. # When this option is enabled, the (tab) player list will be updated with the displayname.
# The value of change-displayname (above) has to be true. # The value of change-displayname (above) has to be true.
#change-playerlist: true #change-playerlist: true
@ -68,6 +81,15 @@ teleport-safety: true
# teleport-safety and this option need to be set to true to force teleportation to dangerous locations. # teleport-safety and this option need to be set to true to force teleportation to dangerous locations.
force-disable-teleport-safety: false force-disable-teleport-safety: false
# If a player is teleporting to an unsafe location in creative, adventure, or god mode; they will not be teleported to a
# safe location. If you'd like players to be teleported to a safe location all of the time, set this option to true.
force-safe-teleport-location: false
# If a player has any passengers, the teleport will fail. Should their passengers be dismounted before they are teleported?
# If this is set to true, Essentials will dismount the player's passengers before teleporting.
# If this is set to false, attempted teleports will be canceled with a warning.
teleport-passenger-dismount: true
# The delay, in seconds, required between /home, /tp, etc. # The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 10 teleport-cooldown: 10
@ -84,6 +106,9 @@ teleport-to-center: true
# The delay, in seconds, required between /heal or /feed attempts. # The delay, in seconds, required between /heal or /feed attempts.
heal-cooldown: 60 heal-cooldown: 60
# Do you want to remove potion effects when healing a player?
remove-effects-on-heal: true
# Near Radius # Near Radius
# The default radius with /near # The default radius with /near
# Used to use chat radius but we are going to make it separate. # Used to use chat radius but we are going to make it separate.
@ -148,6 +173,10 @@ disabled-commands:
# - nick # - nick
# - clear # - clear
# Whether or not Essentials should show detailed command usages.
# If set to false, Essentials will collapse all usages in to one single usage message.
verbose-command-usages: true
# These commands will be shown to players with socialSpy enabled. # These commands will be shown to players with socialSpy enabled.
# You can add commands from other plugins you may want to track or # You can add commands from other plugins you may want to track or
# remove commands that are used for something you dont want to spy on. # remove commands that are used for something you dont want to spy on.
@ -183,6 +212,22 @@ socialspy-commands:
# If so, they will be differentiated from those sent by normal players. # If so, they will be differentiated from those sent by normal players.
socialspy-listen-muted-players: true socialspy-listen-muted-players: true
# Whether social spy should spy on private messages or just the commands from the list above.
# If false, social spy will only monitor commands from the list above.
socialspy-messages: true
# The following settings listen for when a player changes worlds.
# If you use another plugin to control speed and flight, you should change these to false.
# When a player changes world, should EssentialsX reset their flight?
# This will disable flight if the player does not have essentials.fly.
world-change-fly-reset: true
# When a player changes world, should we reset their speed according to their permissions?
# This resets the player's speed to the default if they don't have essentials.speed.
# If the player doesn't have essentials.speed.bypass, this resets their speed to the maximum specified above.
world-change-speed-reset: true
# Mute Commands # Mute Commands
# These commands will be disabled when a player is muted. # These commands will be disabled when a player is muted.
# Use '*' to disable every command. # Use '*' to disable every command.
@ -281,16 +326,34 @@ player-commands:
- worth - worth
- xmpp - xmpp
# Use this option to force superperms-based permissions handler regardless of detected installed perms plugin.
# This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins.
# If you wish to use EssentialsX's built-in permissions using the `player-commands` section above, set this to false.
# Default is true.
use-bukkit-permissions: true
# When this option is enabled, one-time use kits (ie. delay < 0) will be # When this option is enabled, one-time use kits (ie. delay < 0) will be
# removed from the /kit list when a player can no longer use it # removed from the /kit list when a player can no longer use it
skip-used-one-time-kits-from-kit-list: false skip-used-one-time-kits-from-kit-list: false
# When enabled, armor from kits will automatically be equipped as long as the player's armor slots are empty.
kit-auto-equip: false
# Determines the functionality of the /createkit command. # Determines the functionality of the /createkit command.
# If this is true, /createkit will give the user a link with the kit code. # If this is true, /createkit will give the user a link with the kit code.
# If this is false, /createkit will add the kit to the kits.yml config file directly. # If this is false, /createkit will add the kit to the kits.yml config file directly.
# # Default is false.
pastebin-createkit: false pastebin-createkit: false
# Determines if /createkit will generate kits using NBT item serialization.
# If this is true, /createkit will store items as NBT; otherwise, it will use Essentials' human-readable item format.
# By using NBT serialization, /createkit can store items with complex metadata such as shulker boxes and weapons with custom attributes.
# WARNING: This option only works on 1.15.2+ Paper servers, and it will bypass any custom serializers from other plugins such as Magic.
# WARNING: When creating kits via /createkit with this option enabled, you will not be able to downgrade your server with these kit items.
# This option only affects /createkit - you can still create kits by hand in `kits.yml` using Essentials' human-readable item format.
# Default is false.
use-nbt-serialization-in-createkit: false
# Essentials Sign Control # Essentials Sign Control
# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
# To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
@ -304,7 +367,6 @@ enabledSigns:
#- sell #- sell
#- trade #- trade
#- free #- free
#- disposal
#- warp #- warp
#- kit #- kit
#- mail #- mail
@ -316,12 +378,24 @@ enabledSigns:
#- repair #- repair
#- time #- time
#- weather #- weather
#- anvil
#- cartography
#- disposal
#- grindstone
#- loom
#- smithing
#- workbench
# How many times per second can Essentials signs be interacted with per player. # How many times per second can Essentials signs be interacted with per player.
# Values should be between 1-20, 20 being virtually no lag protection. # Values should be between 1-20, 20 being virtually no lag protection.
# Lower numbers will reduce the possibility of lag, but may annoy players. # Lower numbers will reduce the possibility of lag, but may annoy players.
sign-use-per-second: 4 sign-use-per-second: 4
# Allow item IDs on pre-existing signs on 1.13 and above.
# You cannot use item IDs on new signs, but this will allow players to interact with signs that
# were placed before 1.13.
allow-old-id-signs: false
# List of sign names Essentials should not protect. This feature is especially useful when # List of sign names Essentials should not protect. This feature is especially useful when
# another plugin provides a sign that EssentialsX provides, but Essentials overrides. # another plugin provides a sign that EssentialsX provides, but Essentials overrides.
# For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of # For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of
@ -331,12 +405,18 @@ sign-use-per-second: 4
unprotected-sign-names: unprotected-sign-names:
#- kit #- kit
# Backup runs a batch/bash command while saving is disabled. # Backup runs a custom batch/bash command at a specified interval.
# The server will save the world before executing the backup command, and disable
# saving during the backup to prevent world corruption or other conflicts.
# Backups can also be triggered manually with /backup.
backup: backup:
# Interval in minutes. # Interval in minutes.
interval: 30 interval: 30
# If true, the backup task will run even if there are no players online.
always-run: false
# Unless you add a valid backup command or script here, this feature will be useless. # Unless you add a valid backup command or script here, this feature will be useless.
# Use 'save-all' to simply force regular world saving without backup. # Use 'save-all' to simply force regular world saving without backup.
# The example command below utilizes rdiff-backup: https://rdiff-backup.net/
#command: 'rdiff-backup World1 backups/World1' #command: 'rdiff-backup World1 backups/World1'
# Set this true to enable permission per warp. # Set this true to enable permission per warp.
@ -356,6 +436,9 @@ list:
# Uncomment the line below to simply list all players with no grouping # Uncomment the line below to simply list all players with no grouping
#Players: '*' #Players: '*'
# Displays real names in /list next to players who are using a nickname.
real-names-on-list: false
# More output to the console. # More output to the console.
debug: false debug: false
@ -380,7 +463,6 @@ auto-afk: 300
# essentials.afk.kickexempt node overrides this feature. # essentials.afk.kickexempt node overrides this feature.
# Set to -1 for no timeout. # Set to -1 for no timeout.
auto-afk-kick: -1 auto-afk-kick: -1
# auto-afk-kick: 600
# Set this to true, if you want to freeze the player, if the player is AFK. # Set this to true, if you want to freeze the player, if the player is AFK.
# Other players or monsters can't push the player out of AFK mode then. # Other players or monsters can't push the player out of AFK mode then.
@ -401,27 +483,91 @@ cancel-afk-on-interact: false
# Disable this to reduce server lag. # Disable this to reduce server lag.
cancel-afk-on-move: true cancel-afk-on-move: true
# Should we automatically remove afk status when a player sends a chat message?
cancel-afk-on-chat: true
# Should AFK players be ignored when other players are trying to sleep?
# When this setting is false, players won't be able to skip the night if some players are AFK.
# Users with the permission node essentials.sleepingignored will always be ignored.
sleep-ignores-afk-players: true
# Should vanished players be ignored when other players are trying to sleep?
# When this setting is false, player's won't be able to skip the night if vanished players are not sleeping.
# Users with the permission node essentials.sleepingignored will always be ignored.
sleep-ignores-vanished-player: true
# Set the player's list name when they are AFK. This is none by default which specifies that Essentials # Set the player's list name when they are AFK. This is none by default which specifies that Essentials
# should not interfere with the AFK player's list name. # should not interfere with the AFK player's list name.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
afk-list-name: "none" afk-list-name: "none"
# When a player enters or exits AFK mode, should the AFK notification be broadcast
# to the entire server, or just to the player?
# When this setting is false, only the player will be notified upon changing their AFK state.
broadcast-afk-message: true
# You can disable the death messages of Minecraft here. # You can disable the death messages of Minecraft here.
death-messages: true death-messages: true
# How should essentials handle players with the essentials.keepinv permission who have items with
# curse of vanishing when they die?
# You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
# Defaults to "keep"
vanishing-items-policy: keep
# How should essentials handle players with the essentials.keepinv permission who have items with
# curse of binding when they die?
# You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
# Defaults to "keep"
binding-items-policy: keep
# When players die, should they receive the coordinates they died at?
send-info-after-death: false
# Should players with permissions be able to join and part silently? # Should players with permissions be able to join and part silently?
# You can control this with essentials.silentjoin and essentials.silentquit permissions if it is enabled. # You can control this with essentials.silentjoin and essentials.silentquit permissions if it is enabled.
# In addition, people with essentials.silentjoin.vanish will be vanished on join. # In addition, people with essentials.silentjoin.vanish will be vanished on join.
allow-silent-join-quit: false allow-silent-join-quit: false
# You can set a custom join message here, set to "none" to disable. # You can set custom join and quit messages here. Set this to "none" to use the default Minecraft message,
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. # or set this to "" to hide the message entirely.
custom-join-message: "none"
# You can set a custom quit message here, set to "none" to disable. # Available placeholders:
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. # {PLAYER} - The player's displayname.
# {USERNAME} - The player's username.
# {PREFIX} - The player's prefix.
# {SUFFIX} - The player's suffix.
# {ONLINE} - The number of players online.
# {UNIQUE} - The number of unique players to join the server.
# {UPTIME} - The amount of time the server has been online.
custom-join-message: "none"
custom-quit-message: "none" custom-quit-message: "none"
# You can set a custom join message for users who join with a new username here.
# This message will only be used if a user has joined before and have since changed their username.
# This will be displayed INSTEAD OF custom-join-message, so if you intend to keep them similar, make sure they match.
# Set this to "none" to use the the "custom-join-message" above for every join.
# Available placeholders:
# {PLAYER} - The player's displayname.
# {USERNAME} - The player's username.
# {OLDUSERNAME} - The player's old username.
# {PREFIX} - The player's prefix.
# {SUFFIX} - The player's suffix.
# {ONLINE} - The number of players online.
# {UNIQUE} - The number of unique players to join the server.
# {UPTIME} - The amount of time the server has been online.
custom-new-username-message: "none"
# Should Essentials override the vanilla "Server Full" message with its own from the language file?
# Set to false to keep the vanilla message.
use-custom-server-full-message: true
# You can disable join and quit messages when the player count reaches a certain limit.
# When the player count is below this number, join/quit messages will always be shown.
# Set this to -1 to always show join and quit messages regardless of player count.
hide-join-quit-messages-above: -1
# Add worlds to this list, if you want to automatically disable god mode there. # Add worlds to this list, if you want to automatically disable god mode there.
no-god-in-worlds: no-god-in-worlds:
# - world_nether # - world_nether
@ -449,7 +595,10 @@ repair-enchanted: true
# Allow 'unsafe' enchantments in kits and item spawning. # Allow 'unsafe' enchantments in kits and item spawning.
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: false unsafe-enchantments: true
# The maximum range from the player that the /tree and /bigtree commands can spawn trees.
tree-command-range-limit: 300
#Do you want Essentials to keep track of previous location for /back in the teleport listener? #Do you want Essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered. #If you set this to true any plugin that uses teleport will have the previous location registered.
@ -467,20 +616,31 @@ max-walk-speed: 0.8
#Set the maximum amount of mail that can be sent within a minute. #Set the maximum amount of mail that can be sent within a minute.
mails-per-minute: 1000 mails-per-minute: 1000
# Set the maximum time /mute can be used for in seconds.
# Set to -1 to disable, and essentials.mute.unlimited can be used to override.
max-mute-time: -1
# Set the maximum time /tempban can be used for in seconds. # Set the maximum time /tempban can be used for in seconds.
# Set to -1 to disable, and essentials.tempban.unlimited can be used to override. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
max-tempban-time: -1 max-tempban-time: -1
# Changes /reply functionality. If true, /r goes to the person you messaged last, otherwise the first person that messaged you. # Changes the default /reply functionality. This can be changed on a per-player basis using /rtoggle.
# If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
# If false, /r goes to the last person that messaged you. # If false, /r goes to the last person that messaged you.
last-message-reply-recipient: true last-message-reply-recipient: true
# If last-message-reply-recipient is true, this specifies the duration, in seconds, that would need to elapse for the # If last-message-reply-recipient is enabled for a particular player,
# this specifies the duration, in seconds, that would need to elapse for the
# reply-recipient to update when receiving a message. # reply-recipient to update when receiving a message.
# Default is 180 (3 minutes) # Default is 180 (3 minutes)
last-message-reply-recipient-timeout: 180 last-message-reply-recipient-timeout: 180
# Toggles whether or not clicking mobs with a milk bucket turns them into a baby. # Changes the default /reply functionality.
# If true, /reply will not check if the person you're replying to has vanished.
# If false, players will not be able to /reply to players who they can no longer see due to vanish.
last-message-reply-vanished: false
# Toggles whether or not left clicking mobs with a milk bucket turns them into a baby.
milk-bucket-easter-egg: true milk-bucket-easter-egg: true
# Toggles whether or not the fly status message should be sent to players on join # Toggles whether or not the fly status message should be sent to players on join
@ -517,8 +677,13 @@ npcs-in-balance-ranking: false
# This is useful when a sign sells or buys one item at a time and the player wants to sell a bunch at once. # This is useful when a sign sells or buys one item at a time and the player wants to sell a bunch at once.
allow-bulk-buy-sell: true allow-bulk-buy-sell: true
# Allow selling of items with custom names with the /sell command.
# This may be useful to prevent players accidentally selling named items.
allow-selling-named-items: false
# Delay for the MOTD display for players on join, in milliseconds. # Delay for the MOTD display for players on join, in milliseconds.
# This has no effect if the MOTD command or permission are disabled. # This has no effect if the MOTD command or permission are disabled.
# This can also be set to -1 to completely disable the join MOTD all together.
delay-motd: 0 delay-motd: 0
# A list of commands that should have their complementary confirm commands enabled by default. # A list of commands that should have their complementary confirm commands enabled by default.
@ -527,10 +692,24 @@ default-enabled-confirm-commands:
#- pay #- pay
#- clearinventory #- clearinventory
# Where should Essentials teleport players when they are freed from jail?
# You can set to "back" to have them teleported to where they were before they were jailed, "spawn" to have them
# teleport to spawn, or "off" to not have them teleport.
teleport-when-freed: back
# Whether or not jail time should only be counted while the user is online.
# If true, a jailed player's time will only decrement when they are online.
jail-online-time: false
# Set the timeout, in seconds for players to accept a tpa before the request is cancelled. # Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
# Set to 0 for no timeout. # Set to 0 for no timeout.
tpa-accept-cancellation: 120 tpa-accept-cancellation: 120
# The maximum number of simultaneous tpa requests that can be pending for any player.
# Once past this threshold, old requests will instantly time out.
# Defaults to 5.
tpa-max-requests: 5
# Allow players to set hats by clicking on their helmet slot. # Allow players to set hats by clicking on their helmet slot.
allow-direct-hat: true allow-direct-hat: true
@ -539,17 +718,39 @@ allow-direct-hat: true
# This doesn't affect running the command from the console, where a world is always required. # This doesn't affect running the command from the console, where a world is always required.
allow-world-in-broadcastworld: true allow-world-in-broadcastworld: true
# Consider water blocks as "safe," therefore allowing players to teleport
# using commands such as /home or /spawn to a location that is occupied
# by water blocks
is-water-safe: false
# Should the usermap try to sanitise usernames before saving them?
# You should only change this to false if you use Minecraft China.
safe-usermap-names: true
# Should Essentials output logs when a command block executes a command?
# Example: CommandBlock at <x>,<y>,<z> issued server command: /<command>
log-command-block-commands: true
# Set the maximum speed for projectiles spawned with /fireball.
max-projectile-speed: 8
# Should EssentialsX check for updates?
# If set to true, EssentialsX will show notifications when a new version is available.
# This uses the public GitHub API and no identifying information is sent or stored.
update-check: true
############################################################ ############################################################
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
# | EssentialsHome | # # | Homes | #
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
############################################################ ############################################################
# Allows people to set their bed at daytime. # Allows people to set their bed during the day.
# This setting has no effect in Minecraft 1.15+, as Minecraft will always allow the player to set their bed location during the day.
update-bed-at-daytime: true update-bed-at-daytime: true
# Set to true to enable per-world permissions for using homes to teleport between worlds. # Set to true to enable per-world permissions for using homes to teleport between worlds.
# This applies to the /home only. # This applies to the /home command only.
# Give someone permission to teleport to a world with essentials.worlds.<worldname> # Give someone permission to teleport to a world with essentials.worlds.<worldname>
world-home-permissions: false world-home-permissions: false
@ -571,6 +772,7 @@ sethome-multiple:
mod: 10 mod: 10
admin: 20 admin: 20
# In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes.
# Remember, they MUST have both permission nodes in order to be able to set multiple homes. # Remember, they MUST have both permission nodes in order to be able to set multiple homes.
@ -581,20 +783,26 @@ sethome-multiple:
# change the compass' direction to point towards their first home. # change the compass' direction to point towards their first home.
compass-towards-home-perm: false compass-towards-home-perm: false
# If no home is set, would you like to send the player to spawn?
# If set to false, players will not be teleported when they run /home without setting a home first.
spawn-if-no-home: true
# Should players be asked to provide confirmation for homes which they attempt to overwrite?
confirm-home-overwrite: false
############################################################ ############################################################
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
# | EssentialsEco | # # | Economy | #
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
############################################################ ############################################################
# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy
# You can control the values of items that are sold to the server by using the /setworth command.
# Defines the balance with which new players begin. Defaults to 0. # Defines the balance with which new players begin. Defaults to 0.
starting-balance: 1000 starting-balance: 1000
# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml
# Defines the cost to use the given commands PER USE. # Defines the cost to use the given commands PER USE.
# Some commands like /repair have sub-costs, check the wiki for more information. # Some commands like /repair have sub-costs, check the wiki for more information.
command-costs: command-costs:
@ -608,6 +816,10 @@ command-costs:
# such as accented letters, you MUST save the file as UTF-8, not ANSI. # such as accented letters, you MUST save the file as UTF-8, not ANSI.
currency-symbol: '$' currency-symbol: '$'
# Enable this to make the currency symbol appear at the end of the amount rather than at the start.
# For example, the euro symbol typically appears after the current amount.
currency-symbol-suffix: false
# Set the maximum amount of money a player can have. # Set the maximum amount of money a player can have.
# The amount is always limited to 10 trillion because of the limitations of a java double. # The amount is always limited to 10 trillion because of the limitations of a java double.
max-money: 10000000000000 max-money: 10000000000000
@ -619,15 +831,21 @@ min-money: -10000
# Enable this to log all interactions with trade/buy/sell signs and sell command. # Enable this to log all interactions with trade/buy/sell signs and sell command.
economy-log-enabled: false economy-log-enabled: false
# Use this option to force superperms-based permissions handler regardless of detected installed perms plugin. # Enable this to also log all transactions from other plugins through Vault.
# This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins. # This can cause the economy log to fill up quickly so should only be enabled for testing purposes!
# If you wish to use EssentialsX' built-in permissions using the `player-commands` section above, set this to false. economy-log-update-enabled: false
# Default is true.
use-bukkit-permissions: false
# Minimum acceptable amount to be used in /pay. # Minimum acceptable amount to be used in /pay.
minimum-pay-amount: 0.001 minimum-pay-amount: 0.001
# Enable this to block users who try to /pay another user which ignore them.
pay-excludes-ignore-list: false
# Whether or not users with a balance less than or equal to $0 should be shown in balance-top.
# Setting to false will not show people with balances <= 0 in balance-top.
# NOTE: After reloading the config, you must also run '/baltop force' for this to appear
show-zero-baltop: true
# The format of currency, excluding symbols. See currency-symbol-format-locale for symbol configuration. # The format of currency, excluding symbols. See currency-symbol-format-locale for symbol configuration.
# #
# "#,##0.00" is how the majority of countries display currency. # "#,##0.00" is how the majority of countries display currency.
@ -643,7 +861,7 @@ minimum-pay-amount: 0.001
############################################################ ############################################################
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
# | EssentialsHelp | # # | Help | #
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
############################################################ ############################################################
@ -658,77 +876,144 @@ hide-permissionless-help: true
############################################################ ############################################################
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
# | EssentialsChat | # # | EssentialsX Chat | #
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
############################################################ ############################################################
# This section requires the EssentialsChat.jar to work. # You need to install EssentialsX Chat for this section to work.
# See https://essentialsx.net/wiki/Module-Breakdown.html for more information.
chat: chat:
# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # If EssentialsX Chat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.shout can override this by prefixing their message with an exclamation mark (!)
# Users with essentials.chat.question can override this by prefixing text with a question mark (?) # Users with essentials.chat.question can override this by prefixing their message with a question mark (?)
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section.
radius: 0 radius: 0
# Chat formatting can be done in two ways, you can either define a standard format for all chat. # Chat formatting can be done in two ways, you can either define a standard format for all chat.
# Or you can give a group specific chat format, to give some extra variation. # Or you can give a group specific chat format, to give some extra variation.
# For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
# For EssentialsX changes, take a look at the EssentialsX wiki: https://github.com/EssentialsX/Essentials/wiki # Note: Using the {PREFIX} and {SUFFIX} placeholders along with {DISPLAYNAME} may cause double prefixes/suffixes to be shown in chat unless add-prefix-suffix is uncommented and set to false.
# Available placeholders:
# {MESSAGE} - The content of the chat message.
# {USERNAME} - The sender's username.
# {DISPLAYNAME} - The sender's display name.
# {NICKNAME} - The sender's Essentials nickname. If the sender has no nickname, the username is shown.
# {PREFIX} - The sender's prefix, supplied by a permissions plugin.
# {SUFFIX} - The sender's suffix, supplied by a permissions plugin.
# {GROUP} - The sender's primary group name, supplied by a permissions plugin.
# {WORLD} - The world alias of the sender's current world. See the world-aliases section below for details.
# {WORLDNAME} - The full name of the sender's current world.
# {SHORTWORLDNAME} - The first character of the sender's current world.
# {TEAMNAME} - The sender's scoreboard team name.
# {TEAMPREFIX} - The sender's scoreboard team prefix.
# {TEAMSUFFIX} - The sender's scoreboard team suffix.
format: '<{DISPLAYNAME}> {MESSAGE}' format: '<{DISPLAYNAME}> {MESSAGE}'
#format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
#format: '&7{PREFIX}&r {DISPLAYNAME}&r &7{SUFFIX}&r: {MESSAGE}' #format: '&7{PREFIX}&r {DISPLAYNAME}&r &7{SUFFIX}&r: {MESSAGE}'
group-formats: group-formats:
# Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}' # default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
# Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}' # admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
# If you are using group formats make sure to remove the '#' to allow the setting to be read. # If you are using group formats make sure to remove the '#' to allow the setting to be read.
# Note: Group names are case-sensitive so you must match them up with your permission plugin.
# You can use permissions to control whether players can use formatting codes in their chat messages.
# See https://essentialsx.net/wiki/Color-Permissions.html for more information.
# World aliases allow you to replace the world name with something different in the chat format.
# If you are using world aliases, make sure to remove the '#' at the start to allow the setting to be read.
world-aliases:
# plots: "&dP&r"
# creative: "&eC&r"
# Whether players should be placed into shout mode by default.
shout-default: false
# Whether a player's shout mode should persist restarts.
persist-shout: false
# Whether chat questions should be enabled or not.
question-enabled: true
############################################################ ############################################################
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
# | EssentialsProtect | # # | EssentialsX Protect | #
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
############################################################ ############################################################
# This section requires the EssentialsProtect.jar to work. # You need to install EssentialsX Protect for this section to work.
# See https://essentialsx.net/wiki/Module-Breakdown.html for more information.
protect: protect:
# General physics/behavior modifications. # General physics/behavior modifications. Set these to true to disable behaviours.
prevent: prevent:
lava-flow: false lava-flow: false
water-flow: false water-flow: false
water-bucket-flow: false water-bucket-flow: false
fire-spread: true fire-spread: true
lava-fire-spread: true lava-fire-spread: true
lava-itemdamage: false
flint-fire: false flint-fire: false
lightning-fire-spread: true lightning-fire-spread: true
portal-creation: false portal-creation: false
tnt-explosion: false tnt-explosion: false
tnt-playerdamage: false tnt-playerdamage: false
tnt-itemdamage: false
tnt-minecart-explosion: false tnt-minecart-explosion: false
tnt-minecart-playerdamage: false tnt-minecart-playerdamage: false
tnt-minecart-itemdamage: false
fireball-explosion: false fireball-explosion: false
fireball-fire: false fireball-fire: false
fireball-playerdamage: false fireball-playerdamage: false
fireball-itemdamage: false
witherskull-explosion: false witherskull-explosion: false
witherskull-playerdamage: false witherskull-playerdamage: false
witherskull-itemdamage: false
wither-spawnexplosion: false wither-spawnexplosion: false
wither-blockreplace: false wither-blockreplace: false
creeper-explosion: false creeper-explosion: false
creeper-playerdamage: false creeper-playerdamage: false
creeper-itemdamage: false
creeper-blockdamage: false creeper-blockdamage: false
ender-crystal-explosion: false
enderdragon-blockdamage: true enderdragon-blockdamage: true
enderman-pickup: false enderman-pickup: false
villager-death: false villager-death: false
bed-explosion: false
respawn-anchor-explosion: false
# Monsters won't follow players. # Monsters won't follow players.
# permission essentials.protect.entitytarget.bypass disables this. # permission essentials.protect.entitytarget.bypass disables this.
entitytarget: false entitytarget: false
# Prevent the spawning of creatures. # Prevents zombies from breaking down doors
zombie-door-break: false
# Prevents Ravagers from stealing blocks
ravager-thief: false
# Prevents sheep from turning grass to dirt
sheep-eat-grass: false
# Prevent certain transformations.
transformation:
# Prevent creepers becoming charged when struck by lightning.
charged-creeper: false
# Prevent villagers becoming zombie villagers.
zombie-villager: false
# Prevent zombie villagers being cured.
villager: false
# Prevent villagers becoming witches when struck by lightning.
witch: false
# Prevent pigs becoming zombie pigmen when struck by lightning.
zombie-pigman: false
# Prevent zombies turning into drowneds, and husks turning into zombies.
drowned: false
# Prevent mooshrooms changing colour when struck by lightning.
mooshroom: false
# Prevent the spawning of creatures. If a creature is missing, you can add it following the format below.
spawn: spawn:
creeper: false creeper: false
skeleton: false skeleton: false
@ -759,6 +1044,7 @@ protect:
bat: false bat: false
witch: false witch: false
horse: false horse: false
phantom: false
# Maximum height the creeper should explode. -1 allows them to explode everywhere. # Maximum height the creeper should explode. -1 allows them to explode everywhere.
# Set prevent.creeper-explosion to true, if you want to disable creeper explosions. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
@ -805,48 +1091,45 @@ protect:
############################################################ ############################################################
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
# | EssentialsAntiBuild | # # | EssentialsX AntiBuild | #
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
############################################################ ############################################################
# This section requires the EssentialsAntiBuild.jar to work. # You need to install EssentialsX AntiBuild for this section to work.
# See https://essentialsx.net/wiki/Module-Breakdown.html and http://wiki.ess3.net/wiki/AntiBuild for more information.
# Disable various default physics and behaviors # Should people without the essentials.build permission be allowed to build?
# For more information, visit http://wiki.ess3.net/wiki/AntiBuild
# Should people with build: false in permissions be allowed to build?
# Set true to disable building for those people. # Set true to disable building for those people.
# Setting to false means EssentialsAntiBuild will never prevent you from building. # Setting to false means EssentialsAntiBuild will never prevent you from building.
build: true build: true
# Should people with build: false in permissions be allowed to use items? # Should people without the essentials.build permission be allowed to use items?
# Set true to disable using for those people. # Set true to disable using for those people.
# Setting to false means EssentialsAntiBuild will never prevent you from using items. # Setting to false means EssentialsAntiBuild will never prevent you from using items.
use: true use: true
# Should we tell people they are not allowed to build? # Should we warn people when they are not allowed to build?
warn-on-build-disallow: true warn-on-build-disallow: true
# For which block types would you like to be alerted? # For which block types would you like to be alerted?
# You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # You can find a list of items at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html.
# 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket
alert: alert:
on-placement: 10,11,46,327 on-placement: LAVA,TNT,LAVA_BUCKET
on-use: 327 on-use: LAVA_BUCKET
on-break: on-break:
blacklist: blacklist:
# Which blocks should people be prevented from placing? # Which blocks should people be prevented from placing?
placement: 10,11,46,327 placement: LAVA,TNT,LAVA_BUCKET
# Which items should people be prevented from using? # Which items should people be prevented from using?
usage: 327 usage: LAVA_BUCKET
# Which blocks should people be prevented from breaking? # Which blocks should people be prevented from breaking?
break: break:
# Which blocks should not be pushed by pistons? # Which blocks should not be moved by pistons?
piston: piston:
# Which blocks should not be dispensed by dispensers # Which blocks should not be dispensed by dispensers
@ -854,11 +1137,12 @@ protect:
############################################################ ############################################################
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
# | Essentials Spawn / New Players | # # | EssentialsX Spawn + New Players | #
# +------------------------------------------------------+ # # +------------------------------------------------------+ #
############################################################ ############################################################
# This section requires essentialsspawn.jar to work. # You need to install EssentialsX Spawn for this section to work.
# See https://essentialsx.net/wiki/Module-Breakdown.html for more information.
newbies: newbies:
# Should we announce to the server when someone logs in for the first time? # Should we announce to the server when someone logs in for the first time?
@ -881,16 +1165,25 @@ newbies:
# Set this to lowest, if you want Multiverse to handle the respawning. # Set this to lowest, if you want Multiverse to handle the respawning.
# Set this to high, if you want EssentialsSpawn to handle the respawning. # Set this to high, if you want EssentialsSpawn to handle the respawning.
# Set this to highest, if you want to force EssentialsSpawn to handle the respawning. # Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
# Note: Changes will not apply until after the server is restarted.
respawn-listener-priority: high respawn-listener-priority: high
# What priority should we use for handling spawning on joining the server? # What priority should we use for handling spawning on joining the server?
# See respawn-listener-priority for possible values. # See respawn-listener-priority for possible values.
# Note: changing this may impact or break spawn-on-join functionality. # Note: Changing this may impact or break spawn-on-join functionality.
# Note: Changes will not apply until after the server is restarted.
spawn-join-listener-priority: high spawn-join-listener-priority: high
# When users die, should they respawn at their first home or bed, instead of the spawnpoint? # When users die, should they respawn at their first home or bed, instead of the spawnpoint?
respawn-at-home: false respawn-at-home: false
# When users die, should they respawn at their bed instead of the spawnpoint?
# The value of respawn-at-home (above) has to be true.
respawn-at-home-bed: true
# When users die, should EssentialsSpawn respect users' respawn anchors?
respawn-at-anchor: false
# Teleport all joining players to the spawnpoint # Teleport all joining players to the spawnpoint
spawn-on-join: false spawn-on-join: false
# The following value of `guests` states that all players in group `guests` will be teleported to spawn when joining. # The following value of `guests` states that all players in group `guests` will be teleported to spawn when joining.

182
FastAsyncWorldEdit/config.yml Executable file → Normal file
View file

@ -1,31 +1,28 @@
# These first 6 aren't configurable # These first 6 aren't configurable
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues" issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/" wiki: "https://intellectualsites.github.io/fastasyncworldedit-documentation/"
date: "5 Nov 2018 00:00:00 GMT" date: "Tue Jan 31 00:00:00 GMT 2023"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1218" build: "https://ci.athion.net/job/FastAsyncWorldEdit/336"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/f3fdef6" commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f5019fe5"
platform: "bukkit" platform: "Bukkit"
# Options: de, es, fr, nl, ru, tr
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
language: ''
# Enable or disable automatic updates
# - true = update automatically in the background
# - confirm = prompt an admin to confirm each update
# - false = do not update the plugin
update: "false"
# Send anonymous usage statistics
metrics: true
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard). # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate # To be allowed to WorldEdit in a region, users need the appropriate
# fawe.<plugin> permission. See the Permissions page for supported region plugins. # fawe.<plugin> permission. See the Permissions page for supported region plugins.
region-restrictions: true region-restrictions: true
# FAWE will skip chunks when there's not enough memory available
prevent-crashes: false
# FAWE will cancel non admin edits when memory consumption exceeds this % # FAWE will cancel non admin edits when memory consumption exceeds this %
# - Bypass with `/wea` or `//fast` or `fawe.bypass` # - Bypass with `/wea` or `//fast` or `fawe.bypass`
# - Disable with 100 or -1. # - Disable with 100 or -1.
max-memory-percent: 95 max-memory-percent: 95
# Enable or disable core components
enabled-components:
commands: true
# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
# Leave it off if you don't need it, it can spam your console.
debug: false
# Whether or not FAWE should notify you on startup about new versions available.
update-notifications: true
clipboard: clipboard:
# Store the clipboard on disk instead of memory # Store the clipboard on disk instead of memory
# - Will be slightly slower # - Will be slightly slower
@ -36,9 +33,15 @@ clipboard:
# - 0 = No compression # - 0 = No compression
# - 1 = Fast compression # - 1 = Fast compression
# - 2-17 = Slower compression # - 2-17 = Slower compression
# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
compression-level: 1 compression-level: 1
# Number of days to keep history on disk before deleting it # Number of days to keep history on disk before deleting it
delete-after-days: 1 delete-after-days: 1
# If a player's clipboard should be deleted upon logout
delete-on-logout: false
# Allows NBT stored in a clipboard to be written to disk
# - Requires clipboard.use-disk to be enabled
save-clipboard-nbt-to-disk: true
lighting: lighting:
# If packet sending should be delayed until relight is finished # If packet sending should be delayed until relight is finished
@ -50,7 +53,7 @@ lighting:
# - 2 = All (Slowly relight every blocks) # - 2 = All (Slowly relight every blocks)
mode: 1 mode: 1
# If existing lighting should be removed before relighting # If existing lighting should be removed before relighting
remove-first: false remove-first: true
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse) # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter: tick-limiter:
@ -69,26 +72,26 @@ tick-limiter:
# - Horizontal fireworks can be hacked in to crash a server # - Horizontal fireworks can be hacked in to crash a server
fireworks-load-chunks: false fireworks-load-chunks: false
# Web/HTTP connection related settings
web: web:
# Should download urls be shortened?
# - Links are less secure as they could be brute forced
shorten-urls: false
# The web interface for clipboards # The web interface for clipboards
# - All schematics are anonymous and private # - All schematics are anonymous and private
# - Downloads can be deleted by the user # - Downloads can be deleted by the user
# - Supports clipboard uploads, downloads and saves # - Supports clipboard uploads, downloads and saves
url: "https://empcraft.com/fawe/" url: "https://schem.intellectualsites.com/fawe/"
# The web interface for assets # The maximum amount of time in seconds the plugin can attempt to load images for.
# - All schematics are organized and public max-image-load-time: 5
# - Assets can be searched, selected and downloaded # The maximum size (width x length) an image being loaded can be.
assets: "https://empcraft.com/assetpack/" # - 8294400 is 3840x2160
max-image-size: 8294400
extent: extent:
# Don't bug console when these plugins slow down WorldEdit operations # Don't bug console when these plugins slow down WorldEdit operations
# - You'll see a message in console if you need to change this option # - You'll see a message in console or ingame if you need to change this option
allowed-plugins: [] allowed-plugins:
- "com.example.ExamplePlugin"
# Should debug messages be sent when third party extents are used? # Should debug messages be sent when third party extents are used?
debug: false debug: true
# Experimental options, use at your own risk # Experimental options, use at your own risk
# - UNSAFE = Can cause permanent damage to the server # - UNSAFE = Can cause permanent damage to the server
@ -98,44 +101,56 @@ experimental:
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION! # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
anvil-queue-mode: false anvil-queue-mode: false
# [SAFE] Dynamically increase the number of chunks rendered # [SAFE] Dynamically increase the number of chunks rendered
# - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/ # - Requires Paper
# - Set your server view distance to 3 (spigot.yml, server.properties) # - Set your server view distance to 1 (spigot.yml, server.properties)
# - Based on tps and player movement # - Based on tps and player movement
# - Please provide feedback # - Note: If entities become hidden, increase the server view distance to 3
dynamic-chunk-rendering: -1 dynamic-chunk-rendering: -1
# [SAFE] Allows brushes to be persistent # Allows brushes to be persistent (default: true)
persistent-brushes: false persistent-brushes: true
# [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
vanilla-cui: false
# Disable using native libraries
disable-natives: false
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations # Might cause client-side FPS lag in some situations
keep-entities-in-blocks: false keep-entities-in-blocks: false
# [SAFE] Experimental scripting support for Java 9 # [SAFE] Attempt to remove entities from the world if they were not present in the expected chunk (default: true)
# - # - Sometimes an entity may have moved into a different chunk to that which FAWE expected
modern-craftscripts: false # - This option allows FAWE to attempt to remove the entity, even if present in a different chunk
# - If the entity is in an unloaded or partially loaded chunk, this will fail
# - If an entity cannot be removed, it is possible duplicate entities may be created when using undo and/or redo
remove-entity-from-world-on-chunk-fail: true
# Other experimental features
other: false
# Allow fluids placed by FAWE to tick (flow). This could cause the big lags.
# This has no effect on existing blocks one way or the other.
# Changes due to fluid flow will not be tracked by history, thus may have unintended consequences
allow-tick-fluids: false
# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-size-limit: -1
# Sets a maximum limit for the amount of schematics in a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-num-limit: -1
# This relates to how FAWE places chunks # This relates to how FAWE places chunks
queue: queue:
# This should equal the number of processors you have
# - Set this to 1 if you need reliable `/timings`
parallel-threads: 4
progress: progress:
# Display constant titles about the progress of a user's edit # Display constant titles about the progress of a user's edit
# - false = disabled # - false = disabled
# - title = Display progress titles # - title = Display progress titles
# - chat = Display progress in chat # - chat = Display progress in chat
display: "title" display: "false"
# How often edit progress is displayed # How often edit progress is displayed
interval: 1 interval: 1
# Delay sending progress in milliseconds (so quick edits don't spam) # Delay sending progress in milliseconds (so quick edits don't spam)
delay: 5000 delay: 5000
# This should equal the number of processors you have
parallel-threads: 4
# When doing edits that effect more than this many chunks: # When doing edits that effect more than this many chunks:
# - FAWE will start placing before all calculations are finished # - FAWE will start placing before all calculations are finished
# - A larger value will use slightly less CPU time # - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage # - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?) # - A value too small may break some operations (deform?)
# - Values smaller than the configurated parallel-threads are not accepted
# - It is recommended this option be at least 2x greater than parallel-threads
target-size: 64 target-size: 64
# Force FAWE to start placing chunks regardless of whether an edit is finished processing # Force FAWE to start placing chunks regardless of whether an edit is finished processing
# - A larger value will use slightly less CPU time # - A larger value will use slightly less CPU time
@ -145,17 +160,26 @@ queue:
# Increase or decrease queue intensity (ms) [-50,50]: # Increase or decrease queue intensity (ms) [-50,50]:
# 0 = balance of performance / stability # 0 = balance of performance / stability
# -10 = Allocate 10ms less for chunk placement # -10 = Allocate 10ms less for chunk placement
# Too high will can cause lag spikes (you might be okay with this) # Too high can cause lag spikes (you might be okay with this)
# Too low will result in slow edits # Too low will result in slow edits
extra-time-ms: 0 extra-time-ms: 0
# Loading the right amount of chunks beforehand can speed up operations # Loading the right amount of chunks beforehand can speed up operations
# - Low values may result in FAWE waiting on requests to the main thread # - Low values may result in FAWE waiting on requests to the main thread
# - Higher values use more memory and isn't noticeably faster # - Higher values use more memory and isn't noticeably faster
preload-chunks: 32 # - A good (relatively) safe way to set this is
# - Use 128 x GB of RAM / number of players expected to be using WE at the same time
# - Paper and derivatives only. (requires delay-chunk-unloads-by to be set).
preload-chunk-count: 512
# If pooling is enabled (reduces GC, higher memory usage)
# - Enable to improve performance at the expense of memory
pool: true
# Discard edits which have been idle for a certain amount of time (ms) # Discard edits which have been idle for a certain amount of time (ms)
# - E.g. A plugin creates an EditSession but never does anything with it # - E.g. A plugin creates an EditSession but never does anything with it
# - This only applies to plugins improperly using WorldEdit's legacy API # - This only applies to plugins improperly using WorldEdit's legacy API
discard-after-ms: 60000 discard-after-ms: 60000
# When using fastmode do not bother to tick existing/placed blocks/fluids
# Only works in versions up to 1.17.1
no-tick-fastmode: true
history: history:
# Should history be saved on disk: # Should history be saved on disk:
@ -172,6 +196,10 @@ history:
# - Much faster as it avoids duplicate block checks # - Much faster as it avoids duplicate block checks
# - Slightly worse compression since dispatch order is different # - Slightly worse compression since dispatch order is different
combine-stages: true combine-stages: true
# Do not wait for a chunk's history to save before sending it
# - Undo/redo commands will wait until the history has been written to disk before executing
# - Requires combine-stages = true
send-before-history: true
# Higher compression reduces the size of history at the expense of CPU # Higher compression reduces the size of history at the expense of CPU
# 0 = Uncompressed byte array (fastest) # 0 = Uncompressed byte array (fastest)
# 1 = 1 pass fast compressor (default) # 1 = 1 pass fast compressor (default)
@ -184,6 +212,7 @@ history:
# 8 = 1 x high, 1 x medium, 2 x fast # 8 = 1 x high, 1 x medium, 2 x fast
# 9 = 1 x high, 1 x medium, 3 x fast (best compression) # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
# NOTE: If using disk, do some compression (3+) as smaller files save faster # NOTE: If using disk, do some compression (3+) as smaller files save faster
# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
compression-level: 3 compression-level: 3
# The buffer size for compression: # The buffer size for compression:
# - Larger = better ratio but uses more upfront memory # - Larger = better ratio but uses more upfront memory
@ -222,7 +251,6 @@ history:
# Paths for various directories # Paths for various directories
paths: paths:
tokens: "tokens"
# Put any minecraft or mod jars for FAWE to be aware of block textures # Put any minecraft or mod jars for FAWE to be aware of block textures
textures: "textures" textures: "textures"
heightmap: "heightmap" heightmap: "heightmap"
@ -230,9 +258,8 @@ paths:
# Multiple servers can use the same clipboards # Multiple servers can use the same clipboards
# - Use a shared directory or NFS/Samba # - Use a shared directory or NFS/Samba
clipboard: "clipboard" clipboard: "clipboard"
# Each player has their own sub directory for schematics # Each player has his or her own sub directory for schematics
per-player-schematics: true per-player-schematics: false
commands: "commands"
# Region restriction settings # Region restriction settings
region-restrictions-options: region-restrictions-options:
@ -240,6 +267,25 @@ region-restrictions-options:
# - MEMBER = Players added to a region # - MEMBER = Players added to a region
# - OWNER = Players who own the region # - OWNER = Players who own the region
mode: "MEMBER" mode: "MEMBER"
# Allow region blacklists.
# - Currently only implemented for WorldGuard
# - see region-restrictions-options.worldguard-region-blacklist
allow-blacklists: false
# List of plugin mask managers that should be exclusive. Exclusive managers are not
# checked for edit restrictions if another manager already allowed an edit, and further
# managers are not checked if an exclusive manager allows an edit.
# - May be useful to add PlotSquared if using both P2 and WorldGuard on a server
# - Some custom-implementations in other plugins may override this setting
exclusive-managers:
- "ExamplePlugin"
# If a worldguard-protected world should be considered as a region blacklist.
# - This will create a blacklist of regions where an edit cannot operate.
# - Useful for a "freebuild" worlds with few protected areas.
# - May cause performance loss with large numbers of protected areas.
# - Requires region-restrictions-options.allow-blacklists be true.
# - Will still search for current allowed regions to limit the edit to.
# - Any blacklist regions are likely to override any internal allowed regions.
worldguard-region-blacklist: false
# The "default" limit group affects those without a specific limit permission. # The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group # To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit # and give it a different name (e.g. newbie). Then give the user the limit
@ -268,7 +314,7 @@ limits:
# Maximum time in milliseconds //calc can execute # Maximum time in milliseconds //calc can execute
max-expression-ms: 50 max-expression-ms: 50
# Cinematic block placement: # Cinematic block placement:
# - Adds a delay to block placement (ms/block) # - Adds a delay to block placement (nanoseconds/block)
# - Having an artificial delay will use more CPU/Memory # - Having an artificial delay will use more CPU/Memory
speed-reduction: 0 speed-reduction: 0
# Place chunks instead of individual blocks: # Place chunks instead of individual blocks:
@ -282,5 +328,31 @@ limits:
inventory-mode: 0 inventory-mode: 0
# Should large edits require confirmation (>16384 chunks) # Should large edits require confirmation (>16384 chunks)
confirm-large: true confirm-large: true
# List of blocks to strip nbt from # If undo and redo commands should be restricted to allowed regions
# - Prevents scenarios where players can delete/reset a region, and then continue to undo/redo on it
restrict-history-to-regions: true
# List of nbt tags to strip from blocks, e.g. Items
strip-nbt: [] strip-nbt: []
# If the disallowed blocks listed in worldedit-config.yml should be disallowed in all edits,
# not just where blocks patterns are used.
# - Can prevent blocks being pasted from clipboards, etc.
# - If fast-placement is disabled, this may cause edits to be slower.
universal-disallowed-blocks: true
# List of blocks to deny use of. Can be either an entire block type or a block with a specific property value.
# Where block properties are specified, any blockstate with the property will be disallowed (e.g. all directions
# of a waterlogged fence). For blocking/remapping of all occurrences of a property like waterlogged, see
# remap-properties below.
# Example block property blocking:
# - "minecraft:conduit[waterlogged=true]"
# - "minecraft:piston[extended=false,facing=west]"
# - "minecraft:wheat[age=7]"
disallowed-blocks:
- "minecraft:wheat"
- "minecraft:fire"
- "minecraft:redstone_wire"
# List of block properties that should be remapped if used in an edit. Entries should take the form
# "property_name[value1_old:value1_new,value2_old:value2_new]". For example:
# - "waterlogged[true:false]"
# - "age[7:4,6:4,5:4]"
# - "extended[true:false]"
remap-properties: []

0
Jobs/Signs.yml Executable file → Normal file
View file

41
Jobs/boostedItems.yml Normal file
View file

@ -0,0 +1,41 @@
# Attention! If category name has _ in it, that means its legacy item which was converted from jobConfig.yml file
# Keep this format until you will be sure that all legacy items have been converted throw usage, which is automatic process when player uses items with boost in them
# Name which will be used to identify this particular item boost
# This is EXAMPLE boost and will be ignored
exampleBoost:
# Item Id which can be any material name as of 1.13 update
# This is only used when performing command like /jobs give, but boost itself is not dependent on item type
# You can use ingame command /jobs edititemboost to give particular boost to any item you are holding
id: Golden_shovel
# (Optional) Item custom name
# Custom colors like &2 &5 can be used
name: '&2Custom item name'
# (Optional) Item custom lore
# Same as name, supports color codes
lore:
- '&2Some random'
- '&5Lore with some'
- '&7Colors'
# (Optional) Item custom enchants
# All enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
- FIRE_ASPECT=1
- DAMAGE_ALL=1
# (Optional) Leather armour colors (0-255)
leather-color: 82,34,125
# [Required] Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.0
expBoost: 1.0
pointsBoost: 1.0
# [Required] Jobs which should receive this boost
# Can be specific jobs or use 'all' to give this boost for every job
jobs:
- Miner
- Woodcutter
- all
# (Optional) Defines level of job from which this boost should be applied
# Keep in mind that if boost have multiple jobs, then level will be checked by job which is requesting boost value
levelFrom: 0
# (Optional) Defines level of job until which this boost should be applied
levelUntil: 50

356
Jobs/generalConfig.yml Executable file → Normal file
View file

@ -1,8 +1,8 @@
# The general configuration for the jobs plugin mostly includes how often the plugin # The general configuration for the jobs plugin mostly includes how often the plugin
# saves user data (when the user is in the game), the storage method, whether # saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level. # to broadcast a message to the server when a user goes up a skill level.
# It also allows admins to set the maximum number of jobs a player can have at # It also allows admins to set the maximum number of jobs a player can have at
# any one time. # any one time.
# Default language. # Default language.
# Example: en, ru # Example: en, ru
@ -10,15 +10,19 @@
locale-language: en locale-language: en
storage: storage:
# storage method, can be MySQL or sqlite # storage method, can be MySQL or sqlite
method: SqLite method: mysql
# Requires Mysql. # Requires Mysql
mysql-username: jobsreborn mysql:
mysql-password: 'NOPE' username: NOPENOPE
mysql-hostname: localhost:3306 password: 'NOPE'
mysql-database: jobs hostname: na01-sql.pebblehost.com:3306
mysql-table-prefix: jobs_ database: NOPENOPE
verify-server-certificate: false table-prefix: jobs_
use-ssl: false verify-server-certificate: false
use-ssl: false
auto-reconnect: true
characterEncoding: utf8
encoding: UTF-8
# How often in minutes you want it to save. This must be a non-zero number # How often in minutes you want it to save. This must be a non-zero number
save-period: 10 save-period: 10
# Should player data be saved on disconnect? # Should player data be saved on disconnect?
@ -26,8 +30,8 @@ save-period: 10
# Only enable this if you have a multi-server setup, or have a really good reason for enabling this. # Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
# Turning this on will decrease database performance. # Turning this on will decrease database performance.
save-on-disconnect: false save-on-disconnect: false
# Tool used when selecting bounds for restricted area # Tool used when selecting bounds for restricted area.
selectionTool: 294 selectionTool: golden_hoe
# Enable if you are using one data base for multiple servers across bungee network # Enable if you are using one data base for multiple servers across bungee network
# This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data # This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
# This will enable automatically save-on-disconnect feature # This will enable automatically save-on-disconnect feature
@ -36,6 +40,8 @@ Optimizations:
# When set to true staff will be informed about new Jobs plugin version # When set to true staff will be informed about new Jobs plugin version
# You need to have jobs.versioncheck permission node # You need to have jobs.versioncheck permission node
NewVersion: true NewVersion: true
# Can be used to check if your database contains any duplicated user entries.
InformDuplicates: false
DecimalPlaces: DecimalPlaces:
# Decimal places to be shown # Decimal places to be shown
Money: 2 Money: 2
@ -67,16 +73,26 @@ Optimizations:
# When set to true players who gets negative experience can delevel job up to level 1 # When set to true players who gets negative experience can delevel job up to level 1
# ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row. # ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row.
AllowDelevel: false AllowDelevel: false
# Enabling this option some places will indicate players level as XIV instead of 14
# Only or player levels
RomanNumbers: false
DisabledWorlds: DisabledWorlds:
# By setting this to true, Jobs plugin will be disabled in given worlds # By setting this to true, Jobs plugin will be disabled in given worlds
# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node # Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
Use: false Use: false
# If true, will changes the list behavior, so if a world is added to list
# the payments will only works in the given worlds.
UseAsWhiteList: false
List: List:
- world - Example
- Worlds
Explore:
# By setting this to true when there is max amount of players explored a chunk then it will be marked as fully explored and exact players who explored it will not be saved to save some memory
Compact: true
Logging: Logging:
# With this set to true all players jobs actions will be logged to database for easy to see statistics # With this set to true all players jobs actions will be logged to database for easy to see statistics
# This is still in development and in feature it will expand # This is still in development and in future it will expand
Use: true Use: false
broadcast: broadcast:
on-skill-up: on-skill-up:
# Do all players get a message when someone goes up a skill level? # Do all players get a message when someone goes up a skill level?
@ -93,41 +109,95 @@ DailyQuests:
ResetTime: ResetTime:
Hour: 4 Hour: 4
Minute: 0 Minute: 0
# Defines amount of skips player can do on a quest
# This allows player to abandon current quest and get new one
Skips: 1
# The cost of the quest skip (money).
# Default 0, disabling cost of skipping quest.
SkipQuestCost: 0.0
# Enables the schedule manager to boost the server.
ScheduleManager:
Use: true
# Fire players if their work time has expired at a job.
# Setting time to 0, will not works.
# For this to work, the player needs to get a new job for the timer to start.
# Counting in hours
JobExpirationTime: 0
# Maximum number of jobs a player can join. # Maximum number of jobs a player can join.
# Use 0 for no maximum # Use 0 for no maximum
# Keep in mind that jobs.max.[amount] will bypass this setting # Keep in mind that jobs.max.[amount] will bypass this setting
max-jobs: 3 max-jobs: 3
# Disabling the payment if the user reached the maximum level of a job.
disable-payment-if-max-level-reached: false
# Hide jobs from player if they lack the permission to join the job # Hide jobs from player if they lack the permission to join the job
hide-jobs-without-permission: false hide-jobs-without-permission: false
# Hide jobs info from player if they lack the permission to join the job # Hide jobs info from player if they lack the permission to join the job
hide-jobsinfo-without-permission: false hide-jobsinfo-without-permission: false
# Prevent players to enchant items from the shop in the anvil with enchanted books
prevent-shop-item-enchanting: true
# Option to allow payment to be made when killing mobs from a spawner. # Option to allow payment to be made when killing mobs from a spawner.
# Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all # Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
enable-pay-near-spawner: false enable-pay-near-spawner: true
# Option to allow payment to be made in creative mode # Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission.
enable-pay-creative: false enable-pay-creative: false
# Option to allow payment to be made for exploring when player flies # Option to allow payment to be made for exploring when player flies
enable-pay-for-exploring-when-flying: false enable-pay-for-exploring-when-flying: false
# Option to allow payment to be made for exploring when player gliding.
enable-pay-for-exploring-when-gliding: false
# Option to allow reset exploring data.
enable-reset-exploring-data: false
# Disables the payment when the player riding on an entity.
disablePaymentIfRiding: false
# Adds the Jobs xp received to the player's Minecraft XP bar # Adds the Jobs xp received to the player's Minecraft XP bar
add-xp-player: false add-xp-player: false
# Do the jobs boost ignore the boosted items usage in off hand?
enable-boosted-items-in-offhand: true
# Do the jobs boost ignore the boosted items usage in main hand?
enable-boosted-items-in-mainhand: true
# Do the jobs boost ignore the boosted items usage in armor slots?
enable-boosted-armor-items: true
# While this is enabled we will check if boosted item is in correct slot
# Armor items will be ignored if player only holds one in their hand
# Tool and weapon items will be ignored if those are equiped in players armor slots
# None tool or weapon items will be allowed in players head slot
boosted-items-slot-specific: true
# Extra boost values for nearSpawner and petPay will be multiplied by sum of other boost values
# When set to true and for example nearSpawner set to -0.98 aka 2% of original payment with other bonuses which should double payment will result in you getting 4% instead of corrent 102% payment
# If set to false all bonus are sumed to one
multiply-boosted-extra-values: false
# When enabled we will try to pay player for blocks above broken ones. This only applies to sugarcane, bamboo, kelp and weeping_vines
pay-for-above: false
# Allows to pay for stacked entities for each one. Requires StackMob or WildStacker.
pay-for-stacked-entities: false
# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
# E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
allow-pay-for-durability-loss:
# Do not disable this if you don't know what mean this option.
Use: true
# What items (tools) are whitelisted the player get paid, when this item has durability loss?
# Enchantments are supported, usage:
# itemName=ENCHANTMENT_NAME-level
WhiteListedItems:
- wooden_pickaxe=DURABILITY-1
- fishing_rod
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this. # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat: modify-chat:
use: true use: false
prefix: '&c[' prefix: '&c['
suffix: '&c]&r' suffix: '&c]&r '
separator: ' ' separator: ' '
# Do you want to use custom item/block/mob/enchant/color names # Do you want to use custom item/block/mob/enchant/color names?
# With this set to true names like Stone:1 will be translated to Granite # With this set to true names like Stone:1 will be translated to Granite
# Name list is in TranslatableWords.yml file # Name list is in TranslatableWords.yml file
UseCustomNames: true UseCustomNames: true
# Changes how often, in seconds, players are paid out. Default is 5 seconds. # Changes how often, in seconds, players are paid out. Default is 5 seconds.
# Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment) # Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
economy-batch-delay: 5 economy-batch-delay: 5
# Enable async economy calls. # Enable async economy calls.
# Disable this if you have issues with payments or your plugin is not thread safe. # Disable this if you have issues with payments or your plugin is not thread safe.
economy-async: true economy-async: true
Economy: Economy:
# By disabling one of thies, players no longer will get particular payment. # By disabling one of these, players no longer will get particular payment.
# Useful for removing particular payment method without editing whole jobConfig file # Useful for removing particular payment method without editing whole jobConfig file
PaymentMethods: PaymentMethods:
Money: true Money: true
@ -137,46 +207,73 @@ Economy:
# Amounts are in percentage, above 0 will increase payments # Amounts are in percentage, above 0 will increase payments
# Amount belove 0 will decrease payments # Amount belove 0 will decrease payments
# If action pays negative amount, then value above 0 will increase that negative value # If action pays negative amount, then value above 0 will increase that negative value
# So is placing diamond ore takes from you 10 bucks, then by setting 50 for money income, you will be charged 15 bucks for placing it # So if placing diamond ore takes 10 bucks from you, then by setting 50 for money income, you will be charged 15 bucks for placing it
# If you are getting paid 10 for placing wood, then same value of 50 for money income, will result you getting 15 bucks # If you are getting paid 10 for placing wood, then same value of 50 for money income, will result in you getting 15 bucks
# This only effects base income value # This only effects base income value
GeneralMulti: GeneralMulti:
MONEY: 0.0 MONEY: 0.0
EXP: 0.0 EXP: 0.0
POINTS: 0.0 POINTS: 0.0
# When set to true income which is belove 0 will get bonus applied to it
# In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disappears
# When this left at false penalty for action will remain unchanged
ApplyToNegativeIncome: false
MinimumOveralPayment: MinimumOveralPayment:
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money # Determines minimum payment.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of money
# This will limit it to particular percentage # This will limit it to particular percentage
# Works only when original payment is above 0 # Works only when original payment is above 0
use: true use: true
limit: 0.1 limit: 0.1
MinimumOveralPoints: MinimumOveralPoints:
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money # Determines minimum payment for points.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of points
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
MinimumOveralExp:
# Determines minimum payment for experience.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of experience
# This will limit it to particular percentage # This will limit it to particular percentage
# Works only when original payment is above 0 # Works only when original payment is above 0
use: true use: true
limit: 0.1 limit: 0.1
DynamicPayment: DynamicPayment:
# Do you want to use dinamic payment dependent on how many players already working for jobs # Do you want to use dynamic payment dependent on how many players already working for jobs?
# This can help automatically lift up payments for not so popular jobs and lower for most popular ones # This can help automatically lift up payments for not so popular jobs and lower for most popular ones
use: true use: false
equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0 # totalworkers: The total number of players on the server who have jobs
MaxPenalty: 25.0 # totaljobs: The number of jobs that are enabled
MaxBonus: 100.0 # jobstotalplayers: The number of people in that particular job
# Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1
# Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
equation: totalworkers / totaljobs / jobstotalplayers - 1
MaxPenalty: 50.0
MaxBonus: 300.0
MaxPayment:
curve:
# Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```
use: false
factor: 10
# Server economy account # Server economy account
# With this enabled, players will get money from defined user (server account) # With this enabled, players will get money from defined user (server account)
# If this account don't have enough money to pay for players for, player will get message # If this account don't have enough money to pay for players for, player will get message
UseServerAcount: false UseServerAccount: false
# Username should be with Correct capitalization # Username should be with Correct capitalization
AcountName: Server AccountName: Server
Taxes: Taxes:
# Do you want to use taxes feature for jobs payment # Do you want to use taxes feature for jobs payment?
# You can bypass taxes with permission jobs.tax.bypass
use: false use: false
# Username should be with Correct capitalization, it can be same as setup in server account before # Username should be with Correct capitalization, it can be same as setup in server account before
AccountName: Server AccountName: Server
# Amount in percentage # Amount in percentage. You can grant money and points permissions (jobs.tax.money.amount, jobs.tax.points.amount) for taxes.
Amount: 15.0 Amount: 15.0
# Do you want to transfer taxes to server account # Do you want to transfer taxes to server account?
TransferToServerAccount: true TransferToServerAccount: true
# With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info # With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
# When its false player will get full payment and server account will get taxes amount to hes account # When its false player will get full payment and server account will get taxes amount to hes account
@ -239,14 +336,24 @@ Economy:
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncementDelay: 30 AnnouncementDelay: 30
Repair: Repair:
# Do you want to give money for only renaming items in anvil # Do you want to give money for only renaming items in anvil?
# Players will get full pay as they would for remaining two items when they only renaming one # Players will get full pay as they would for remaining two items when they only rename one
# This is not big issue, but if you want to disable it, you can # This is not a big issue, but if you want to disable it, you can
PayForRenaming: true PayForRenaming: true
Enchant:
# Do you want to give money for enchanting items in anvil?
PayForEnchantingOnAnvil: true
# Do you want to allow players to enchant their boosted items?
AllowEnchantingBoostedItems: true
Crafting: Crafting:
# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic) # With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
# By default its false, as you can make ALOT of money if prices kept from old payment mechanics # By default its false, as you can make ALOT of money if prices kept from old payment mechanics
PayForEachCraft: false PayForEachCraft: false
# true - if players tries to combine (repair) 2 same items, like armor or weapon do they get income for it?
PayForCombiningItems: true
VTrade:
# With this true, player will get money for all trade items instead of each trade action
payForEachTradeItem: false
MilkingCow: MilkingCow:
# With this true, when timer is still going, cow milking event will be canceled # With this true, when timer is still going, cow milking event will be canceled
# With this false, player will get bucket of milk, but still no payment # With this false, player will get bucket of milk, but still no payment
@ -256,12 +363,18 @@ Economy:
Timer: 30 Timer: 30
ExploitProtections: ExploitProtections:
Furnaces: Furnaces:
# When enabled, players interacted furnaces will be saved into file and will be reassigned after restart to keep giving out money # When enabled, players interacted furnaces will be saved into a file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on furnace to get paid from it after server restart # Players will no longer need to click on furnace to get paid from it after server restart
Reassign: true Reassign: true
# Defines max available furnaces each player can have to get paid from # Defines max available furnaces each player can have to get paid from
# This can be overridden with jobs.maxfurnaces.[amount] permission node # This can be overridden with jobs.maxfurnaces.[amount] permission node
MaxDefaultAvailable: 20 MaxDefaultAvailable: 20
BlastFurnaces:
Reassign: false
MaxDefaultAvailable: 15
Smokers:
Reassign: false
MaxDefaultAvailable: 15
BrewingStands: BrewingStands:
# When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money # When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on brewing stand to get paid from it after server restart # Players will no longer need to click on brewing stand to get paid from it after server restart
@ -271,20 +384,24 @@ ExploitProtections:
# This can be overridden with jobs.maxbrewingstands.[amount] permission node # This can be overridden with jobs.maxbrewingstands.[amount] permission node
MaxDefaultAvailable: 20 MaxDefaultAvailable: 20
General: General:
# Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again. PlaceAndBreak:
# Modify restrictedBlocks.yml for blocks you want to protect # Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
PlaceAndBreakProtection: true # Modify restrictedBlocks.yml for blocks you want to protect
# For how long in days to keep block protection data in data base Enabled: true
# This will clean block data which ones have -1 as cooldown value # Enabling this we will ignore blocks generated in ore generators, liko stone, coublestone and obsidian. You can still use timer on player placed obsidian block
# Data base cleanup will be performed on each server startup IgnoreOreGenerators: true
KeepDataFor: 14 # For how long in days to keep block protection data in data base
# All blocks will be protected X sec after player places it on ground. # This will clean block data which ones have -1 as cooldown value
GlobalBlockTimer: # Data base cleanup will be performed on each server startup
use: true # This cant be more then 14 days
timer: 3 KeepDataFor: 14
# Enable silk touch protection. # All blocks will be protected X sec after player places it on ground.
# With this enabled players wont get paid for breaked blocks from restrictedblocks list with silk touch tool. GlobalBlockTimer:
SilkTouchProtection: false Use: true
Timer: 3
# Enable silk touch protection.
# With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection: false
MonsterDamage: MonsterDamage:
# This section controls how much damage player should do to monster for player to get paid # This section controls how much damage player should do to monster for player to get paid
# This prevents from killing monsters in one hit when they suffer in example fall damage # This prevents from killing monsters in one hit when they suffer in example fall damage
@ -305,24 +422,20 @@ ExploitProtections:
# Disable if you having issues with it or using old version # Disable if you having issues with it or using old version
MythicMobs: MythicMobs:
enabled: true enabled: true
Spawner:
# Prevent slime splitting when they are from spawner
# Protects agains exploiting as new splited slimes is treated as naturally spawned and not from spawner
PreventSlimeSplit: true
# Prevent magmacube splitting when they are from spawner
PreventMagmaCubeSplit: true
Smelt: Smelt:
# Prevent payments when hoppers moving items into furnace # Prevent payments when hoppers moving items into furnace
# Player will not get paid, but items will be smelted # Player will not get paid, but items will be smelted
PreventHopperFillUps: true PreventHopperFillUps: false
Brew: Brew:
PreventBrewingStandFillUps: true PreventBrewingStandFillUps: false
# Do you want to show informational message when payments from blocks gets disabled due to hopper transfers
informOnPaymentDisable: true
# Breeder finder. # Breeder finder.
# If you are not using breeding payment, you can disable this to save little resources. Really little. # If you are not using breeding payment, you can disable this to save little resources. Really little.
use-breeder-finder: true use-breeder-finder: true
# Old job save # Old job save
# Players can leave job and return later with some level loss during that # Players can leave job and return later with some level loss during that
# You can fix players level if hes job level is at max level # You can fix players level if his job level is at max level
old-job: old-job:
level-loss-percentage: 30 level-loss-percentage: 30
fix-at-max-level: true fix-at-max-level: true
@ -332,7 +445,10 @@ old-job:
ActionBars: ActionBars:
Messages: Messages:
# When this set to true player will see action bar messages by default # When this set to true player will see action bar messages by default
# When false, players will see chat messages instead.
EnabledByDefault: true EnabledByDefault: true
# If true, should we mute the payment messages from appearing in chat if actionbar is disabled?
SilentMode: false
BossBar: BossBar:
# Enables BossBar feature # Enables BossBar feature
# Works only from 1.9 mc version # Works only from 1.9 mc version
@ -343,21 +459,26 @@ BossBar:
# If enabled boss bar will update after each action # If enabled boss bar will update after each action
# If disabled, BossBar will update only on each payment. This can save some server resources # If disabled, BossBar will update only on each payment. This can save some server resources
ShowOnEachAction: false ShowOnEachAction: false
# Defines in how many parts bossbar will be split visually
# Valid options: 1, 6, 10, 12, 20
SegmentCount: 1
# How long in sec to show BossBar for player # How long in sec to show BossBar for player
# If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience # If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
Timer: 6 Timer: 6
# If enabled, bossbar creation and management will be asynchronous.
# This avoids TPS drops when the ShowOnEachAction option is activated.
Async: false
# You can enable/disable message shown for players in action bar # You can enable/disable message shown for players in action bar
ShowActionBars: ShowActionBars:
OnTitleChange: true OnTitleChange: true
OnLevelChange: true OnLevelChange: true
OnEmptyServerAcount: true OnEmptyServerAccount: true
# Chat messages # Chat messages
# You can enable/disable message shown for players in chat # You can enable/disable message shown for players in chat
ShowChatMessage: ShowChatMessage:
OnTitleChange: true OnTitleChange: true
OnLevelChange: true OnLevelChange: true
OnEmptyServerAcount: true OnEmptyServerAccount: true
# Sounds
# Extra sounds on some events # Extra sounds on some events
# All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html # All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Sounds: Sounds:
@ -371,6 +492,26 @@ Sounds:
sound: ENTITY_PLAYER_LEVELUP sound: ENTITY_PLAYER_LEVELUP
volume: 1 volume: 1
pitch: 3 pitch: 3
# Extra firework shooting in some events
Fireworks:
LevelUp:
use: false
# Makes the firework to randomize, such as random colors, type, power and so on.
# These are under settings will not be work, when this enabled.
Random: true
flicker: true
trail: true
# Firework type
# All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
type: STAR
colors:
- 230,0,0
- 0,90,0
- 0,0,104
power: 1
# Fire shooting time in ticks.
# 20 tick = 1 second
ShootTime: 20
# You can disable this to save SMALL amount of server resources # You can disable this to save SMALL amount of server resources
Signs: Signs:
Enable: true Enable: true
@ -379,44 +520,87 @@ Signs:
# This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want # This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
InfoUpdateInterval: 5 InfoUpdateInterval: 5
Scoreboard: Scoreboard:
# This will enables to show top list in scoreboard instead of chat # This will enable to show top list in scoreboard instead of chat
ShowToplist: true ShowToplist: true
# For how long to show scoreboard # For how long to show scoreboard
interval: 10 interval: 10
JobsBrowse: JobsBrowse:
# Do you want to show total amount of workers for job in jobs browse window # Do you want to show total amount of workers for job in jobs browse window?
ShowTotalWorkers: true ShowTotalWorkers: true
# Do you want to show penalty and bonus in jobs browse window. Only works if this feature is enabled # Do you want to show penalty and bonus in jobs browse window? Only works if this feature is enabled
ShowPenaltyBonus: true ShowPenaltyBonus: true
# Defines if you want to use new /jobs browse look or old one # Defines if you want to use new /jobs browse look or old one
UseNewLook: true UseNewLook: true
# Defines amount of jobs to be shown in one page for /jobs browse # Defines amount of jobs to be shown in one page for /jobs browse
AmountToShow: 5 AmountToShow: 5
JobsGUI: JobsGUI:
# Do you want to show GUI when performing /jobs browse command # Do you want to show GUI when performing /jobs browse command?
OpenOnBrowse: true OpenOnBrowse: true
# Do you want to show chat information when performing /jobs browse command # Do you want to show chat information when performing /jobs browse command?
ShowChatBrowse: true ShowChatBrowse: true
# With true left mouse button will join job and right will show more info # With true left mouse button will join job and right will show more info.
# With false left mouse button will show more info, right will join job # With false left mouse button will show more info, right will join job or inversely.
# Don't forget to adjust locale file # Don't forget to adjust locale file!
SwitcheButtons: false SwitcheButtons: false
# Allows players to join a specified job via GUI.
DisableJoiningJobThroughGui: false
# Do you want to show the action names in GUI?
ShowActionNames: true
# Do we hide all item attributes in GUI?
HideItemAttributes: true
# Defines size in rows of GUI # Defines size in rows of GUI
Rows: 5 Rows: 5
# Defines back button slot in GUI # Defines back button slot in GUI
BackButtonSlot: 37 BackButtonSlot: 37
# Defines next button slot in GUI
NextButtonSlot: 45
# Defines start position in gui from which job icons will be shown # Defines start position in gui from which job icons will be shown
StartPosition: 11 StartPosition: 11
# Defines By how many jobs we need to group up # Defines by how many jobs we need to group up
GroupAmount: 7 GroupAmount: 7
# Defines By how many slot we need to skip after group # Defines by how many slots we need to skip after group
SkipAmount: 2 SkipAmount: 2
BackButton: BackButton:
Material: JACK_O_LANTERN Material: JACK_O_LANTERN
Data: 0 NextButton:
Filler: Material: ARROW
Material: STAINED_GLASS_PANE InfoButton:
Data: 15 # Slot for info button. Set it to 0 if you want to disable it
JobsTop: # Locale can be customized in locale file under gui->infoLore section
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop Slot: 9
AmountToShow: 15 Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
# closeinv! can be used to close players inventory when you click this icon
Commands:
- closeinv!
Commands:
# What should happen when performing clean /jobs command
# Options:
# Default - behaves like before and will open jobs help page with list of commands player can access
# Browse - will open jobs browse GUI where player can check existing jobs and their actions
# Last option is to define command you want to perform, use [playerName] variable to replace it with players name who performed it. Multiple commands can be provided too. Commands will be performed from console.
Jobs: Default
PageRow:
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15
Placeholders:
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow: 10
JobsLeave:
# Defines how job leave works.
# If this is true, then the user must have another permission to leave the job. jobs.command.leave.jobName
UsePerPermissionLeave: false
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation: false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime: 10
JobsInfo:
# Open up the jobs browse action list, when your performed /jobs info command?
open-browse: false
BlockOwnership:
# Set to 0 or lower if you want to disable this. Setting to positive number will mean that player needs to be in this range from owner block to get paid
Range: 0
# When enabled by interacting with furncae ownership will get transfered to new player
# If set to false then furnace will belong to player who interacted with it first until its ownership is removed
TakeOver: false

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8
Jobs/restrictedAreas.yml Executable file → Normal file
View file

@ -1,12 +1,12 @@
# Restricted area configuration # Restricted area configuration
# #
# Configures restricted areas where you cannot get experience or money # Configures restricted areas where you cannot get experience or money
# when performing a job. # when performing a job.
# #
# The multiplier changes the experience/money gains in an area. # The multiplier changes the experience/money gains in an area.
# A multiplier of 0.0 means no bonus, while 0.5 means you will get 50% more the normal income # A multiplier of 0.0 means no bonus, while 0.5 means you will get 50% more the normal income
# While -0.5 means that you will get 50% less the normal income # While -0.5 means that you will get 50% less the normal income
# #
# restrictedareas: # restrictedareas:
# area1: # area1:
# world: 'world' # world: 'world'
@ -30,3 +30,5 @@
# x: -150 # x: -150
# y: 100 # y: 100
# z: -150 # z: -150
{}

65
Jobs/restrictedBlocks.yml Executable file → Normal file
View file

@ -4,9 +4,22 @@
# By setting time to -1 will keep block protected until global cleanup, mainly used for structure blocks like diamond # By setting time to -1 will keep block protected until global cleanup, mainly used for structure blocks like diamond
# If you want to have default value for all blocks, enable GlobalBlockTimer in generalConfig file # If you want to have default value for all blocks, enable GlobalBlockTimer in generalConfig file
blocksTimer: blocksTimer:
OAK_SAPLING: 60
ACACIA_SAPLING: 60 ACACIA_SAPLING: 60
BIRCH_SAPLING: 60
DARK_OAK_SAPLING: 60
JUNGLE_SAPLING: 60
OAK_LEAVES: 60
SPRUCE_LEAVES: 60
ACACIA_LEAVES: 60
BIRCH_LEAVES: 60 BIRCH_LEAVES: 60
FERN: 60 DARK_OAK_LEAVES: 60
JUNGLE_LEAVES: 60
GRASS: 60
TALL_GRASS: 60
GRASS_BLOCK: 60
DIRT_PATH: 60
SEAGRASS: 60
DEAD_BUSH: 60 DEAD_BUSH: 60
RAIL: 60 RAIL: 60
POWERED_RAIL: 60 POWERED_RAIL: 60
@ -14,41 +27,49 @@ blocksTimer:
ACTIVATOR_RAIL: 60 ACTIVATOR_RAIL: 60
COBWEB: 60 COBWEB: 60
DANDELION: 60 DANDELION: 60
ALLIUM: 60 POPPY: 60
LARGE_FERN: 60 SUNFLOWER: 60
BROWN_MUSHROOM: 60 BROWN_MUSHROOM: 60
BROWN_MUSHROOM_BLOCK: 60
MUSHROOM_STEM: 60
RED_MUSHROOM: 60 RED_MUSHROOM: 60
RED_MUSHROOM_BLOCK: 60
TORCH: 60 TORCH: 60
REDSTONE_TORCH: 60 REDSTONE_TORCH: 60
LADDER: 5 LADDER: 5
LIGHT_BLUE_CARPET: 60
LIGHT_GRAY_CARPET: 60
LIME_CARPET: 60
MAGENTA_CARPET: 60
ORANGE_CARPET: 60
PINK_CARPET: 60
BLACK_CARPET: 60 BLACK_CARPET: 60
STONE_BUTTON: 5 BLUE_CARPET: 60
BROWN_CARPET: 60
CYAN_CARPET: 60
GRAY_CARPET: 60
GREEN_CARPET: 60
OAK_BUTTON: 5 OAK_BUTTON: 5
SPRUCE_BUTTON: 5
STONE_BUTTON: 60
ACACIA_BUTTON: 60
BIRCH_BUTTON: 60
DARK_OAK_BUTTON: 60
JUNGLE_BUTTON: 60
LEVER: 60 LEVER: 60
SNOW: 60 SNOW: 60
SNOW_BLOCK: 60 SNOW_BLOCK: 60
TRIPWIRE_HOOK: 60 TRIPWIRE_HOOK: 60
TRIPWIRE: 60 REPEATER: 60
REDSTONE_WIRE: 60 COMPARATOR: 60
LEGACY_DIODE_BLOCK_OFF: 60
LILY_PAD: 30 LILY_PAD: 30
VINE: 30 VINE: 30
LEGACY_WHEAT: 5 WHEAT: 5
LEGACY_SUGAR_CANE_BLOCK: 30 SUGAR_CANE: 30
CACTUS: 30 CACTUS: 30
BEETROOTS: 60 NETHER_WART: 60
POTATOES: 60
CARROTS: 60
LEGACY_NETHER_WARTS: 60
PUMPKIN: 30 PUMPKIN: 30
PUMPKIN_STEM: 30 CARVED_PUMPKIN: 30
MELON: 30 MELON: 30
MELON_STEM: 30
GOLD_ORE: -1
IRON_ORE: -1
COAL_ORE: -1
LAPIS_ORE: -1
DIAMOND_ORE: -1 DIAMOND_ORE: -1
REDSTONE_ORE: -1 DEEPSLATE_DIAMOND_ORE: -1
EMERALD_ORE: -1
NETHER_QUARTZ_ORE: -1

134
Jobs/schedule.yml Executable file → Normal file
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@ -1,68 +1,68 @@
# Enabled - with this false this schedule will be ignored # Enabled - with this false this schedule will be ignored
# From and Until is in 24 hours format with : signs to separate minutes and seconds # From and Until is in 24 hours format with : signs to separate minutes and seconds
# Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled # Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled
# Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All # Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All
# Jobs can be any of your settup job or use All to give for all jobs at once # Jobs can be any of your setup job or use All to give for all jobs at once
# BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops # BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops
# MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown # MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown
# BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs # BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs
# BroadcastMessage - message to show every x minutes # BroadcastMessage - message to show every x minutes
Boost: Boost:
NightBoost: NightBoost:
Enabled: false Enabled: false
From: '23:00:00' From: '23:00:00'
Until: '07:00:00' Until: '07:00:00'
Exp: 2.0 Exp: 2.0
Money: 2.0 Money: 2.0
Days: Days:
- All - All
Jobs: Jobs:
- All - All
BroadcastOnStart: true BroadcastOnStart: true
MessageOnStart: MessageOnStart:
- '&e***********************************************' - '&e***********************************************'
- '&e* All jobs got 2x rate for exp and money!' - '&e* All jobs got 2x rate for exp and money!'
- '&e* For limited time only!' - '&e* For limited time only!'
- '&e***********************************************' - '&e***********************************************'
BroadcastOnStop: true BroadcastOnStop: true
MessageOnStop: MessageOnStop:
- '&e***********************************************' - '&e***********************************************'
- '&e* Boost time for jobs have beed stoped' - '&e* Boost time for jobs have been stopped'
- '&e* All rates reseted to original ones' - '&e* All rates reseted to original ones'
- '&e***********************************************' - '&e***********************************************'
BroadcastInterval: 15 BroadcastInterval: 15
BroadcastMessage: BroadcastMessage:
- '&e******************************************************' - '&e******************************************************'
- '&e* 2x boost time for all jobs is activated until [until] *' - '&e* 2x boost time for all jobs is activated until [until] *'
- '&e******************************************************' - '&e******************************************************'
ShortMoneyBoost: ShortMoneyBoost:
Enabled: false Enabled: false
From: '07:00:00' From: '07:00:00'
Until: '08:00:00' Until: '08:00:00'
Exp: 1.0 Exp: 1.0
Money: 2.0 Money: 2.0
Days: Days:
- Sunday - Sunday
- Saturday - Saturday
Jobs: Jobs:
- Miner - Miner
- Woodcutter - Woodcutter
BroadcastOnStart: true BroadcastOnStart: true
MessageOnStart: MessageOnStart:
- '&e***********************************************' - '&e***********************************************'
- '&e* Miner and Woodcutter got 2x rate for money!' - '&e* Miner and Woodcutter got 2x rate for money!'
- '&e* Until 8AM!' - '&e* Until 8AM!'
- '&e***********************************************' - '&e***********************************************'
BroadcastOnStop: true BroadcastOnStop: true
MessageOnStop: MessageOnStop:
- '&e***********************************************' - '&e***********************************************'
- '&e* Boost time for Miner and Woodcutter have beed stoped' - '&e* Boost time for Miner and Woodcutter have been stopped'
- '&e* Money rates reseted to original ones' - '&e* Money rates reseted to original ones'
- '&e***********************************************' - '&e***********************************************'
BroadcastInterval: 15 BroadcastInterval: 15
BroadcastMessage: BroadcastMessage:
- '&e******************************************************' - '&e******************************************************'
- '&e* 2x money boost time for Miner and Woodcutter jobs' - '&e* 2x money boost time for Miner and Woodcutter jobs'
- '&e* Is activated until [until]' - '&e* Is activated until [until]'
- '&e******************************************************' - '&e******************************************************'

224
Jobs/shopItems.yml Executable file → Normal file
View file

@ -1,111 +1,113 @@
Items: Items:
SuperPickAxe: SuperPickAxe:
# (REQUIRED) Item price in Jobs Points # (REQUIRED) Item price in Jobs Points
Price: 10000.0 Price: 10000.0
Icon: Icon:
# (REQUIRED) Icon item id # (REQUIRED) Icon item
Id: 278 Id: diamond_pickaxe
# (Optional - Default: 0) Icon item data value # (Optional - Default: 1) Icon item amount
Data: 0 Amount: 1
# (Optional - Default: 1) Icon item amount # (Optional) Icon name. Supports usual color codes
Amount: 1 Name: "&eBest pick axe ever!"
# (Optional) Icon name. Supports usual color codes # (Optional) Icon lore. Supports usual color codes
Name: "&eBest pick axe ever!" Lore:
# (Optional) Icon lore. Supports usual color codes - "&6Efficiency V"
Lore: - "&6Unbreaking III"
- "&6Efficiency V" - "&eAnd one tasty apple!"
- "&6Unbreaking III" # (Optional - default: false) Hides icon if player don't have permission to get this item
- "&eAnd one tasty apple!" HideWithoutPermission: true
# (Optional - default: false) Hides icon if player dont have permission to get this item # (Optional - default: false) Hides icon if player don't have enough point levels to get this icon
HideWithoutPermission: true HideIfThereIsNoEnoughPoints: false
# (Optional) List of permissions required to buy this item # (Optional) When you want to use Player Head material with skin then use this
RequiredPermission: #CustomHead:
- jobs.item.pickaxe # You can specify here valid player name or uuid.
# (Optional) List of jobs and levels to buy this item # PlayerName: playerNameOrUUID
RequiredJobLevels: # Use the current player who opened the gui, so the head skin will be this player who opened.
- Miner-50 # UseCurrentPlayer: true
- Woodcutter-10 # (Optional) List of permissions required to buy this item
# (Optional) Total level from all jobs player currently in RequiredPermission:
RequiredTotalLevels: 100 - jobs.item.pickaxe
# (Optional) Performs comands on item purchase # (Optional) List of jobs and levels to buy this item
# use 'msg ' at start of command to send nice message to player RequiredJobLevels:
# all other commands will be performed normaly as they would be executed from console - Miner-50
# use [player] variable to include buyers name - Woodcutter-10
PerformCommands: # (Optional) Total level from all jobs player currently in
- "msg &eThanks for buying this super pick axe!" RequiredTotalLevels: 100
# (Optional) Gives items by defined criteria # (Optional) Performs commands on item purchase
GiveItems: # use 'msg ' at start of command to send nice message to player
# Can be any word # all other commands will be performed normally as they would be executed from console
PickAxe: # use [player] variable to include buyers name
# (Required) Item id PerformCommands:
Id: 278 - "msg &eThanks for buying this super pick axe!"
# (Optional - Default: 0) Item data # (Optional) Gives items by defined criteria
Data: 0 GiveItems:
# (Optional - Default: 1) Item amount # Can be any word
Amount: 1 PickAxe:
# (Optional) Item name # (Required) Item name
Name: "&eSuper PickAxe" Id: diamond_pickaxe
# (Optional) Item lore # (Optional - Default: 1) Item amount
Lore: Amount: 1
- "&eUber pickAxe" # (Optional) Item name
# (Optional) Item enchants Name: "&eSuper PickAxe"
Enchants: # (Optional) Item lore
- DIG_SPEED=5 Lore:
- DURABILITY=3 - "&eUber pickAxe"
# Can be any word # (Optional) Item enchants
Apple: Enchants:
# (Required) Item id - DIG_SPEED=5
Id: 260 - DURABILITY=3
WoodenShovel: Giving-Potion:
Price: 100.0 Id: potion
Icon: Amount: 1
Id: 269 Name: "&6Jump boost"
Name: "&eWooden shovel" potion-type: jump
HideWithoutPermission: true # Can be any word
RequiredPermission: Apple:
- jobs.item.shovel # (Required) Item name
RequiredJobLevels: Id: apple
- Digger-5 WoodenShovel:
PerformCommands: Price: 100.0
- "msg &eThanks [player] for buying this shovel!" Icon:
- "give [player] 269 1" Id: wooden_shovel
LureEnchantBook: Name: "&eWooden shovel"
Price: 100.0 HideWithoutPermission: true
Icon: RequiredPermission:
Id: 403 - jobs.item.shovel
Name: "&eEnchant book" RequiredJobLevels:
Lore: - Digger-5
- "&eContains Lure 3 enchant" PerformCommands:
HideWithoutPermission: true - "msg &eThanks [player] for buying this shovel!"
RequiredPermission: - "give [player] wooden_shovel 1"
- jobs.item.LureBook LureEnchantBook:
RequiredJobLevels: Price: 100.0
- Fisherman-100 Icon:
PerformCommands: Id: enchanted_book
- "msg &eThanks [player] for buying this book!" Name: "&eEnchant book"
# (Optional) Gives items by defined criteria Lore:
GiveItems: - "&eContains Lure 3 enchant"
# Can be any word HideWithoutPermission: true
Book: RequiredPermission:
# (Required) Item id - jobs.item.LureBook
Id: 403 RequiredJobLevels:
# (Optional) Item enchants - Fisherman-100
Enchants: PerformCommands:
- LURE=3 - "msg &eThanks [player] for buying this book!"
Elytra: GiveItems:
Price: 100000.0 Book:
Icon: Id: enchanted_book
Id: 443 Enchants:
Name: "&eAngel wings" - LURE=3
HideWithoutPermission: true Elytra:
RequiredPermission: Price: 100000.0
- jobs.item.elytra Icon:
PerformCommands: Id: elytra
- "msg &eThanks [player] for buying Angel Wings!" Name: "&eAngel wings"
# (Optional) Gives items by defined criteria HideWithoutPermission: true
GiveItems: RequiredPermission:
# Can be any word - jobs.item.elytra
Elytra: PerformCommands:
# (Required) Item id - "msg &eThanks [player] for buying Angel Wings!"
Id: 443 # (Optional) Gives items by defined criteria
GiveItems:
Elytra:
Id: elytra

13
Jobs/titleConfig.yml Executable file → Normal file
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@ -1,15 +1,14 @@
# Title configuration # Title configuration
#
# Stores the titles people gain at certain levels. # Stores the titles people gain at certain levels.
# Each title requres to have a name, short name (used when the player has more than # Each title requires to have a name, short name (used when the player has more than 1 job)
# 1 job) the colour of the title and the level requrirement to attain the title. # the colour of the title and the level requirement to attain the title.
# # Colour can ether be a word like Brown, can be color character like &5 or hex color code like {#6600cc}
# It is recommended but not required to have a title at level 0. # It is recommended but not required to have a title at level 0.
#
# Titles are completely optional. # Titles are completely optional.
# Posible variable are {level} to add current jobs level. # Possible variable are {level} to add current jobs level.
# Optionaly you can set different titles based by job. # Optionally you can set different titles based by job.
# JobName: Miner # JobName: Miner
Titles: Titles:
Novice: Novice:
Name: N Name: N

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@ -1,186 +0,0 @@
# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache incase they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: false
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if he attacks something?
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if he's attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

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@ -1,392 +0,0 @@
# Limited Creative - Configuration
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
#
# This configuration-file is automatically written when changed via
# ingame-commands. So any manual added comments are removed.
# Inventory-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
inventory:
# InventoryEnabled
#
# Use this option to disable the separated inventories feature, for example if
# you use another Plugin handling the inventories, like
# Multiverse-Inventories.
#
# default: true
enabled: true
# InventoryStoreCreative
#
# Should the creative-inventory also be stored on disk, when switching to
# survival?
# If disabled, the inventory gets cleared every time on switching to creative.
#
# default: true
storeCreative: true
# InventorySeparateAdventure
#
# When true, your players get a separate inventory when switching to adventure
# gamemode (2). Otherwise they have the default survival inventory while in
# adventure gamemode.
#
# default: false
separateAdventure: true
# InventoryFolder
#
# The folder inside the datadir-folder (plugin/LimitedCreative) where the
# inventories are saved to.
# By default the inventories are saved to
# "plugin/LimitedCreative/inventories".
#
# default: "inventories"
folder: inventories
# InventoryCreativeArmor
#
# When set, all creative Player automatically wears the given items as Armor.
# So they are better seen by other Players.
creativeArmor:
# InventoryCreativeArmorEnabled
#
# When disabled, the players Armor isn't changed.
#
# default: true
enabled: true
# InventoryCreativeArmorItems
#
# Allows changing of the "Creative-Armor" to be wear when in creative mode.
# *see Blacklist for details on Item-Types
#
# When using commands to change this options, use "current" (without quotes)
# to set it to the currently wearing item. This way you can easily set it to
# dyed leather armor.
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# Creative Limits-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
limit:
# LimitEnabled
#
# Prevents all players in creative-mode from:
# - accessing chests
# - dropping items from "inventory" to the ground
# - doing PvP (wouldn't be fair, would it?)
#
# Also if this option is disabled all other Limit-Options below are disabled
# too. To just disable some of these limitations, use the
# "nolimit"-permissions.
#
# default: true
enabled: true
# LimitDropsInsteadPrevent
#
# When enabled items that are dropped by creative players are removed (burning
# in the hellfire or such, they just disappear). When disabled the items stay
# in the inventory of the player.
#
# default: true
removeDrops: true
# LimitPickup
#
# Prevents the pickup of items while in creative mode. Either the items are
# just stay on ground and ignore that a creative player walks over it
# ("prevent"), or the are "remove"d when a creative player walks over it.
#
# valid options: remove / prevent / false
# default: prevent
pickup: prevent
# LimitDamageToMobs
#
# Prevents dealing damage to all creatures when the player is in creative
# (friendly sheeps as well as hostile creepers).
#
# default: false
damageToMobs: false
# LimitInteraction
#
# Prevents players of interacting with specific blocks as addition to chests
# in creative mode (and only in creative).
#
# You can use the technical name (http://public.ja-s.de/bukkit/material) or
# the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - WALL_SIGN
# - SIGN_POST
# - JUKEBOX
interact:
- WALL_SIGN
- SIGN_POST
- JUKEBOX
# LimitEntityInteraction
#
# Prevents players of interacting with specific entities in creative mode (and
# only in creative).
#
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
# id of the entity (better use the id, if you're not sure).
# default:
# - VILLAGER
entityInteract:
- VILLAGER
# LimitUse
#
# Prevents players of using or placing specific items/blocks in creative mode
# (and only in creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - EXP_BOTTLE
# - EYE_OF_ENDER
# - BEDROCK
use:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
- PISTON_BASE
- PISTON_EXTENSION
- PISTON_STICKY_BASE
- PISTON_MOVING_PIECE
# LimitBreak
#
# Prevents players of destroying specific blocks in creative mode (and only in
# creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - BEDROCK
break:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
# LimitChestOpen
#
# Enable this to prevents the ChestOpening-Animination when blocking
# interaction with a chest. But therefore
# you're no longer able to place blocks on chest and such while crouching.
# default: false
chestOpen: false
# Region GameModes-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
region:
# RegionEnabled
#
# Enables the feature for "creative-regions". This Feature is automatically
# disabled, if the required plugin "WorldGuard"
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
#
# default: true
enabled: true
# RegionRememberOptional
#
# Remembers if players disables the Region-GameMode (by switching in an
# optional region to World-Default-GameMode with /lc creative|survival). So
# when the player re-enters the region, he keep his GameMode which he left it
# in.
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
# state (default). So better don't use with Multiverse.
#
# default: false
rememberOptional: false
# RegionSafeMode
#
# When a player leaves a region he always will get back to the World-GameMode,
# even if he entered the region already in the Region-GameMode. So its the
# opposite analog to RegionRememberOptional.
# That means: If a GM in creative-mode walks/flies through a creative-region
# in a survival world, he will get back to survival on leaving the region.
#
# default: false
safeMode: false
# RegionMaximumFallingHeight
#
# When the player is more than this count of blocks above the ground, he is
# prevented from changing the region that sets him survival which would cause
# him falling and hurting.
#
# Set to -1 to disable
#
# default: 3
maxFallingHeight: 3
# CommandBlocker-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
cmdblock:
# CmdBlockerEnabled
#
# Enables the feature for blocking certain commands in creative mode.
#
# default: true
enabled: true
# CmdBlockerList
#
# Defines the list of commands that are blocked while in creative mode. The
# leading / isn't included. By default the list-item is treated as simple
# string as typed in by the user after the /. All commands starting with this
# string are blocked, even if more parameteres are entered by the user.
# If the first character is ^ the entry is interpreted as a regular expression
# (including the ^ for begin of the string).
# Only use regular expressions if you know them!
#
# Examples:
# - home
# - give diamond
# - ^home .+
# - ^chest (one|two|three)
# - ^(lc|limitedcreative) s(urvival)?\s*$
#
# default: []
commands: []
# GameMode-Permissions-Feature
#
# This Feature requires Vault-Plugin to be active.
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
gmperm:
# GMPermEnabled
#
# Activates that players are put in a special permission group while in
# creative mode.
#
# default: false
enabled: false
# GMPermCreativeGroup
#
# Defines the Permission-Group which the player gets added to on entering
# creative-mode. If this value is changed the old group won't be automatically
# removed from players already in it. So be sure to delete the old group or
# remove all player of it, that they don't get stuck with that permissions.
creativeGroup: ''
# GMPermAdventureGroup
#
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
# don't have to set any group.
#
# default: false
adventureGroup: false
# BlockState-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
blockstate:
# BlockStateEnabled
#
# This Feature stores the GameMode a Block was created in, and prevents drops
# if a Block was created in creative mode.
# Due to the huge load of this Feature, it isn't enabled by default. It uses
# the Database-credentials from bukkit.yml
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
#
# default: false
enabled: true
# BlockStateThreading
#
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
# implementation. You only should need this,
# if there are often plays more then 10 players at once on your server, or
# you're about to use huge WorldEdits often.
# Be aware that this requires more memory, to increase the performance
#
# Without threading, huge WorldEdits becomes much noticeable slower.
#
# default: true
useThreading: true
# BlockStateTool
#
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
# that displays information about the right-clicked block.
#
# default: WOOD_PICKAXE
tool: WOOD_PICKAXE
# BlockStateLogSurvival
#
# Log all Block-Places to the database. Disable to make the database more slim
# by not adding blocks placed in survival-mode.
#
# default: false
logSurvival: false
# BlockStateIgnoredWorlds
#
# While you may use per world permissions to configure limitations fine
# graded, you may want to disable the BlockState-Feature for certain worlds
# (like complete creative worlds) to save cpu and memory.
#
# default: []
ignoredWorlds: [plotworld]
# BlockStateWorldEditIntegration
#
# Allows you to disable hook into WorldEdit for better Performance. By default
# Integration is enable, so it logs block modifications via worldedit as
# creative-placed blocks in the database.
# A server reload (better restart) is needed to disabled WE-Integration.
#
# default: true
worldeditIntegration: true
# Metrics
#
# This settings allows the Addon-Author to track the Servers using this plugin.
# It will not track any player related data like names, ips, online time or
# such. Please do not disable the option! As more servers are using the plugin
# and the author knows, as more he is willing to support the plugin! Its a
# win-win for both.
#
# default: true
metrics: false
# Debug
#
# The debug modus spams much details about the plugin to the server-log
# (console) which can help to solve issues.
#
# default: false
debug: false

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####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | __ __ ___ __ __ | #
# | | | | / ` |__/ |__) |__ |__) |\/| /__` | #
# | |___ \__/ \__, | \ | |___ | \ | | .__/ | #
# | | #
# | https://luckperms.net | #
# | | #
# | WIKI: https://luckperms.net/wiki | #
# | DISCORD: https://discord.gg/luckperms | #
# | BUG REPORTS: https://github.com/lucko/LuckPerms/issues | #
# | | #
# | Each option in this file is documented and explained here: | #
# | ==> https://luckperms.net/wiki/Configuration | #
# | | #
# | New options are not added to this file automatically. Default values are used if an | #
# | option cannot be found. The latest config versions can be obtained at the link above. | #
# +----------------------------------------------------------------------------------------------+ #
####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | ESSENTIAL SETTINGS | #
# | | #
# | Important settings that control how LuckPerms functions. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The name of the server, used for server specific permissions.
#
# - When set to "global" this setting is effectively ignored.
# - In all other cases, the value here is added to all players in a "server" context.
# - See: https://luckperms.net/wiki/Context
server: global
# If the servers own UUID cache/lookup facility should be used when there is no record for a player
# already in LuckPerms.
#
# - When this is set to 'false', commands using a player's username will not work unless the player
# has joined since LuckPerms was first installed.
# - To get around this, you can use a player's uuid directly in the command, or enable this option.
# - When this is set to 'true', the server facility is used. This may use a number of methods,
# including checking the servers local cache, or making a request to the Mojang API.
use-server-uuid-cache: false
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | STORAGE SETTINGS | #
# | | #
# | Controls which storage method LuckPerms will use to store data. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# How the plugin should store data
#
# - The various options are explained in more detail on the wiki:
# https://luckperms.net/wiki/Storage-types
#
# - Possible options:
#
# | Remote databases - require connection information to be configured below
# |=> MySQL
# |=> MariaDB (preferred over MySQL)
# |=> PostgreSQL
# |=> MongoDB
#
# | Flatfile/local database - don't require any extra configuration
# |=> H2 (preferred over SQLite)
# |=> SQLite
#
# | Readable & editable text files - don't require any extra configuration
# |=> YAML (.yml files)
# |=> JSON (.json files)
# |=> HOCON (.conf files)
# |=> TOML (.toml files)
# |
# | By default, user, group and track data is separated into different files. Data can be combined
# | and all stored in the same file by switching to a combined storage variant.
# | Just add '-combined' to the end of the storage-method, e.g. 'yaml-combined'
#
# - A H2 database is the default option.
# - If you want to edit data manually in "traditional" storage files, we suggest using YAML.
storage-method: MariaDB
# The following block defines the settings for remote database storage methods.
#
# - You don't need to touch any of the settings here if you're using a local storage method!
# - The connection detail options are shared between all remote storage types.
data:
# Define the address and port for the database.
# - The standard DB engine port is used by default
# (MySQL: 3306, PostgreSQL: 5432, MongoDB: 27017)
# - Specify as "host:port" if differs
address: na01-sql.pebblehost.com
# The name of the database to store LuckPerms data in.
# - This must be created already. Don't worry about this setting if you're using MongoDB.
database: NOPENOPE
# Credentials for the database.
username: NOPENOPE
password: 'NOPE'
# These settings apply to the MySQL connection pool.
# - The default values will be suitable for the majority of users.
# - Do not change these settings unless you know what you're doing!
pool-settings:
# Sets the maximum size of the MySQL connection pool.
# - Basically this value will determine the maximum number of actual
# connections to the database backend.
# - More information about determining the size of connection pools can be found here:
# https://github.com/brettwooldridge/HikariCP/wiki/About-Pool-Sizing
maximum-pool-size: 10
# Sets the minimum number of idle connections that the pool will try to maintain.
# - For maximum performance and responsiveness to spike demands, it is recommended to not set
# this value and instead allow the pool to act as a fixed size connection pool.
# (set this value to the same as 'maximum-pool-size')
minimum-idle: 10
# This setting controls the maximum lifetime of a connection in the pool in milliseconds.
# - The value should be at least 30 seconds less than any database or infrastructure imposed
# connection time limit.
maximum-lifetime: 1800000 # 30 minutes
# This setting controls how frequently the pool will 'ping' a connection in order to prevent it
# from being timed out by the database or network infrastructure, measured in milliseconds.
# - The value should be less than maximum-lifetime and greater than 30000 (30 seconds).
# - Setting the value to zero will disable the keepalive functionality.
keepalive-time: 0
# This setting controls the maximum number of milliseconds that the plugin will wait for a
# connection from the pool, before timing out.
connection-timeout: 5000 # 5 seconds
# This setting allows you to define extra properties for connections.
#
# By default, the following options are set to enable utf8 encoding. (you may need to remove
# these if you are using PostgreSQL)
# useUnicode: true
# characterEncoding: utf8
#
# You can also use this section to disable SSL connections, by uncommenting the 'useSSL' and
# 'verifyServerCertificate' options below.
properties:
useUnicode: true
characterEncoding: utf8
#useSSL: false
#verifyServerCertificate: false
# The prefix for all LuckPerms SQL tables.
#
# - This only applies for remote SQL storage types (MySQL, MariaDB, etc).
# - Change this if you want to use different tables for different servers.
table-prefix: 'luckperms_'
# The prefix to use for all LuckPerms MongoDB collections.
#
# - This only applies for the MongoDB storage type.
# - Change this if you want to use different collections for different servers. The default is no
# prefix.
mongodb-collection-prefix: ''
# The connection string URI to use to connect to the MongoDB instance.
#
# - When configured, this setting will override anything defined in the address, database,
# username or password fields above.
# - If you have a connection string that starts with 'mongodb://' or 'mongodb+srv://', enter it
# below.
# - For more information, please see https://docs.mongodb.com/manual/reference/connection-string/
mongodb-connection-uri: ''
# Define settings for a "split" storage setup.
#
# - This allows you to define a storage method for each type of data.
# - The connection options above still have to be correct for each type here.
split-storage:
# Don't touch this if you don't want to use split storage!
enabled: false
methods:
# These options don't need to be modified if split storage isn't enabled.
user: h2
group: h2
track: h2
uuid: h2
log: h2
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | UPDATE PROPAGATION & MESSAGING SERVICE | #
# | | #
# | Controls the ways in which LuckPerms will sync data & notify other servers of changes. | #
# | These options are documented on greater detail on the wiki under "Instant Updates". | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# This option controls how frequently LuckPerms will perform a sync task.
#
# - A sync task will refresh all data from the storage, and ensure that the most up-to-date data is
# being used by the plugin.
# - This is disabled by default, as most users will not need it. However, if you're using a remote
# storage type without a messaging service setup, you may wish to set this to something like 3.
# - Set to -1 to disable the task completely.
sync-minutes: -1
# If the file watcher should be enabled.
#
# - When using a file-based storage type, LuckPerms can monitor the data files for changes, and
# automatically update when changes are detected.
# - If you don't want this feature to be active, set this option to false.
watch-files: true
# Define which messaging service should be used by the plugin.
#
# - If enabled and configured, LuckPerms will use the messaging service to inform other connected
# servers of changes.
# - Use the command "/lp networksync" to manually push changes.
# - Data is NOT stored using this service. It is only used as a messaging platform.
#
# - If you decide to enable this feature, you should set "sync-minutes" to -1, as there is no need
# for LuckPerms to poll the database for changes.
#
# - Possible options:
# => sql Uses the SQL database to form a queue system for communication. Will only work when
# 'storage-method' is set to MySQL or MariaDB. This is chosen by default if the
# option is set to 'auto' and SQL storage is in use. Set to 'notsql' to disable this.
# => pluginmsg Uses the plugin messaging channels to communicate with the proxy.
# LuckPerms must be installed on your proxy & all connected servers backend servers.
# Won't work if you have more than one proxy.
# => lilypad Uses LilyPad pub-sub to push changes. You need to have the LilyPad-Connect plugin
# installed.
# => redis Uses Redis pub-sub to push changes. Your server connection info must be configured
# below.
# => rabbitmq Uses RabbitMQ pub-sub to push changes. Your server connection info must be
# configured below.
# => custom Uses a messaging service provided using the LuckPerms API.
# => auto Attempts to automatically setup a messaging service using redis or sql.
messaging-service: auto
# If LuckPerms should automatically push updates after a change has been made with a command.
auto-push-updates: true
# If LuckPerms should push logging entries to connected servers via the messaging service.
push-log-entries: true
# If LuckPerms should broadcast received logging entries to players on this platform.
#
# - If you have LuckPerms installed on your backend servers as well as a BungeeCord proxy, you
# should set this option to false on either your backends or your proxies, to avoid players being
# messaged twice about log entries.
broadcast-received-log-entries: true
# Settings for Redis.
# Port 6379 is used by default; set address to "host:port" if differs
redis:
enabled: false
address: localhost
username: ''
password: ''
# Settings for RabbitMQ.
# Port 5672 is used by default; set address to "host:port" if differs
rabbitmq:
enabled: false
address: localhost
vhost: '/'
username: 'guest'
password: 'guest'
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | CUSTOMIZATION SETTINGS | #
# | | #
# | Settings that allow admins to customize the way LuckPerms operates. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# Controls how temporary permissions/parents/meta should be accumulated.
#
# - The default behaviour is "deny".
# - This behaviour can also be specified when the command is executed. See the command usage
# documentation for more info.
#
# - Possible options:
# => accumulate durations will be added to the existing expiry time
# => replace durations will be replaced if the new duration is later than the current
# expiration
# => deny the command will just fail if you try to add another node with the same expiry
temporary-add-behaviour: deny
# Controls how LuckPerms will determine a users "primary" group.
#
# - The meaning and influence of "primary groups" are explained in detail on the wiki.
# - The preferred approach is to let LuckPerms automatically determine a users primary group
# based on the relative weight of their parent groups.
#
# - Possible options:
# => stored use the value stored against the users record in the file/database
# => parents-by-weight just use the users most highly weighted parent
# => all-parents-by-weight same as above, but calculates based upon all parents inherited from
# both directly and indirectly
primary-group-calculation: parents-by-weight
# If the plugin should check for "extra" permissions with users run LP commands.
#
# - These extra permissions allow finer control over what users can do with each command, and who
# they have access to edit.
# - The nature of the checks are documented on the wiki under "Argument based command permissions".
# - Argument based permissions are *not* static, unlike the 'base' permissions, and will depend upon
# the arguments given within the command.
argument-based-command-permissions: false
# If the plugin should check whether senders are a member of a given group before they're able to
# edit the groups data or add/remove other users to/from it.
# Note: these limitations do not apply to the web editor!
require-sender-group-membership-to-modify: false
# If the plugin should send log notifications to users whenever permissions are modified.
#
# - Notifications are only sent to those with the appropriate permission to receive them
# - They can also be temporarily enabled/disabled on a per-user basis using
# '/lp log notify <on|off>'
log-notify: true
# Defines a list of log entries which should not be sent as notifications to users.
#
# - Each entry in the list is a RegEx expression which is matched against the log entry description.
log-notify-filtered-descriptions:
# - "parent add example"
# If LuckPerms should automatically install translation bundles and periodically update them.
auto-install-translations: true
# Defines the options for prefix and suffix stacking.
#
# - The feature allows you to display multiple prefixes or suffixes alongside a players username in
# chat.
# - It is explained and documented in more detail on the wiki under "Prefix & Suffix Stacking".
#
# - The options are divided into separate sections for prefixes and suffixes.
# - The 'duplicates' setting refers to how duplicate elements are handled. Can be 'retain-all',
# 'first-only' or 'last-only'.
# - The value of 'start-spacer' is included at the start of the resultant prefix/suffix.
# - The value of 'end-spacer' is included at the end of the resultant prefix/suffix.
# - The value of 'middle-spacer' is included between each element in the resultant prefix/suffix.
#
# - Possible format options:
# => highest Selects the value with the highest weight, from all values
# held by or inherited by the player.
#
# => lowest Same as above, except takes the one with the lowest weight.
#
# => highest_own Selects the value with the highest weight, but will not
# accept any inherited values.
#
# => lowest_own Same as above, except takes the value with the lowest weight.
#
# => highest_inherited Selects the value with the highest weight, but will only
# accept inherited values.
#
# => lowest_inherited Same as above, except takes the value with the lowest weight.
#
# => highest_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group on the given track.
#
# => lowest_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_not_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group not on the given track.
#
# => lowest_not_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_from_group_<group> Selects the value with the highest weight, but only if the
# value was inherited from the given group.
#
# => lowest_from_group_<group> Same as above, except takes the value with the lowest weight.
#
# => highest_not_from_group_<group> Selects the value with the highest weight, but only if the
# value was not inherited from the given group.
#
# => lowest_not_from_group_<group> Same as above, except takes the value with the lowest weight.
meta-formatting:
prefix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
suffix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | PERMISSION CALCULATION AND INHERITANCE | #
# | | #
# | Modify the way permission checks, meta lookups and inheritance resolutions are handled. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The algorithm LuckPerms should use when traversing the "inheritance tree".
#
# - Possible options:
# => breadth-first See: https://en.wikipedia.org/wiki/Breadth-first_search
# => depth-first-pre-order See: https://en.wikipedia.org/wiki/Depth-first_search
# => depth-first-post-order See: https://en.wikipedia.org/wiki/Depth-first_search
inheritance-traversal-algorithm: depth-first-pre-order
# If a final sort according to "inheritance rules" should be performed after the traversal algorithm
# has resolved the inheritance tree.
#
# "Inheritance rules" refers to things such as group weightings, primary group status, and the
# natural contextual ordering of the group nodes.
#
# Setting this to 'true' will allow for the inheritance rules to take priority over the structure of
# the inheritance tree.
#
# Effectively when this setting is 'true': the tree is flattened, and rules applied afterwards,
# and when this setting is 'false':, the rules are just applied during each step of the traversal.
post-traversal-inheritance-sort: false
# Defines the mode used to determine whether a set of contexts are satisfied.
#
# - Possible options:
# => at-least-one-value-per-key Set A will be satisfied by another set B, if at least one of the
# key-value entries per key in A are also in B.
# => all-values-per-key Set A will be satisfied by another set B, if all key-value
# entries in A are also in B.
context-satisfy-mode: at-least-one-value-per-key
# LuckPerms has a number of built-in contexts. These can be disabled by adding the context key to
# the list below.
disabled-contexts:
# - "world"
# +----------------------------------------------------------------------------------------------+ #
# | Permission resolution settings | #
# +----------------------------------------------------------------------------------------------+ #
# If users on this server should have their global permissions applied.
# When set to false, only server specific permissions will apply for users on this server
include-global: true
# If users on this server should have their global world permissions applied.
# When set to false, only world specific permissions will apply for users on this server
include-global-world: true
# If users on this server should have global (non-server specific) groups applied
apply-global-groups: true
# If users on this server should have global (non-world specific) groups applied
apply-global-world-groups: true
# +----------------------------------------------------------------------------------------------+ #
# | Meta lookup settings | #
# +----------------------------------------------------------------------------------------------+ #
# Defines how meta values should be selected.
#
# - Possible options:
# => inheritance Selects the meta value that was inherited first
# => highest-number Selects the highest numerical meta value
# => lowest-number Selects the lowest numerical meta value
meta-value-selection-default: inheritance
# Defines how meta values should be selected per key.
meta-value-selection:
# max-homes: highest-number
# +----------------------------------------------------------------------------------------------+ #
# | Inheritance settings | #
# +----------------------------------------------------------------------------------------------+ #
# If the plugin should apply wildcard permissions.
#
# - If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered
# permissions matching the wildcard.
apply-wildcards: true
# If LuckPerms should resolve and apply permissions according to the Sponge style implicit wildcard
# inheritance system.
#
# - That being: If a user has been granted "example", then the player should have also be
# automatically granted "example.function", "example.another", "example.deeper.nesting",
# and so on.
apply-sponge-implicit-wildcards: false
# If the plugin should apply negated Bukkit default permissions before it considers wildcard
# assignments.
#
# - Plugin authors can define permissions which explicitly should not be given automatically to OPs.
# This is usually used for so called "anti-permissions" - permissions which, when granted, apply
# something negative.
# - If this option is set to true, LuckPerms will consider any negated declarations made by
# plugins before it considers wildcards. (similar to the way the OP system works)
# - If this option is set to false, LuckPerms will consider any wildcard assignments first.
apply-default-negated-permissions-before-wildcards: false
# If the plugin should parse regex permissions.
#
# - If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the
# node, and resolve & apply all registered permissions matching the regex.
apply-regex: true
# If the plugin should complete and apply shorthand permissions.
#
# - If set to true, LuckPerms will detect and expand shorthand node patterns.
apply-shorthand: true
# If the plugin should apply Bukkit child permissions.
#
# - Plugin authors can define custom permissions structures for their plugin, which will be resolved
# and used by LuckPerms if this setting is enabled.
apply-bukkit-child-permissions: true
# If the plugin should apply Bukkit default permissions.
#
# - Plugin authors can define permissions which should be given to all users by default, or setup
# permissions which should/shouldn't be given to opped players.
# - If this option is set to false, LuckPerms will ignore these defaults.
apply-bukkit-default-permissions: true
# If the plugin should apply attachment permissions.
#
# - Other plugins on the server are able to add their own "permission attachments" to players.
# - This allows them to grant players additional permissions which last until the end of the
# session, or until they're removed.
# - If this option is set to false, LuckPerms will not include these attachment permissions when
# considering if a player should have access to a certain permission.
apply-bukkit-attachment-permissions: true
# +----------------------------------------------------------------------------------------------+ #
# | Extra settings | #
# +----------------------------------------------------------------------------------------------+ #
# A list of context calculators which will be skipped when calculating contexts.
#
# - You can disable context calculators by either:
# => specifying the Java class name used by the calculator (e.g. com.example.ExampleCalculator)
# => specifying a sub-section of the Java package used by the calculator (e.g. com.example)
disabled-context-calculators: []
# Allows you to set "aliases" for the worlds sent forward for context calculation.
#
# - These aliases are provided in addition to the real world name. Applied recursively.
# - Remove the comment characters for the default aliases to apply.
world-rewrite:
# world_nether: world
# world_the_end: world
# Define special group weights for this server.
#
# - Group weights can also be applied directly to group data, using the setweight command.
# - This section allows weights to be set on a per-server basis.
group-weight:
# admin: 10
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | FINE TUNING OPTIONS | #
# | | #
# | A number of more niche settings for tweaking and changing behaviour. The section also | #
# | contains toggles for some more specialised features. It is only necessary to make changes to | #
# | these options if you want to fine-tune LuckPerms behaviour. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# +----------------------------------------------------------------------------------------------+ #
# | Server Operator (OP) settings | #
# +----------------------------------------------------------------------------------------------+ #
# Controls whether server operators should exist at all.
#
# - When set to 'false', all players will be de-opped, and the /op and /deop commands will be
# disabled. Note that vanilla features like the spawn-protection require an operator on the
# server to work.
enable-ops: true
# Enables or disables a special permission based system in LuckPerms for controlling OP status.
#
# - If set to true, any user with the permission "luckperms.autoop" will automatically be granted
# server operator status. This permission can be inherited, or set on specific servers/worlds,
# temporarily, etc.
# - Additionally, setting this to true will force the "enable-ops" option above to false. All users
# will be de-opped unless they have the permission node, and the op/deop commands will be
# disabled.
# - It is recommended that you use this option instead of assigning a single '*' permission.
auto-op: false
# Defines if "opped" players should be able to use all LuckPerms commands by default.
#
# - Set to false to only allow users who have the permissions access to the commands
commands-allow-op: true
# +----------------------------------------------------------------------------------------------+ #
# | Vault integration settings | #
# +----------------------------------------------------------------------------------------------+ #
# If Vault lookups for offline players on the main server thread should be enabled.
#
# LuckPerms has a "catch" for plugins attempting to perform unsafe offline player data lookups
# from the main server thread. This catch raises an exception (causes an error to occur) when unsafe
# lookups are made, instead of allowing the lookup to happen, which would likely cause the server
# to lag.
#
# However, if you're willing to accept the consequences, the catch can be disabled by setting this
# option to 'true.
vault-unsafe-lookups: false
# If LuckPerms should use the 'display name' of a group when returning groups in Vault API calls.
#
# - When this option is set to true, the display name of the group is returned.
# - When this option is set to false, the standard name/id of the group is returned.
vault-group-use-displaynames: true
# Controls which group LuckPerms should use for NPC players when handling Vault requests.
#
# - As NPCs aren't actually real players, LuckPerms does not load any user data for them. This
# becomes an issue when plugins want to check for their permissions using Vault.
# - As a solution, Vault checks for NPCs fallback to a group, which is defined below.
vault-npc-group: default
# Controls how LuckPerms should consider the OP status of NPC players when handing Vault requests.
#
# - If you want NPCs to have the same permissions as "normal" players, set this option to false.
# - If you want NPCs to have OP status, set this option to true.
vault-npc-op-status: false
# If the vault-server option below should be used.
#
# - When this option is set to false, the server value defined above under "server" is used.
use-vault-server: false
# The name of the server used within Vault operations.
#
# - If you don't want Vault operations to be server specific, set this to "global".
# - Will only take effect if use-vault-server is set to true above.
vault-server: global
# If global permissions should be considered when retrieving meta or player groups
vault-include-global: true
# If Vault operations should ignore any world arguments if supplied.
vault-ignore-world: false
# +----------------------------------------------------------------------------------------------+ #
# | Miscellaneous (and rarely used) settings | #
# +----------------------------------------------------------------------------------------------+ #
# If LuckPerms should produce extra logging output when it handles logins.
#
# - Useful if you're having issues with UUID forwarding or data not being loaded.
debug-logins: false
# If LuckPerms should allow usernames with non alphanumeric characters.
#
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
# or less.
allow-invalid-usernames: false
# If LuckPerms should not require users to confirm bulkupdate operations.
#
# - When set to true, operations will be executed immediately.
# - This is not recommended, as bulkupdate has the potential to irreversibly delete large amounts of
# data, and is not designed to be executed automatically.
# - If automation is needed, users should prefer using the LuckPerms API.
skip-bulkupdate-confirmation: false
# If LuckPerms should prevent bulkupdate operations.
#
# - When set to true, bulkupdate operations (the /lp bulkupdate command) will not work.
# - When set to false, bulkupdate operations will be allowed via the console.
disable-bulkupdate: false
# If LuckPerms should allow a users primary group to be removed with the 'parent remove' command.
#
# - When this happens, the plugin will set their primary group back to default.
prevent-primary-group-removal: false
# If LuckPerms should update the list of commands sent to the client when permissions are changed.
update-client-command-list: true
# If LuckPerms should attempt to register "Brigadier" command list data for its commands.
register-command-list-data: true
# If LuckPerms should attempt to resolve Vanilla command target selectors for LP commands.
# See here for more info: https://minecraft.gamepedia.com/Commands#Target_selectors
resolve-command-selectors: false

View file

@ -1,148 +0,0 @@
Locale: en
CompatibilityMode: true
SinkRateTicks: 20
SinkCheckTicks: 100
TracerRateTicks: 5
PilotTool: 280
WorldGuardBlockMoveOnBuildPerm: true
WorldGuardBlockSinkOnPVPPerm: true
ManOverBoardTimeout: 30
FireballLifespan: 6
FireballPenetration: true
DisableSpillProtection: false
RequireCreatePerm: false
TNTContactExplosives: true
DisableCrates: false
FadeWrecksAfter: 0
RepairTicksPerBlock: 10
RepairMoneyPerBlock: 10
BlockQueueChunkSize: 1000
AllowCrewSigns: true
WGCustomFlagsUsePilotFlag: false
WGCustomFlagsUseMoveFlag: false
WGCustomFlagsUseRotateFlag: false
WGCustomFlagsUseSinkFlag: false
TownyBlockMoveOnSwitchPerm: false
TownyBlockSinkOnNoPVP: false
TownyWorldHeightLimits:
world:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
world2:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
world_nether:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
world_the_end:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
frontier:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
flatworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
wilds:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
CakeVSPie:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
sensfortress:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
newworld_the_end:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
newworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
newworld_nether:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
hardcore:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorldEnd:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorldHell:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
hardcoretest:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorld2:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
Dungeons:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
BACKUP_world:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
test:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
OldRegionFiles:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
plotworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
luna:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
DurabilityOverride: {}

View file

@ -1,163 +0,0 @@
name: Airship
maxSize: 7500
minSize: 1000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 171
- 172
- 173
# - 176 # Banner
# - 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 34
canCruise: true
canFly: true
maxHeightLimit: 256
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
detectionMultiplier: 10.0
underwaterDetectionMultiplier: 1.0
speed: 2.0
cruiseSkipBlocks: 4
cruiseSpeed: 0.75
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 2.0
[23,154,158]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,128 +0,0 @@
name: Airskiff
maxSize: 200
minSize: 10
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20 #
- 23 #
- 25 #
- 26 #
- 29 #
- 33 #
- 35
- 41 #
- 43 #
- 44 #
- 47 #
- 50 #
- 52
- 53
- 54 #
- 55
- 57 #
- 58 #
- 61 #
- 62 #
- 63 #
- 64 #
- 65 #
- 68 #
- 69 #
- 72
- 75 #
- 76 #
- 77 #
- 85
- 92
- 93
- 94
- 95 #
- 96 #
- 101 #
- 102 #
- 107
- 113 #
- 117
- 118 #
- 123 #
- 124 #
- 125
- 126
- 130 #
- 131 #
- 133 #
- 134
- 135
- 136
- 138
- 140
- 143 #
- 144 #
- 145
- 146 #
- 147
- 148
- 149
- 150
- 151
- 152 #
- 154 #
- 157
- 165 #
- 171
- 173
- 167 # Iron Trap Door
# - 176 # Banner
# - 177 # Banner
forbiddenBlocks:
- 34
canFly: true
canCruise: true
cruiseSpeed: 1.0
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
cruiseSkipBlocks: 6
sinkSpeed: 4.0
overallSinkPercent: 97.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
smokeOnSink: 1
keepMovingOnSink: true
speed: 3.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N2
[23,154]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 5.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,154 +0,0 @@
name: BigAirship
maxSize: 20000
minSize: 1000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
# - 176 # Banner
# - 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 0.75
cruiseSkipBlocks: 6
cruiseSpeed: 0.35
fuelBurnRate: 4.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 50.0
- 100.0
152: # redstone represents engines
- 2.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,138 +0,0 @@
name: BigAirskiff
maxSize: 500
minSize: 150
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 72
- 75
- 76
- 77
- 85
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 165
- 171
- 173
# - 176 # Banner
# - 177 # Banner
forbiddenBlocks:
- 34
canFly: true
canCruise: true
cruiseSkipBlocks: 5
cruiseSpeed: 1.0
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
sinkSpeed: 3.5
overallSinkPercent: 98.0
smokeOnSink: 1
keepMovingOnSink: true
speed: 2.5
tryNudge: false
sinkPercent: 99.0
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N4
[23,154]: # dispensers can be used for inventory too, so limit them as well
- 0.0
- 6.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,135 +0,0 @@
name: BigSubAirship
maxSize: 20000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
cruiseSpeed: 0.35
canFly: false
minHeightLimit: 1
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
speed: 0.75
collisionExplosion: 0.0
fuelBurnRate: 4.0
tryNudge: false
sinkPercent: 99.0
overallSinkPercent: 60.0
halfSpeedUnderwater: true
flyblocks:
42: # iron represents ballast tanks
- 10.0
- 100.0
35: # wool represents lift
- 50.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
152: # redstone represents engines
- 1.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,138 +0,0 @@
name: BigSubAirskiff
maxSize: 500
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 171
- 172
- 173
forbiddenBlocks:
- 34
canFly: false
canCruise: false
minHeightLimit: 1
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
sinkPercent: 99.0
overallSinkPercent: 98.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
sinkSpeed: 5.0
keepMovingOnSink: true
halfSpeedUnderwater: true
speed: 2.5
tryNudge: false
flyblocks:
35:
- 50.0
- 100.0
152:
- 8.0
- 100.0
42:
- 10.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N2
[23,154]: # dispensers can be used for inventory too, so limit them as well
- 0.0
- 6.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,128 +0,0 @@
name: Boat
maxSize: 250
minSize: 50
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
cruiseSpeed: 1.0
canCruise: true
cruiseSkipBlocks: 6
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 2.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
[54,146]:
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,152 +0,0 @@
name: Car
maxSize: 5000
minSize: 2
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 66
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 165
- 167
- 171
- 172
- 173
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canHover: true
canHoverOverWater: false
hoverLimit: 0
useGravity: true
canCruise: true
cruiseSkipBlocks: 2
blockedByWater: True
maxHeightLimit: 128
collisionExplosion: 0.0
overallSinkPercent: 60.0
speed: 2.0
fuelBurnRate: 0.0
sinkPercent: 99.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
152:
- 1.0
- 100.0
49:
- 0.0
- 10.0
harvestBlocks:
- 6
- 31
- 37
- 38
- 39
- 40
- 50
- 175

View file

@ -1,25 +0,0 @@
name: CityGate
maxSize: 1000
minSize: 3
allowedBlocks:
- "5:3" #Jungle Wood Planks
- "5:5" #Dark Oak Planks
- 162 #Dark Oak Logs
- 191 #Dark Oak Fence
- 190 #Jungle Fence
#- 69 #Lever
#- 33 #Piston
forbiddenBlocks:
- 7 #Bedrock
- 34 #Piston Head
blockedByWater: true
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 1.0
tryNudge: false
flyblocks:
85:
- 0.0
- 100.0

View file

@ -1,108 +0,0 @@
name: elevator
maxSize: 1000
minSize: 2
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 72
- 75
- 76
- 77
- 85
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 112
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- 171
- 173
forbiddenBlocks:
- 7
canFly: true
canCruise: true
collisionExplosion: 0.0
allowHorizontalMovement: false
canStaticMove: true
maxStaticMove: 2
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0

View file

@ -1,128 +0,0 @@
name: LargeMerchant
maxSize: 5000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
73:
- 0.0
- 0.5
#Limited self defense capabilities
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,26 +0,0 @@
name: LaunchCannon
maxSize: 2
minSize: 1
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: false
canCruise: true
cruiseOnPilot: true
cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 6.0
moveEntities: false
speed: 12.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
173:
- 50.0
- 100.0

View file

@ -1,27 +0,0 @@
name: LaunchTorpedo
maxSize: 10
minSize: 2
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: false
hoverLimit: 0
canCruise: true
cruiseOnPilot: true
cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 8.0
moveEntities: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
173:
- 50.0
- 100.0

View file

@ -1,159 +0,0 @@
name: LightAirship
maxSize: 1000
minSize: 500
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 171
- 172
- 173
- 176 # Banner
- 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 34
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 75
vertCruiseSkipBlocks: 2
collisionExplosion: 0.0
detectionMultiplier: 15.0
underwaterDetectionMultiplier: 1.0
speed: 1.0
cruiseSkipBlocks: 5
cruiseSpeed: 0.5
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 75.0
- 100.0
152: # redstone represents engines
- 1.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 3.0
[23,154,158]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 2.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,130 +0,0 @@
name: MediumMerchant
maxSize: 1000
minSize: 200
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.5
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 12.0
- 40.0
54:
- 0.0
- 10.0
173:
- 0.0
- 0.5
#Limited self defense capabilities
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,152 +0,0 @@
name: MegaAirship
maxSize: 100000
minSize: 5000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 1
cruiseSkipBlocks: 4
cruiseSpeed: 0.5
fuelBurnRate: 8.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 50.0
- 100.0
152: # redstone represents engines
- 1.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,23 +0,0 @@
name: portcullis
maxSize: 1000
minSize: 3
allowedBlocks:
- 85 #Wood fence
- 101 #Iron bars
- 102 #Glass pane
- 113 #Nether Brick Fence
- 139 #Cobblestone Wall
forbiddenBlocks:
- 7
blockedByWater: false
allowHorizontalMovement: false
canStaticMove: true
maxStaticMove: 2
speed: 1.0
tryNudge: false
flyblocks:
85:
- 0.0
- 100.0

View file

@ -1,121 +0,0 @@
name: Raft
maxSize: 50
minSize: 5
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 2
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0

View file

@ -1,140 +0,0 @@
name: Ship
maxSize: 2000
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 162
- 163
- 164
- 171
- 172
- 173
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 20
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 0.5
tryNudge: false
flyblocks:
[5,17]:
- 25.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,128 +0,0 @@
name: SmallShip
maxSize: 200
minSize: 50
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 6
cruiseSpeed: 2.0
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 2.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
[54,146]:
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,132 +0,0 @@
name: SubAirship
maxSize: 10000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
vertCruiseSkipBlocks: 1
cruiseSpeed: 0.5
canFly: false
minHeightLimit: 1
maxHeightLimit: 200
speed: 1.0
collisionExplosion: 0.0
fuelBurnRate: 2.0
tryNudge: false
sinkPercent: 99.0
overallSinkPercent: 60.0
flyblocks:
42: # iron represents ballast tanks
- 10.0
- 100.0
35: # wool represents lift
- 50.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
152: # redstone represents engines
- 1.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,123 +0,0 @@
name: Submarine
maxSize: 100000
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 163
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
canFly: false
minHeightLimit: 10
maxHeightLimit: 67
sinkPercent: 99.0
overallSinkPercent: 60.0
speed: 0.5
requireWaterContact: true
allowVerticalMovement: true
fuelBurnRate: 1.0
tryNudge: false
flyblocks:
5:
- 25.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
42:
- 15.0
- 100.0

View file

@ -1,114 +0,0 @@
name: TorpTurret
maxSize: 1000
minSize: 1
allowedBlocks:
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- "35:8"
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 77
- 85
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- "159:7"
- "159:8"
- "159:15"
- 165
- 171
- 173
forbiddenBlocks:
- 7
canFly: true
canCruise: false
maxHeightLimit: 144
collisionExplosion: 0.0
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0
49:
- 0.0
- 10.0

View file

@ -1,128 +0,0 @@
name: TreasureShip
maxSize: 20000
minSize: 5000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
- 34 #Piston Head
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 0.5
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
173:
- 0.0
- 0.5
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,113 +0,0 @@
name: Turret
maxSize: 1000
minSize: 1
allowedBlocks:
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- "35:8"
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 77
- 85
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- "159:7"
- "159:8"
- "159:15"
- 165
- 171
forbiddenBlocks:
- 7
canFly: true
canCruise: false
maxHeightLimit: 144
collisionExplosion: 0.0
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0
49:
- 0.0
- 10.0

26
Multiverse-Core/config.yml Executable file → Normal file
View file

@ -1,34 +1,20 @@
# ------------------------------------------------------------------------- #
# This is the MV2 Config. If you mess it up, copy the values out #
# delete it, and it will be regenerated. Then use the ingame interface #
# to add your values back via the "/mv conf" command. #
# When in-game, simply type: "/mv conf ?" for help. #
# A config with explanations can be found here: #
# https://github.com/Multiverse/Multiverse-Core/wiki/config.yml #
# #
# #
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
# #
# Do NOT delete this line from your config!!!! #
# ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration #
# #
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
# ------------------------------------------------------------------------- #
multiverse-configuration: multiverse-configuration:
==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration
enforceaccess: 'false' enforceaccess: 'false'
prefixchat: 'true' prefixchat: 'false'
prefixchatformat: '[%world%]%chat%' prefixchatformat: '[%world%]%chat%'
useasyncchat: 'true' useasyncchat: 'true'
teleportintercept: 'true' teleportintercept: 'true'
firstspawnoverride: 'true' firstspawnoverride: 'true'
displaypermerrors: 'true' displaypermerrors: 'true'
enablebuscript: 'false'
globaldebug: '0' globaldebug: '0'
silentstart: 'false' silentstart: 'false'
messagecooldown: '5000' messagecooldown: '5000'
version: '2.9' version: '2.9'
firstspawnworld: luna firstspawnworld: world
teleportcooldown: '1000' teleportcooldown: '1000'
defaultportalsearch: 'false' defaultportalsearch: 'true'
portalsearchradius: '128' portalsearchradius: '128'
autopurge: 'true'
idonotwanttodonate: 'false'

353
Multiverse-Core/worlds.yml Executable file → Normal file
View file

@ -1,8 +1,8 @@
worlds: worlds:
Dungeons: world:
==: MVWorld ==: MVWorld
hidden: 'false' hidden: 'false'
alias: Dungeons alias: world
color: WHITE color: WHITE
style: NORMAL style: NORMAL
pvp: 'true' pvp: 'true'
@ -25,7 +25,6 @@ worlds:
entryfee: entryfee:
==: MVEntryFee ==: MVEntryFee
amount: '0.0' amount: '0.0'
currency: '-1'
hunger: 'true' hunger: 'true'
autoHeal: 'true' autoHeal: 'true'
adjustSpawn: 'true' adjustSpawn: 'true'
@ -35,7 +34,7 @@ worlds:
spawnLocation: spawnLocation:
==: MVSpawnLocation ==: MVSpawnLocation
x: 0.0 x: 0.0
y: 128.0 y: 96.0
z: 0.0 z: 0.0
pitch: 0.0 pitch: 0.0
yaw: 0.0 yaw: 0.0
@ -43,56 +42,8 @@ worlds:
bedRespawn: 'true' bedRespawn: 'true'
worldBlacklist: [] worldBlacklist: []
environment: NORMAL environment: NORMAL
seed: '-2888845179815911706' seed: '2391146734960577084'
generator: VoidWorld generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
BACKUP_world:
==: MVWorld
hidden: 'false'
alias: BACKUP_world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 1407.0
y: 63.0
z: 123.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1' playerLimit: '-1'
allowFlight: 'true' allowFlight: 'true'
world_the_end: world_the_end:
@ -121,7 +72,6 @@ worlds:
entryfee: entryfee:
==: MVEntryFee ==: MVEntryFee
amount: '0.0' amount: '0.0'
currency: '-1'
hunger: 'true' hunger: 'true'
autoHeal: 'true' autoHeal: 'true'
adjustSpawn: 'true' adjustSpawn: 'true'
@ -130,112 +80,16 @@ worlds:
keepSpawnInMemory: 'true' keepSpawnInMemory: 'true'
spawnLocation: spawnLocation:
==: MVSpawnLocation ==: MVSpawnLocation
x: -4.710357902146693 x: 0.0
y: 59.0 y: 62.0
z: 0.6541565622183771 z: 0.0
pitch: 2.5500019
yaw: -91.005165
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: THE_END
seed: '2133291894169730654'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: &id007
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee: &id008
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'false'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1385.2648659554345
y: 71.04026167783364
z: -32.50617928137268
pitch: 90.0
yaw: 91.80102
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: &id009 []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
test:
==: MVWorld
hidden: 'false'
alias: test
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 705.0
y: 4.0
z: 93.0
pitch: 0.0 pitch: 0.0
yaw: 0.0 yaw: 0.0
autoLoad: 'true' autoLoad: 'true'
bedRespawn: 'true' bedRespawn: 'true'
worldBlacklist: [] worldBlacklist: []
environment: NORMAL environment: THE_END
seed: '1808669882861857288' seed: '1923020019'
generator: 'null' generator: 'null'
playerLimit: '-1' playerLimit: '-1'
allowFlight: 'true' allowFlight: 'true'
@ -265,7 +119,6 @@ worlds:
entryfee: entryfee:
==: MVEntryFee ==: MVEntryFee
amount: '0.0' amount: '0.0'
currency: '-1'
hunger: 'true' hunger: 'true'
autoHeal: 'true' autoHeal: 'true'
adjustSpawn: 'true' adjustSpawn: 'true'
@ -274,194 +127,16 @@ worlds:
keepSpawnInMemory: 'true' keepSpawnInMemory: 'true'
spawnLocation: spawnLocation:
==: MVSpawnLocation ==: MVSpawnLocation
x: 0.0 x: 208.0
y: 92.0 y: 61.0
z: 0.0 z: 112.0
pitch: 0.0 pitch: 0.0
yaw: 0.0 yaw: 0.0
autoLoad: 'true' autoLoad: 'true'
bedRespawn: 'true' bedRespawn: 'true'
worldBlacklist: [] worldBlacklist: []
environment: NETHER environment: NETHER
seed: '2133291894169730654' seed: '1923020019'
generator: 'null' generator: 'null'
playerLimit: '-1' playerLimit: '-1'
allowFlight: 'true' allowFlight: 'true'
plotworld:
==: MVWorld
hidden: 'false'
alias: plotworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'false'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: -99.94598490882755
y: 65.0
z: 361.22998653715314
pitch: 26.886911
yaw: 2.6845398
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-7282589520118052005'
generator: PlotSquared
playerLimit: '-1'
allowFlight: 'true'
flatworld:
==: MVWorld
hidden: 'false'
alias: flatworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 170.0
y: 15.0
z: -39.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4622440486943241231'
generator: flat
playerLimit: '-1'
allowFlight: 'true'
OldRegionFiles:
==: MVWorld
hidden: 'false'
alias: OldRegionFiles
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 128.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-144931670761317394'
generator: VoidWorld
playerLimit: '-1'
allowFlight: 'true'
luna:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: *id007
entryfee: *id008
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 2.384034371076785
y: 71.0
z: 0.4918349035618148
pitch: 17.100275
yaw: -269.4009
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: *id009
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'

View file

@ -1,16 +0,0 @@
# This is the MV-Portals Config. If you mess it up, copy the values out
# delete it, and it will be regenerated. Then use the ingame interface
# to add your values back via the "/mvp conf" command.
# When in-game, simply type: "/mvp conf ?" for help.
# A config with explanations can be found here:
# https://github.com/Multiverse/Multiverse-Portals/wiki/config.yml
wand: 271
useonmove: true
portalsdefaulttonether: false
enforceportalaccess: true
portalcooldown: 1000
clearonremove: false
teleportvehicles: true
framematerials: []
version: 2.7

View file

@ -1,14 +0,0 @@
#
# This example file shows you how to set up a basic drop table.
# Drop tables can be used in both a mob's equipment and drops
# to have multiple items tied to a single table.
SkeletonKingDrops:
Conditions:
- playerwithin 40
Drops:
- KingsCrown 1 0.01
- 371:0 32-64 1
- exp 100
- heroesexp 200
DropsPerLevel:
- exp 10

View file

@ -1,46 +0,0 @@
#
# This example file shows you how to set up special items
# for your mobs to equip or drop.
SkeletonKingSword:
Id: 276
Data: 0
Display: '&3Greatsword of the Skeleton King'
Lore:
- '&6A powerful sword used by'
- '&6the King of Skeletons.'
Enchantments:
- DAMAGE_ALL:5
- KNOCKBACK:2
- FIRE_ASPECT:2
Attributes:
MainHand:
Health: 10
MovementSpeed: 0.1
KingsCrown:
Id: 314
Data: 0
Amount: 1
Display: '&dCrown of the King'
Lore:
- '&6A kingly crowl that grants'
- '&6the wearer unwavering power!'
Enchantments:
- PROTECTION_ENVIRONMENTAL:2
- PROTECTION_PROJECTILE:2
- PROTECTION_FIRE:2
- PROTECTION_EXPLOSIONS:2
Hides:
- ATTRIBUTES
- ENCHANTS
Attributes:
Head:
Health: 10
KnockbackResistance: 10
BanditTunic:
Id: 299
Display: '&aBandit Tunic'
Lore:
- '&6A leather tunic taken from'
- '&6the corpse of a bandit.'
Options:
Color: 255,40,40

View file

@ -1,7 +0,0 @@
RobotHead:
Id: 397
Data: 3
Options:
SkinTexture: eyJ0aW1lc3RhbXAiOjE1MDYxMDgyNTI5NzgsInByb2ZpbGVJZCI6IjliZDU2MGRiNGZjMDQyYjhhY2I3NWMyOTJlZmM5MmMxIiwicHJvZmlsZU5hbWUiOiJ0cmFpbnJpZGVyIiwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2NkMTAzMTQ3YzdiY2IwY2IzMmFhZWI5M2Q3MWM4OWYzZjU5YWRlNWY0YzQwMmQ3MTgxZGY5Y2U5Mjg4MjgifX19
Display: '&2Robot Head'
Amount: 1

View file

@ -1,72 +0,0 @@
#
# These example files show you some of the basic attributes and
# skills MythicMobs can use. Far more is possible!
SkeletalKnight:
Type: WITHER_SKELETON
Display: '&2Skeletal Knight'
Health: 40
Damage: 8
Drops:
- gold_nugget 2 0.5
DropsPerLevel:
- gold_nugget 1 0.5
LevelModifiers:
- health 5
- damage 0.5
Options:
MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&bStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: Angry Sludge
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
SkeletonKing:
Type: WITHER_SKELETON
Display: '&6Skeleton King'
Health: 500
Damage: 10
Skills:
- message{cooldown=20;m="<mob.name><&co> None may challenge the Skeleton King!"}
@PlayersInRadius{r=40} ~onCombat >0 0.2
- message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40}
~onPlayerKill >0 1
- skill{s=SummonSkeletons} @Self 0.1
- skill{s=SmashAttack} @Target >0 0.2
Equipment:
- KingsCrown:4
- SkeletonKingSword:0
Drops:
- SkeletonKingDrops
Options:
AlwaysShowName: true
MovementSpeed: 0.2
MaxCombatDistance: 25
PreventOtherDrops: true
SkeletalMinion:
Type: SKELETON
Display: '&2Skeletal Minion'
Health: 10
Damage: 2
Options:
MovementSpeed: 0.1

View file

@ -1,15 +0,0 @@
#
# This example file shows you how to change default values for
# vanilla mobs. Most MythicMobs options will work here, including
# skills and effects! **Despawn: FALSE does not work, though.**
CAVE_SPIDER:
Health: 30
Damage: 7
WITHER_SKELETON:
Health: 50
Damage: 10
GIANT:
Health: 1000
Damage: 20
Skills:
- potion{type=POISON;duration=100;lvl=1} @target ~onAttack

View file

@ -1,21 +0,0 @@
Puck:
Mobtype: Skeleton
Display: 'Puck'
Disguise:
Type: BLOCK
Block: OBSIDIAN
BlockData: 0
ShowName: true
AIGoalSelectors:
- 0 clear
AITargetSelectors:
- 0 clear
Health: 900
Damage: 0
Equipment:
Drops:
Options:
PreventOtherDrops: true
Skills:
- explosion{yield=4} @target ~onDeath 1
- effect:lightning @self ~onSpawn 1

View file

@ -1,22 +0,0 @@
SkeletalSoldier:
Mobtype: skeleton
Display: '&7Skeletal Soldier'
Health: 75
Damage: 2.5
Equipment:
- RobotHead:4
- iron_chestplate:3
- iron_leggings:2
- iron_boots:1
- iron_sword:0
Drops:
- iron_chestplate 1 0.5
- iron_leggings 1 0.5
- iron_boots 1 0.5
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.3
PreventOtherDrops: true
Skills:
- skill{s=IceBolt} @target ~onTimer:100

View file

@ -1,73 +0,0 @@
WorkerAutomaton:
Mobtype: Iron_golem
Display: '&7Worker Automaton'
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 90
Damage: 3.5
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.2
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=4} @target ~onDeath 1
- jsonmessage{m="[{'text':'Self-terminate, intruder!','color':'red'}]"} @trigger ~onEnterCombat 0.5
ScoutAutomaton:
Mobtype: Zombie
Display: '&7Scout Automaton'
Disguise.Type: Iron_golem
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 40
Damage: 2.0
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.4
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=1} @target ~onDeath 1
- jsonmessage{m="[{'text':'Intruder alert! Intruder alert!','color':'red'}]"} @trigger ~onEnterCombat 1
TriggerAutomaton:
Mobtype: Zombie
Display: '&7Scout Automaton'
Disguise.Type: Iron_golem
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 40
Damage: 2.0
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.4
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=1} @target ~onDeath 1
- skill{s=Alert} @trigger ~onEnterCombat 1

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@ -1,18 +0,0 @@
#
# These example files show you how to inject Mythic Mobs
# you've created into your world. The name of each block
# can be whatever you'd like but must be unique.
RandomSkeletonKing:
MobType: SkeletonKing
Worlds: world
Chance: 0.001
Priority: 1
Action: replace
Conditions:
- outside true
RandomSkeletalKnight:
MobType: SkeletalKnight
Worlds: world
Chance: 0.008
Priority: 1
Action: add

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@ -1,31 +0,0 @@
#
# These example files show you some VERY basic meta skills.
# You can copy and expand them however you'd like.
SmashAttack:
Cooldown: 8
Conditions:
- targetwithin 25
Skills:
- message{cooldown=30;m="<mob.name><&co> Hahahah! I will crush you, fool!"} @PlayersInRadius{r=40}
- teleport @target
- effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5}
- delay 10
- damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5}
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- effect:explosion @Self
SummonSkeletons:
Cooldown: 15
Skills:
- message{m="<mob.name><&co> Arise, my minions!"} @PlayersInRadius{r=40}
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
AngrySludgePoison:
Cooldown: 10
Skills:
- potion{type=POISON;lvl=2;duration=100} @PlayersInRadius{r=15}
- effect:particles{p=happyVillager;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5}
@Self

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@ -1,17 +0,0 @@
IceBolt:
Skills:
- projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1}
IceBolt-Tick:
Skills:
- effect:particles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2} @origin
IceBolt-Hit:
Skills:
- damage{a=10}
- potion{type=SLOW;duration=100;lvl=2}
Alert:
Skills:
- jsonmessage{m="[{'text':'Intruder alert! Intruder alert!','color':'red'}]"}
- rally{types=WorkerAutomaton;radius=10;vradius=4}

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@ -1,79 +0,0 @@
#
# CONFIGURATION INFORMATION AVAILABLE AT: http://www.mythicmobs.net
Configuration:
Version: 4.0
General:
AllowMetrics: true
CheckForUpdates: true
CompatibilityMode: false
DebugLevel: 0
ErrorLogging: true
UseVolatileFeatures: true
Clock:
ClockInterval: 5
SaveInterval: 5
SpawnsInterval: 2
ScannerInterval: 10
CleanupInterval: 600
Components:
CustomSpawners: true
RandomSpawning: true
Mobs:
DespawnByDefault: true
EnableAIModifiers: true
EnableTimerSkills: true
EnableThreatTables: true
EnablePlayerFactions: true
EnableLegacySkills: true
KillMessagePrefix: ''
PreventOtherDropsByDefault: false
ShowHealth:
Radius: 25
Format: <mob.name> - <mob.php> (<mob.hp> / <mob.mhp>)
Scaling:
Default:
Enabled: true
PerBlocksFromSpawn: 250
world2:
Enabled: true
PerBlocksFromSpawn: 250
world2_nether:
Enabled: false
PerBlocksFromSpawn: 100
DefaultLevelModifiers:
Health: 0.1
Armor: 0
Damage: 0
KnockbackResistance: 0
Power: 0
RandomSpawning:
GenerateSpawnPoints: false
MaxMobsPerChunk: 80
SpawnRadiusPerPlayer: 64
SpawnRadiusPerPlayerY: 32
DespawnLazyRandomMobs: true
MaxGenerationTime: 20
PointsPerSecond:
Land: 10
Air: 0
Sea: 0
Lava: 0
Ground: 0
Compatibility:
Heroes:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
McMMO:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
SkillAPI:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
Vault:
Enabled: true
ShowMoneyMessage: true
MoneyMessageFormat: You receive <drops.money> currency for slaying <mob.name>

5
OpenInv/config.yml Normal file
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@ -0,0 +1,5 @@
config-version: 5
settings:
disable-saving: false
locale: en_us
disable-offline-access: false

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@ -1,18 +0,0 @@
multiserver:
use-netevents: true
permissions:
debug: false
allowOps: false
user-add-groups-last: false
log-players: false
createUserRecords: false
backend: file
informplayers:
changes: false
basedir: plugins/PermissionsEx
backends:
file:
type: file
file: permissions.yml
updater: true
alwaysUpdate: false

File diff suppressed because it is too large Load diff

View file

@ -1,21 +0,0 @@
update:
period: 300
layer:
name: PlotSquared
hidebydefault: false
layerprio: 0
minzoom: 0
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
plotstyle:
strokeColor: '#6666CC'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FFFFFF'
fillOpacity: 0.01
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'

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@ -1,582 +0,0 @@
plot:
aliases:
- plot
- plots
- p
- plotsquared
- plot2
- p2
- ps
- '2'
- plotme
- plotz
- ap
usage: ''
description: ''
confirmation: false
buy:
aliases:
- buy
usage: /plot buy
description: Buy the plot you are standing on
confirmation: false
save:
aliases:
- save
- backup
usage: ''
description: Save your plot
confirmation: false
load:
aliases:
- load
- restore
usage: /plot restore
description: Load your plot
confirmation: false
confirm:
aliases:
- confirm
usage: ''
description: Confirm an action
confirmation: false
template:
aliases:
- template
usage: /plot template [import|export] <world> <template>
description: Create or use a world template
confirmation: false
download:
aliases:
- download
- dl
usage: /plot download [schematic|bo3|world]
description: Download your plot
confirmation: false
changelog:
aliases:
- changelog
- cl
usage: /plot changelog
description: View the changelog
confirmation: false
setup:
aliases:
- setup
- create
usage: /plot setup
description: Setup wizard for plot worlds
confirmation: false
area:
aliases:
- area
- world
usage: /plot area <create|info|list|tp|regen>
description: Create a new PlotArea
confirmation: true
debugsavetest:
aliases:
- debugsavetest
usage: /plot debugsavetest
description: This command will force the recreation of all plots in the DB
confirmation: false
debugloadtest:
aliases:
- debugloadtest
usage: /plot debugloadtest
description: This debug command will force the reload of all plots in the DB
confirmation: false
createroadschematic:
aliases:
- createroadschematic
- crs
usage: /plot createroadschematic
description: Add a road schematic to your world using the roads around your current
plot
confirmation: false
debugallowunsafe:
aliases:
- debugallowunsafe
usage: /plot debugallowunsafe
description: Allow unsafe actions until toggled off
confirmation: false
regenallroads:
aliases:
- regenallroads
- rgar
usage: /plot regenallroads <world> [height]
description: Regenerate all roads in the map using the set road schematic
confirmation: false
claim:
aliases:
- claim
- c
usage: /plot claim
description: Claim the current plot you're standing on
confirmation: false
auto:
aliases:
- auto
- a
usage: /plot auto [length,width]
description: Claim the nearest plot
confirmation: false
visit:
aliases:
- visit
- v
- tp
- teleport
- goto
- home
- h
usage: /plot visit [<player>|<alias>|<world>|<id>] [#]
description: Visit someones plot
confirmation: false
set:
aliases:
- set
- s
usage: /plot set <biome|alias|home|flag> <value...>
description: Set a plot value
confirmation: false
clear:
aliases:
- clear
- reset
usage: /plot clear
description: Clear a plot
confirmation: true
delete:
aliases:
- delete
- dispose
- del
- reset
usage: /plot delete
description: Delete a plot
confirmation: true
trust:
aliases:
- trust
- t
usage: /plot trust <player>
description: Allow a player to build in a plot
confirmation: false
add:
aliases:
- add
usage: /plot add <player>
description: Allow a user to build while you are online
confirmation: false
leave:
aliases:
- leave
usage: ''
description: Leave a plot
confirmation: false
deny:
aliases:
- deny
- d
- ban
usage: /plot deny <player>
description: Deny a user from a plot
confirmation: false
remove:
aliases:
- remove
- r
- untrust
- ut
- undeny
- unban
- ud
usage: /plot remove <player>
description: Remove a player from a plot
confirmation: false
info:
aliases:
- info
- i
usage: /plot info <id>
description: Display plot info
confirmation: false
near:
aliases:
- near
- n
usage: /plot near
description: Display nearby players
confirmation: false
list:
aliases:
- list
- l
- find
- search
usage: /plot list <forsale|mine|shared|world|top|all|unowned|unknown|player|world|done|fuzzy
<search...>> [#]
description: List plots
confirmation: false
debug:
aliases:
- debug
usage: /plot debug [msg]
description: Show debug information
confirmation: false
schematic:
aliases:
- schematic
- sch
usage: /plot schematic <arg...>
description: Schematic command
confirmation: false
plugin:
aliases:
- plugin
- version
usage: ''
description: Show plugin information
confirmation: false
purge:
aliases:
- purge
usage: /plot purge world:<world> area:<area> id:<id> owner:<owner> shared:<shared>
unknown:[true|false]
description: Purge all plots for a world
confirmation: true
reload:
aliases:
- reload
usage: /plot reload
description: Reload configurations
confirmation: false
relight:
aliases:
- relight
usage: ''
description: Relight your plot
confirmation: false
merge:
aliases:
- merge
- m
usage: /plot merge <all|n|e|s|w> [removeroads]
description: Merge the plot you are standing on, with another plot
confirmation: true
debugpaste:
aliases:
- debugpaste
- dp
usage: /plot debugpaste
description: Upload settings.yml, worlds.yml, commands.yml and latest.log to www.hastebin.com
confirmation: false
unlink:
aliases:
- unlink
- u
- unmerge
usage: /plot unlink
description: Unlink a mega-plot
confirmation: true
kick:
aliases:
- kick
- k
usage: <player>
description: Kick a player from your plot
confirmation: false
rate:
aliases:
- rate
- rt
usage: /plot rate [#|next|purge]
description: Rate the plot
confirmation: false
debugclaimtest:
aliases:
- debugclaimtest
usage: ''
description: If you accidentally delete your database, this command will attempt
to restore all plots based on the data from plot signs. Execution time may vary
confirmation: false
inbox:
aliases:
- inbox
usage: /plot inbox [inbox] [delete <index>|clear|page]
description: Review the comments for a plot
confirmation: false
comment:
aliases:
- comment
- msg
usage: ''
description: Comment on a plot
confirmation: false
database:
aliases:
- database
- convert
usage: /plot database [area] <sqlite|mysql|import>
description: Convert/Backup Storage
confirmation: false
swap:
aliases:
- swap
- switch
usage: /plot swap <X;Z>
description: Swap two plots
confirmation: false
music:
aliases:
- music
usage: /plot music
description: Player music in a plot
confirmation: false
debugroadregen:
aliases:
- debugroadregen
usage: /plot debugroadregen
description: Regenerate all roads based on the road schematic
confirmation: false
debugexec:
aliases:
- debugexec
- exec
- $
usage: ''
description: Mutli-purpose debug command
confirmation: false
setflag:
aliases:
- setflag
- f
- flag
- setf
- setflag
usage: /plot flag <set|remove|add|list|info> <flag> <value>
description: Set plot flags
confirmation: false
target:
aliases:
- target
usage: /plot target <<plot>|nearest>
description: Target a plot with your compass
confirmation: false
debugfixflags:
aliases:
- debugfixflags
usage: /plot debugfixflags <world>
description: Attempt to fix all flags for a world
confirmation: false
move:
aliases:
- move
- debugmove
usage: /plot move <X;Z>
description: Move a plot
confirmation: false
condense:
aliases:
- condense
usage: ''
description: Condense a plotworld
confirmation: false
copy:
aliases:
- copy
- copypaste
usage: /plot copy <X;Z>
description: Copy a plot
confirmation: false
chat:
aliases:
- chat
usage: /plot chat [on|off]
description: Toggle plot chat on or off
confirmation: false
trim:
aliases:
- trim
usage: /plot trim <world> [regenerate]
description: Delete unmodified portions of your plotworld
confirmation: false
done:
aliases:
- done
- submit
usage: ''
description: Mark a plot as done
confirmation: false
continue:
aliases:
- continue
usage: ''
description: Continue a plot that was previously marked as done
confirmation: false
bo3:
aliases:
- bo3
- bo2
usage: ''
description: Mark a plot as done
confirmation: false
middle:
aliases:
- middle
- center
- centre
usage: /plot middle
description: Teleports you to the center of the plot
confirmation: false
grant:
aliases:
- grant
usage: /plot grant <check|add> [player]
description: ''
confirmation: false
setowner:
aliases:
- setowner
- owner
- so
- seto
usage: /plot setowner <player>
description: Set the plot owner
confirmation: true
setdescription:
aliases:
- setdescription
- desc
- setdesc
- setd
- description
usage: /plot desc <description>
description: Set the plot description
confirmation: false
setbiome:
aliases:
- setbiome
- biome
- sb
- setb
- b
usage: /plot biome [biome]
description: Set the plot biome
confirmation: false
setalias:
aliases:
- setalias
- alias
- sa
- name
- rename
- setname
- seta
- nameplot
usage: /plot alias <set|remove> <alias>
description: Set the plot name
confirmation: false
sethome:
aliases:
- sethome
- sh
- seth
usage: /plot sethome [none]
description: Set the plot home
confirmation: false
cluster:
aliases:
- cluster
- clusters
usage: ''
description: Manage a plot cluster
confirmation: false
debugimportworlds:
aliases:
- debugimportworlds
usage: ''
description: Import worlds by player name
confirmation: false
toggle:
aliases:
- toggle
- attribute
usage: ''
description: Toggle per user settings
confirmation: false
worldedit:
aliases:
- worldedit
- we
- wea
usage: ''
description: Toggle worldedit area restrictions
confirmation: false
titles:
aliases:
- titles
usage: ''
description: Toggle plot title messages
confirmation: false
chatspy:
aliases:
- chatspy
- spy
usage: ''
description: Toggle admin chat spying
confirmation: false
clear-confirmation:
aliases:
- clear-confirmation
usage: ''
description: Toggle autoclear confirmation
confirmation: false
chat:
aliases:
- chat
usage: ''
description: Toggle plot chat
confirmation: false
help:
aliases:
- help
- he
- '?'
usage: help [category|#]
description: Get this help menu
confirmation: false
uuidconvert:
aliases:
- uuidconvert
usage: /plot uuidconvert <lower|offline|online>
description: Debug UUID conversion
confirmation: false
weanywhere:
aliases:
- weanywhere
- wea
usage: /plot weanywhere
description: Force bypass of WorldEdit
confirmation: false
trimchunks:
aliases:
- trimchunks
usage: /plot trimchunks <world> <boolean-delete-unowned>
description: Delete unmodified portions of your plotworld
confirmation: false
generatebiome:
aliases:
- generatebiome
- bg
- gb
usage: /plots generatebiome <biome>
description: Generate a biome in your plot
confirmation: false
moveto512:
aliases:
- moveto512
usage: /plots moveto512 [world]
description: Move plots to a 512 sized region
confirmation: false

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@ -1,179 +0,0 @@
# These first 7 aren't configurable
issues: "https://github.com/IntellectualSites/PlotSquared/issues"
suggestion: "https://github.com/IntellectualSites/PlotSquaredSuggestions"
wiki: "https://github.com/IntellectualSites/PlotSquared/wiki"
date: "26 Jan 2019 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/2060"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/e3192f0"
platform: "Bukkit"
# Show additional information in console
debug: true
# The big annoying text that appears when you enter a plot
# For a single plot: `/plot flag set titles false`
# For just you: `/plot toggle titles`
titles: true
# Enable or disable part of the plugin
# Note: A cache will use some memory if enabled
enabled-components:
# The database stores all the plots
database: true
# Events are needed to track a lot of things
events: true
# Commands are used to interact with the plugin
commands: true
# The UUID cacher is used to resolve player names
uuid-cache: true
# The plugin auto updater
updater: true
# Stores user metadata in a database
persistent-meta: true
# Optimizes permission checks
permission-cache: true
# Optimizes block changing code
block-cache: true
# Getting a rating won't need the database
rating-cache: true
# The converter will attempt to convert the PlotMe database
plotme-converter: true
# Allow WorldEdit to be restricted to plots
worldedit-restrictions: true
# Allow economy to be used
economy: true
# Send anonymous usage statistics. Bukkit only setting.
metrics: true
# Expiry will clear old or simplistic plots
plot-expiry: false
# Processes chunks (trimming, or entity/tile limits)
chunk-processor: false
# Kill mobs on roads
kill-road-mobs: false
# Kill items on roads
kill-road-items: false
# Kill vehicles on roads
kill-road-vehicles: false
# Notify a player of any missed comments upon plot entry
comment-notifier: false
# Let player's claim entire worlds with PlotSquared
worlds: false
# Actively purge invalid database entries
database-purger: false
# Delete plots when a player is banned
ban-deleter: false
ratings:
categories: []
claim:
# The max plots claimed in a single `/plot auto <size>` command
max-auto-area: 4
redstone:
# Disable redstone in unoccupied plots
disable-unoccupied: false
# Disable redstone when all owners/trusted/members are offline
disable-offline: false
# Detect and cancel invalid pistons on the edge of plots (e.g. placed with WorldEdit)
detect-invalid-edge-pistons: false
teleport:
# Teleport to your plot on death
on-death: false
# Teleport to your plot on login
on-login: false
# Add a teleportation delay to all commands
delay: 0
# The visit command is ordered by world instead of globally
per-world-visit: false
confirmation:
# Teleport to your plot on death
confirmation-timeout-seconds: 20
# Switching from PlotMe?
plotme:
# Cache the uuids from the PlotMe database
cache-uuds: false
# Relating to how many plots someone can claim
limit:
# Should the limit be global (over multiple worlds)
global: false
# The range of permissions to check e.g. plots.plot.127
max-plots: 127
chat:
# Sometimes console color doesn't work, you can disable it here
console-color: true
# Should chat be interactive
interactive: true
done:
# Require a done plot to download
required-for-download: false
# Only done plots can be rated
required-for-ratings: false
# Restrict building when a plot is done
restrict-building: false
# The limit being how many plots a player can claim
counts-towards-limit: true
web:
# The web interface for schematics
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports plot uploads, downloads and saves
url: "https://empcraft.com/plots/"
# The web interface for assets
# - All schematics are organized and public
# - Assets can be searched, selected and downloaded
assets: "https://empcraft.com/assetpack/"
# Configure the paths that will be used
paths:
schematics: "schematics"
bo3: "bo3"
scripts: "scripts"
templates: "templates"
translations: "translations"
uuid:
# Force using offline UUIDs (it usually detects the right mode)
offline: false
# Force using lowercase UUIDs
force-lowercase: false
# Use a database to store UUID/name info
use-sqluuidhandler: false
chunk-processor:
# Auto trim will not save chunks which aren't claimed
auto-trim: false
# Max tile entities per chunk
max-tiles: 4096
# Max entities per chunk
max-entities: 512
# Disable block physics
disable-physics: false
# This is an auto clearing task called `task1`
auto-clear:
task1:
threshold: 1
required-plots: -1
confirmation: true
days: 7
skip-account-age-days: -1
worlds:
- "*"
# See: https://github.com/IntellectualSites/PlotSquared/wiki/Plot-analysis
calibration:
variety: 0
variety-sd: 0
changes: 0
changes-sd: 1
faces: 0
faces-sd: 0
data-sd: 0
air: 0
air-sd: 0
data: 0

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@ -1,54 +0,0 @@
worlds:
plotworld:
plot:
height: 64
biome: FOREST
size: 42
filling:
- '1:0'
auto_merge: false
bedrock: true
create_signs: true
floor:
- '2:0'
wall:
filling: '1:0'
block_claimed: '44:1'
height: 64
block: '44:0'
misc_spawn_unowned: false
road:
block: '155:0'
height: 64
width: 7
home:
nonmembers: side
default: side
schematic:
specify_on_claim: false
on_claim: false
file: 'null'
economy:
prices:
merge: 100
sell: 100
claim: 100
use: false
chat:
enabled: false
limits:
max-members: 128
world:
max_height: 256
gamemode: creative
min_height: 1
border: false
event:
spawn:
egg: false
breeding: false
custom: true
natural_mob_spawning: false
mob_spawner_spawning: false
flags: {}
mob_damage: false

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@ -1,48 +0,0 @@
/*
Need to script something quick with PlotSquared?
/plot debugexec runasync automerge.js <removeroads>
This is an example script that will auto merge all plots
The following utility classes are usable:
- PS
- TaskManager
- TitleManager
- ConsolePlayer
- SchematicHandler
- ChunkManager
- BlockManager
- SetupUtils
- EventUtil
- UUIDHandler
- DBFunc
- HybridUtils
- IMP ( BukkitMain or SpongeMain)
- MainCommand
- MainUtil
- Settings
- StringMan
- MathMan
- C ( use C_ )
- Permissions ( use Permissions_ )
For more information see: https://github.com/IntellectualSites/PlotSquared/wiki/Scripting
*/
var plots = PS.sortPlots(PS.getPlots());
PS.class.static.log("Attempting to auto merge " + plots.size() + " plots");
if ("%s0" === "true") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(false);
}
}
else if ("%s0" === "false") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(false);
}
}
else {
C_COMMAND_SYNTAX.send(PlotPlayer, "/plot debugexec automerge.js <removeroads>");
MainUtil.sendMessage(PlotPlayer, "$1<removeroads> is true or false if you want to remove roads when auto merging");
}

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@ -1,30 +0,0 @@
global:
# Settings for the automatic version updater
auto updater:
notify: true
download: false
# Number of seconds to wait until a new update is downloaded
delay: 43200 # 12 hours
metrics: true
# Automatically compile structure modifiers
background compiler: true
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: JavaScript
suppressed reports:

53
Server/airplane.air Normal file
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@ -0,0 +1,53 @@
# Airplane Configuration
# Read https://blog.airplane.gg/ to find out more about Airplane
# Join our Discord to receive support & optimization help: https://discord.gg/3gtc45q
[info]
version = "1.0"
# Configures Flare, the built-in profiler
[flare]
# Sets the server to use for profiles.
url = "https://flare.airplane.gg"
# Optimizes how entities act when
# they're far away from the player
[activation-range]
# This value determines how far away an entity has to be
# from the player to start being effected by DEAR.
start-distance = 12
# This value defines how often in ticks, the furthest entity
# will get their pathfinders and behaviors ticked. 20 = 1s
max-tick-freq = 20
# This value defines how much distance modifies an entity's
# tick frequency. freq = (distanceToPlayer^2) / (2^value)
# If you want further away entities to tick less often, use 7.
# If you want further away entities to tick more often, try 9.
activation-dist-mod = 8
# A list of entities to use the dynamic activation range
# to modify how often their behaviors are ticked
[behavior-activation]
villager = true
piglin = true
hoglin = true
# Options for connecting to Airplane's online utilities
[web-services]
token = ""
# Settings for things that don't belong elsewhere
[misc]
disable-method-profiler = true
# Options to improve the performance of the entity tracker
[tracker]
# This enables the multithreading of the tracker.
multithreaded = false
# This option can break plugins that assume packets from the
# entity tracker will be sent sync.
unsafe-async-packets = false
# Configures settings for generic entities
[entities]
despawn-check-freq = 8

46
Server/bukkit.yml Executable file → Normal file
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@ -1,46 +1,46 @@
# This is the main configuration file for Bukkit. # This is the main configuration file for Bukkit.
# As you can see, there's actually not that much to configure without any plugins. # As you can see, there's actually not that much to configure without any plugins.
# For a reference for any variable inside this file, check out the Bukkit Wiki at # For a reference for any variable inside this file, check out the Bukkit Wiki at
# http://wiki.bukkit.org/Bukkit.yml # https://www.spigotmc.org/go/bukkit-yml
# #
# If you need help on this file, feel free to join us on irc or leave a message # If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice. # on the forums asking for advice.
# #
# IRC: #spigot @ irc.spi.gt # IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ ) # (If this means nothing to you, just go to https://www.spigotmc.org/go/irc )
# Forums: http://www.spigotmc.org/ # Forums: https://www.spigotmc.org/
# Bug tracker: http://www.spigotmc.org/go/bugs # Bug tracker: https://www.spigotmc.org/go/bugs
settings: settings:
use-map-color-cache: true
allow-end: true allow-end: true
warn-on-overload: true warn-on-overload: true
permissions-file: permissions.yml permissions-file: permissions.yml
update-folder: update update-folder: update
plugin-profiling: false plugin-profiling: false
connection-throttle: 4000 connection-throttle: -1
query-plugins: true query-plugins: true
deprecated-verbose: default deprecated-verbose: default
shutdown-message: Server closed shutdown-message: Server closed
minimum-api: none
spawn-limits: spawn-limits:
monsters: 70 water-underground-creature: 5
animals: 15 axolotls: 5
water-animals: 5 water-ambient: 20
ambient: 15 monsters: 50
animals: 8
water-animals: 3
ambient: 1
chunk-gc: chunk-gc:
period-in-ticks: 600 period-in-ticks: 400
load-threshold: 0
ticks-per: ticks-per:
water-underground-creature-spawns: 1
axolotl-spawns: 1
water-spawns: 1
water-ambient-spawns: 1
ambient-spawns: 1
animal-spawns: 400 animal-spawns: 400
monster-spawns: 1 monster-spawns: 4
autosave: 6000 autosave: 6000
aliases: now-in-commands.yml aliases: now-in-commands.yml
database:
username: bukkit
isolation: SERIALIZABLE
driver: org.sqlite.JDBC
password: 'NOPE'
url: jdbc:sqlite:{DIR}{NAME}.db
worlds:
world:
generator: TerrainControl

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@ -1,17 +0,0 @@
# This is the commands configuration file for Bukkit.
# For documentation on how to make use of this file, check out the Bukkit Wiki at
# http://wiki.bukkit.org/Commands.yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
# Bug tracker: http://www.spigotmc.org/go/bugs
command-block-overrides: []
unrestricted-advancements: false
aliases:
icanhasbukkit:
- version $1-

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@ -1,56 +0,0 @@
# This is the help configuration file for Bukkit.
#
# By default you do not need to modify this file. Help topics for all plugin commands are automatically provided by
# or extracted from your installed plugins. You only need to modify this file if you wish to add new help pages to
# your server or override the help pages of existing plugin commands.
#
# This file is divided up into the following parts:
# -- general-topics: lists admin defined help topics
# -- index-topics: lists admin defined index topics
# -- amend-topics: lists topic amendments to apply to existing help topics
# -- ignore-plugins: lists any plugins that should be excluded from help
#
# Examples are given below. When amending command topic, the string <text> will be replaced with the existing value
# in the help topic. Color codes can be used in topic text. The color code character is & followed by 0-F.
# ================================================================
#
# Set this to true to list the individual command help topics in the master help.
# command-topics-in-master-index: true
#
# Each general topic will show up as a separate topic in the help index along with all the plugin command topics.
# general-topics:
# Rules:
# shortText: Rules of the server
# fullText: |
# &61. Be kind to your fellow players.
# &B2. No griefing.
# &D3. No swearing.
# permission: topics.rules
#
# Each index topic will show up as a separate sub-index in the help index along with all the plugin command topics.
# To override the default help index (displayed when the user executes /help), name the index topic "Default".
# index-topics:
# Ban Commands:
# shortText: Player banning commands
# preamble: Moderator - do not abuse these commands
# permission: op
# commands:
# - /ban
# - /ban-ip
# - /banlist
#
# Topic amendments are used to change the content of automatically generated plugin command topics.
# amended-topics:
# /stop:
# shortText: Stops the server cold....in its tracks!
# fullText: <text> - This kills the server.
# permission: you.dont.have
#
# Any plugin in the ignored plugins list will be excluded from help. The name must match the name displayed by
# the /plugins command. Ignore "Bukkit" to remove the standard bukkit commands from the index. Ignore "All"
# to completely disable automatic help topic generation.
# ignore-plugins:
# - PluginNameOne
# - PluginNameTwo
# - PluginNameThree

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@ -1,16 +0,0 @@
#!/bin/bash
echo "$1"
#if [[ -n "$1" ]]; then
# echo "Specify what to search for."
# exit
#fi
shopt -s nullglob
fs=(*.gz)
#echo "${fs[@]}"
for f in "${fs[@]}"
do
echo File: $f
gunzip -c $f | grep "$1"
done

100
Server/pebblehost.yml Normal file
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@ -0,0 +1,100 @@
# Version 1.3.8
# This is the settings file for the PebbleHost server loader.
# Got a suggestion for this file? Join our discord and suggest it using -suggest
# THESE SETTINGS CAN BREAK PARTS OF YOUR SERVER, BE CAREFUL WHEN EDITING THEM
# If you break this file, Please delete it and it will automatically regenerate.
### Automatic reboot / restart on crash settings
#
# Possible Settings: true, false
# Default: false
#
# This will enable and create a start.sh file which is required for both using the /restart commnad
# and is required for a server to restart if it crashes.
# Please ensure your server supports this file format and it is setup within spigot.yml
#
auto-reboot=true
### Server URL redirection
#
# This setting allows you to redirect any URL requests to your servers IP to your own website
# For example, if your servers IP is 1.25.6.54:25567 you can redirect 1.25.6.54 in your browser to your website
# You need a domain for this to work!
#
# Your servers IP Address (must be a domain!)
redirect-from=
# The website you would like users to be redirected to
redirect-to=
### Heaplimiter Settings
#
# If your server is running out of metaspace memory frequently we suggest enabling this option, You may read more @ https://help.pebblehost.com/en/article/1lsc8ad/
#
# Possible Settings: 1,2,3
# Default: 1
# 1. 0MB
# 2. 300MB
# 3. 600MB
heaplimited=1
### Startup flag options
#
# The following option enables UTF-8 encoding in your servers startup settings
#
# Possible Settings: true, false
# Default: false
#
utf8=false
# This option removes the 20 second wait time by adding the -DIKnowWhatImDoingISwear flag to your servers startup command
#
# Possible Settings: true, false
# Default: false
#
waitremoval=false
# This option adds the --forceUpgrade argument to your servers startup for 1 boot allowing you to upgrade to a new version.
#
# Possible Settings: true, false
# Default: false
#
forceupgrade=false
### Forge Timeout Settings
#
# You can set the following options inside the `-Dfml.readTimeout=` flag on your server
#
# Possible Settings: 1,2,3
# Default: 1
# 1. Disabled
# 2. 120 seconds
# 3. 240 seconds
forgetimeout=1
### Rescue Mode
#
# This enables a temporary 1.8 paper server to test / debug any issues.
rescue=false
### Java Version setting
# Possible Settings: 8,11,16,17
# Default: 8
javaversion=auto
### Reverse Proxy Settings
#
# Please configure these options from within your panel under Tools -> Reverse Proxy
# Reverse Proxy Domain
proxy-domain=
# Reverse Proxy Port
proxy-port=
# Custom startup flags
startupflags=--add-modules=jdk.incubator.vector
#
# Setting this to true will automatically pull the latest version of the jarfile your server is running.
# Auto updating jar
autoupdate=true
#
# Please keep in mind, Any changes made to this will take up to 60 seconds to update and will require a server reboot.

38
Server/pufferfish.yml Normal file
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# Pufferfish Configuration
# Check out Pufferfish Host for maximum performance server hosting: https://pufferfish.host
# Join our Discord for support: https://discord.gg/reZw4vQV9H
# Download new builds at https://ci.pufferfish.host/job/Pufferfish
info:
version: '1.0'
sentry-dsn: ''
enable-books: true
enable-suffocation-optimization: true
enable-async-mob-spawning: true
# Optimizes projectile settings
projectile:
max-loads-per-tick: 10
max-loads-per-projectile: 10
# Optimizes entity brains when
# they're far away from the player
dab:
enabled: true
start-distance: 12
max-tick-freq: 20
activation-dist-mod: 8
blacklisted-entities: []
inactive-goal-selector-throttle: true
flare:
url: https://flare.airplane.gg
web-services:
token: ''
# These values define a entity's maximum lifespan. If an
# entity is in this list and it has survived for longer than
# that number of ticks, then it will be removed. Setting a value to
# -1 disables this feature.
entity_timeouts:
SNOWBALL: -1
LLAMA_SPIT: -1
# Settings for things that don't belong elsewhere
misc:
disable-method-profiler: true
disable-out-of-order-chat: false

1622
Server/purpur.yml Normal file

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@ -1,19 +0,0 @@
#!/bin/bash
# Only read the error stream from the plugin
echo Make sure to only give the integer part of the coordinates!
echo Also, second coordinate must be larger than the first
: ${5?"I need more!
Usage: $0 <path-to-backup> <coordX1> <coordZ1> <coordX2> <coordZ2>"}
X1=$(($2/256))
Z1=$(($3/256))
X2=$(($4/256))
Z2=$(($5/256))
for X in $(seq $X1 $X2); do
for Z in $(seq $Z1 $Z2); do
echo "Unzipping region ($X,$Z)..." >&2
#unzip "$1" "world/region/r.$X.$Z.mca" -d backupextract
unzip -j -u "$1" "world/region/r.$X.$Z.mca" -d /minecraft/main/BACKUP_world/region # -j: Don't retain folder structure
done
done
echo "Backup restoration finished!" >&2

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@ -1,8 +0,0 @@
source /etc/screenrc
multiuser on
aclchg norbipeti +rwx "#?" # acladd
aclchg iie +rwx "#?"
aclchg ghostise +rwx "#?"
aclchg figytuna +rwx "#?"
# detach - for some reason it doesn't color the prompt if I detach automatically in any way

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