cc4ed3e174
Test fixes, block event Block property
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Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-19 01:13:39 +02:00
d842df7681
Implement init for position and rotation
2020-07-15 22:46:48 +02:00
3592c6f464
Add support for initializing blocks with properties
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Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
2020-07-15 21:58:24 +02:00
5bbb54c0c5
Automatically invoke the correct block constructor
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And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-13 21:55:48 +02:00
aa0aefd41b
Find block when group is unknown
2020-07-11 02:26:36 +02:00
f403feb298
Update to Gamecraft 2020.06.17.08.41 (preview)
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Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
2020-07-11 00:30:58 +02:00
NGnius (Graham)
6f589f1744
Create Player tests
2020-07-01 13:43:56 -04:00
NGnius (Graham)
b376133d28
Create some test cases for blocks
2020-06-30 20:43:45 -04:00
ae1f53e119
Add new blocks
2020-06-13 00:48:13 +02:00
62318b0843
Update to Gamecraft 2020.06.11.18.50
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Removed some inputs from FakeInput
2020-06-12 17:27:36 +02:00
448cf3af48
Expose the simulation-time object IDs
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They are useful
2020-06-05 00:57:22 +02:00
cae626197f
Implement Equals for the OOPs & fix Player properties
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Fixed setting player properties
Changed player rotation to float3
Added constructor for BlockColor with an index param
Improved Player.Exists() ~~hopefully~~
2020-06-05 00:20:35 +02:00
f62211309e
Added WaitForNextFrame() and fixed block scaling
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A bit hacky, but it works
2020-06-04 01:42:13 +02:00
NGnius (Graham)
6a137472c1
Fix Block type exception on unsynced Specialize<T>()
2020-06-02 20:38:35 -04:00
5660bfc28d
Fix connected blocks not being detected in prefabs
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Apparently they're processed, unlike in my save
2020-06-03 01:49:54 +02:00
dba7c0a46f
Added 2 block events and removed BDNEException
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Added an event for placing and removing blocks
Added a class to wrap event calls in a try-catch
Removed BlockDoesNotExistException
Made Block.GetSimBody() return null if block doesn't exist
2020-06-02 03:15:32 +02:00
0b8491cecf
Move Sync() to properties and improve Block doc
2020-05-27 17:20:53 +02:00
269d30b0db
Add support for connected bodies
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Added center of mass
Removed delta velocities
2020-05-24 21:55:49 +02:00
ab7c5805fe
Add object ID block and label support
2020-05-24 19:29:02 +02:00
dca6fe4c1b
Fixes, added SimBody class
2020-05-23 00:06:49 +02:00
084cbb40c4
Added AsyncUtils and Block.PlaceNewAsync()
2020-05-22 03:00:33 +02:00
NGnius (Graham)
4e08acf44c
Reduce potentially unnecessary calls to Sync() by always forcing Sync() for new blocks
2020-05-21 20:00:31 -04:00
NGnius (Graham)
8326d70cbf
Integrate tweak and signal functionality into Blocks
2020-05-21 15:04:55 -04:00
NGnius (Graham)
fb841b6542
Add Timer and spawn point block properties
2020-05-20 20:42:02 -04:00
3ff98f29bb
Improve GetBlockInfo(), block colors
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Made GetBlockInfo() always return a reference without needing it as a parameter
Fixed Color property
Added CustomColor property for temporarily setting any color
2020-05-20 00:08:02 +02:00
NGnius (Graham)
97de5e606b
Add first block children ConsoleBlock and TextBlock, I hope they're not bullied at school for those names
2020-05-17 23:36:11 -04:00
6dce87fb66
Documentation, added invalid block ID, error handling
2020-05-17 23:46:55 +02:00
1c5ce37fce
Add debug interface API and improve block API
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Added API for adding more information on the debug display (not object-oriented yet)
Removed the setter for block type to ensure stability
Made the block API return defaults if the block no longer exists
Added property to check if the block exists
Made a struct for the block's color property
Added missing block IDs
2020-05-17 23:46:31 +02:00
6f8241554d
Add block type and color properties
2020-05-15 17:42:04 -04:00
ff57a16565
Create Block class with existing functionality
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Placement, movement, rotation, removal
Block looked at (in Player class), connected blocks
2020-05-15 17:42:04 -04:00
NGnius (Graham)
42b21bc16d
Rework engine inheritance structure
2020-05-15 17:42:04 -04:00
NGnius (Graham)
1f35b2a434
Upgrade to Harmony v2.0.0
2020-05-15 17:42:04 -04:00
NGnius (Graham)
934b542ea1
Fix build errors from GC update
2020-05-14 12:42:48 -04:00
83427b806e
Update to Gamecraft 2020.04.27.14.21
2020-04-28 15:59:22 +02:00
9609187cff
Created a BlockUtility class, changed PlaceBlock return type
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Removed GameState methods from block APIs
Created a BlockUtility class to get the block the player is looking at
Changed the return type of PlaceBlock, returning the ID of the newly placed block or null
2020-04-13 02:21:36 +02:00
81f2f613f7
Add API to remove blocks
2020-04-13 01:31:06 +02:00
f231ea9f6d
Fix placement engine for latest GC and add block IDs
2020-04-09 01:14:21 +02:00
NGnius
d1c0556b9c
Update to Gamecraft 2020.04.06.14.50
2020-04-07 13:05:00 -04:00
NGnius
2149458d96
Add inventory select block support
2020-04-02 09:50:30 -04:00
NGnius
5654c041c5
Fix LatestBlockID
2020-03-12 19:29:20 -04:00
b4e70fcebe
Update to GC 2020.03.11.11.02
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Fixed compile issues and added new blocks
2020-03-12 23:38:32 +01:00
NGnius
fd98879ccd
Add Tweakable stat support
2020-02-29 13:20:03 -05:00
NGnius
7519bc37ae
Improve documentation
2020-02-25 18:05:13 -05:00
NGnius
feab9e38c9
Remove the thing
2020-02-25 18:05:02 -05:00
NGnius
0459bdf9d9
Modify & Fix signal API
2020-02-19 20:32:58 -05:00
eba490fbe8
Fix issues and add new block IDs
2020-02-08 22:05:16 +01:00
878ebdb491
Update to newer Gamecraft version
2020-02-07 01:25:31 +01:00
dd72f42cc2
Fix rotation parameter
2020-01-15 20:41:50 +01:00
NGnius (Graham)
cd6862bb29
Fix styling and docs
2020-01-03 19:54:35 -05:00
94ad78d1ee
Added block IDs, rotation doesn't work well
2020-01-03 14:38:59 +01:00