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203 commits

Author SHA1 Message Date
0ed9322874
Minimal release (v6) - plugin updater script
- Updated config files here as they're on the server
- Dynmap doesn't have the previous settings (yet)
- Using DB for everything we can
- Added script to update plugins automatically (finally)
 - It doesn't support all plugins as of now
2023-03-26 03:57:19 +02:00
aafc93dafb
Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 21:15:57 +01:00
Chromachine
ad74e7e18d
Final v5 update
Before 1.16.5 -> 1.18.2
2022-04-23 18:36:42 +02:00
Chromachine
5ebf564751 Changed hosts and switched to Purpur 2021-05-01 22:41:59 +00:00
Chromachine
1cd3cd4626 Last update before host switch 2021-05-01 21:11:07 +00:00
Chromachine
65b8563890
After update to 1.16.4 2020-11-20 22:58:56 +00:00
Chromachine
ab00e8c15a
Update before server update 2020-11-20 17:12:49 +00:00
Chromachine
2c5c0f5bc3
Add v4 2020-10-22 20:13:17 +00:00
043649a2b4
Enable bankruptcy system in Towny 2020-10-22 18:18:40 +02:00
Chromachine
8531e73e5d
1.16.3 update and Towny prerelease 2020-10-22 16:09:03 +00:00
9894078938
Disable Towny tp warmup 2020-08-12 23:53:18 +02:00
57b500bbd0
Exclude deletions from linting 2020-07-31 20:17:19 +02:00
Chromachine
ad394477f7
Fix stuff in update script 2020-07-29 11:51:26 +00:00
Chromachine
3d885733a4
Update to 1.16 2020-07-26 19:46:16 +00:00
Chromachine
a6a0700b6d Towny update & use script for restart 2020-07-25 16:44:07 +00:00
Chromachine
1851424986 Update update update 2020-07-24 21:28:51 +00:00
Chromachine
6e9f31f192
Towny update 2020-03-23 02:28:39 +00:00
Chromachine
89c3c03cf0
Update 2020-03-23 00:27:26 +00:00
Chromachine
275ba95904
1.15.2 update 2020-02-16 20:48:22 +00:00
Chromachine
72da16e5eb
Update before 1.15.2
1.14.4
2020-02-16 17:46:13 +00:00
Chromachine
65d1b66389
U p d a t e 2020-01-29 20:00:58 +00:00
Chromachine
55f3f62ea4
Set invite link, update Towny 2019-12-05 23:46:47 +00:00
721c6be307
Merge pull request #72 from TBMCPlugins/NorbiPeti-optimization
Optimize server settings, restore view distance and enable anti-xray
2019-11-10 19:59:41 +01:00
Chromachine
0506e06315
Exclude Towny lang file 2019-11-10 18:39:59 +00:00
8a444fd689
Add patch for Towny settings
This patch can be applied to a newer version of the config
2019-11-08 02:38:53 +01:00
71f6c663a0
Update Towny to 0.95.0.0 2019-11-08 02:31:44 +01:00
0714a81753
Optimize server settings
https://www.spigotmc.org/threads/guide-server-optimization%E2%9A%A1.283181/
2019-11-07 23:38:36 +01:00
Chromachine
8e36907957
Upload server config 2019-11-07 21:03:21 +00:00
c55655e92a
Fis indentation for dynmap config 2019-11-06 08:42:28 +01:00
Chromachine
fc59c2c506 Update 2019-11-06 07:33:00 +00:00
Gryph667
6c19579bbf
Added v1-3 configs
Added center and visibility constraints to versions 1-3, and set the order of appearance on the web display.

Map files will need to be dumped and re-rendered to exclude chunks outside visibility.
2019-10-27 12:04:19 -04:00
ac01bd39e9
Disable flatworld 2019-10-23 19:40:29 +02:00
Gryph667
3894b4a80f
Hidestyle Update
hidestyle: air added to prevent stone squiggles in future.
2019-10-23 00:06:21 -04:00
Gryph667
61015f1d46
Adding visibility limits to world 2019-10-22 20:52:42 -04:00
Chromachine
c55974fcc3
Add plotworld and flatworld, backup fix
Excluding museum worlds from the backup
(Drastically reducing backup size)
2019-10-20 13:33:52 +00:00
Chromachine
6e45c5400d Update 2019-10-15 05:59:42 +00:00
9b11e2b478
Permission to leave granted 2019-10-15 07:49:33 +02:00
Chromachine
77adebf3b3
Fixes, disabled outposts 2019-09-30 07:13:25 +00:00
Chromachine
889206413f
Disable hunger in museum & dynmap fix 2019-09-21 16:34:41 +00:00
Chromachine
26f8543655
Update, add dynmap template 2019-09-21 15:50:17 +00:00
Chromachine
e1d748104d
Jobs update
I'm not sure I know what I'm doing
2019-08-19 14:42:30 +00:00
Chromachine
25189c4aee
Forgot these 2019-08-19 00:29:16 +00:00
Chromachine
bec87662a0 New config files for v5 - with the changes
Job configuration isn't preserved
2019-08-19 00:20:14 +00:00
Chromachine
991ef36580
Enable block connections to fix doors
Doors, glass etc.
2019-08-18 12:22:31 +00:00
Chromachine
eecba047ab
Adding ViaVersion config 2019-08-17 16:25:23 +00:00
Chromachine
a4f0655898
A 6 AM update 2019-08-04 04:04:49 +00:00
Chromachine
70bae8a53c Long overdue update 2019-07-12 15:40:07 +00:00
b8c8bb7b9a
Only sending yaml files to the linter 2019-02-12 13:58:23 +01:00
Chromachine
1e86eb792f
Renames, update 2019-02-11 21:44:53 +00:00
6a734c17fd
Long overdue fix (neutrality) 2019-02-11 22:37:37 +01:00
Chromachine
6bfdb481fb
An update
New kind of config
2019-01-23 09:57:06 +00:00
Chromachine
f9bd469715
Create screen setup script
And screen config
2019-01-08 13:50:39 +00:00
Chromachine
b3a002a6cc Regular update 2018-12-10 23:09:26 +00:00
c65eb9c406
Merge pull request #61 from TBMCPlugins/turning-off-town-spawn
turning off town spawning
2018-11-24 23:54:29 +01:00
33de59607a
Merge pull request #60 from TBMCPlugins/Neutrality-change
Quick patch
2018-11-24 23:54:09 +01:00
Creepachu
6df9ab8f9b
Update config.yml 2018-11-24 17:48:49 -05:00
Creepachu
49e8ecee46
Update config.yml 2018-11-24 17:38:54 -05:00
Chromachine
553021d674 Towny jailing and member 2018-11-24 22:22:54 +00:00
112b625695
Merge pull request #59 from TBMCPlugins/Essentials-war-changes
Slight TP nerfs for war
2018-11-24 23:20:45 +01:00
5d7555f81b
Merge pull request #58 from TBMCPlugins/Towny-War-Changes
Towny War Tweaks
2018-11-24 23:20:33 +01:00
Creepachu
0fcddfd8f6
Update config.yml 2018-11-24 13:33:14 -05:00
Creepachu
9961eb5e67
Update config.yml 2018-11-24 13:07:35 -05:00
Chromachine
168cc8902d Regular update 2018-11-17 11:13:23 +00:00
d9705951dd
Merge pull request #56 from TBMCPlugins/LadyVulcan-Jobs
Updating Jobs Plugin
2018-11-17 12:08:37 +01:00
Gryph667
d6faddbe99
Merge pull request #57 from TBMCPlugins/Gryph667-Brewstandfix
Duplicating action taken for furnaces to brewing stands
2018-11-16 23:51:34 -05:00
LadyVulcan
299ff20684
Included unpolished stones
Granite, Andesite, Diorite.
Consolidated all stone into one place command, due to being all the same ID of "1"
2018-11-15 15:37:13 -05:00
Gryph667
dc60afd72b
Duplicating action taken for furnaces to brewing stands 2018-11-15 11:11:46 -05:00
LadyVulcan
ae78de41ef
Updating Brewing Job
Fixed names of melon slice and nether wart, and added Dragon's Breath and Gunpowder (Sulphur)
NETHER_STALK ---> NETHER_WART
SPECKLED_MELON ---> GLISTERING_MELON_SLICE
2018-11-15 10:56:29 -05:00
Chromachine
0191a6a87f
Update to test the linter 2018-11-09 23:30:17 +00:00
f4573acc14
Only lint the files that changed 2018-11-10 00:18:34 +01:00
ab55ba44a4
Even less restrictions 2018-11-10 00:09:13 +01:00
620e869d11
Add YAML linter config
Based on the errors and warnings of the first run
2018-11-09 23:05:40 +01:00
a4f394d548
Add yaml linter 2018-11-05 12:46:44 +01:00
33a0886b48
Fix job error 2018-11-04 15:11:42 +01:00
fd09a0ab17
Merge pull request #51 from TBMCPlugins/Movecraft-cruise-speed-adjustments
Movecraft Readjustments
2018-11-04 13:04:59 +01:00
Chromachine
44f3e66aac
Spawn world etc. 2018-11-04 00:53:12 +00:00
c664ed70ef
Merge pull request #54 from TBMCPlugins/LadyVulcanJobsPlugin
Updating Jobs plugin
2018-11-04 01:49:17 +01:00
Chromachine
a8cf90763c
Download script update 2018-10-26 16:56:04 +00:00
LadyVulcan
cc755b70ca
Added daily quests to the Builder job
We'll prototype this and see how it works. If this breaks, it's probably line 823 with two targets. I'm not sure if it lets you do that or not. I don't know if the pay command will work either. And I don't know if "daily" quests expire in 24 hours, or if they're just granted every 24 hours.
2018-10-24 12:36:22 -04:00
LadyVulcan
45be718b0c
Fix farmer job
Again.

Thanks Obama.

Fixed carrots and potatoes because they changed names, breaking them again right after getting fixed. Also added planting Nether Wart because I was here and remembered.
2018-10-24 12:12:45 -04:00
f79c525f0a
Add /nation leave perms 2018-10-22 20:36:07 +02:00
Chromachine
f6c5a56c64
Config updates by plugins 2018-10-21 16:25:39 +00:00
dba9d8b470
Merge pull request #53 from TBMCPlugins/NorbiPeti-ess
Update Essentials config (documentation)
2018-10-20 14:05:53 +02:00
96100b809d
Merge pull request #52 from TBMCPlugins/NorbiPeti-towny-93
Config changes for Towny update
2018-10-20 14:03:33 +02:00
Chromachine
083fcb24be
Towny event getter
And regular update
2018-10-16 22:44:35 +00:00
56b6e948ef
Update Essentials config
Adding documentation from the original file
2018-10-13 23:04:15 +02:00
f535ede502
Perms update for Towny update 2018-10-13 19:20:38 +02:00
bba30416fa
Config changes for Towny update
Towny update to 0.93.0.0
2018-10-13 17:56:20 +02:00
Creepachu
9e4b27e762
Cannon readjustment
Buffed cannon damage and speed to compensate for torpedo buff.
2018-10-12 21:56:10 -04:00
Creepachu
d33143ae3b
Torpedo Re-adjustment
Restored torpedoes to it's old state, with changes to explosive potency and size limit to compensate.
2018-10-12 21:55:12 -04:00
Creepachu
4e74b1c73f
Airship Changes
Nerfed base speed to make smaller ships more competitive
Buffed cruise speed by .25.
2018-10-12 21:45:27 -04:00
Creepachu
5ace32ceeb
Cruise speed change 2018-10-12 21:42:55 -04:00
Creepachu
dc6ef70dc4
Bigairskiff cruise change
Tune down cruise speed, up cruise skip blocks to make it easier to stop.
2018-10-12 21:41:20 -04:00
Creepachu
acbf7a93f1
Update Boat.craft 2018-10-12 21:39:07 -04:00
Creepachu
796f1ae7d7
Update Airskiff.craft 2018-10-12 21:37:43 -04:00
Creepachu
65969f52d6
Update BigAirship.craft 2018-10-12 21:35:34 -04:00
Chromachine
058d51c738
Made the script absolute
It always restores to the same folder
2018-10-12 23:08:16 +00:00
Chromachine
c2af8772d6
Added backup restore script 2018-10-12 22:42:35 +00:00
Gryph667
25d80f752b
Change to exclude pistons from the door builds
Addressing reported issue from TheShyPig where a piston lock is causing odd behaviour and breaking the craft.
2018-10-11 08:50:33 -04:00
538d47633c
Merge pull request #49 from TBMCPlugins/LadyVulcanNinjaPatch
Update jobConfig.yml
2018-10-10 10:52:38 +02:00
LadyVulcan
3aee089e83
Update jobConfig.yml 2018-10-09 20:26:50 -04:00
Chromachine
8f4fc95158 Regular update
Gave Ali dev perms
2018-10-06 21:48:50 +00:00
Gryph667
58da0128c0
Merge pull request #48 from TBMCPlugins/LadyVulcan-JobChanges
Updating Jobs config file
2018-10-06 00:10:28 -04:00
LadyVulcan
4d9135af7d
Nerfed cocoa beans 2018-10-03 18:00:27 -04:00
LadyVulcan
a9718a2f74
Added "highly recommended" blocks to Builder job 2018-10-03 17:58:02 -04:00
LadyVulcan
43b27de769
Added "missing blocks" to Builder job 2018-10-03 17:45:42 -04:00
LadyVulcan
2a937ba952
Added Melons to Farmer job 2018-10-03 17:35:57 -04:00
Gryph667
3e7350f720
Merge pull request #40 from TBMCPlugins/LadyVulcan-patch-1
Carrot/potato fix. Also more comment labels.
2018-09-21 16:39:11 -04:00
Gryph667
dbcd813c9f
Merge pull request #41 from TBMCPlugins/Gryph667-patch-1
Update townyperms.yml
2018-09-21 12:38:10 -04:00
Gryph667
61dccd31e1
Update townyperms.yml 2018-09-20 16:21:27 -04:00
LadyVulcan
80adcbae9b
Carrot/potato fix. Also more comment labels.
Fixed carrots and potatoes to reward when both planting and harvesting.
Added several comments to label the builder blocks, since it was a never-ending wasteland of IDs.
2018-09-12 23:16:37 -04:00
Chromachine
d40e40b664
Removed Towny perms... again 2018-09-08 22:20:34 +00:00
Chromachine
4168749ef4
Perm updates 2018-09-08 19:01:00 +00:00
Chromachine
13da53a12f Regular config update 2018-09-04 20:24:19 +00:00
e4cd7b8840
Merge pull request #38 from TBMCPlugins/NorbiPeti-towny-perms
Remove extra Towny perms
2018-09-04 22:22:56 +02:00
8e2a0f5039
Remove extra Towny perms
According to Towny devs, Towny automatically gives the correct perms based on the townyperms.yml file, the wild one is the only one that should be manually given.

Needs local testing.
2018-09-04 21:54:45 +02:00
Chromachine
982071a5c4 Update 2018-08-27 11:53:04 +00:00
Gryph667
8bc5a06b55
Economy Tweaks 2018-08-26 23:20:05 -04:00
Gryph667
f532ddca4f
Merge pull request #37 from TBMCPlugins/Gryph667-Update-5-Towny
Economy changes
2018-08-24 16:33:12 -04:00
Gryph667
e5232daab8
Economy changes
Extensive updates to casts to upkeep towns and nations based on plots owned, as well as tuning down bonus plot prices.
2018-08-22 16:43:26 -04:00
Chromachine
22d0b59b0d
Add gold group 2018-08-21 11:58:16 +00:00
Chromachine
ce3fca4eb9
Some perms for mods 2018-08-21 11:52:31 +00:00
Chromachine
7d7746fff2
Added perms for new mods and devs 2018-08-17 12:21:10 +00:00
6c6bc79d9f
Fix syntax error
@alisolarflare
2018-08-12 17:29:42 +02:00
Chromachine
b7e26bf351 Perm updates 2018-08-11 17:45:26 +00:00
Gryph667
1a129e2b83
Merge pull request #26 from TBMCPlugins/alisolarflare-patch-3
Activate Dynamic Payment (@Treasurers)
2018-08-10 16:52:49 -04:00
Gryph667
9990ea9ab9
Merge pull request #31 from TBMCPlugins/alisolarflare-jobs-rebalance
Updated the hunter job
2018-08-10 16:20:36 -04:00
Gryph667
b94a37defc
Merge pull request #35 from TBMCPlugins/NorbiPeti-furnaces
Don't limit furnaces for server members
2018-08-10 16:18:49 -04:00
Gryph667
54ef079c0e
Merge pull request #34 from TBMCPlugins/Gryph667-CityGate
Adding new Craft, Citygate, forked and enhanced
2018-08-10 16:18:19 -04:00
24390ac04e
Don't limit furnaces for server members
Instead of changing the default value in the config, giving permission to server members to practically use as many furnaces as they need. Just to be sure, newcomers can still only use 20 furnaces.
2018-08-05 11:53:22 +02:00
378d7605dc
Rename citygate to Citygate.craft
Unsure if the extension is required, but it keeps things consistent
2018-08-02 18:14:17 +02:00
Chromachine
c4a917c64b
All good
Updated git, setup etc.
2018-08-01 18:26:37 +00:00
Chromachine
643fe4cfa3
Testing
The issue is with git storing the password incorrectly because of spec.
chars
::
2018-08-01 17:24:11 +00:00
Chromachine
f7465f6e67
fix commit signing
Hopefully
2018-08-01 15:26:02 +00:00
Chromachine
46402ce594 Update files 2018-08-01 14:13:38 +00:00
Gryph667
5b7b8ce6e1
Update TreasureShip.craft 2018-07-31 14:17:30 -04:00
Gryph667
cf06532dd4
Update Submarine.craft 2018-07-31 14:17:02 -04:00
Gryph667
efc3327722
Update SubAirship.craft 2018-07-31 14:16:39 -04:00
Gryph667
92143ee844
Update SmallShip.craft 2018-07-31 14:16:15 -04:00
Gryph667
d4c82c0588
Update Ship.craft 2018-07-31 14:15:46 -04:00
Gryph667
55ba5c7cbd
Update BigAirship.craft 2018-07-31 13:56:05 -04:00
Gryph667
4b52068db6
Update LargeMerchant.craft 2018-07-31 13:55:45 -04:00
Gryph667
7c35f02281
Update LightAirship.craft 2018-07-31 13:55:31 -04:00
Gryph667
7435c79424
Update MediumMerchant.craft 2018-07-31 13:54:58 -04:00
Gryph667
fe4dfaed61
Update MegaAirship.craft 2018-07-31 13:54:38 -04:00
Gryph667
fece504b02
Adding piston lock back in 2018-07-31 13:53:37 -04:00
Gryph667
8401657e5b
Adding piston lock back in 2018-07-31 13:52:57 -04:00
Gryph667
e1f30ec327
Adding Piston Lock back in 2018-07-31 13:52:08 -04:00
Gryph667
b1e663d3a1
Adding Piston Head Lock back in 2018-07-31 13:51:07 -04:00
Gryph667
002ce81d21
Adding new Craft, Citygate, forked and enhanced
Added Piston Lock ability to prevent accidental or infiltration. A player without switch permissions in a claimed plot can't disengage a piston to unlock a gate to be opened.
2018-07-30 16:57:28 -04:00
alisolarflare
a42542ae5c
Manually reverted to commit "Miner" 2018-07-15 11:44:58 -04:00
Chromachine
4a36b852cb
Disabled AFK kick for now
Builders have tp perms for their WG region
2018-07-14 17:07:47 +00:00
alisolarflare
4f07d44e86
Buffed Brewer
Farmable? Kind of not. Marketable? Yes.
2018-07-08 16:38:31 -04:00
alisolarflare
d029bd0cf6
Buffed Miner Job
Reasoning: Unfarmable, marketable
2018-07-08 16:30:10 -04:00
alisolarflare
8e7291996c
Nerfed Fisher
Fish are very much non-marketable, and fish are very much farmable.
2018-07-08 16:15:44 -04:00
alisolarflare
100ae59fc8
Rebalanced Farmer
Mostly a nerf, as a lot of items like sugarcane have no use in the market, but are farmable.

Added craftable items,  like pumpkin pie, cake and golden carrots
2018-07-08 16:12:46 -04:00
alisolarflare
889b484a90
Buffed Woodcutter job
Reasoning: Logs are difficult to farm, yet they are very much super important to builders and most minecrafters. A supply buff would greatly benefit the server economy.
2018-07-08 16:02:04 -04:00
alisolarflare
20a6cc8542
Added Wither Skeleton, Slime, Witch to Hunter job
(re-balance possibly required)
2018-07-08 15:48:14 -04:00
alisolarflare
5f62c5c5a4
Updated the hunter job
Buffed market items, nerfed farmable items.

In other words, if you can sell the products of a mob in the market (nether stars, shulker shells, cows, and creepers), then the income is doubled or more. If you can farm the products of a mob in a mob farm (zombies, endermen, cows), then the income is halved or more.

I want to update the rest of the jobs with this basic premise with the intent to flood the market with goods that can be sold to other players. A boost to supply (by incentivising salable goods).
2018-07-08 15:41:26 -04:00
Chromachine
921bdc941d
Upload server config files (#28) 2018-07-01 16:22:50 +00:00
Chromachine
f514fd10c5
Upload TC files for 'world'
And general TC config
TerrainControl
2018-07-01 00:27:55 +00:00
alisolarflare
23bbe677c0
Activate Dynamic Payment (@Treasurers)
Nerfs popular jobs, buffs unpopular jobs.
2018-06-30 14:09:13 -04:00
dd2a6f9079
Merge pull request #22 from TBMCPlugins/alisolarflare-patch-1
Changes to the afk system to prevent afk fish farms
2018-06-30 02:36:54 +02:00
47e8cfc335
Merge pull request #23 from TBMCPlugins/NorbiPeti-difficulty
Change difficulty to normal
2018-06-30 02:35:47 +02:00
d80b71be3b
Merge pull request #25 from TBMCPlugins/alisolarflare-patch-2
Allow statistics to be logged from jobs-reborn
2018-06-30 02:32:20 +02:00
Chromachine
d8a992eca7 Plotworld is ignored by LC bs
BlockState.
2018-06-29 13:01:16 +00:00
alisolarflare
35cc5a5a3d
Allow statistics to be logged from jobs-reborn
More data pls
2018-06-28 18:28:21 -04:00
5f6e87c832 Update issue templates 2018-06-25 18:04:46 +02:00
Chromachine
cdcceb02fd
Update to actually sign commits 2018-06-24 19:59:42 +00:00
Chromachine
9b04784afd Update update.sh to sign commits 2018-06-24 19:54:35 +00:00
Chromachine
6f2f2e0c66
Commit signing test 2018-06-24 19:51:21 +00:00
Chromachine
71d6fc6188 Rebase pull for 'download' 2018-06-24 18:18:58 +00:00
0c96dae6f7
Change difficulty to normal
In overworld, nether and the end.
2018-06-24 01:55:39 +02:00
Chromachine
2c5ef99288 Remove overworld gm perms for builders
And other, automatic changes
2018-06-23 23:47:54 +00:00
alisolarflare
ee7954c7d8
Changes to the afk system to prevent afk fish farms
I noticed a few interesting options...
2018-06-23 12:36:59 -04:00
alisolarflare
e215d1b2a9
Merge pull request #18 from TBMCPlugins/alisolarflare-slime-patch
Remove slime exploit
2018-06-23 11:47:16 -04:00
Gryph667
448ac9257a
Merge pull request #20 from TBMCPlugins/Gryph667-DynMap-Visibility
Narrowing visibility of Luna World
2018-06-22 11:20:07 -04:00
Gryph667
ee108cc431
Update worlds.txt 2018-06-22 11:01:41 -04:00
Gryph667
fadbaf8757
Narrowing visibility of Luna World 2018-06-22 10:45:36 -04:00
3f4f2cf1d3
Enable Dynmap for spawn world 2018-06-22 12:18:23 +02:00
Chromachine
91914f37ed CSN useSSL & mob dmg disable
Mob damange disabled in PlotSquared config
Removed chest permission because of ender chests
2018-06-22 09:26:39 +00:00
alisolarflare
ebb43b2b03
Merge pull request #19 from TBMCPlugins/SlimeBlockFix-2
Changed to commenting instead of deleting
2018-06-20 13:48:50 -04:00
Gryph667
2d5975eb1b
Changed to commenting instead of deleting 2018-06-19 14:02:40 -04:00
alisolarflare
dbb4fbde8f
Remove slime exploit 2018-06-19 13:11:13 -04:00
Chromachine
46dc9bd7c2 Rempass fix, DXL, Plotworld perms
DungeonsXL config upload
Perms:
- Added LC chest interact permission for members in plotworld
- Removed ChestShop perms for plotworld and allowed interaction in LC in plotworld
-- So that players can place signs on signs hmm
- Allowed pistons in plotworld
Jobs db setup (sqlite for conversion)
2018-06-19 11:10:27 +00:00
c004251444
Disable using_towny in new worlds 2018-06-18 19:33:32 +02:00
Chromachine
c782dd9a83 Disable CSN verbose logging
And add github folder to script
2018-06-17 23:02:49 +00:00
b21b1c2c04
Create ISSUE_TEMPLATE.md 2018-06-17 20:30:40 +02:00
314c79ac17
Show plotworld on Dynmap
#12
2018-06-17 13:07:14 +02:00
Chromachine
6ecddc27d6 PlotWorld fixes
Spawm adjusted, perm given
2018-06-16 20:24:56 +00:00
Chromachine
3bc98fc35b Revert "Revert "Changes made to grant perms for PlotSquared""
This reverts commit f85a7691da.
2018-06-16 16:40:43 +00:00
Chromachine
f90f8487e0 Worlds config 2018-06-16 16:32:04 +00:00
Gryph667
a0c0a72691
Critical Patch 2.1
Edit to remove weather, set gamemode, remove spawns
2018-06-16 08:14:26 -04:00
Gryph667
a319b2c206
Merge pull request #10 from TBMCPlugins/NorbiPeti-jvmargs
Add experimental JVM args for potential performance improvements
2018-06-15 12:36:02 -04:00
Gryph667
9eec12d1af
Merge pull request #8 from TBMCPlugins/Gryph667-Update-2-EL
Turning off Protection Enchantment Limiter
2018-06-15 12:35:50 -04:00
Gryph667
f42227b28f
Merge pull request #11 from TBMCPlugins/revert-9-Gryph667-Update2-PEX
Revert "Changes made to grant perms for PlotSquared"
2018-06-15 12:35:31 -04:00
Gryph667
f85a7691da
Revert "Changes made to grant perms for PlotSquared" 2018-06-14 00:26:48 -04:00
Gryph667
6dd05965f7
Merge pull request #9 from TBMCPlugins/Gryph667-Update2-PEX
Changes made to grant perms for PlotSquared
2018-06-14 00:26:28 -04:00
c51c150baa
Add experimental JVM args for potential perf impr. 2018-06-14 01:21:22 +02:00
Chromachine
448ee3ad30 Upload server runner config 2018-06-13 23:09:47 +00:00
22d3c4a4b4
Small fixes 2018-06-14 00:59:33 +02:00
Gryph667
e74b444a36
Changes made to grant pers for PlotSquared
Added perms to members, default will not have access. aka Whitelist required
Added Iron Class, hope it works.
2018-06-13 16:36:25 -04:00
Gryph667
625acc177a
Turning off Protection Enchantment Limiter 2018-06-12 14:59:21 -04:00
157 changed files with 7754 additions and 21366 deletions

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[filter "rempass"] [filter "rempass"]
smudge = cat smudge = cat
clean = sed -E --expression=\"s/(.*)pass(\\S*)\\\\: '.*'/\\1pass\\2: 'NOPE'/g\" clean = sed -E --expression=\"s/(^\\s*(.*[_-]){0,1})pass(\\S*)\\\\: .*/\\1pass\\3: 'NOPE'/g\"
# sed doesn't support (?:) so we're ignoring the 2nd group

9
.github/ISSUE_TEMPLATE.md vendored Executable file
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**Description:**
**Steps to Reproduce:**
1.
**Result:**
**Expected Result:**

24
.github/ISSUE_TEMPLATE/bug_report.md vendored Executable file
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---
name: Bug report
about: Create a report to help us improve
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

17
.github/ISSUE_TEMPLATE/feature_request.md vendored Executable file
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---
name: Feature request
about: Suggest an idea for this project
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

7
.travis.yml Executable file
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language: python
python:
- "3.6"
install:
- pip install yamllint
script:
- git diff --name-only --diff-filter=d $TRAVIS_COMMIT_RANGE | grep -Ee ".yml|dynmap.*.txt" | xargs yamllint

58
.yamllint Executable file
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---
rules:
braces:
min-spaces-inside: 0
max-spaces-inside: 0
min-spaces-inside-empty: -1
max-spaces-inside-empty: -1
brackets:
min-spaces-inside: 0
max-spaces-inside: 0
min-spaces-inside-empty: -1
max-spaces-inside-empty: -1
colons:
max-spaces-before: 0
max-spaces-after: 1
commas:
max-spaces-before: 0
min-spaces-after: 1
max-spaces-after: 1
comments:
level: warning
require-starting-space: false
min-spaces-from-content: 1
comments-indentation:
level: warning
document-end: disable
document-start:
level: warning
present: false
empty-lines:
max: 2
max-start: 0
max-end: 1
level: warning
quoted-strings: disable
empty-values:
forbid-in-block-mappings: false
forbid-in-flow-mappings: false
hyphens:
max-spaces-after: 1
indentation:
spaces: consistent
indent-sequences: whatever
check-multi-line-strings: false
level: warning
key-duplicates: enable
key-ordering: disable
line-length: disable
new-line-at-end-of-file: disable
new-lines:
type: unix
octal-values:
forbid-implicit-octal: false
forbid-explicit-octal: false
trailing-spaces: disable
truthy:
level: warning

125
BetterChairs/config.yml Normal file
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# BetterChairs Remastered
#
# Support: https://Sprax.me/Discord
# Updates and Information:
# Statistics: https://bstats.org/plugin/bukkit/BetterChairs%20Remastered/8214
# Information for developers: https://github.com/SpraxDev/BetterChairs/wiki
# You shouldn't make any changes to this
version: 3
Chairs:
# Enabling this makes BetterChairs use Arrows instead of ArmorStands.
# ArmorStands are made invisible so the player doesn't see anything of the magic happening when sitting.
# But Spigot can be very unreliable on some versions (e.g. players instantly stopping to sit)
#
# If you are experiencing issues with ArmorStands, enable this option.
SitOnArrows: false
# Allowed distance a player is allowed to have when trying to sit? (-1 to ignore)
AllowedDistanceToChair: -1
# Should a player automatically look forward when starting to sit
AutoRotatePlayer: true
# Does a player need his hands empty when trying to sit?
NeedEmptyHands: true
# Does a chair need signs on both sides attached to be detected as an chair
NeedsSignsOnBothSides: false
# Enable this if you want players to be able to sit on chairs
# while other plugins (like WorldGuard or PlotSquared) are not
# allowing interactions/use with the chair blocks.
IgnoreOtherPluginsPreventingInteract: false
# Enable this if you want BetterChairs to remember a player who used /bc <toggle|on|off> after a plugin reload or him rejoining
RememberIfPlayerDisabledChairsAfterRelogin: true
Position:
# Set to false, if you do not care about a player suffocating while sitting
NeedAirAbove: true
# Set to false, to force chairs to have a block below them
AllowAirBelow: true
# Can stairs be chairs?
UseStairs: true
# Can half slabs be chairs too?
UseSlabs: false
LeavingChair:
# Should a player be teleported to its original position when leaving a chair
TeleportPlayerToOldLocation: true
# Should a player keep his head rotation when teleported to its original position
KeepHeadRotation: true
# This controls whether players can switch seats while already sitting.
# If 'Chairs.LeavingChair.TeleportPlayerToOldLocation' is set,
# the player will be teleported to the *first* location they startet sitting at.
AllowSwitchingSeats: false
Messages:
# Should the player receive a message when the chair is already occupied
AlreadyOccupied: false
# Should the player receive a message when a chair is missing signs on both sided
NeedsSignsOnBothSides: false
# Should the player receive a message when he starts sitting
NowSitting: false
Regeneration:
# Should player receive regeneration effect when sitting?
Enabled: false
# Should only players with the permission 'BetterChairs.regeneration' get the effect?
CheckPermission: true
# What amplifier should be applied?
Amplifier: 1
Filter:
Worlds:
# Should we only enable chairs in specific worlds?
Enabled: false
# Should be the list below be used as blacklist or whitelist?
UseAsBlacklist: false
# List of all enabled/disabled worlds
Names:
- worldname
- worldname2
Blocks:
# Should we only enable specific blocks as chairs?
Enabled: false
# Setting this to true, won't check if a chair
# is a stair or slab but only look if it is in the list below
#
# This is kinda experimental.
# Enabling overwrites 'UseStairs' and 'UseSlabs' further above
AllowAllTypes: false
# Should be the list below be used as blacklist or whitelist?
UseAsBlacklist: false
# List of all enabled/disabled block types
#
# The names from Minecraft do not always work
# Full list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
Names:
- blockname
- blockname2
Updater:
# Should we check for new versions and report to the console? (Recommended)
CheckForUpdates: true
# Should be notify admins when they join the server? (Permission: BetterChairs.updater)
NotifyOnJoin: true

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@ -1,18 +0,0 @@
BlocksHub:
version: 2
disabledBridges: {}
# - CoreProtect
# - Factions
# - GriefPrevention
# - HawkEye
# - LogBlock
# - Prism
# - Residence
# - Residence 4.6
# - Towny
# - WorldGuard
worlds:
- world
- world_nether
- world_the_end
- world.*

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test: false

File diff suppressed because it is too large Load diff

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registration: https://acme-v01.api.letsencrypt.org/acme/reg/16092027

39
CMILib/config.yml Normal file
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# Language file you want to use
Language: EN
# When enabled plugin will try to keep CMILib up to date automatically
AutoUpdate: true
# When enabled plugin will try to clean up outdated CMILib files. This only works when autoUpdate is enabled
AutoFileRemoval: true
GlobalGui:
# Defines item type in empty fields in GUI when its needed to be filled up
EmptyField: BLACK_STAINED_GLASS_PANE
Pages:
# Icon for UI previous page button
Previous: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzdhZWU5YTc1YmYwZGY3ODk3MTgzMDE1Y2NhMGIyYTdkNzU1YzYzMzg4ZmYwMTc1MmQ1ZjQ0MTlmYzY0NSJ9fX0=
# Icon for UI next page button
Next: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjgyYWQxYjljYjRkZDIxMjU5YzBkNzVhYTMxNWZmMzg5YzNjZWY3NTJiZTM5NDkzMzgxNjRiYWM4NGE5NmUifX19
# Icon for UI information button
Middle: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmEyYWZhN2JiMDYzYWMxZmYzYmJlMDhkMmM1NThhN2RmMmUyYmFjZGYxNWRhYzJhNjQ2NjJkYzQwZjhmZGJhZCJ9fX0=
# Icon for UI close button
Close: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzM4YWIxNDU3NDdiNGJkMDljZTAzNTQzNTQ5NDhjZTY5ZmY2ZjQxZDllMDk4YzY4NDhiODBlMTg3ZTkxOSJ9fX0=
# Icon for UI info button
Info: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
Spawners:
# List of spawners to pick from while using spawner:random variable
mysterySpawners:
- skeleton
- zombie
- silverfish
- panda
- fox
RMCCommands:
# When enabled we will include when possible a command to indicate which was performed while using rmc commands
ConsoleLog: true
Images:
# Symbol to be used to create image fields
# Color codes are NOT supported here
# This will take full effect after server restart due to some images being already cached
Filler:
# Symbol to be used to fill in empty image fields
# Color codes are supported here
EmptyFiller: '&7_|'

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Chairs:
- WOOD_STAIRS
- SPRUCE_WOOD_STAIRS
- JUNGLE_WOOD_STAIRS
- BIRCH_WOOD_STAIRS
- SANDSTONE_STAIRS
- COBBLESTONE_STAIRS
- BRICK_STAIRS
- SMOOTH_STAIRS
- NETHER_BRICK_STAIRS
- QUARTZ_STAIRS
- ACACIA_STAIRS
- DARK_OAK_STAIRS
UpsideDown: false
Range: 0

168
ChestShop/config.yml Executable file → Normal file
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@ -1,106 +1,172 @@
TURN_OFF_UPDATES: false # Should the plugin log some messages that are useful for debugging?
#Do you want to turn off the automatic updates of ChestShop? DEBUG: false
# Do you want to turn off the automatic updates of ChestShop?
TURN_OFF_UPDATES: true
# Do you want to turn off the automatic notifications for new development builds?
TURN_OFF_DEV_UPDATE_NOTIFIER: false
# Do you want to include some values of this config in the metrics? (This will not leak sensitive data but help in the development process)
INCLUDE_SETTINGS_IN_METRICS: true
# How large should the internal caches be?
CACHE_SIZE: 1000 CACHE_SIZE: 1000
#How large should the internal uuid and name caches be?
# The default language when the client's language can't be found.
DEFAULT_LANGUAGE: "en"
# Should the plugin try to use a language file that matches the client's locale setting?
USE_CLIENT_LOCALE: true
# What containers are allowed to hold a shop? (Only blocks with inventories work!)
SHOP_CONTAINERS:
- "CHEST"
- "TRAPPED_CHEST"
# (In 1/1000th of a second) How often can a player use the shop sign?
SHOP_INTERACTION_INTERVAL: 250 SHOP_INTERACTION_INTERVAL: 250
#(In 1/1000th of a second) How often can a player use the shop sign? # Do you want to block people in creative mode from using shops?
IGNORE_CREATIVE_MODE: true IGNORE_CREATIVE_MODE: true
#Do you want to allow using shops to people in creative mode? # Do you want to block people who have access to a shop due to their permissions from using it? (owners are always ignored)
IGNORE_ACCESS_PERMS: true
# If true, people will buy with left-click and sell with right-click.
REVERSE_BUTTONS: false REVERSE_BUTTONS: false
#If true, people will buy with left-click and sell with right-click. # If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
SHIFT_SELLS_IN_STACKS: false SHIFT_SELLS_IN_STACKS: false
#If true, people will be able to buy/sell in 64 stacks while holding the crouch button. # If true, people will be able to sell/buy everything available of the same type.
SHIFT_SELLS_EVERYTHING: false
# What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
SHIFT_ALLOWS: "ALL" SHIFT_ALLOWS: "ALL"
#What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL) # Can shop's chest be opened by owner with right-clicking a shop's sign?
ALLOW_SIGN_CHEST_OPEN: true ALLOW_SIGN_CHEST_OPEN: false
#Can shop's chest be opened by owner with right-clicking a shop's sign? # If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
ALLOW_LEFT_CLICK_DESTROYING: true ALLOW_LEFT_CLICK_DESTROYING: true
#If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
# If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
REMOVE_EMPTY_SHOPS: false REMOVE_EMPTY_SHOPS: false
#If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore. # If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
REMOVE_EMPTY_CHESTS: false REMOVE_EMPTY_CHESTS: false
#If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed. # A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
REMOVE_EMPTY_WORLDS:
- "world1"
- "world2"
# First line of your Admin Shop's sign should look like this:
ADMIN_SHOP_NAME: "Admin Shop" ADMIN_SHOP_NAME: "Admin Shop"
#First line of your Admin Shop's sign should look like this: # Make all admin shops be unlimited even if they have a shop container at the sign
FORCE_UNLIMITED_ADMIN_SHOP: false
# The name of the economy account which Admin Shops should use and to which all taxes will go
SERVER_ECONOMY_ACCOUNT: "" SERVER_ECONOMY_ACCOUNT: ""
#The economy account which Admin Shops should use and to which all taxes will go # The uuid of the economy account for the Admin Shop. Useful for fake accounts as normally only accounts of players work
SERVER_ECONOMY_ACCOUNT_UUID: 00000000-0000-0000-0000-000000000000
# Percent of the price that should go to the server's account. (100 = 100 percent)
TAX_AMOUNT: 0 TAX_AMOUNT: 0
#Percent of the price that should go to the server's account. (100 = 100 percent) # Percent of the price that should go to the server's account when buying from an Admin Shop.
SERVER_TAX_AMOUNT: 0 SERVER_TAX_AMOUNT: 0
#Percent of the price that should go to the server's account when buying from an Admin Shop. # Amount of money player must pay to create a shop
SHOP_CREATION_PRICE: 0.0 SHOP_CREATION_PRICE: 0
#Amount of money player must pay to create a shop # How much money do you get back when destroying a sign?
SHOP_REFUND_PRICE: 0.0 SHOP_REFUND_PRICE: 0
#How much money do you get back when destroying a sign? # How many decimal places are allowed at a maximum for prices?
PRICE_PRECISION: 2
# This makes sure that the UUIDs of player shop accounts match the server's online-mode setting. Disabling this might lead to issues with offline players and is therefore unsupported!
ENSURE_CORRECT_PLAYERID: true
# This regexp validates the name of the player. If the name doesn't match, the player will neither be able to create a valid shop sign, nor buy/sell from a shop.
# Note for Bedrock support: If you have Floodgate on your server, you should set this regexp to ^\\*?\\w+$ and ENSURE_CORRECT_PLAYERID to false
# If your Floodgate prefix is not *, change the first * in the regexp (the one before the question mark) to whatever your prefix is.
VALID_PLAYERNAME_REGEXP: "^\\w+$"
# Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
# Maximum amount of items that can be bought/sold at a shop. Default 3456 is a double chest of 64 stacks.
MAX_SHOP_AMOUNT: 3456
# Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
#Do you want to allow other players to build a shop on a block where there's one already? # Can shops be used even when the buyer/seller doesn't have enough items, space or money? (The price will be scaled adequately to the item amount)
ALLOW_PARTIAL_TRANSACTIONS: true ALLOW_PARTIAL_TRANSACTIONS: true
#Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequately to the item amount) # Can '?' be put in place of item name in order for the sign to be auto-filled?
ALLOW_AUTO_ITEM_FILL: true ALLOW_AUTO_ITEM_FILL: true
#Can '?' be put in place of item name in order for the sign to be auto-filled?
# Enable this if you use BungeeCord and want players to receive shop notifications on other servers
BUNGEECORD_MESSAGES: false
# Do you want to show "Out of stock" messages?
SHOW_MESSAGE_OUT_OF_STOCK: true SHOW_MESSAGE_OUT_OF_STOCK: true
#Do you want to show "Out of stock" messages? # Do you want to show "Full shop" messages?
SHOW_MESSAGE_FULL_SHOP: true SHOW_MESSAGE_FULL_SHOP: true
#Do you want to show "Full shop" messages? # How many seconds do you want to wait before showing notifications for the same shop to the owner again?
NOTIFICATION_MESSAGE_COOLDOWN: 10
# Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
#Can players hide the "Out of stock" messages with /cstoggle? # Can players hide the "Full shop" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false CSTOGGLE_TOGGLES_FULL_SHOP: false
#Can players hide the "Full shop" messages with /cstoggle? # Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_CLIENT: true SHOW_TRANSACTION_INFORMATION_CLIENT: true
#Do you want to show "You bought/sold... " messages? # Do you want to show "Somebody bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true SHOW_TRANSACTION_INFORMATION_OWNER: true
#Do you want to show "Somebody bought/sold... " messages?
# If true, plugin will log transactions in its own file
LOG_TO_FILE: false LOG_TO_FILE: false
#If true, plugin will log transactions in its own file # Do you want ChestShop's messages to show up in console?
LOG_TO_CONSOLE: true LOG_TO_CONSOLE: true
#Do you want ChestShop's messages to show up in console? # Should all shop removals be logged to the console?
LOG_ALL_SHOP_REMOVALS: true
# Do you want to stack all items up to 64 item stacks?
STACK_TO_64: false STACK_TO_64: false
#Do you want to stack all items up to 64 item stacks? # Do you want to use built-in protection against chest destruction?
USE_BUILT_IN_PROTECTION: true USE_BUILT_IN_PROTECTION: true
#Do you want to use built-in protection against chest destruction? # Do you want to have shop signs "stick" to chests?
STICK_SIGNS_TO_CHESTS: false STICK_SIGNS_TO_CHESTS: false
#Do you want to have shop signs "stick" to chests? # EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!) # Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_SIGN_PROTECTION: false TURN_OFF_SIGN_PROTECTION: false
#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops! # Do you want to disable the hopper protection, which prevents Hopper-Minecarts from taking items out of shops?
TURN_OFF_HOPPER_PROTECTION: false TURN_OFF_HOPPER_PROTECTION: false
#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests? # Only allow users to buy/sell that have access to the sign's protection? (E.g. LWC protection)
CHECK_ACCESS_FOR_SHOP_USE: false
# Do you want to protect shop chests with LWC?
PROTECT_CHEST_WITH_LWC: false PROTECT_CHEST_WITH_LWC: false
#Do you want to protect shop chests with LWC? # Of which type should the container protection be? Possible type: public, private, donate and on some LWC versions display
LWC_CHEST_PROTECTION_TYPE: "PRIVATE"
# Do you want to protect shop signs with LWC?
PROTECT_SIGN_WITH_LWC: false PROTECT_SIGN_WITH_LWC: false
#Do you want to protect shop signs with LWC? # Of which type should the sign protection be? Possible type: public, private, donate and on some LWC versions display
LWC_SIGN_PROTECTION_TYPE: "PRIVATE"
# Should the chest's LWC protection be removed once the shop sign is destroyed?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
#Should the chest's LWC protection be removed once the shop sign is destroyed? # Should LWC limits block shop creations?
LWC_LIMITS_BLOCK_CREATION: true
# Do you want to only let people build inside WorldGuard regions?
WORLDGUARD_INTEGRATION: false WORLDGUARD_INTEGRATION: false
#Do you want to only let people build inside regions? # Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_FLAG: true WORLDGUARD_USE_FLAG: false
#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow? # Do you want ChestShop to respect WorldGuard's chest protection?
WORLDGUARD_USE_PROTECTION: false WORLDGUARD_USE_PROTECTION: false
#Do you want ChestShop to respect WorldGuard's chest protection?
# Do you want to only let people build inside GriefPrevention claims?
GRIEFPREVENTION_INTEGRATION: false
# Do you want to only let people build inside RedProtect regions?
REDPROTECT_INTEGRATION: false
# Do you want to deny shop access to unlogged users?
AUTHME_HOOK: true AUTHME_HOOK: true
#Do you want to deny shop access to unlogged users? # Do you want to allow shop access to unregistered users? (Example: registration is optional)
AUTHME_ALLOW_UNREGISTERED: false AUTHME_ALLOW_UNREGISTERED: false
#Do you want to allow shop access to unregistered users? (Example: registration is optional)
# How much Heroes exp should people get for creating a ChestShop?
HEROES_EXP: 100.0 HEROES_EXP: 100.0
#How much Heroes exp should people get for creating a ChestShop?
# Add icons and make item names hoverable in transaction messages when ShowItem is installed?
SHOWITEM_MESSAGE: true SHOWITEM_MESSAGE: true
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?
# Add stock counter to quantity line?
USE_STOCK_COUNTER: false
# If true and in 1.14+, the owner of a chest shop can click with a dye / ink sac to dye the sign.
SIGN_DYING: true

7
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# This file is for discount management. You are able to do that:
# group1: 75
# That means that the person with ChestShop.discount.group1 permission will pay only 75% of the price.
# For example, if the price is 100 dollars, the player pays only 75 dollars.
# (Only works in buy-only Admin Shops!)
{}

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@ -0,0 +1,5 @@
# This file specified optional aliases for certain item codes. (Use the full name from /iteminfo)
# Please note that these aliases should fit on a sign for it to work properly!
Item String#3d: My Cool Item
Other Material#Eg: Some other Item

14
ChestShop/priceLimits.yml Normal file
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# In this file you can configure maximum and minimum prices for items (when creating a shop).
uses_materials: true
max:
buy_price:
item_type: 5.53
piston_head: 3.51
sell_price:
placed_banner: 3.52
min:
buy_price:
piston_head: 1.03
sell_price:
placed_banner: 0.51

57
ChestShopNotifier/config.yml Executable file → Normal file
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@ -1,5 +1,5 @@
# Chest Shop Notifier # Chest Shop Notifier
# Config file for 1.2 # Config file for 1.3.3
logging: logging:
admin-shop: true admin-shop: true
@ -10,16 +10,21 @@ notifications:
history: history:
max-rows: 10 max-rows: 10
query-limit: 10000
debugging: debugging:
verbose: true verbose: true
database: database:
host: 'localhost' # Possible types: SQLite and MySQL
type: mysql
dbname: 'NOPENOPE'
# MySQL specific settings
host: 'na01-sql.pebblehost.com'
port: 3306 port: 3306
dbname: 'chestshop_notifier' username: 'NOPENOPE'
username: 'chestshop'
password: 'NOPE' password: 'NOPE'
ssl: true
clean-on-startup: clean-on-startup:
enabled: false enabled: false
@ -30,10 +35,48 @@ messages:
history-cmd: "&c ** To see them, type &f/csn history&c." history-cmd: "&c ** To see them, type &f/csn history&c."
history-caption: "&dChestShop Notifier // &7Latest Commissions" history-caption: "&dChestShop Notifier // &7Latest Commissions"
history-empty: "&cNothing to show." history-empty: "&cNothing to show."
history-bought: "&f+ &9{player} &7bought &a{count}x&9{item} &f{timeago} ago &a(+{money})" history-bought: "&a+ &9{player} &7bought &a{count}x&9{item} &f{timeago}&7 ago &a(+{money})"
history-sold: "&f- &9{player} &7sold you &c{count}x&9{item} &f{timeago} ago &c(-{money})" history-bought-read: "&a+ &7{player} &8bought &a{count}x&7{item} &7{timeago}&8 ago &a(+{money})"
history-sold: "&c- &9{player} &7sold you &c{count}x&9{item} &f{timeago}&7 ago &c(-{money})"
history-sold-read: "&c- &7{player} &8sold you &c{count}x&7{item} &7{timeago}&8 ago &c(-{money})"
history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history <page>" history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history <page>"
history-footer-clear: "&c- To remove all old entries, type /csn clear" history-footer-clear: "&f- &cTo remove all old entries, type /csn clear"
history-clear: "&cHistory cleared! New sales will continue to be recorded." history-clear: "&cHistory cleared! New sales will continue to be recorded."
history-marked-read: "&cUnread entries marked read!" history-marked-read: "&cUnread entries marked read!"
history-others-not-allowed: "&cYou are not allowed to check the history of {username}"
# new translations
reload-cmd: "&dChestShop Notifier // &7Reloading, please wait..."
reload-success: "&aReloaded!"
reload-database-success: "&aDatabase connected!"
reload-database-fail: "&cDatabase failed to connect!"
user-not-found: "&cThe user '{player}' was not found."
page-not-found: "&e{page} &cis not a valid page number input for /csn history <page>!"
page-not-found-other: "&e{page} &cis not a valid page number input for /csn history <user> <page>!"
database-error: "&cInvalid database connection. Please edit config and /csn reload."
database-error-oncommand: "&cDatabase error while executing this command!"
database-cleaned: "&cCleaned database from {amount} entries!"
database-uploaded: "&cBatch executed!"
database-convert: "&cAttempting to convert database..."
database-convert-fail: "&cError while trying to convert! Maybe you don't have a 'csn' table?"
database-converted: "&cDatabase converted!"
unrecognized-command: "&cCommand not recognized. Type /csn help for help."
missing-arguments: "&cMissing parameter arguments: {usage}"
invalid-number: "&c{typo} is not a valid number input for {usage}!"
invalid-username: "&c{typo} is not a valid username/uuid input for {usage}!"
missing-permission: "&cYou don't have the permission {permission}!"
help:
header: "&dChestShop Notifier // &7Commands"
help: "&7 /csn &dhelp &f- Plugin usage & commands"
history: "&7 /csn &dhistory [<page>]&f- View sales"
clear: "&7 /csn &dclear &f- Remove read sales"
history-others: "&7 /csn &dhistory <username> [<page>]&f- View sales of another account"
clear-others: "&7 /csn &dclear <username>&f- Remove read sales of another account"
cleandatabase: "&7 /csn &ccleandatabase &f- Remove database entries. Parameters:"
cleandatabase-older-than: "&c --older-than, -o <days> &f- Removes entries older than <days>"
cleandatabase-user: "&c --user, -user <username/uuid> &f- Removes entries from a single user only"
cleandatabase-read-only: "&c --read-only, -r &f- Removes only read entries, default behaviour"
cleandatabase-all: "&c --all, -a &f- Removes all entries"
upload: "&7 /csn &cupload &f- Force update databases"
convert: "&7 /csn &cconvert &f- Convert database to UUIDs"
reload: "&7 /csn &creload &f- Reload configuration"

127
Chroma-Chat/config.yml Normal file
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global:
# If enabled, stores and displays the last 10 messages the player can see (public, their town chat etc.)
# Can be used with the Discord plugin so players can see some of the conversation they missed that's visible on Discord anyways.
storeChatHistory: true
components:
# This component manages the town and nation chat. It's also needed for the TownColorComponent.
# It provides the TC and NC channels, and posts Towny messages (global, town, nation) to the correct channels for other platforms like Discord.
# You can disable /tc and /nc in Chroma-Core's config if you only want to use the TownColorComponent.
TownyComponent:
enabled: true
# Town colors for Towny. It allows mayors and kings to set a color for their town/nation (nation can be disabled).
# This color is applied to the player names in chat and on Dynmap, if used.
TownColorComponent:
enabled: true
# If enabled, players will have a nation-defined color in addition to town colors, white by default.
# They can change how much of each color they want with this as well.
useNationColors: true
# This component checks a specific Reddit thread every 10 seconds for comments such as "IGN: NorbiPeti" to link Reddit accounts and to determine their /r/thebutton flair.
# This was the original goal of this plugin when it was made.
FlairComponent:
enabled: false
# Displays the configured messages at the set interval when someone is online.
AnnouncerComponent:
enabled: false
# The messages to display to players.
announceMessages:
- §eCheck out the subreddit! https://www.reddit.com/r/Chromagamers/
- '§bJoin Discord: https://discord.gg/gxmTS8N'
- '§bLike the server? Vote: http://goo.gl/HDRW0a'
# The time in milliseconds between the messages. Use /u announce settime to set minutes.
announceTime: 900000
# Random things I added over the years.
FunComponent:
enabled: true
# This is an inside joke on our server.
# It keeps track of laughs (lols and what's defined in laughStrings) and if someone does /unlol or /unlaugh it will unlaugh the last person who laughed.
# Which also blinds the laughing person for a few seconds. This action can only be performed once per laugh.
unlol: true
# The strings that count as laughs, see unlol.
laughStrings:
- xd
- lel
- lawl
- kek
- lmao
- hue
- hah
- rofl
# The "Press F to pay respects" meme in Minecraft. It will randomly appear on player death and keep track of how many "F"s are said in chat.
# You can hover over a player's name to see their respect.
respect: true
# Allows players to append tableflips and other things to their messages. Everything is configurable here.
AppendTextComponent:
enabled: true
texts:
lenny:
helpText:
- §6---- Lenny ----
- This command appends a Lenny face after your message
- Or just sends one
appendedText: ( ͡° ͜ʖ ͡°)
unflip:
helpText:
- §6---- Unflip ----
- This command appends an unflip after your message
- Or just unflips as you
appendedText: ┬─┬ ( ゜-゜ノ)
waitwhat:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
tableflip:
helpText:
- §6---- Tableflip ----
- This command appends a tableflip after your message
- Or just makes you tableflip
appendedText: (╯°□°)╯︵ ┻━┻
shrug:
helpText:
- §6---- Shrug ----
- This command appends a shrug after your message
- Or just makes you shrug
appendedText: ¯\\\_(ツ)\_/¯
# This component handles the custom processing of chat messages. If this component is disabled channels won't be supported in Minecraft.
# If you only want to disable the formatting features, set allowFormatting to false.
# If you're using another chat plugin, you should disable the whole component but that will make it impossible to use channels.
FormatterComponent:
enabled: true
# The minimum time between messages in milliseconds.
minTimeBetweenMessages: 100
# Determines whether Markdown formatting, name mentioning and similar features are enabled.
allowFormatting: true
nickname:
enabled: true
name:
enabled: true
bold:
enabled: true
italic:
enabled: true
underlined:
enabled: true
italic2:
enabled: true
strikethrough:
enabled: true
spoiler:
enabled: true
nullMention:
enabled: true
consolePing:
enabled: true
cyan:
enabled: true
code:
enabled: true
maskedLink:
enabled: true
url:
enabled: true
hashtag:
enabled: true
someone:
enabled: true
greentext:
enabled: true

99
Chroma-Core/config.yml Normal file
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@ -0,0 +1,99 @@
global:
# Sets whether the plugin should write a list of installed plugins in a txt file.
# It can be useful if some other software needs to know the plugins.
writePluginList: false
# Print some debug information.
test: false
# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
chatFormat: '[{origin}|{channel}] <{name}> {message}'
# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
prioritizeCustomCommands: false
components:
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online).
# Also can automatically restart at a given time.
RestartComponent:
enabled: true
# Specifies the hour of day when the server should be restarted. Set to -1 to disable.
restartAt: -1
# Manages chat channels. If disabled, only global channels will be registered.
ChannelComponent:
enabled: true
g:
enabled: true
displayName: §fg§f
color: White
IDs: []
a:
enabled: true
displayName: §cADMIN§f
color: Red
IDs: []
mod:
enabled: true
displayName: §9MOD§f
color: Blue
IDs: []
dev:
enabled: true
displayName: §6DEV§f
color: Gold
IDs: []
red:
enabled: true
displayName: §cRED§f
color: DarkRed
IDs: []
orange:
enabled: true
displayName: §6ORANGE§f
color: Gold
IDs: []
yellow:
enabled: true
displayName: §eYELLOW§f
color: Yellow
IDs: []
green:
enabled: true
displayName: §aGREEN§f
color: Green
IDs: []
blue:
enabled: true
displayName: §bBLUE§f
color: Blue
IDs: []
purple:
enabled: true
displayName: §5PURPLE§f
color: DarkPurple
IDs: []
tc:
enabled: true
displayName: §3TC§f
color: DarkAqua
IDs: []
nc:
enabled: true
displayName: §6NC§f
color: Gold
IDs: []
rp:
enabled: true
displayName: §7RP§f
color: Gray
IDs: []
# Teleport player to random location within world border.
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
# Author: github.com/iiegit
RandomTPComponent:
enabled: false
# Allows giving a 'member' group over some time elapsed OR played.
MemberComponent:
enabled: false
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
SpawnComponent:
enabled: false
# Provides a command to remove invalid Towny residents.
TownyComponent:
enabled: true

138
Chroma-Discord/config.yml Normal file
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@ -0,0 +1,138 @@
global:
# The main server where the roles and other information is pulled from. It's automatically set to the first server the bot's invited to.
mainServer: 125813020357165056
# The (bot) channel to use for Discord commands like /role.
commandChannel: 209720707188260864
# The prefix to use with Discord commands like /role. It only works in the bot channel.
prefix: /
# The invite link to show by /discord invite. If empty, it defaults to the first invite if the bot has access.
inviteLink: https://discord.gg/gxmTS8N
# The role that allows using mod-only Discord commands.
# If empty (''), then it will only allow for the owner.
modRole: Moderator
serverup: false
components:
# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
# If this component is enabled then these messages will show up on Discord.
GeneralEventBroadcasterModule:
enabled: false
# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
MinecraftChatModule:
enabled: true
# The channel to use as the public Minecraft chat - everything public gets broadcasted here
chatChannel: 613506700099584050
# The plugins to exclude from fake player events used for the 'mcchat' command - some plugins may crash, add them here
excludedPlugins:
- ProtocolLib
- LibsDisguises
- JourneyMapServer
# If this setting is on then players logged in through the 'mcchat' command will be able to teleport using plugin commands.
# They can then use commands like /tpahere to teleport others to that place.<br />
# If this is off, then teleporting will have no effect.
allowFakePlayerTeleports: false
# If this is on, each chat channel will have a player list in their description.
# It only gets added if there's no description yet or there are (at least) two lines of "----" following each other.
# Note that it will replace <b>everything</b> above the first and below the last "----" but it will only detect exactly four dashes.
# So if you want to use dashes for something else in the description, make sure it's either less or more dashes in one line.
showPlayerListOnDC: true
# This setting controls whether custom chat connections can be <i>created</i> (existing connections will always work).
# Custom chat connections can be created using the channelcon command and they allow players to display town chat in a Discord channel for example.
# See the channelcon command for more details.
allowCustomChat: true
# This setting allows you to control if players can DM the bot to log on the server from Discord.
# This allows them to both chat and perform any command they can in-game.
allowPrivateChat: true
# A list of commands that can be used in public chats - Warning: Some plugins will treat players as OPs, always test before allowing a command!
whitelistedCommands:
- list
- u
- shrug
- tableflip
- unflip
- mwiki
- yeehaw
- lenny
- rp
- plugins
chcons:
'477963575068196875':
mcchid: dev
chid: 477963575068196875
did: 126012419792306177
mcuid: bd0c72e7-f5a6-49be-a407-ad69e72a3431
mcname: NorbiPeti
groupid: everyone
toggles: 0
brtoggles: []
# If set, message authors appearing on Discord will link to this URL. A 'type' and 'id' parameter will be added with the user's platform (Discord, Minecraft, ...) and ID.
profileURL: https://tbmcplugins.github.io/profile.html
# Enables support for running vanilla commands through Discord, if you ever need it.
enableVanillaCommands: true
muteRole: Muted
# Whether players logged on from Discord (mcchat command) should be recognised by other plugins. Some plugins might break if it's turned off.
# But it's really hacky.
addFakePlayersToBukkit: false
# Set by the component to report crashes.
serverUp: true
# Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy.
ExceptionListenerModule:
enabled: true
# The channel to post the errors to.
channel: 239519012529111040
# The role to ping if an error occurs. Set to empty ('') to disable.
pingRole: Coder
# Automatically collects roles with a certain color.
# Users can add these roles to themselves using the /role Discord command.
GameRoleModule:
enabled: true
# The channel where the bot logs when it detects a role change that results in a new game role or one being removed.
logChannel: 0
# The role color that is used by game roles.
# Defaults to the second to last in the upper row - #95a5a6.
roleColor: '#0095a5a6'
# Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts).
AnnouncerModule:
enabled: true
# Automatically unpins all messages except the last few. Set to 0 or >50 to disable
keepPinned: 40
lastAnnouncementTime: 1672532974
lastSeenTime: 1672532974
# Channel to post new posts.
channel: 125813020357165056
# The subreddit to pull the posts from
subredditURL: https://www.reddit.com/r/ChromaGamers
# Channel where distinguished (moderator) posts go.
modChannel: 126795071927353344
# All kinds of random things.
# The YEEHAW event uses an emoji named :YEEHAW: if available
FunModule:
enabled: true
# Answers for a recognized question. Selected randomly.
serverReadyAnswers:
- In one week from now
- Between now and the heat-death of the universe.
- Soon™
- Ask again this time next month
- In about 3 seconds
- After we finish 8 plugins
- Tomorrow.
- After one tiiiny feature
- Next commit
- After we finish strangling Towny
- When we kill every *fucking* bug
- Once the server stops screaming.
- After HL3 comes out
- Next time you ask
- When will *you* be open?
# Questions that the bot will choose a random answer to give to.
serverReady:
- when will the server be open
- when will the server be ready
- when will the server be done
- when will the server be complete
- when will the server be finished
- when's the server ready
- when's the server open
- Vhen vill ze server be open?
# The channel to post the full house to.
fullHouseChannel: 0

43
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@ -1,19 +1,21 @@
#CoreProtect Config # CoreProtect Config
# If enabled, extra data is displayed when doing rollbacks and restores. # CoreProtect is donationware. For more information, visit our project page.
# If disabled, you can manually trigger it in-game by adding "#verbose" donation-key:
# to the end of your rollback statement.
verbose: true
# MySQL is optional and not required. # MySQL is optional and not required.
# If you prefer to use MySQL, enable the following and fill out the fields. # If you prefer to use MySQL, enable the following and fill out the fields.
use-mysql: false use-mysql: true
table-prefix: co_ table-prefix: co_
mysql-host: 127.0.0.1 mysql-host: na01-sql.pebblehost.com
mysql-port: 3306 mysql-port: 3306
mysql-database: database mysql-database: NOPENOPE
mysql-username: root mysql-username: NOPENOPE
mysql-password: mysql-password: 'NOPE'
# If modified, will automatically attempt to translate languages phrases.
# List of language codes: https://coreprotect.net/languages/
language: en
# If enabled, CoreProtect will check for updates when your server starts up. # If enabled, CoreProtect will check for updates when your server starts up.
# If an update is available, you'll be notified via your server console. # If an update is available, you'll be notified via your server console.
@ -22,6 +24,10 @@ check-updates: true
# If enabled, other plugins will be able to utilize the CoreProtect API. # If enabled, other plugins will be able to utilize the CoreProtect API.
api-enabled: true api-enabled: true
# If enabled, extra data is displayed during rollbacks and restores.
# Can be manually triggered by adding "#verbose" to your rollback command.
verbose: true
# If no radius is specified in a rollback or restore, this value will be # If no radius is specified in a rollback or restore, this value will be
# used as the radius. Set to "0" to disable automatically adding a radius. # used as the radius. Set to "0" to disable automatically adding a radius.
default-radius: 10 default-radius: 10
@ -105,10 +111,20 @@ lava-flow: true
# it can all be properly restored by rolling back that single player. # it can all be properly restored by rolling back that single player.
liquid-tracking: true liquid-tracking: true
# Track item transactions, such as when a player takes items from a # Track item transactions, such as when a player takes items from
# chest, furnace, or dispenser. Necessary for any item based rollbacks. # a chest, furnace, or dispenser.
item-transactions: true item-transactions: true
# Logs items dropped by players.
item-drops: true
# Logs items picked up by players.
item-pickups: true
# Track all hopper transactions, such as when a hopper removes items from a
# chest, furnace, or dispenser.
hopper-transactions: true
# Track player interactions, such as when a player opens a door, presses # Track player interactions, such as when a player opens a door, presses
# a button, or opens a chest. Player interactions can't be rolled back. # a button, or opens a chest. Player interactions can't be rolled back.
player-interactions: true player-interactions: true
@ -127,3 +143,6 @@ username-changes: true
# Logs changes made via the plugin "WorldEdit" if it's in use on your server. # Logs changes made via the plugin "WorldEdit" if it's in use on your server.
worldedit: true worldedit: true
# Logs the spread of sculk blocks from sculk catalysts.
sculk-spread: true

11
Dynmap-Towny/config.yml Executable file → Normal file
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@ -1,17 +1,26 @@
# Dynmap-Towny configuration
update: update:
# Seconds between checks for Residence updates
period: 300 period: 300
layer: layer:
name: Towny name: Towny
# Make mobs layer hidden by default
hidebydefault: false hidebydefault: false
# ordering priority in layer menu (low goes before high - default is 0)
layerprio: 2 layerprio: 2
# (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
minzoom: 0 minzoom: 0
# Show shop blocks with their own fill color
showShops: false showShops: false
# Show arena blocks with their own fill color
showArenas: false showArenas: false
# Show embassy blocks with their own fill color
showEmbassies: false showEmbassies: false
# Show wild blocks with their own fill color
showWilds: false showWilds: false
visibility-by-town: true visibility-by-town: true
visibility-by-nation: true visibility-by-nation: true
dynamic-nation-colors: true
dynamic-town-colors: true
infowindow: <div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br infowindow: <div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br
/> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates /> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates
<span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div> <span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>

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@ -0,0 +1,33 @@
update:
# Seconds between checks for Residence updates
period: 300
layer:
name: WorldGuard
# Make mobs layer hidden by default
hidebydefault: false
# ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
minzoom: 0
use3dregions: false
infowindow: <div class=\"infowindow\"><span style=\"font-size:120%;">%regionname%
(%parent%) - %priority%</span><br /> Owners <span style="font-weight:bold;">%playerowners%<br/>%groupowners%</span><br/>Members
<span style="font-weight:bold;">%playermembers%<br/>%groupmembers%</span><br/>Flags<br
/><span style="font-weight:bold;">%flags%</span></div>
regionstyle:
strokeColor: '#FF0000'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FF0000'
fillOpacity: 0.35
unownedStrokeColor: '#00FF00'
visibleregions: []
hiddenregions: []
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'
maxdepth: 16
updates-per-tick: 20

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@ -1,147 +0,0 @@
#********************************************************************************************************#
#***************************************** EnchantLimit Settings **************************************#
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
Anvil_Limiter_Enabled: false
Enchanting_Table_Limiter_Enabled: true
Villager_Limiter_Enabled: true
#Should OP's have all beneficial enchantments by default?
Default_OP_Permissions: false
#********************************************************************************************************#
#***************************************** Message Customization **************************************#
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
Message_Level_Upgraded_Anvil: null
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
Message_Enchantment_Removed_Anvil: null
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
#********************************************************************************************************#
#***************************************** Level Limit Customization **************************************#
#This plugin can work in two ways:
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
#Armour Enchantments
PROTECTION_ENVIRONMENTAL: 1
PROTECTION_ENVIRONMENTAL_Chance: 100
PROTECTION_FIRE: 4
PROTECTION_FIRE_Chance: 100
PROTECTION_FALL: 4
PROTECTION_FALL_Chance: 100
PROTECTION_EXPLOSIONS: 4
PROTECTION_EXPLOSIONS_Chance: 100
PROTECTION_PROJECTILE: 4
PROTECTION_PROJECTILE_Chance: 100
FROST_WALKER: 2
FROST_WALKER_Chance: 100
OXYGEN: 3
OXYGEN_Chance: 100
WATER_WORKER: 1
WATER_WORKER_Chance: 100
THORNS: 3
THORNS_Chance: 100
DEPTH_STRIDER: 3
DEPTH_STRIDER_Chance: 100
#Weapon Enchantments
DAMAGE_ALL: 5
DAMAGE_ALL_Chance: 100
DAMAGE_UNDEAD: 5
DAMAGE_UNDEAD_Chance: 100
DAMAGE_ARTHROPODS: 5
DAMAGE_ARTHROPODS_Chance: 100
KNOCKBACK: 2
KNOCKBACK_Chance: 100
FIRE_ASPECT: 2
FIRE_ASPECT_Chance: 100
LOOT_BONUS_MOBS: 3
LOOT_BONUS_MOBS_Chance: 100
#Tool Enchantments
DIG_SPEED: 5
DIG_SPEED_Chance: 100
SILK_TOUCH: 1
SILK_TOUCH_Chance: 100
LOOT_BONUS_BLOCKS: 3
LOOT_BONUS_BLOCKS_Chance: 100
#Bow Enchantments
ARROW_DAMAGE: 5
ARROW_DAMAGE_Chance: 100
ARROW_KNOCKBACK: 2
ARROW_KNOCKBACK_Chance: 100
ARROW_FIRE: 1
ARROW_FIRE_Chance: 100
ARROW_INFINITE: 1
ARROW_INFINITE_Chance: 100
#Fishing Rod Enchantments
LUCK: 3
LUCK_Chance: 100
LURE: 3
LURE_Chance: 100
#Universal Enchantments
DURABILITY: 3
DURABILITY_Chance: 100
MENDING: 1
MENDING_Chance: 100

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FastAsyncWorldEdit/config.yml Executable file → Normal file
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@ -1,31 +1,28 @@
# These first 6 aren't configurable # These first 6 aren't configurable
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues" issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/" wiki: "https://intellectualsites.github.io/fastasyncworldedit-documentation/"
date: "25 Jun 2018 00:00:00 GMT" date: "Tue Jan 31 00:00:00 GMT 2023"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1138" build: "https://ci.athion.net/job/FastAsyncWorldEdit/336"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/4049014" commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f5019fe5"
platform: "bukkit" platform: "Bukkit"
# Options: de, ru, tr
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
language: ''
# Enable or disable automatic updates
# - true = update automatically in the background
# - confirm = prompt an admin to confirm each update
# - false = do not update the plugin
update: "false"
# Send anonymous usage statistics
metrics: true
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard). # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate # To be allowed to WorldEdit in a region, users need the appropriate
# fawe.<plugin> permission. See the Permissions page for supported region plugins. # fawe.<plugin> permission. See the Permissions page for supported region plugins.
region-restrictions: true region-restrictions: true
# FAWE will skip chunks when there's not enough memory available
prevent-crashes: false
# FAWE will cancel non admin edits when memory consumption exceeds this % # FAWE will cancel non admin edits when memory consumption exceeds this %
# - Bypass with `/wea` or `//fast` or `fawe.bypass` # - Bypass with `/wea` or `//fast` or `fawe.bypass`
# - Disable with 100 or -1. # - Disable with 100 or -1.
max-memory-percent: 95 max-memory-percent: 95
# Enable or disable core components
enabled-components:
commands: true
# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
# Leave it off if you don't need it, it can spam your console.
debug: false
# Whether or not FAWE should notify you on startup about new versions available.
update-notifications: true
clipboard: clipboard:
# Store the clipboard on disk instead of memory # Store the clipboard on disk instead of memory
# - Will be slightly slower # - Will be slightly slower
@ -36,9 +33,15 @@ clipboard:
# - 0 = No compression # - 0 = No compression
# - 1 = Fast compression # - 1 = Fast compression
# - 2-17 = Slower compression # - 2-17 = Slower compression
# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
compression-level: 1 compression-level: 1
# Number of days to keep history on disk before deleting it # Number of days to keep history on disk before deleting it
delete-after-days: 1 delete-after-days: 1
# If a player's clipboard should be deleted upon logout
delete-on-logout: false
# Allows NBT stored in a clipboard to be written to disk
# - Requires clipboard.use-disk to be enabled
save-clipboard-nbt-to-disk: true
lighting: lighting:
# If packet sending should be delayed until relight is finished # If packet sending should be delayed until relight is finished
@ -50,7 +53,7 @@ lighting:
# - 2 = All (Slowly relight every blocks) # - 2 = All (Slowly relight every blocks)
mode: 1 mode: 1
# If existing lighting should be removed before relighting # If existing lighting should be removed before relighting
remove-first: false remove-first: true
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse) # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter: tick-limiter:
@ -69,26 +72,26 @@ tick-limiter:
# - Horizontal fireworks can be hacked in to crash a server # - Horizontal fireworks can be hacked in to crash a server
fireworks-load-chunks: false fireworks-load-chunks: false
# Web/HTTP connection related settings
web: web:
# Should download urls be shortened?
# - Links are less secure as they could be brute forced
shorten-urls: false
# The web interface for clipboards # The web interface for clipboards
# - All schematics are anonymous and private # - All schematics are anonymous and private
# - Downloads can be deleted by the user # - Downloads can be deleted by the user
# - Supports clipboard uploads, downloads and saves # - Supports clipboard uploads, downloads and saves
url: "https://empcraft.com/fawe/" url: "https://schem.intellectualsites.com/fawe/"
# The web interface for assets # The maximum amount of time in seconds the plugin can attempt to load images for.
# - All schematics are organized and public max-image-load-time: 5
# - Assets can be searched, selected and downloaded # The maximum size (width x length) an image being loaded can be.
assets: "https://empcraft.com/assetpack/" # - 8294400 is 3840x2160
max-image-size: 8294400
extent: extent:
# Don't bug console when these plugins slow down WorldEdit operations # Don't bug console when these plugins slow down WorldEdit operations
# - You'll see a message in console if you need to change this option # - You'll see a message in console or ingame if you need to change this option
allowed-plugins: [] allowed-plugins:
- "com.example.ExamplePlugin"
# Should debug messages be sent when third party extents are used? # Should debug messages be sent when third party extents are used?
debug: false debug: true
# Experimental options, use at your own risk # Experimental options, use at your own risk
# - UNSAFE = Can cause permanent damage to the server # - UNSAFE = Can cause permanent damage to the server
@ -98,41 +101,56 @@ experimental:
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION! # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
anvil-queue-mode: false anvil-queue-mode: false
# [SAFE] Dynamically increase the number of chunks rendered # [SAFE] Dynamically increase the number of chunks rendered
# - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/ # - Requires Paper
# - Set your server view distance to 1 (spigot.yml, server.properties) # - Set your server view distance to 1 (spigot.yml, server.properties)
# - Based on tps and player movement # - Based on tps and player movement
# - Please provide feedback # - Note: If entities become hidden, increase the server view distance to 3
dynamic-chunk-rendering: -1 dynamic-chunk-rendering: -1
# [SAFE] Allows brushes to be persistent # Allows brushes to be persistent (default: true)
persistent-brushes: false persistent-brushes: true
# [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
vanilla-cui: false
# Disable using native libraries
disable-natives: false
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations # Might cause client-side FPS lag in some situations
keep-entities-in-blocks: false keep-entities-in-blocks: false
# [SAFE] Attempt to remove entities from the world if they were not present in the expected chunk (default: true)
# - Sometimes an entity may have moved into a different chunk to that which FAWE expected
# - This option allows FAWE to attempt to remove the entity, even if present in a different chunk
# - If the entity is in an unloaded or partially loaded chunk, this will fail
# - If an entity cannot be removed, it is possible duplicate entities may be created when using undo and/or redo
remove-entity-from-world-on-chunk-fail: true
# Other experimental features
other: false
# Allow fluids placed by FAWE to tick (flow). This could cause the big lags.
# This has no effect on existing blocks one way or the other.
# Changes due to fluid flow will not be tracked by history, thus may have unintended consequences
allow-tick-fluids: false
# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-size-limit: -1
# Sets a maximum limit for the amount of schematics in a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-num-limit: -1
# This relates to how FAWE places chunks # This relates to how FAWE places chunks
queue: queue:
# This should equal the number of processors you have
# - Set this to 1 if you need reliable `/timings`
parallel-threads: 4
progress: progress:
# Display constant titles about the progress of a user's edit # Display constant titles about the progress of a user's edit
# - false = disabled # - false = disabled
# - title = Display progress titles # - title = Display progress titles
# - chat = Display progress in chat # - chat = Display progress in chat
display: "title" display: "false"
# How often edit progress is displayed # How often edit progress is displayed
interval: 1 interval: 1
# Delay sending progress in milliseconds (so quick edits don't spam) # Delay sending progress in milliseconds (so quick edits don't spam)
delay: 5000 delay: 5000
# This should equal the number of processors you have
parallel-threads: 4
# When doing edits that effect more than this many chunks: # When doing edits that effect more than this many chunks:
# - FAWE will start placing before all calculations are finished # - FAWE will start placing before all calculations are finished
# - A larger value will use slightly less CPU time # - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage # - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?) # - A value too small may break some operations (deform?)
# - Values smaller than the configurated parallel-threads are not accepted
# - It is recommended this option be at least 2x greater than parallel-threads
target-size: 64 target-size: 64
# Force FAWE to start placing chunks regardless of whether an edit is finished processing # Force FAWE to start placing chunks regardless of whether an edit is finished processing
# - A larger value will use slightly less CPU time # - A larger value will use slightly less CPU time
@ -142,17 +160,26 @@ queue:
# Increase or decrease queue intensity (ms) [-50,50]: # Increase or decrease queue intensity (ms) [-50,50]:
# 0 = balance of performance / stability # 0 = balance of performance / stability
# -10 = Allocate 10ms less for chunk placement # -10 = Allocate 10ms less for chunk placement
# Too high will can cause lag spikes (you might be okay with this) # Too high can cause lag spikes (you might be okay with this)
# Too low will result in slow edits # Too low will result in slow edits
extra-time-ms: 0 extra-time-ms: 0
# Loading the right amount of chunks beforehand can speed up operations # Loading the right amount of chunks beforehand can speed up operations
# - Low values may result in FAWE waiting on requests to the main thread # - Low values may result in FAWE waiting on requests to the main thread
# - Higher values use more memory and isn't noticeably faster # - Higher values use more memory and isn't noticeably faster
preload-chunks: 32 # - A good (relatively) safe way to set this is
# - Use 128 x GB of RAM / number of players expected to be using WE at the same time
# - Paper and derivatives only. (requires delay-chunk-unloads-by to be set).
preload-chunk-count: 512
# If pooling is enabled (reduces GC, higher memory usage)
# - Enable to improve performance at the expense of memory
pool: true
# Discard edits which have been idle for a certain amount of time (ms) # Discard edits which have been idle for a certain amount of time (ms)
# - E.g. A plugin creates an EditSession but never does anything with it # - E.g. A plugin creates an EditSession but never does anything with it
# - This only applies to plugins improperly using WorldEdit's legacy API # - This only applies to plugins improperly using WorldEdit's legacy API
discard-after-ms: 60000 discard-after-ms: 60000
# When using fastmode do not bother to tick existing/placed blocks/fluids
# Only works in versions up to 1.17.1
no-tick-fastmode: true
history: history:
# Should history be saved on disk: # Should history be saved on disk:
@ -169,6 +196,10 @@ history:
# - Much faster as it avoids duplicate block checks # - Much faster as it avoids duplicate block checks
# - Slightly worse compression since dispatch order is different # - Slightly worse compression since dispatch order is different
combine-stages: true combine-stages: true
# Do not wait for a chunk's history to save before sending it
# - Undo/redo commands will wait until the history has been written to disk before executing
# - Requires combine-stages = true
send-before-history: true
# Higher compression reduces the size of history at the expense of CPU # Higher compression reduces the size of history at the expense of CPU
# 0 = Uncompressed byte array (fastest) # 0 = Uncompressed byte array (fastest)
# 1 = 1 pass fast compressor (default) # 1 = 1 pass fast compressor (default)
@ -181,6 +212,7 @@ history:
# 8 = 1 x high, 1 x medium, 2 x fast # 8 = 1 x high, 1 x medium, 2 x fast
# 9 = 1 x high, 1 x medium, 3 x fast (best compression) # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
# NOTE: If using disk, do some compression (3+) as smaller files save faster # NOTE: If using disk, do some compression (3+) as smaller files save faster
# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
compression-level: 3 compression-level: 3
# The buffer size for compression: # The buffer size for compression:
# - Larger = better ratio but uses more upfront memory # - Larger = better ratio but uses more upfront memory
@ -219,7 +251,6 @@ history:
# Paths for various directories # Paths for various directories
paths: paths:
tokens: "tokens"
# Put any minecraft or mod jars for FAWE to be aware of block textures # Put any minecraft or mod jars for FAWE to be aware of block textures
textures: "textures" textures: "textures"
heightmap: "heightmap" heightmap: "heightmap"
@ -227,8 +258,34 @@ paths:
# Multiple servers can use the same clipboards # Multiple servers can use the same clipboards
# - Use a shared directory or NFS/Samba # - Use a shared directory or NFS/Samba
clipboard: "clipboard" clipboard: "clipboard"
# Each player has their own sub directory for schematics # Each player has his or her own sub directory for schematics
per-player-schematics: true per-player-schematics: false
# Region restriction settings
region-restrictions-options:
# What type of users are allowed to WorldEdit in a region
# - MEMBER = Players added to a region
# - OWNER = Players who own the region
mode: "MEMBER"
# Allow region blacklists.
# - Currently only implemented for WorldGuard
# - see region-restrictions-options.worldguard-region-blacklist
allow-blacklists: false
# List of plugin mask managers that should be exclusive. Exclusive managers are not
# checked for edit restrictions if another manager already allowed an edit, and further
# managers are not checked if an exclusive manager allows an edit.
# - May be useful to add PlotSquared if using both P2 and WorldGuard on a server
# - Some custom-implementations in other plugins may override this setting
exclusive-managers:
- "ExamplePlugin"
# If a worldguard-protected world should be considered as a region blacklist.
# - This will create a blacklist of regions where an edit cannot operate.
# - Useful for a "freebuild" worlds with few protected areas.
# - May cause performance loss with large numbers of protected areas.
# - Requires region-restrictions-options.allow-blacklists be true.
# - Will still search for current allowed regions to limit the edit to.
# - Any blacklist regions are likely to override any internal allowed regions.
worldguard-region-blacklist: false
# The "default" limit group affects those without a specific limit permission. # The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group # To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit # and give it a different name (e.g. newbie). Then give the user the limit
@ -257,7 +314,7 @@ limits:
# Maximum time in milliseconds //calc can execute # Maximum time in milliseconds //calc can execute
max-expression-ms: 50 max-expression-ms: 50
# Cinematic block placement: # Cinematic block placement:
# - Adds a delay to block placement (ms/block) # - Adds a delay to block placement (nanoseconds/block)
# - Having an artificial delay will use more CPU/Memory # - Having an artificial delay will use more CPU/Memory
speed-reduction: 0 speed-reduction: 0
# Place chunks instead of individual blocks: # Place chunks instead of individual blocks:
@ -271,3 +328,31 @@ limits:
inventory-mode: 0 inventory-mode: 0
# Should large edits require confirmation (>16384 chunks) # Should large edits require confirmation (>16384 chunks)
confirm-large: true confirm-large: true
# If undo and redo commands should be restricted to allowed regions
# - Prevents scenarios where players can delete/reset a region, and then continue to undo/redo on it
restrict-history-to-regions: true
# List of nbt tags to strip from blocks, e.g. Items
strip-nbt: []
# If the disallowed blocks listed in worldedit-config.yml should be disallowed in all edits,
# not just where blocks patterns are used.
# - Can prevent blocks being pasted from clipboards, etc.
# - If fast-placement is disabled, this may cause edits to be slower.
universal-disallowed-blocks: true
# List of blocks to deny use of. Can be either an entire block type or a block with a specific property value.
# Where block properties are specified, any blockstate with the property will be disallowed (e.g. all directions
# of a waterlogged fence). For blocking/remapping of all occurrences of a property like waterlogged, see
# remap-properties below.
# Example block property blocking:
# - "minecraft:conduit[waterlogged=true]"
# - "minecraft:piston[extended=false,facing=west]"
# - "minecraft:wheat[age=7]"
disallowed-blocks:
- "minecraft:wheat"
- "minecraft:fire"
- "minecraft:redstone_wire"
# List of block properties that should be remapped if used in an edit. Entries should take the form
# "property_name[value1_old:value1_new,value2_old:value2_new]". For example:
# - "waterlogged[true:false]"
# - "age[7:4,6:4,5:4]"
# - "extended[true:false]"
remap-properties: []

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41
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@ -0,0 +1,41 @@
# Attention! If category name has _ in it, that means its legacy item which was converted from jobConfig.yml file
# Keep this format until you will be sure that all legacy items have been converted throw usage, which is automatic process when player uses items with boost in them
# Name which will be used to identify this particular item boost
# This is EXAMPLE boost and will be ignored
exampleBoost:
# Item Id which can be any material name as of 1.13 update
# This is only used when performing command like /jobs give, but boost itself is not dependent on item type
# You can use ingame command /jobs edititemboost to give particular boost to any item you are holding
id: Golden_shovel
# (Optional) Item custom name
# Custom colors like &2 &5 can be used
name: '&2Custom item name'
# (Optional) Item custom lore
# Same as name, supports color codes
lore:
- '&2Some random'
- '&5Lore with some'
- '&7Colors'
# (Optional) Item custom enchants
# All enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
- FIRE_ASPECT=1
- DAMAGE_ALL=1
# (Optional) Leather armour colors (0-255)
leather-color: 82,34,125
# [Required] Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.0
expBoost: 1.0
pointsBoost: 1.0
# [Required] Jobs which should receive this boost
# Can be specific jobs or use 'all' to give this boost for every job
jobs:
- Miner
- Woodcutter
- all
# (Optional) Defines level of job from which this boost should be applied
# Keep in mind that if boost have multiple jobs, then level will be checked by job which is requesting boost value
levelFrom: 0
# (Optional) Defines level of job until which this boost should be applied
levelUntil: 50

418
Jobs/generalConfig.yml Executable file → Normal file
View file

@ -1,8 +1,8 @@
# The general configuration for the jobs plugin mostly includes how often the plugin # The general configuration for the jobs plugin mostly includes how often the plugin
# saves user data (when the user is in the game), the storage method, whether # saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level. # to broadcast a message to the server when a user goes up a skill level.
# It also allows admins to set the maximum number of jobs a player can have at # It also allows admins to set the maximum number of jobs a player can have at
# any one time. # any one time.
# Default language. # Default language.
# Example: en, ru # Example: en, ru
@ -10,32 +10,38 @@
locale-language: en locale-language: en
storage: storage:
# storage method, can be MySQL or sqlite # storage method, can be MySQL or sqlite
method: sqlite method: mysql
# Requires Mysql. # Requires Mysql
mysql-username: root mysql:
mysql-password: NOPE username: NOPENOPE
mysql-hostname: localhost:3306 password: 'NOPE'
mysql-database: minecraft hostname: na01-sql.pebblehost.com:3306
mysql-table-prefix: jobs_ database: NOPENOPE
verify-server-certificate: false table-prefix: jobs_
use-ssl: false verify-server-certificate: false
# How often in minutes you want it to save. This must be a non-zero number use-ssl: false
auto-reconnect: true
characterEncoding: utf8
encoding: UTF-8
# How often in minutes you want it to save. This must be a non-zero number
save-period: 10 save-period: 10
# Should player data be saved on disconnect? # Should player data be saved on disconnect?
# Player data is always periodically auto-saved and autosaved during a clean shutdown. # Player data is always periodically auto-saved and autosaved during a clean shutdown.
# Only enable this if you have a multi-server setup, or have a really good reason for enabling this. # Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
# Turning this on will decrease database performance. # Turning this on will decrease database performance.
save-on-disconnect: false save-on-disconnect: false
# Tool used when selecting bounds for restricted area # Tool used when selecting bounds for restricted area.
selectionTool: 294 selectionTool: golden_hoe
# Enable if you are using one data base for multiple servers across bungee network # Enable if you are using one data base for multiple servers across bungee network
# This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data # This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
# This will enable automaticaly save-on-disconnect feature # This will enable automatically save-on-disconnect feature
MultiServerCompatability: false MultiServerCompatability: false
Optimizations: Optimizations:
# When set to true staff will be informed about new Jobs plugin version # When set to true staff will be informed about new Jobs plugin version
# You need to have jobs.versioncheck permission node # You need to have jobs.versioncheck permission node
NewVersion: true NewVersion: true
# Can be used to check if your database contains any duplicated user entries.
InformDuplicates: false
DecimalPlaces: DecimalPlaces:
# Decimal places to be shown # Decimal places to be shown
Money: 2 Money: 2
@ -53,7 +59,7 @@ Optimizations:
# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
# When set to true, data base will be cleaned on each startup from user data to avoid having old player data # When set to true, data base will be cleaned on each startup from user data to avoid having old player data
Use: false Use: false
# Any one who not playied for defined amount of days, will be removed from data base # Any one who not played for defined amount of days, will be removed from data base
Days: 60 Days: 60
AutoJobJoin: AutoJobJoin:
# Use or not auto join jobs feature # Use or not auto join jobs feature
@ -64,25 +70,35 @@ Optimizations:
# For player to auto join job add permission node jobs.autojoin.[jobname] # For player to auto join job add permission node jobs.autojoin.[jobname]
# Op players are ignored # Op players are ignored
Delay: 15 Delay: 15
# When set to true players who gets negavite experience can delevel job up to level 1 # When set to true players who gets negative experience can delevel job up to level 1
# ATTENTION! Set it to true only if you certain that commands performed on levelup will not cause issues if player start level and delevel in a row. # ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row.
AllowDelevel: false AllowDelevel: false
# Enabling this option some places will indicate players level as XIV instead of 14
# Only or player levels
RomanNumbers: false
DisabledWorlds: DisabledWorlds:
# By setting this to true, Jobs plugin will be disabled in given worlds # By setting this to true, Jobs plugin will be disabled in given worlds
# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node # Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
Use: false Use: false
# If true, will changes the list behavior, so if a world is added to list
# the payments will only works in the given worlds.
UseAsWhiteList: false
List: List:
- world - Example
- Worlds
Explore:
# By setting this to true when there is max amount of players explored a chunk then it will be marked as fully explored and exact players who explored it will not be saved to save some memory
Compact: true
Logging: Logging:
# With this set to true all players jobs actions will be logged to database for easy to see statistics # With this set to true all players jobs actions will be logged to database for easy to see statistics
# This is still in development and in feature it will expand # This is still in development and in future it will expand
Use: false Use: false
broadcast: broadcast:
on-skill-up: on-skill-up:
# Do all players get a message when somone goes up a skill level? # Do all players get a message when someone goes up a skill level?
use: false use: false
on-level-up: on-level-up:
# Do all players get a message when somone goes up a level? # Do all players get a message when someone goes up a level?
use: false use: false
# For what levels you want to broadcast message? Keep it at 0 if you want for all of them # For what levels you want to broadcast message? Keep it at 0 if you want for all of them
levels: levels:
@ -93,41 +109,96 @@ DailyQuests:
ResetTime: ResetTime:
Hour: 4 Hour: 4
Minute: 0 Minute: 0
# Defines amount of skips player can do on a quest
# This allows player to abandon current quest and get new one
Skips: 1
# The cost of the quest skip (money).
# Default 0, disabling cost of skipping quest.
SkipQuestCost: 0.0
# Enables the schedule manager to boost the server.
ScheduleManager:
Use: true
# Fire players if their work time has expired at a job.
# Setting time to 0, will not works.
# For this to work, the player needs to get a new job for the timer to start.
# Counting in hours
JobExpirationTime: 0
# Maximum number of jobs a player can join. # Maximum number of jobs a player can join.
# Use 0 for no maximum # Use 0 for no maximum
# Keep in mind that jobs.max.[amount] will bypass this setting # Keep in mind that jobs.max.[amount] will bypass this setting
max-jobs: 3 max-jobs: 3
# Disabling the payment if the user reached the maximum level of a job.
disable-payment-if-max-level-reached: false
# Hide jobs from player if they lack the permission to join the job # Hide jobs from player if they lack the permission to join the job
hide-jobs-without-permission: false hide-jobs-without-permission: false
# Hide jobs info from player if they lack the permission to join the job # Hide jobs info from player if they lack the permission to join the job
hide-jobsinfo-without-permission: false hide-jobsinfo-without-permission: false
# Prevent players to enchant items from the shop in the anvil with enchanted books
prevent-shop-item-enchanting: true
# Option to allow payment to be made when killing mobs from a spawner. # Option to allow payment to be made when killing mobs from a spawner.
# Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all # Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
enable-pay-near-spawner: false enable-pay-near-spawner: true
# Option to allow payment to be made in creative mode # Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission.
enable-pay-creative: false enable-pay-creative: false
# Option to allow payment to be made for exploring when player flyies # Option to allow payment to be made for exploring when player flies
enable-pay-for-exploring-when-flying: false enable-pay-for-exploring-when-flying: false
# Adds the Jobs xp recieved to the player's Minecraft XP bar # Option to allow payment to be made for exploring when player gliding.
enable-pay-for-exploring-when-gliding: false
# Option to allow reset exploring data.
enable-reset-exploring-data: false
# Disables the payment when the player riding on an entity.
disablePaymentIfRiding: false
# Adds the Jobs xp received to the player's Minecraft XP bar
add-xp-player: false add-xp-player: false
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this. # Do the jobs boost ignore the boosted items usage in off hand?
modify-chat: true enable-boosted-items-in-offhand: true
modify-chat-prefix: '&c[' # Do the jobs boost ignore the boosted items usage in main hand?
modify-chat-suffix: '&c]&r' enable-boosted-items-in-mainhand: true
modify-chat-separator: ' ' # Do the jobs boost ignore the boosted items usage in armor slots?
# Do you want to use custom item/block/mob/enchant/color names enable-boosted-armor-items: true
# While this is enabled we will check if boosted item is in correct slot
# Armor items will be ignored if player only holds one in their hand
# Tool and weapon items will be ignored if those are equiped in players armor slots
# None tool or weapon items will be allowed in players head slot
boosted-items-slot-specific: true
# Extra boost values for nearSpawner and petPay will be multiplied by sum of other boost values
# When set to true and for example nearSpawner set to -0.98 aka 2% of original payment with other bonuses which should double payment will result in you getting 4% instead of corrent 102% payment
# If set to false all bonus are sumed to one
multiply-boosted-extra-values: false
# When enabled we will try to pay player for blocks above broken ones. This only applies to sugarcane, bamboo, kelp and weeping_vines
pay-for-above: false
# Allows to pay for stacked entities for each one. Requires StackMob or WildStacker.
pay-for-stacked-entities: false
# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
# E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
allow-pay-for-durability-loss:
# Do not disable this if you don't know what mean this option.
Use: true
# What items (tools) are whitelisted the player get paid, when this item has durability loss?
# Enchantments are supported, usage:
# itemName=ENCHANTMENT_NAME-level
WhiteListedItems:
- wooden_pickaxe=DURABILITY-1
- fishing_rod
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat:
use: false
prefix: '&c['
suffix: '&c]&r '
separator: ' '
# Do you want to use custom item/block/mob/enchant/color names?
# With this set to true names like Stone:1 will be translated to Granite # With this set to true names like Stone:1 will be translated to Granite
# Name list is in TranslatableWords.yml file # Name list is in TranslatableWords.yml file
UseCustomNames: true UseCustomNames: true
# Changes how often, in seconds, players are paid out. Default is 5 seconds. # Changes how often, in seconds, players are paid out. Default is 5 seconds.
# Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment) # Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
economy-batch-delay: 5 economy-batch-delay: 5
# Enable async economy calls. # Enable async economy calls.
# Disable this if you have issues with payments or your plugin is not thread safe. # Disable this if you have issues with payments or your plugin is not thread safe.
economy-async: true economy-async: true
Economy: Economy:
# By disabling one of thies, players no longer will get particular payment. # By disabling one of these, players no longer will get particular payment.
# Usefull for removing particular payment method without editing whole jobConfig file # Useful for removing particular payment method without editing whole jobConfig file
PaymentMethods: PaymentMethods:
Money: true Money: true
Points: true Points: true
@ -136,46 +207,73 @@ Economy:
# Amounts are in percentage, above 0 will increase payments # Amounts are in percentage, above 0 will increase payments
# Amount belove 0 will decrease payments # Amount belove 0 will decrease payments
# If action pays negative amount, then value above 0 will increase that negative value # If action pays negative amount, then value above 0 will increase that negative value
# So is placing diamond ore takes from you 10 bucks, then by setting 50 for money income, you will be charged 15 bucks for placing it # So if placing diamond ore takes 10 bucks from you, then by setting 50 for money income, you will be charged 15 bucks for placing it
# If you are getting paid 10 for placing wood, then same value of 50 for money income, will result you getting 15 bucks # If you are getting paid 10 for placing wood, then same value of 50 for money income, will result in you getting 15 bucks
# This only effects base income value # This only effects base income value
GeneralMulti: GeneralMulti:
MONEY: 0.0 MONEY: 0.0
EXP: 0.0 EXP: 0.0
POINTS: 0.0 POINTS: 0.0
# When set to true income which is belove 0 will get bonus applied to it
# In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disappears
# When this left at false penalty for action will remain unchanged
ApplyToNegativeIncome: false
MinimumOveralPayment: MinimumOveralPayment:
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money # Determines minimum payment.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of money
# This will limit it to particular percentage # This will limit it to particular percentage
# Works only when original payment is above 0 # Works only when original payment is above 0
use: true use: true
limit: 0.1 limit: 0.1
MinimumOveralPoints: MinimumOveralPoints:
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money # Determines minimum payment for points.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of points
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
MinimumOveralExp:
# Determines minimum payment for experience.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of experience
# This will limit it to particular percentage # This will limit it to particular percentage
# Works only when original payment is above 0 # Works only when original payment is above 0
use: true use: true
limit: 0.1 limit: 0.1
DynamicPayment: DynamicPayment:
# Do you want to use dinamic payment dependent on how many players already working for jobs # Do you want to use dynamic payment dependent on how many players already working for jobs?
# This can help automaticaly lift up payments for not so popular jobs and lower for most popular ones # This can help automatically lift up payments for not so popular jobs and lower for most popular ones
use: false use: false
equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0 # totalworkers: The total number of players on the server who have jobs
MaxPenalty: 25.0 # totaljobs: The number of jobs that are enabled
MaxBonus: 100.0 # jobstotalplayers: The number of people in that particular job
# Server economy acount # Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1
# Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
equation: totalworkers / totaljobs / jobstotalplayers - 1
MaxPenalty: 50.0
MaxBonus: 300.0
MaxPayment:
curve:
# Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```
use: false
factor: 10
# Server economy account
# With this enabled, players will get money from defined user (server account) # With this enabled, players will get money from defined user (server account)
# If this acount dont have enough money to pay for players for, player will get message # If this account don't have enough money to pay for players for, player will get message
UseServerAcount: false UseServerAccount: false
# Username should be with Correct capitalization # Username should be with Correct capitalization
AcountName: Server AccountName: Server
Taxes: Taxes:
# Do you want to use taxes feature for jobs payment # Do you want to use taxes feature for jobs payment?
# You can bypass taxes with permission jobs.tax.bypass
use: false use: false
# Username should be with Correct capitalization, it can be same as settup in server account before # Username should be with Correct capitalization, it can be same as setup in server account before
AccountName: Server AccountName: Server
# Amount in percentage # Amount in percentage. You can grant money and points permissions (jobs.tax.money.amount, jobs.tax.points.amount) for taxes.
Amount: 15.0 Amount: 15.0
# Do you want to transfer taxes to server account # Do you want to transfer taxes to server account?
TransferToServerAccount: true TransferToServerAccount: true
# With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info # With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
# When its false player will get full payment and server account will get taxes amount to hes account # When its false player will get full payment and server account will get taxes amount to hes account
@ -183,23 +281,23 @@ Economy:
Limit: Limit:
# Money gain limit # Money gain limit
# With this enabled, players will be limited how much they can make in defined time # With this enabled, players will be limited how much they can make in defined time
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
Money: Money:
Use: false Use: false
# Do you want to stop money gain when exp limit reached? # Do you want to stop money gain when exp limit reached?
StopWithExp: false StopWithExp: false
# Do you want to stop money gain when point limit reached? # Do you want to stop money gain when point limit reached?
StopWithPoint: false StopWithPoint: false
# Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs # Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
# You can always use simple number to set money limit # You can always use simple number to set money limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit # So player with 2 jobs with level 15 and 22 will have 685 limit
MoneyLimit: 500+500*(totallevel/100) MoneyLimit: 500+500*(totallevel/100)
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600 TimeLimit: 3600
# Delay between announcements about reached money limit # Delay between announcements about reached money limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncmentDelay: 30 AnnouncementDelay: 30
# Point gain limit # Point gain limit
# With this enabled, players will be limited how much they can make in defined time # With this enabled, players will be limited how much they can make in defined time
Point: Point:
@ -208,82 +306,102 @@ Economy:
StopWithExp: false StopWithExp: false
# Do you want to stop Point gain when money limit reached? # Do you want to stop Point gain when money limit reached?
StopWithMoney: false StopWithMoney: false
# Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs # Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
# You can always use simple number to set limit # You can always use simple number to set limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit # So player with 2 jobs with level 15 and 22 will have 685 limit
Limit: 500+500*(totallevel/100) Limit: 500+500*(totallevel/100)
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600 TimeLimit: 3600
# Delay between announcements about reached limit # Delay between announcements about reached limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncmentDelay: 30 AnnouncementDelay: 30
# Exp gain limit # Exp gain limit
# With this enabled, players will be limited how much they can get in defined time # With this enabled, players will be limited how much they can get in defined time
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
Exp: Exp:
Use: false Use: false
# Do you want to stop exp gain when money limit reached? # Do you want to stop exp gain when money limit reached?
StopWithMoney: false StopWithMoney: false
# Do you want to stop exp gain when point limit reached? # Do you want to stop exp gain when point limit reached?
StopWithPoint: false StopWithPoint: false
# Equation to calculate max money limit. Option to use totallevel to include players total amount of current jobs # Equation to calculate max money limit. Option to use total level to include players total amount of current jobs
# You can always use simple number to set exp limit # You can always use simple number to set exp limit
# Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have # Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
# So player with 2 jobs with level 15 and 22 will have 6850 limit # So player with 2 jobs with level 15 and 22 will have 6850 limit
Limit: 5000+5000*(totallevel/100) Limit: 5000+5000*(totallevel/100)
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600 TimeLimit: 3600
# Delay between announcements about reached Exp limit # Delay between announcements about reached Exp limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncmentDelay: 30 AnnouncementDelay: 30
Repair: Repair:
# Do you want to give money for only renaming items in anvil # Do you want to give money for only renaming items in anvil?
# Players will get full pay as they would for remairing two items when they only renaming one # Players will get full pay as they would for remaining two items when they only rename one
# This is not big issue, but if you want to disable it, you can # This is not a big issue, but if you want to disable it, you can
PayForRenaming: true PayForRenaming: true
Enchant:
# Do you want to give money for enchanting items in anvil?
PayForEnchantingOnAnvil: true
# Do you want to allow players to enchant their boosted items?
AllowEnchantingBoostedItems: true
Crafting: Crafting:
# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic) # With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
# By default its false, as you can make ALOT of money if prices kept from old payment mechanics # By default its false, as you can make ALOT of money if prices kept from old payment mechanics
PayForEachCraft: false PayForEachCraft: false
# true - if players tries to combine (repair) 2 same items, like armor or weapon do they get income for it?
PayForCombiningItems: true
VTrade:
# With this true, player will get money for all trade items instead of each trade action
payForEachTradeItem: false
MilkingCow: MilkingCow:
# With this true, when timer is still going, cow milking event will be canceled # With this true, when timer is still going, cow milking event will be canceled
# With this false, player will get bucket of milk, but still no payment # With this false, player will get bucket of milk, but still no payment
CancelMilking: false CancelMilking: false
# How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinetly and as often as he wants # How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinitely and as often as he wants
# Set to 0 if you want to disable timer # Set to 0 if you want to disable timer
Timer: 30 Timer: 30
ExploitProtections: ExploitProtections:
Furnaces: Furnaces:
# When enabled, players interacted furnaces will be saved into file and will be reassigned after restart to keep giving out money # When enabled, players interacted furnaces will be saved into a file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on furnace to get paid from it after server restart # Players will no longer need to click on furnace to get paid from it after server restart
Reassign: true Reassign: true
# Defines max avaible furnaces each player can have to get paid from # Defines max available furnaces each player can have to get paid from
# This can be ovveriden with jobs.maxfurnaces.[amount] permission node # This can be overridden with jobs.maxfurnaces.[amount] permission node
MaxDefaultAvailable: 20 MaxDefaultAvailable: 20
BlastFurnaces:
Reassign: false
MaxDefaultAvailable: 15
Smokers:
Reassign: false
MaxDefaultAvailable: 15
BrewingStands: BrewingStands:
# When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money # When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on brewing stand to get paid from it after server restart # Players will no longer need to click on brewing stand to get paid from it after server restart
Reassign: true Reassign: true
# Defines max avaible brewing stands each player can have to get paid from # Defines max available brewing stands each player can have to get paid from
# Set to 0 if you want to disable this limitation # Set to 0 if you want to disable this limitation
# This can be ovveriden with jobs.maxbrewingstands.[amount] permission node # This can be overridden with jobs.maxbrewingstands.[amount] permission node
MaxDefaultAvailable: 20 MaxDefaultAvailable: 20
General: General:
# Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again. PlaceAndBreak:
# Modify restrictedBlocks.yml for blocks you want to protect # Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
PlaceAndBreakProtection: true # Modify restrictedBlocks.yml for blocks you want to protect
# For how long in days to keep block protection data in data base Enabled: true
# This will clean block data which ones have -1 as cooldown value # Enabling this we will ignore blocks generated in ore generators, liko stone, coublestone and obsidian. You can still use timer on player placed obsidian block
# Data base cleannup will be performed on each server startup IgnoreOreGenerators: true
KeepDataFor: 14 # For how long in days to keep block protection data in data base
# All blocks will be protected X sec after player places it on ground. # This will clean block data which ones have -1 as cooldown value
GlobalBlockTimer: # Data base cleanup will be performed on each server startup
use: true # This cant be more then 14 days
timer: 3 KeepDataFor: 14
# Enable silk touch protection. # All blocks will be protected X sec after player places it on ground.
# With this enabled players wont get paid for breaked blocks from restrictedblocks list with silk touch tool. GlobalBlockTimer:
SilkTouchProtection: false Use: true
Timer: 3
# Enable silk touch protection.
# With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection: false
MonsterDamage: MonsterDamage:
# This section controls how much damage player should do to monster for player to get paid # This section controls how much damage player should do to monster for player to get paid
# This prevents from killing monsters in one hit when they suffer in example fall damage # This prevents from killing monsters in one hit when they suffer in example fall damage
@ -304,24 +422,20 @@ ExploitProtections:
# Disable if you having issues with it or using old version # Disable if you having issues with it or using old version
MythicMobs: MythicMobs:
enabled: true enabled: true
Spawner:
# Prevent slime spliting when they are from spawner
# Protects agains exploiting as new splited slimes is treated as naturaly spawned and not from spawner
PreventSlimeSplit: true
# Prevent magmacube spliting when they are from spawner
PreventMagmaCubeSplit: true
Smelt: Smelt:
# Prevent payments when hoppers moving items into furnace # Prevent payments when hoppers moving items into furnace
# Player will not get paid, but items will be smellted # Player will not get paid, but items will be smelted
PreventHopperFillUps: true PreventHopperFillUps: false
Brew: Brew:
PreventBrewingStandFillUps: true PreventBrewingStandFillUps: false
# Do you want to show informational message when payments from blocks gets disabled due to hopper transfers
informOnPaymentDisable: true
# Breeder finder. # Breeder finder.
# If you are not using breeding payment, you can disable this to save little resources. Really little. # If you are not using breeding payment, you can disable this to save little resources. Really little.
use-breeder-finder: true use-breeder-finder: true
# Old job save # Old job save
# Players can leave job and return later with some level loss during that # Players can leave job and return later with some level loss during that
# You can fix players level if hes job level is at max level # You can fix players level if his job level is at max level
old-job: old-job:
level-loss-percentage: 30 level-loss-percentage: 30
fix-at-max-level: true fix-at-max-level: true
@ -331,7 +445,10 @@ old-job:
ActionBars: ActionBars:
Messages: Messages:
# When this set to true player will see action bar messages by default # When this set to true player will see action bar messages by default
# When false, players will see chat messages instead.
EnabledByDefault: true EnabledByDefault: true
# If true, should we mute the payment messages from appearing in chat if actionbar is disabled?
SilentMode: false
BossBar: BossBar:
# Enables BossBar feature # Enables BossBar feature
# Works only from 1.9 mc version # Works only from 1.9 mc version
@ -342,21 +459,26 @@ BossBar:
# If enabled boss bar will update after each action # If enabled boss bar will update after each action
# If disabled, BossBar will update only on each payment. This can save some server resources # If disabled, BossBar will update only on each payment. This can save some server resources
ShowOnEachAction: false ShowOnEachAction: false
# Defines in how many parts bossbar will be split visually
# Valid options: 1, 6, 10, 12, 20
SegmentCount: 1
# How long in sec to show BossBar for player # How long in sec to show BossBar for player
# If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience # If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
Timer: 6 Timer: 6
# If enabled, bossbar creation and management will be asynchronous.
# This avoids TPS drops when the ShowOnEachAction option is activated.
Async: false
# You can enable/disable message shown for players in action bar # You can enable/disable message shown for players in action bar
ShowActionBars: ShowActionBars:
OnTitleChange: true OnTitleChange: true
OnLevelChange: true OnLevelChange: true
OnEmptyServerAcount: true OnEmptyServerAccount: true
# Chat messages # Chat messages
# You can enable/disable message shown for players in chat # You can enable/disable message shown for players in chat
ShowChatMessage: ShowChatMessage:
OnTitleChange: true OnTitleChange: true
OnLevelChange: true OnLevelChange: true
OnEmptyServerAcount: true OnEmptyServerAccount: true
# Sounds
# Extra sounds on some events # Extra sounds on some events
# All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html # All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Sounds: Sounds:
@ -370,6 +492,26 @@ Sounds:
sound: ENTITY_PLAYER_LEVELUP sound: ENTITY_PLAYER_LEVELUP
volume: 1 volume: 1
pitch: 3 pitch: 3
# Extra firework shooting in some events
Fireworks:
LevelUp:
use: false
# Makes the firework to randomize, such as random colors, type, power and so on.
# These are under settings will not be work, when this enabled.
Random: true
flicker: true
trail: true
# Firework type
# All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
type: STAR
colors:
- 230,0,0
- 0,90,0
- 0,0,104
power: 1
# Fire shooting time in ticks.
# 20 tick = 1 second
ShootTime: 20
# You can disable this to save SMALL amount of server resources # You can disable this to save SMALL amount of server resources
Signs: Signs:
Enable: true Enable: true
@ -378,41 +520,87 @@ Signs:
# This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want # This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
InfoUpdateInterval: 5 InfoUpdateInterval: 5
Scoreboard: Scoreboard:
# This will enables to show top list in scoreboard instead of chat # This will enable to show top list in scoreboard instead of chat
ShowToplist: true ShowToplist: true
# For how long to show scoreboard # For how long to show scoreboard
interval: 10 interval: 10
JobsBrowse: JobsBrowse:
# Do you want to show total amount of workers for job in jobs browse window # Do you want to show total amount of workers for job in jobs browse window?
ShowTotalWorkers: true ShowTotalWorkers: true
# Do you want to show penalty and bonus in jobs browse window. Only works if this feature is enabled # Do you want to show penalty and bonus in jobs browse window? Only works if this feature is enabled
ShowPenaltyBonus: true ShowPenaltyBonus: true
# Defines if you want to use new /jobs browse look or old one # Defines if you want to use new /jobs browse look or old one
UseNewLook: true UseNewLook: true
# Defines amount of jobs to be shown in one page for /jobs browse # Defines amount of jobs to be shown in one page for /jobs browse
AmountToShow: 5 AmountToShow: 5
JobsGUI: JobsGUI:
# Do you want to show GUI when performing /jobs browse command # Do you want to show GUI when performing /jobs browse command?
OpenOnBrowse: true OpenOnBrowse: true
# Do you want to show chat information when performing /jobs browse command # Do you want to show chat information when performing /jobs browse command?
ShowChatBrowse: true ShowChatBrowse: true
# With true left mouse button will join job and right will show more info # With true left mouse button will join job and right will show more info.
# With false left mouse button will show more info, rigth will join job # With false left mouse button will show more info, right will join job or inversely.
# Dont forget to adjust locale file # Don't forget to adjust locale file!
SwitcheButtons: false SwitcheButtons: false
# Allows players to join a specified job via GUI.
DisableJoiningJobThroughGui: false
# Do you want to show the action names in GUI?
ShowActionNames: true
# Do we hide all item attributes in GUI?
HideItemAttributes: true
# Defines size in rows of GUI # Defines size in rows of GUI
Rows: 5 Rows: 5
# Defines back button slot in GUI # Defines back button slot in GUI
BackButtonSlot: 37 BackButtonSlot: 37
# Defines next button slot in GUI
NextButtonSlot: 45
# Defines start position in gui from which job icons will be shown # Defines start position in gui from which job icons will be shown
StartPosition: 11 StartPosition: 11
# Defines By how many jobs we need to group up # Defines by how many jobs we need to group up
GroupAmount: 7 GroupAmount: 7
# Defines By how many slot we need to skip after group # Defines by how many slots we need to skip after group
SkipAmount: 2 SkipAmount: 2
BackButton: BackButton:
Material: JACK_O_LANTERN Material: JACK_O_LANTERN
Data: 0 NextButton:
Filler: Material: ARROW
Material: STAINED_GLASS_PANE InfoButton:
Data: 15 # Slot for info button. Set it to 0 if you want to disable it
# Locale can be customized in locale file under gui->infoLore section
Slot: 9
Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
# closeinv! can be used to close players inventory when you click this icon
Commands:
- closeinv!
Commands:
# What should happen when performing clean /jobs command
# Options:
# Default - behaves like before and will open jobs help page with list of commands player can access
# Browse - will open jobs browse GUI where player can check existing jobs and their actions
# Last option is to define command you want to perform, use [playerName] variable to replace it with players name who performed it. Multiple commands can be provided too. Commands will be performed from console.
Jobs: Default
PageRow:
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15
Placeholders:
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow: 10
JobsLeave:
# Defines how job leave works.
# If this is true, then the user must have another permission to leave the job. jobs.command.leave.jobName
UsePerPermissionLeave: false
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation: false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime: 10
JobsInfo:
# Open up the jobs browse action list, when your performed /jobs info command?
open-browse: false
BlockOwnership:
# Set to 0 or lower if you want to disable this. Setting to positive number will mean that player needs to be in this range from owner block to get paid
Range: 0
# When enabled by interacting with furncae ownership will get transfered to new player
# If set to false then furnace will belong to player who interacted with it first until its ownership is removed
TakeOver: false

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8
Jobs/restrictedAreas.yml Executable file → Normal file
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@ -1,12 +1,12 @@
# Restricted area configuration # Restricted area configuration
# #
# Configures restricted areas where you cannot get experience or money # Configures restricted areas where you cannot get experience or money
# when performing a job. # when performing a job.
# #
# The multiplier changes the experience/money gains in an area. # The multiplier changes the experience/money gains in an area.
# A multiplier of 0.0 means no bonus, while 0.5 means you will get 50% more the normal income # A multiplier of 0.0 means no bonus, while 0.5 means you will get 50% more the normal income
# While -0.5 means that you will get 50% less the normal income # While -0.5 means that you will get 50% less the normal income
# #
# restrictedareas: # restrictedareas:
# area1: # area1:
# world: 'world' # world: 'world'
@ -30,3 +30,5 @@
# x: -150 # x: -150
# y: 100 # y: 100
# z: -150 # z: -150
{}

218
Jobs/restrictedBlocks.yml Executable file → Normal file
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@ -2,152 +2,74 @@
# Category name can be any you like to be easily recognized # Category name can be any you like to be easily recognized
# id can be actual block id (use /jobs blockinfo to get correct id) or use block name # id can be actual block id (use /jobs blockinfo to get correct id) or use block name
# By setting time to -1 will keep block protected until global cleanup, mainly used for structure blocks like diamond # By setting time to -1 will keep block protected until global cleanup, mainly used for structure blocks like diamond
# If you want to have default value for all blocks, enale GlobalBlockTimer in generalConfig file # If you want to have default value for all blocks, enable GlobalBlockTimer in generalConfig file
blocksTimer: blocksTimer:
Sapling: OAK_SAPLING: 60
id: 6 ACACIA_SAPLING: 60
cd: 60 BIRCH_SAPLING: 60
leaves: DARK_OAK_SAPLING: 60
id: 18 JUNGLE_SAPLING: 60
cd: 60 OAK_LEAVES: 60
grass: SPRUCE_LEAVES: 60
id: longgrass ACACIA_LEAVES: 60
cd: 60 BIRCH_LEAVES: 60
deadBush: DARK_OAK_LEAVES: 60
id: 32 JUNGLE_LEAVES: 60
cd: 60 GRASS: 60
rail: TALL_GRASS: 60
id: 66 GRASS_BLOCK: 60
cd: 60 DIRT_PATH: 60
rail2: SEAGRASS: 60
id: 27 DEAD_BUSH: 60
cd: 60 RAIL: 60
rail3: POWERED_RAIL: 60
id: 28 DETECTOR_RAIL: 60
cd: 60 ACTIVATOR_RAIL: 60
rail4: COBWEB: 60
id: 157 DANDELION: 60
cd: 60 POPPY: 60
web: SUNFLOWER: 60
id: 30 BROWN_MUSHROOM: 60
cd: 60 BROWN_MUSHROOM_BLOCK: 60
dandelion: MUSHROOM_STEM: 60
id: 37 RED_MUSHROOM: 60
cd: 60 RED_MUSHROOM_BLOCK: 60
poppy: TORCH: 60
id: 38 REDSTONE_TORCH: 60
cd: 60 LADDER: 5
flower: LIGHT_BLUE_CARPET: 60
id: 175 LIGHT_GRAY_CARPET: 60
cd: 60 LIME_CARPET: 60
mushroom: MAGENTA_CARPET: 60
id: 39 ORANGE_CARPET: 60
cd: 60 PINK_CARPET: 60
mushroomRed: BLACK_CARPET: 60
id: 40 BLUE_CARPET: 60
cd: 60 BROWN_CARPET: 60
torch: CYAN_CARPET: 60
id: 50 GRAY_CARPET: 60
cd: 60 GREEN_CARPET: 60
redTorch: OAK_BUTTON: 5
id: 76 SPRUCE_BUTTON: 5
cd: 60 STONE_BUTTON: 60
lader: ACACIA_BUTTON: 60
id: 65 BIRCH_BUTTON: 60
cd: 5 DARK_OAK_BUTTON: 60
carpet: JUNGLE_BUTTON: 60
id: 171 LEVER: 60
cd: 60 SNOW: 60
button: SNOW_BLOCK: 60
id: 77 TRIPWIRE_HOOK: 60
cd: 5 REPEATER: 60
button2: COMPARATOR: 60
id: 143 LILY_PAD: 30
cd: 5 VINE: 30
lever: WHEAT: 5
id: 69 SUGAR_CANE: 30
cd: 60 CACTUS: 30
snow: NETHER_WART: 60
id: 78 PUMPKIN: 30
cd: 60 CARVED_PUMPKIN: 30
snow2: MELON: 30
id: 80 DIAMOND_ORE: -1
cd: 60 DEEPSLATE_DIAMOND_ORE: -1
hook:
id: 131
cd: 60
tripWire:
id: 132
cd: 60
redstone:
id: 55
cd: 60
repeater:
id: 93
cd: 60
comparator:
id: 149
cd: 60
lily:
id: 111
cd: 30
vines:
id: 106
cd: 30
wheat:
id: 59
cd: 5
sugarcane:
id: 83
cd: 30
cactus:
id: 81
cd: 30
beatroot:
id: 207
cd: 60
potato:
id: 142
cd: 60
carrot:
id: 141
cd: 60
warts:
id: 115
cd: 60
pumpkin:
id: 86
cd: 30
pumpkinstem:
id: 104
cd: 30
melon:
id: 103
cd: 30
melonstem:
id: 105
cd: 30
goldore:
id: goldore
cd: -1
ironore:
id: ironore
cd: -1
coalore:
id: coalore
cd: -1
lapisore:
id: lapisore
cd: -1
diamondore:
id: diamondore
cd: -1
redstoneore:
id: redstoneore
cd: -1
emeraldore:
id: emeraldore
cd: -1
quartzore:
id: quartzore
cd: -1

134
Jobs/schedule.yml Executable file → Normal file
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@ -1,68 +1,68 @@
# Enabled - with this false this schedule will be ignored # Enabled - with this false this schedule will be ignored
# From and Until is in 24 hours format with : signs to separate minutes and seconds # From and Until is in 24 hours format with : signs to separate minutes and seconds
# Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled # Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled
# Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All # Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All
# Jobs can be any of your settup job or use All to give for all jobs at once # Jobs can be any of your setup job or use All to give for all jobs at once
# BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops # BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops
# MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown # MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown
# BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs # BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs
# BroadcastMessage - message to show every x minutes # BroadcastMessage - message to show every x minutes
Boost: Boost:
NightBoost: NightBoost:
Enabled: false Enabled: false
From: '23:00:00' From: '23:00:00'
Until: '07:00:00' Until: '07:00:00'
Exp: 2.0 Exp: 2.0
Money: 2.0 Money: 2.0
Days: Days:
- All - All
Jobs: Jobs:
- All - All
BroadcastOnStart: true BroadcastOnStart: true
MessageOnStart: MessageOnStart:
- '&e***********************************************' - '&e***********************************************'
- '&e* All jobs got 2x rate for exp and money!' - '&e* All jobs got 2x rate for exp and money!'
- '&e* For limited time only!' - '&e* For limited time only!'
- '&e***********************************************' - '&e***********************************************'
BroadcastOnStop: true BroadcastOnStop: true
MessageOnStop: MessageOnStop:
- '&e***********************************************' - '&e***********************************************'
- '&e* Boost time for jobs have beed stoped' - '&e* Boost time for jobs have been stopped'
- '&e* All rates reseted to original ones' - '&e* All rates reseted to original ones'
- '&e***********************************************' - '&e***********************************************'
BroadcastInterval: 15 BroadcastInterval: 15
BroadcastMessage: BroadcastMessage:
- '&e******************************************************' - '&e******************************************************'
- '&e* 2x boost time for all jobs is activated until [until] *' - '&e* 2x boost time for all jobs is activated until [until] *'
- '&e******************************************************' - '&e******************************************************'
ShortMoneyBoost: ShortMoneyBoost:
Enabled: false Enabled: false
From: '07:00:00' From: '07:00:00'
Until: '08:00:00' Until: '08:00:00'
Exp: 1.0 Exp: 1.0
Money: 2.0 Money: 2.0
Days: Days:
- Sunday - Sunday
- Saturday - Saturday
Jobs: Jobs:
- Miner - Miner
- Woodcutter - Woodcutter
BroadcastOnStart: true BroadcastOnStart: true
MessageOnStart: MessageOnStart:
- '&e***********************************************' - '&e***********************************************'
- '&e* Miner and Woodcutter got 2x rate for money!' - '&e* Miner and Woodcutter got 2x rate for money!'
- '&e* Until 8AM!' - '&e* Until 8AM!'
- '&e***********************************************' - '&e***********************************************'
BroadcastOnStop: true BroadcastOnStop: true
MessageOnStop: MessageOnStop:
- '&e***********************************************' - '&e***********************************************'
- '&e* Boost time for Miner and Woodcutter have beed stoped' - '&e* Boost time for Miner and Woodcutter have been stopped'
- '&e* Money rates reseted to original ones' - '&e* Money rates reseted to original ones'
- '&e***********************************************' - '&e***********************************************'
BroadcastInterval: 15 BroadcastInterval: 15
BroadcastMessage: BroadcastMessage:
- '&e******************************************************' - '&e******************************************************'
- '&e* 2x money boost time for Miner and Woodcutter jobs' - '&e* 2x money boost time for Miner and Woodcutter jobs'
- '&e* Is activated until [until]' - '&e* Is activated until [until]'
- '&e******************************************************' - '&e******************************************************'

224
Jobs/shopItems.yml Executable file → Normal file
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@ -1,111 +1,113 @@
Items: Items:
SuperPickAxe: SuperPickAxe:
# (REQUIRED) Item price in Jobs Points # (REQUIRED) Item price in Jobs Points
Price: 10000.0 Price: 10000.0
Icon: Icon:
# (REQUIRED) Icon item id # (REQUIRED) Icon item
Id: 278 Id: diamond_pickaxe
# (Optional - Default: 0) Icon item data value # (Optional - Default: 1) Icon item amount
Data: 0 Amount: 1
# (Optional - Default: 1) Icon item amount # (Optional) Icon name. Supports usual color codes
Amount: 1 Name: "&eBest pick axe ever!"
# (Optional) Icon name. Supports usual color codes # (Optional) Icon lore. Supports usual color codes
Name: "&eBest pick axe ever!" Lore:
# (Optional) Icon lore. Supports usual color codes - "&6Efficiency V"
Lore: - "&6Unbreaking III"
- "&6Efficiency V" - "&eAnd one tasty apple!"
- "&6Unbreaking III" # (Optional - default: false) Hides icon if player don't have permission to get this item
- "&eAnd one tasty apple!" HideWithoutPermission: true
# (Optional - default: false) Hides icon if player dont have permission to get this item # (Optional - default: false) Hides icon if player don't have enough point levels to get this icon
HideWithoutPermission: true HideIfThereIsNoEnoughPoints: false
# (Optional) List of permissions required to buy this item # (Optional) When you want to use Player Head material with skin then use this
RequiredPermission: #CustomHead:
- jobs.item.pickaxe # You can specify here valid player name or uuid.
# (Optional) List of jobs and levels to buy this item # PlayerName: playerNameOrUUID
RequiredJobLevels: # Use the current player who opened the gui, so the head skin will be this player who opened.
- Miner-50 # UseCurrentPlayer: true
- Woodcutter-10 # (Optional) List of permissions required to buy this item
# (Optional) Total level from all jobs player currently in RequiredPermission:
RequiredTotalLevels: 100 - jobs.item.pickaxe
# (Optional) Performs comands on item purchase # (Optional) List of jobs and levels to buy this item
# use 'msg ' at start of command to send nice message to player RequiredJobLevels:
# all other commands will be performed normaly as they would be executed from console - Miner-50
# use [player] variable to include buyers name - Woodcutter-10
PerformCommands: # (Optional) Total level from all jobs player currently in
- "msg &eThanks for buying this super pick axe!" RequiredTotalLevels: 100
# (Optional) Gives items by defined criteria # (Optional) Performs commands on item purchase
GiveItems: # use 'msg ' at start of command to send nice message to player
# Can be any word # all other commands will be performed normally as they would be executed from console
PickAxe: # use [player] variable to include buyers name
# (Required) Item id PerformCommands:
Id: 278 - "msg &eThanks for buying this super pick axe!"
# (Optional - Default: 0) Item data # (Optional) Gives items by defined criteria
Data: 0 GiveItems:
# (Optional - Default: 1) Item amount # Can be any word
Amount: 1 PickAxe:
# (Optional) Item name # (Required) Item name
Name: "&eSuper PickAxe" Id: diamond_pickaxe
# (Optional) Item lore # (Optional - Default: 1) Item amount
Lore: Amount: 1
- "&eUber pickAxe" # (Optional) Item name
# (Optional) Item enchants Name: "&eSuper PickAxe"
Enchants: # (Optional) Item lore
- DIG_SPEED=5 Lore:
- DURABILITY=3 - "&eUber pickAxe"
# Can be any word # (Optional) Item enchants
Apple: Enchants:
# (Required) Item id - DIG_SPEED=5
Id: 260 - DURABILITY=3
WoodenShovel: Giving-Potion:
Price: 100.0 Id: potion
Icon: Amount: 1
Id: 269 Name: "&6Jump boost"
Name: "&eWooden shovel" potion-type: jump
HideWithoutPermission: true # Can be any word
RequiredPermission: Apple:
- jobs.item.shovel # (Required) Item name
RequiredJobLevels: Id: apple
- Digger-5 WoodenShovel:
PerformCommands: Price: 100.0
- "msg &eThanks [player] for buying this shovel!" Icon:
- "give [player] 269 1" Id: wooden_shovel
LureEnchantBook: Name: "&eWooden shovel"
Price: 100.0 HideWithoutPermission: true
Icon: RequiredPermission:
Id: 403 - jobs.item.shovel
Name: "&eEnchant book" RequiredJobLevels:
Lore: - Digger-5
- "&eContains Lure 3 enchant" PerformCommands:
HideWithoutPermission: true - "msg &eThanks [player] for buying this shovel!"
RequiredPermission: - "give [player] wooden_shovel 1"
- jobs.item.LureBook LureEnchantBook:
RequiredJobLevels: Price: 100.0
- Fisherman-100 Icon:
PerformCommands: Id: enchanted_book
- "msg &eThanks [player] for buying this book!" Name: "&eEnchant book"
# (Optional) Gives items by defined criteria Lore:
GiveItems: - "&eContains Lure 3 enchant"
# Can be any word HideWithoutPermission: true
Book: RequiredPermission:
# (Required) Item id - jobs.item.LureBook
Id: 403 RequiredJobLevels:
# (Optional) Item enchants - Fisherman-100
Enchants: PerformCommands:
- LURE=3 - "msg &eThanks [player] for buying this book!"
Elytra: GiveItems:
Price: 100000.0 Book:
Icon: Id: enchanted_book
Id: 443 Enchants:
Name: "&eAngel wings" - LURE=3
HideWithoutPermission: true Elytra:
RequiredPermission: Price: 100000.0
- jobs.item.elytra Icon:
PerformCommands: Id: elytra
- "msg &eThanks [player] for buying Angel Wings!" Name: "&eAngel wings"
# (Optional) Gives items by defined criteria HideWithoutPermission: true
GiveItems: RequiredPermission:
# Can be any word - jobs.item.elytra
Elytra: PerformCommands:
# (Required) Item id - "msg &eThanks [player] for buying Angel Wings!"
Id: 443 # (Optional) Gives items by defined criteria
GiveItems:
Elytra:
Id: elytra

13
Jobs/titleConfig.yml Executable file → Normal file
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@ -1,15 +1,14 @@
# Title configuration # Title configuration
#
# Stores the titles people gain at certain levels. # Stores the titles people gain at certain levels.
# Each title requres to have a name, short name (used when the player has more than # Each title requires to have a name, short name (used when the player has more than 1 job)
# 1 job) the colour of the title and the level requrirement to attain the title. # the colour of the title and the level requirement to attain the title.
# # Colour can ether be a word like Brown, can be color character like &5 or hex color code like {#6600cc}
# It is recommended but not required to have a title at level 0. # It is recommended but not required to have a title at level 0.
#
# Titles are completely optional. # Titles are completely optional.
# Posible variable are {level} to add current jobs level. # Possible variable are {level} to add current jobs level.
# Optionaly you can set different titles based by job. # Optionally you can set different titles based by job.
# JobName: Miner # JobName: Miner
Titles: Titles:
Novice: Novice:
Name: N Name: N

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@ -1,186 +0,0 @@
# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache incase they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: false
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if he attacks something?
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if he's attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

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@ -1,392 +0,0 @@
# Limited Creative - Configuration
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
#
# This configuration-file is automatically written when changed via
# ingame-commands. So any manual added comments are removed.
# Inventory-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
inventory:
# InventoryEnabled
#
# Use this option to disable the separated inventories feature, for example if
# you use another Plugin handling the inventories, like
# Multiverse-Inventories.
#
# default: true
enabled: true
# InventoryStoreCreative
#
# Should the creative-inventory also be stored on disk, when switching to
# survival?
# If disabled, the inventory gets cleared every time on switching to creative.
#
# default: true
storeCreative: true
# InventorySeparateAdventure
#
# When true, your players get a separate inventory when switching to adventure
# gamemode (2). Otherwise they have the default survival inventory while in
# adventure gamemode.
#
# default: false
separateAdventure: true
# InventoryFolder
#
# The folder inside the datadir-folder (plugin/LimitedCreative) where the
# inventories are saved to.
# By default the inventories are saved to
# "plugin/LimitedCreative/inventories".
#
# default: "inventories"
folder: inventories
# InventoryCreativeArmor
#
# When set, all creative Player automatically wears the given items as Armor.
# So they are better seen by other Players.
creativeArmor:
# InventoryCreativeArmorEnabled
#
# When disabled, the players Armor isn't changed.
#
# default: true
enabled: true
# InventoryCreativeArmorItems
#
# Allows changing of the "Creative-Armor" to be wear when in creative mode.
# *see Blacklist for details on Item-Types
#
# When using commands to change this options, use "current" (without quotes)
# to set it to the currently wearing item. This way you can easily set it to
# dyed leather armor.
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# Creative Limits-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
limit:
# LimitEnabled
#
# Prevents all players in creative-mode from:
# - accessing chests
# - dropping items from "inventory" to the ground
# - doing PvP (wouldn't be fair, would it?)
#
# Also if this option is disabled all other Limit-Options below are disabled
# too. To just disable some of these limitations, use the
# "nolimit"-permissions.
#
# default: true
enabled: true
# LimitDropsInsteadPrevent
#
# When enabled items that are dropped by creative players are removed (burning
# in the hellfire or such, they just disappear). When disabled the items stay
# in the inventory of the player.
#
# default: true
removeDrops: true
# LimitPickup
#
# Prevents the pickup of items while in creative mode. Either the items are
# just stay on ground and ignore that a creative player walks over it
# ("prevent"), or the are "remove"d when a creative player walks over it.
#
# valid options: remove / prevent / false
# default: prevent
pickup: prevent
# LimitDamageToMobs
#
# Prevents dealing damage to all creatures when the player is in creative
# (friendly sheeps as well as hostile creepers).
#
# default: false
damageToMobs: false
# LimitInteraction
#
# Prevents players of interacting with specific blocks as addition to chests
# in creative mode (and only in creative).
#
# You can use the technical name (http://public.ja-s.de/bukkit/material) or
# the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - WALL_SIGN
# - SIGN_POST
# - JUKEBOX
interact:
- WALL_SIGN
- SIGN_POST
- JUKEBOX
# LimitEntityInteraction
#
# Prevents players of interacting with specific entities in creative mode (and
# only in creative).
#
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
# id of the entity (better use the id, if you're not sure).
# default:
# - VILLAGER
entityInteract:
- VILLAGER
# LimitUse
#
# Prevents players of using or placing specific items/blocks in creative mode
# (and only in creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - EXP_BOTTLE
# - EYE_OF_ENDER
# - BEDROCK
use:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
- PISTON_BASE
- PISTON_EXTENSION
- PISTON_STICKY_BASE
- PISTON_MOVING_PIECE
# LimitBreak
#
# Prevents players of destroying specific blocks in creative mode (and only in
# creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - BEDROCK
break:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
# LimitChestOpen
#
# Enable this to prevents the ChestOpening-Animination when blocking
# interaction with a chest. But therefore
# you're no longer able to place blocks on chest and such while crouching.
# default: false
chestOpen: false
# Region GameModes-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
region:
# RegionEnabled
#
# Enables the feature for "creative-regions". This Feature is automatically
# disabled, if the required plugin "WorldGuard"
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
#
# default: true
enabled: true
# RegionRememberOptional
#
# Remembers if players disables the Region-GameMode (by switching in an
# optional region to World-Default-GameMode with /lc creative|survival). So
# when the player re-enters the region, he keep his GameMode which he left it
# in.
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
# state (default). So better don't use with Multiverse.
#
# default: false
rememberOptional: false
# RegionSafeMode
#
# When a player leaves a region he always will get back to the World-GameMode,
# even if he entered the region already in the Region-GameMode. So its the
# opposite analog to RegionRememberOptional.
# That means: If a GM in creative-mode walks/flies through a creative-region
# in a survival world, he will get back to survival on leaving the region.
#
# default: false
safeMode: false
# RegionMaximumFallingHeight
#
# When the player is more than this count of blocks above the ground, he is
# prevented from changing the region that sets him survival which would cause
# him falling and hurting.
#
# Set to -1 to disable
#
# default: 3
maxFallingHeight: 3
# CommandBlocker-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
cmdblock:
# CmdBlockerEnabled
#
# Enables the feature for blocking certain commands in creative mode.
#
# default: true
enabled: true
# CmdBlockerList
#
# Defines the list of commands that are blocked while in creative mode. The
# leading / isn't included. By default the list-item is treated as simple
# string as typed in by the user after the /. All commands starting with this
# string are blocked, even if more parameteres are entered by the user.
# If the first character is ^ the entry is interpreted as a regular expression
# (including the ^ for begin of the string).
# Only use regular expressions if you know them!
#
# Examples:
# - home
# - give diamond
# - ^home .+
# - ^chest (one|two|three)
# - ^(lc|limitedcreative) s(urvival)?\s*$
#
# default: []
commands: []
# GameMode-Permissions-Feature
#
# This Feature requires Vault-Plugin to be active.
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
gmperm:
# GMPermEnabled
#
# Activates that players are put in a special permission group while in
# creative mode.
#
# default: false
enabled: false
# GMPermCreativeGroup
#
# Defines the Permission-Group which the player gets added to on entering
# creative-mode. If this value is changed the old group won't be automatically
# removed from players already in it. So be sure to delete the old group or
# remove all player of it, that they don't get stuck with that permissions.
creativeGroup: ''
# GMPermAdventureGroup
#
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
# don't have to set any group.
#
# default: false
adventureGroup: false
# BlockState-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
blockstate:
# BlockStateEnabled
#
# This Feature stores the GameMode a Block was created in, and prevents drops
# if a Block was created in creative mode.
# Due to the huge load of this Feature, it isn't enabled by default. It uses
# the Database-credentials from bukkit.yml
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
#
# default: false
enabled: true
# BlockStateThreading
#
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
# implementation. You only should need this,
# if there are often plays more then 10 players at once on your server, or
# you're about to use huge WorldEdits often.
# Be aware that this requires more memory, to increase the performance
#
# Without threading, huge WorldEdits becomes much noticeable slower.
#
# default: true
useThreading: true
# BlockStateTool
#
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
# that displays information about the right-clicked block.
#
# default: WOOD_PICKAXE
tool: WOOD_PICKAXE
# BlockStateLogSurvival
#
# Log all Block-Places to the database. Disable to make the database more slim
# by not adding blocks placed in survival-mode.
#
# default: false
logSurvival: false
# BlockStateIgnoredWorlds
#
# While you may use per world permissions to configure limitations fine
# graded, you may want to disable the BlockState-Feature for certain worlds
# (like complete creative worlds) to save cpu and memory.
#
# default: []
ignoredWorlds: []
# BlockStateWorldEditIntegration
#
# Allows you to disable hook into WorldEdit for better Performance. By default
# Integration is enable, so it logs block modifications via worldedit as
# creative-placed blocks in the database.
# A server reload (better restart) is needed to disabled WE-Integration.
#
# default: true
worldeditIntegration: true
# Metrics
#
# This settings allows the Addon-Author to track the Servers using this plugin.
# It will not track any player related data like names, ips, online time or
# such. Please do not disable the option! As more servers are using the plugin
# and the author knows, as more he is willing to support the plugin! Its a
# win-win for both.
#
# default: true
metrics: false
# Debug
#
# The debug modus spams much details about the plugin to the server-log
# (console) which can help to solve issues.
#
# default: false
debug: false

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LuckPerms/config.yml Normal file
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####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | __ __ ___ __ __ | #
# | | | | / ` |__/ |__) |__ |__) |\/| /__` | #
# | |___ \__/ \__, | \ | |___ | \ | | .__/ | #
# | | #
# | https://luckperms.net | #
# | | #
# | WIKI: https://luckperms.net/wiki | #
# | DISCORD: https://discord.gg/luckperms | #
# | BUG REPORTS: https://github.com/lucko/LuckPerms/issues | #
# | | #
# | Each option in this file is documented and explained here: | #
# | ==> https://luckperms.net/wiki/Configuration | #
# | | #
# | New options are not added to this file automatically. Default values are used if an | #
# | option cannot be found. The latest config versions can be obtained at the link above. | #
# +----------------------------------------------------------------------------------------------+ #
####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | ESSENTIAL SETTINGS | #
# | | #
# | Important settings that control how LuckPerms functions. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The name of the server, used for server specific permissions.
#
# - When set to "global" this setting is effectively ignored.
# - In all other cases, the value here is added to all players in a "server" context.
# - See: https://luckperms.net/wiki/Context
server: global
# If the servers own UUID cache/lookup facility should be used when there is no record for a player
# already in LuckPerms.
#
# - When this is set to 'false', commands using a player's username will not work unless the player
# has joined since LuckPerms was first installed.
# - To get around this, you can use a player's uuid directly in the command, or enable this option.
# - When this is set to 'true', the server facility is used. This may use a number of methods,
# including checking the servers local cache, or making a request to the Mojang API.
use-server-uuid-cache: false
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | STORAGE SETTINGS | #
# | | #
# | Controls which storage method LuckPerms will use to store data. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# How the plugin should store data
#
# - The various options are explained in more detail on the wiki:
# https://luckperms.net/wiki/Storage-types
#
# - Possible options:
#
# | Remote databases - require connection information to be configured below
# |=> MySQL
# |=> MariaDB (preferred over MySQL)
# |=> PostgreSQL
# |=> MongoDB
#
# | Flatfile/local database - don't require any extra configuration
# |=> H2 (preferred over SQLite)
# |=> SQLite
#
# | Readable & editable text files - don't require any extra configuration
# |=> YAML (.yml files)
# |=> JSON (.json files)
# |=> HOCON (.conf files)
# |=> TOML (.toml files)
# |
# | By default, user, group and track data is separated into different files. Data can be combined
# | and all stored in the same file by switching to a combined storage variant.
# | Just add '-combined' to the end of the storage-method, e.g. 'yaml-combined'
#
# - A H2 database is the default option.
# - If you want to edit data manually in "traditional" storage files, we suggest using YAML.
storage-method: MariaDB
# The following block defines the settings for remote database storage methods.
#
# - You don't need to touch any of the settings here if you're using a local storage method!
# - The connection detail options are shared between all remote storage types.
data:
# Define the address and port for the database.
# - The standard DB engine port is used by default
# (MySQL: 3306, PostgreSQL: 5432, MongoDB: 27017)
# - Specify as "host:port" if differs
address: na01-sql.pebblehost.com
# The name of the database to store LuckPerms data in.
# - This must be created already. Don't worry about this setting if you're using MongoDB.
database: NOPENOPE
# Credentials for the database.
username: NOPENOPE
password: 'NOPE'
# These settings apply to the MySQL connection pool.
# - The default values will be suitable for the majority of users.
# - Do not change these settings unless you know what you're doing!
pool-settings:
# Sets the maximum size of the MySQL connection pool.
# - Basically this value will determine the maximum number of actual
# connections to the database backend.
# - More information about determining the size of connection pools can be found here:
# https://github.com/brettwooldridge/HikariCP/wiki/About-Pool-Sizing
maximum-pool-size: 10
# Sets the minimum number of idle connections that the pool will try to maintain.
# - For maximum performance and responsiveness to spike demands, it is recommended to not set
# this value and instead allow the pool to act as a fixed size connection pool.
# (set this value to the same as 'maximum-pool-size')
minimum-idle: 10
# This setting controls the maximum lifetime of a connection in the pool in milliseconds.
# - The value should be at least 30 seconds less than any database or infrastructure imposed
# connection time limit.
maximum-lifetime: 1800000 # 30 minutes
# This setting controls how frequently the pool will 'ping' a connection in order to prevent it
# from being timed out by the database or network infrastructure, measured in milliseconds.
# - The value should be less than maximum-lifetime and greater than 30000 (30 seconds).
# - Setting the value to zero will disable the keepalive functionality.
keepalive-time: 0
# This setting controls the maximum number of milliseconds that the plugin will wait for a
# connection from the pool, before timing out.
connection-timeout: 5000 # 5 seconds
# This setting allows you to define extra properties for connections.
#
# By default, the following options are set to enable utf8 encoding. (you may need to remove
# these if you are using PostgreSQL)
# useUnicode: true
# characterEncoding: utf8
#
# You can also use this section to disable SSL connections, by uncommenting the 'useSSL' and
# 'verifyServerCertificate' options below.
properties:
useUnicode: true
characterEncoding: utf8
#useSSL: false
#verifyServerCertificate: false
# The prefix for all LuckPerms SQL tables.
#
# - This only applies for remote SQL storage types (MySQL, MariaDB, etc).
# - Change this if you want to use different tables for different servers.
table-prefix: 'luckperms_'
# The prefix to use for all LuckPerms MongoDB collections.
#
# - This only applies for the MongoDB storage type.
# - Change this if you want to use different collections for different servers. The default is no
# prefix.
mongodb-collection-prefix: ''
# The connection string URI to use to connect to the MongoDB instance.
#
# - When configured, this setting will override anything defined in the address, database,
# username or password fields above.
# - If you have a connection string that starts with 'mongodb://' or 'mongodb+srv://', enter it
# below.
# - For more information, please see https://docs.mongodb.com/manual/reference/connection-string/
mongodb-connection-uri: ''
# Define settings for a "split" storage setup.
#
# - This allows you to define a storage method for each type of data.
# - The connection options above still have to be correct for each type here.
split-storage:
# Don't touch this if you don't want to use split storage!
enabled: false
methods:
# These options don't need to be modified if split storage isn't enabled.
user: h2
group: h2
track: h2
uuid: h2
log: h2
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | UPDATE PROPAGATION & MESSAGING SERVICE | #
# | | #
# | Controls the ways in which LuckPerms will sync data & notify other servers of changes. | #
# | These options are documented on greater detail on the wiki under "Instant Updates". | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# This option controls how frequently LuckPerms will perform a sync task.
#
# - A sync task will refresh all data from the storage, and ensure that the most up-to-date data is
# being used by the plugin.
# - This is disabled by default, as most users will not need it. However, if you're using a remote
# storage type without a messaging service setup, you may wish to set this to something like 3.
# - Set to -1 to disable the task completely.
sync-minutes: -1
# If the file watcher should be enabled.
#
# - When using a file-based storage type, LuckPerms can monitor the data files for changes, and
# automatically update when changes are detected.
# - If you don't want this feature to be active, set this option to false.
watch-files: true
# Define which messaging service should be used by the plugin.
#
# - If enabled and configured, LuckPerms will use the messaging service to inform other connected
# servers of changes.
# - Use the command "/lp networksync" to manually push changes.
# - Data is NOT stored using this service. It is only used as a messaging platform.
#
# - If you decide to enable this feature, you should set "sync-minutes" to -1, as there is no need
# for LuckPerms to poll the database for changes.
#
# - Possible options:
# => sql Uses the SQL database to form a queue system for communication. Will only work when
# 'storage-method' is set to MySQL or MariaDB. This is chosen by default if the
# option is set to 'auto' and SQL storage is in use. Set to 'notsql' to disable this.
# => pluginmsg Uses the plugin messaging channels to communicate with the proxy.
# LuckPerms must be installed on your proxy & all connected servers backend servers.
# Won't work if you have more than one proxy.
# => lilypad Uses LilyPad pub-sub to push changes. You need to have the LilyPad-Connect plugin
# installed.
# => redis Uses Redis pub-sub to push changes. Your server connection info must be configured
# below.
# => rabbitmq Uses RabbitMQ pub-sub to push changes. Your server connection info must be
# configured below.
# => custom Uses a messaging service provided using the LuckPerms API.
# => auto Attempts to automatically setup a messaging service using redis or sql.
messaging-service: auto
# If LuckPerms should automatically push updates after a change has been made with a command.
auto-push-updates: true
# If LuckPerms should push logging entries to connected servers via the messaging service.
push-log-entries: true
# If LuckPerms should broadcast received logging entries to players on this platform.
#
# - If you have LuckPerms installed on your backend servers as well as a BungeeCord proxy, you
# should set this option to false on either your backends or your proxies, to avoid players being
# messaged twice about log entries.
broadcast-received-log-entries: true
# Settings for Redis.
# Port 6379 is used by default; set address to "host:port" if differs
redis:
enabled: false
address: localhost
username: ''
password: ''
# Settings for RabbitMQ.
# Port 5672 is used by default; set address to "host:port" if differs
rabbitmq:
enabled: false
address: localhost
vhost: '/'
username: 'guest'
password: 'guest'
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | CUSTOMIZATION SETTINGS | #
# | | #
# | Settings that allow admins to customize the way LuckPerms operates. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# Controls how temporary permissions/parents/meta should be accumulated.
#
# - The default behaviour is "deny".
# - This behaviour can also be specified when the command is executed. See the command usage
# documentation for more info.
#
# - Possible options:
# => accumulate durations will be added to the existing expiry time
# => replace durations will be replaced if the new duration is later than the current
# expiration
# => deny the command will just fail if you try to add another node with the same expiry
temporary-add-behaviour: deny
# Controls how LuckPerms will determine a users "primary" group.
#
# - The meaning and influence of "primary groups" are explained in detail on the wiki.
# - The preferred approach is to let LuckPerms automatically determine a users primary group
# based on the relative weight of their parent groups.
#
# - Possible options:
# => stored use the value stored against the users record in the file/database
# => parents-by-weight just use the users most highly weighted parent
# => all-parents-by-weight same as above, but calculates based upon all parents inherited from
# both directly and indirectly
primary-group-calculation: parents-by-weight
# If the plugin should check for "extra" permissions with users run LP commands.
#
# - These extra permissions allow finer control over what users can do with each command, and who
# they have access to edit.
# - The nature of the checks are documented on the wiki under "Argument based command permissions".
# - Argument based permissions are *not* static, unlike the 'base' permissions, and will depend upon
# the arguments given within the command.
argument-based-command-permissions: false
# If the plugin should check whether senders are a member of a given group before they're able to
# edit the groups data or add/remove other users to/from it.
# Note: these limitations do not apply to the web editor!
require-sender-group-membership-to-modify: false
# If the plugin should send log notifications to users whenever permissions are modified.
#
# - Notifications are only sent to those with the appropriate permission to receive them
# - They can also be temporarily enabled/disabled on a per-user basis using
# '/lp log notify <on|off>'
log-notify: true
# Defines a list of log entries which should not be sent as notifications to users.
#
# - Each entry in the list is a RegEx expression which is matched against the log entry description.
log-notify-filtered-descriptions:
# - "parent add example"
# If LuckPerms should automatically install translation bundles and periodically update them.
auto-install-translations: true
# Defines the options for prefix and suffix stacking.
#
# - The feature allows you to display multiple prefixes or suffixes alongside a players username in
# chat.
# - It is explained and documented in more detail on the wiki under "Prefix & Suffix Stacking".
#
# - The options are divided into separate sections for prefixes and suffixes.
# - The 'duplicates' setting refers to how duplicate elements are handled. Can be 'retain-all',
# 'first-only' or 'last-only'.
# - The value of 'start-spacer' is included at the start of the resultant prefix/suffix.
# - The value of 'end-spacer' is included at the end of the resultant prefix/suffix.
# - The value of 'middle-spacer' is included between each element in the resultant prefix/suffix.
#
# - Possible format options:
# => highest Selects the value with the highest weight, from all values
# held by or inherited by the player.
#
# => lowest Same as above, except takes the one with the lowest weight.
#
# => highest_own Selects the value with the highest weight, but will not
# accept any inherited values.
#
# => lowest_own Same as above, except takes the value with the lowest weight.
#
# => highest_inherited Selects the value with the highest weight, but will only
# accept inherited values.
#
# => lowest_inherited Same as above, except takes the value with the lowest weight.
#
# => highest_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group on the given track.
#
# => lowest_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_not_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group not on the given track.
#
# => lowest_not_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_from_group_<group> Selects the value with the highest weight, but only if the
# value was inherited from the given group.
#
# => lowest_from_group_<group> Same as above, except takes the value with the lowest weight.
#
# => highest_not_from_group_<group> Selects the value with the highest weight, but only if the
# value was not inherited from the given group.
#
# => lowest_not_from_group_<group> Same as above, except takes the value with the lowest weight.
meta-formatting:
prefix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
suffix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | PERMISSION CALCULATION AND INHERITANCE | #
# | | #
# | Modify the way permission checks, meta lookups and inheritance resolutions are handled. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The algorithm LuckPerms should use when traversing the "inheritance tree".
#
# - Possible options:
# => breadth-first See: https://en.wikipedia.org/wiki/Breadth-first_search
# => depth-first-pre-order See: https://en.wikipedia.org/wiki/Depth-first_search
# => depth-first-post-order See: https://en.wikipedia.org/wiki/Depth-first_search
inheritance-traversal-algorithm: depth-first-pre-order
# If a final sort according to "inheritance rules" should be performed after the traversal algorithm
# has resolved the inheritance tree.
#
# "Inheritance rules" refers to things such as group weightings, primary group status, and the
# natural contextual ordering of the group nodes.
#
# Setting this to 'true' will allow for the inheritance rules to take priority over the structure of
# the inheritance tree.
#
# Effectively when this setting is 'true': the tree is flattened, and rules applied afterwards,
# and when this setting is 'false':, the rules are just applied during each step of the traversal.
post-traversal-inheritance-sort: false
# Defines the mode used to determine whether a set of contexts are satisfied.
#
# - Possible options:
# => at-least-one-value-per-key Set A will be satisfied by another set B, if at least one of the
# key-value entries per key in A are also in B.
# => all-values-per-key Set A will be satisfied by another set B, if all key-value
# entries in A are also in B.
context-satisfy-mode: at-least-one-value-per-key
# LuckPerms has a number of built-in contexts. These can be disabled by adding the context key to
# the list below.
disabled-contexts:
# - "world"
# +----------------------------------------------------------------------------------------------+ #
# | Permission resolution settings | #
# +----------------------------------------------------------------------------------------------+ #
# If users on this server should have their global permissions applied.
# When set to false, only server specific permissions will apply for users on this server
include-global: true
# If users on this server should have their global world permissions applied.
# When set to false, only world specific permissions will apply for users on this server
include-global-world: true
# If users on this server should have global (non-server specific) groups applied
apply-global-groups: true
# If users on this server should have global (non-world specific) groups applied
apply-global-world-groups: true
# +----------------------------------------------------------------------------------------------+ #
# | Meta lookup settings | #
# +----------------------------------------------------------------------------------------------+ #
# Defines how meta values should be selected.
#
# - Possible options:
# => inheritance Selects the meta value that was inherited first
# => highest-number Selects the highest numerical meta value
# => lowest-number Selects the lowest numerical meta value
meta-value-selection-default: inheritance
# Defines how meta values should be selected per key.
meta-value-selection:
# max-homes: highest-number
# +----------------------------------------------------------------------------------------------+ #
# | Inheritance settings | #
# +----------------------------------------------------------------------------------------------+ #
# If the plugin should apply wildcard permissions.
#
# - If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered
# permissions matching the wildcard.
apply-wildcards: true
# If LuckPerms should resolve and apply permissions according to the Sponge style implicit wildcard
# inheritance system.
#
# - That being: If a user has been granted "example", then the player should have also be
# automatically granted "example.function", "example.another", "example.deeper.nesting",
# and so on.
apply-sponge-implicit-wildcards: false
# If the plugin should apply negated Bukkit default permissions before it considers wildcard
# assignments.
#
# - Plugin authors can define permissions which explicitly should not be given automatically to OPs.
# This is usually used for so called "anti-permissions" - permissions which, when granted, apply
# something negative.
# - If this option is set to true, LuckPerms will consider any negated declarations made by
# plugins before it considers wildcards. (similar to the way the OP system works)
# - If this option is set to false, LuckPerms will consider any wildcard assignments first.
apply-default-negated-permissions-before-wildcards: false
# If the plugin should parse regex permissions.
#
# - If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the
# node, and resolve & apply all registered permissions matching the regex.
apply-regex: true
# If the plugin should complete and apply shorthand permissions.
#
# - If set to true, LuckPerms will detect and expand shorthand node patterns.
apply-shorthand: true
# If the plugin should apply Bukkit child permissions.
#
# - Plugin authors can define custom permissions structures for their plugin, which will be resolved
# and used by LuckPerms if this setting is enabled.
apply-bukkit-child-permissions: true
# If the plugin should apply Bukkit default permissions.
#
# - Plugin authors can define permissions which should be given to all users by default, or setup
# permissions which should/shouldn't be given to opped players.
# - If this option is set to false, LuckPerms will ignore these defaults.
apply-bukkit-default-permissions: true
# If the plugin should apply attachment permissions.
#
# - Other plugins on the server are able to add their own "permission attachments" to players.
# - This allows them to grant players additional permissions which last until the end of the
# session, or until they're removed.
# - If this option is set to false, LuckPerms will not include these attachment permissions when
# considering if a player should have access to a certain permission.
apply-bukkit-attachment-permissions: true
# +----------------------------------------------------------------------------------------------+ #
# | Extra settings | #
# +----------------------------------------------------------------------------------------------+ #
# A list of context calculators which will be skipped when calculating contexts.
#
# - You can disable context calculators by either:
# => specifying the Java class name used by the calculator (e.g. com.example.ExampleCalculator)
# => specifying a sub-section of the Java package used by the calculator (e.g. com.example)
disabled-context-calculators: []
# Allows you to set "aliases" for the worlds sent forward for context calculation.
#
# - These aliases are provided in addition to the real world name. Applied recursively.
# - Remove the comment characters for the default aliases to apply.
world-rewrite:
# world_nether: world
# world_the_end: world
# Define special group weights for this server.
#
# - Group weights can also be applied directly to group data, using the setweight command.
# - This section allows weights to be set on a per-server basis.
group-weight:
# admin: 10
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | FINE TUNING OPTIONS | #
# | | #
# | A number of more niche settings for tweaking and changing behaviour. The section also | #
# | contains toggles for some more specialised features. It is only necessary to make changes to | #
# | these options if you want to fine-tune LuckPerms behaviour. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# +----------------------------------------------------------------------------------------------+ #
# | Server Operator (OP) settings | #
# +----------------------------------------------------------------------------------------------+ #
# Controls whether server operators should exist at all.
#
# - When set to 'false', all players will be de-opped, and the /op and /deop commands will be
# disabled. Note that vanilla features like the spawn-protection require an operator on the
# server to work.
enable-ops: true
# Enables or disables a special permission based system in LuckPerms for controlling OP status.
#
# - If set to true, any user with the permission "luckperms.autoop" will automatically be granted
# server operator status. This permission can be inherited, or set on specific servers/worlds,
# temporarily, etc.
# - Additionally, setting this to true will force the "enable-ops" option above to false. All users
# will be de-opped unless they have the permission node, and the op/deop commands will be
# disabled.
# - It is recommended that you use this option instead of assigning a single '*' permission.
auto-op: false
# Defines if "opped" players should be able to use all LuckPerms commands by default.
#
# - Set to false to only allow users who have the permissions access to the commands
commands-allow-op: true
# +----------------------------------------------------------------------------------------------+ #
# | Vault integration settings | #
# +----------------------------------------------------------------------------------------------+ #
# If Vault lookups for offline players on the main server thread should be enabled.
#
# LuckPerms has a "catch" for plugins attempting to perform unsafe offline player data lookups
# from the main server thread. This catch raises an exception (causes an error to occur) when unsafe
# lookups are made, instead of allowing the lookup to happen, which would likely cause the server
# to lag.
#
# However, if you're willing to accept the consequences, the catch can be disabled by setting this
# option to 'true.
vault-unsafe-lookups: false
# If LuckPerms should use the 'display name' of a group when returning groups in Vault API calls.
#
# - When this option is set to true, the display name of the group is returned.
# - When this option is set to false, the standard name/id of the group is returned.
vault-group-use-displaynames: true
# Controls which group LuckPerms should use for NPC players when handling Vault requests.
#
# - As NPCs aren't actually real players, LuckPerms does not load any user data for them. This
# becomes an issue when plugins want to check for their permissions using Vault.
# - As a solution, Vault checks for NPCs fallback to a group, which is defined below.
vault-npc-group: default
# Controls how LuckPerms should consider the OP status of NPC players when handing Vault requests.
#
# - If you want NPCs to have the same permissions as "normal" players, set this option to false.
# - If you want NPCs to have OP status, set this option to true.
vault-npc-op-status: false
# If the vault-server option below should be used.
#
# - When this option is set to false, the server value defined above under "server" is used.
use-vault-server: false
# The name of the server used within Vault operations.
#
# - If you don't want Vault operations to be server specific, set this to "global".
# - Will only take effect if use-vault-server is set to true above.
vault-server: global
# If global permissions should be considered when retrieving meta or player groups
vault-include-global: true
# If Vault operations should ignore any world arguments if supplied.
vault-ignore-world: false
# +----------------------------------------------------------------------------------------------+ #
# | Miscellaneous (and rarely used) settings | #
# +----------------------------------------------------------------------------------------------+ #
# If LuckPerms should produce extra logging output when it handles logins.
#
# - Useful if you're having issues with UUID forwarding or data not being loaded.
debug-logins: false
# If LuckPerms should allow usernames with non alphanumeric characters.
#
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
# or less.
allow-invalid-usernames: false
# If LuckPerms should not require users to confirm bulkupdate operations.
#
# - When set to true, operations will be executed immediately.
# - This is not recommended, as bulkupdate has the potential to irreversibly delete large amounts of
# data, and is not designed to be executed automatically.
# - If automation is needed, users should prefer using the LuckPerms API.
skip-bulkupdate-confirmation: false
# If LuckPerms should prevent bulkupdate operations.
#
# - When set to true, bulkupdate operations (the /lp bulkupdate command) will not work.
# - When set to false, bulkupdate operations will be allowed via the console.
disable-bulkupdate: false
# If LuckPerms should allow a users primary group to be removed with the 'parent remove' command.
#
# - When this happens, the plugin will set their primary group back to default.
prevent-primary-group-removal: false
# If LuckPerms should update the list of commands sent to the client when permissions are changed.
update-client-command-list: true
# If LuckPerms should attempt to register "Brigadier" command list data for its commands.
register-command-list-data: true
# If LuckPerms should attempt to resolve Vanilla command target selectors for LP commands.
# See here for more info: https://minecraft.gamepedia.com/Commands#Target_selectors
resolve-command-selectors: false

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@ -1,143 +0,0 @@
Locale: en
CompatibilityMode: true
SinkRateTicks: 20
SinkCheckTicks: 100
TracerRateTicks: 5
PilotTool: 280
WorldGuardBlockMoveOnBuildPerm: true
WorldGuardBlockSinkOnPVPPerm: true
ManOverBoardTimeout: 30
FireballLifespan: 6
FireballPenetration: true
DisableSpillProtection: false
RequireCreatePerm: false
TNTContactExplosives: true
DisableCrates: false
FadeWrecksAfter: 0
RepairTicksPerBlock: 10
RepairMoneyPerBlock: 10
BlockQueueChunkSize: 1000
AllowCrewSigns: true
WGCustomFlagsUsePilotFlag: false
WGCustomFlagsUseMoveFlag: false
WGCustomFlagsUseRotateFlag: false
WGCustomFlagsUseSinkFlag: false
TownyBlockMoveOnSwitchPerm: false
TownyBlockSinkOnNoPVP: false
TownyWorldHeightLimits:
world:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
world2:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
world_nether:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
world_the_end:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
frontier:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
flatworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
wilds:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
CakeVSPie:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
sensfortress:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
newworld_the_end:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
newworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
newworld_nether:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
hardcore:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorldEnd:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorldHell:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
hardcoretest:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorld2:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
Dungeons:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
BACKUP_world:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
test:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
OldRegionFiles:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
plotworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
DurabilityOverride: {}

View file

@ -1,163 +0,0 @@
name: Airship
maxSize: 7500
minSize: 1000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 171
- 172
- 173
# - 176 # Banner
# - 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 34
canCruise: true
canFly: true
maxHeightLimit: 256
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
detectionMultiplier: 10.0
underwaterDetectionMultiplier: 1.0
speed: 2.5
cruiseSkipBlocks: 4
cruiseSpeed: 0.5
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 2.0
[23,154,158]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,128 +0,0 @@
name: Airskiff
maxSize: 200
minSize: 10
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20 #
- 23 #
- 25 #
- 26 #
- 29 #
- 33 #
- 35
- 41 #
- 43 #
- 44 #
- 47 #
- 50 #
- 52
- 53
- 54 #
- 55
- 57 #
- 58 #
- 61 #
- 62 #
- 63 #
- 64 #
- 65 #
- 68 #
- 69 #
- 72
- 75 #
- 76 #
- 77 #
- 85
- 92
- 93
- 94
- 95 #
- 96 #
- 101 #
- 102 #
- 107
- 113 #
- 117
- 118 #
- 123 #
- 124 #
- 125
- 126
- 130 #
- 131 #
- 133 #
- 134
- 135
- 136
- 138
- 140
- 143 #
- 144 #
- 145
- 146 #
- 147
- 148
- 149
- 150
- 151
- 152 #
- 154 #
- 157
- 165 #
- 171
- 173
- 167 # Iron Trap Door
# - 176 # Banner
# - 177 # Banner
forbiddenBlocks:
- 34
canFly: true
canCruise: true
cruiseSpeed: 2.0
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
cruiseSkipBlocks: 1
sinkSpeed: 4.0
overallSinkPercent: 97.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
smokeOnSink: 1
keepMovingOnSink: true
speed: 3.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N2
[23,154]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 5.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,154 +0,0 @@
name: BigAirship
maxSize: 20000
minSize: 1000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
# - 176 # Banner
# - 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 0.75
cruiseSkipBlocks: 4
cruiseSpeed: 0.35
fuelBurnRate: 4.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 50.0
- 100.0
152: # redstone represents engines
- 2.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,136 +0,0 @@
name: BigAirskiff
maxSize: 500
minSize: 150
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 72
- 75
- 76
- 77
- 85
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 165
- 171
- 173
# - 176 # Banner
# - 177 # Banner
forbiddenBlocks:
- 34
canFly: true
canCruise: true
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
sinkSpeed: 3.5
overallSinkPercent: 98.0
smokeOnSink: 1
keepMovingOnSink: true
speed: 2.5
tryNudge: false
sinkPercent: 99.0
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N4
[23,154]: # dispensers can be used for inventory too, so limit them as well
- 0.0
- 6.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,135 +0,0 @@
name: BigSubAirship
maxSize: 20000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
cruiseSpeed: 0.35
canFly: false
minHeightLimit: 1
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
speed: 0.75
collisionExplosion: 0.0
fuelBurnRate: 4.0
tryNudge: false
sinkPercent: 99.0
overallSinkPercent: 60.0
halfSpeedUnderwater: true
flyblocks:
42: # iron represents ballast tanks
- 10.0
- 100.0
35: # wool represents lift
- 50.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
152: # redstone represents engines
- 1.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,138 +0,0 @@
name: BigSubAirskiff
maxSize: 500
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 171
- 172
- 173
forbiddenBlocks:
- 34
canFly: false
canCruise: false
minHeightLimit: 1
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
sinkPercent: 99.0
overallSinkPercent: 98.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
sinkSpeed: 5.0
keepMovingOnSink: true
halfSpeedUnderwater: true
speed: 2.5
tryNudge: false
flyblocks:
35:
- 50.0
- 100.0
152:
- 8.0
- 100.0
42:
- 10.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N2
[23,154]: # dispensers can be used for inventory too, so limit them as well
- 0.0
- 6.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,127 +0,0 @@
name: Boat
maxSize: 250
minSize: 50
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 6
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 2.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
[54,146]:
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,152 +0,0 @@
name: Car
maxSize: 5000
minSize: 2
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 66
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 165
- 167
- 171
- 172
- 173
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canHover: true
canHoverOverWater: false
hoverLimit: 0
useGravity: true
canCruise: true
cruiseSkipBlocks: 2
blockedByWater: True
maxHeightLimit: 128
collisionExplosion: 0.0
overallSinkPercent: 60.0
speed: 2.0
fuelBurnRate: 0.0
sinkPercent: 99.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
152:
- 1.0
- 100.0
49:
- 0.0
- 10.0
harvestBlocks:
- 6
- 31
- 37
- 38
- 39
- 40
- 50
- 175

View file

@ -1,108 +0,0 @@
name: elevator
maxSize: 1000
minSize: 2
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 72
- 75
- 76
- 77
- 85
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 112
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- 171
- 173
forbiddenBlocks:
- 7
canFly: true
canCruise: true
collisionExplosion: 0.0
allowHorizontalMovement: false
canStaticMove: true
maxStaticMove: 2
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0

View file

@ -1,128 +0,0 @@
name: LargeMerchant
maxSize: 5000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
73:
- 0.0
- 0.5
#Limited self defense capabilities
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,26 +0,0 @@
name: LaunchCannon
maxSize: 2
minSize: 1
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: false
canCruise: true
cruiseOnPilot: true
cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 5.0
moveEntities: false
speed: 10.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
173:
- 50.0
- 100.0

View file

@ -1,27 +0,0 @@
name: LaunchTorpedo
maxSize: 20
minSize: 2
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: true
hoverLimit: 0
canCruise: true
cruiseOnPilot: true
cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 10.0
moveEntities: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
173:
- 50.0
- 100.0

View file

@ -1,160 +0,0 @@
name: LightAirship
maxSize: 1000
minSize: 500
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 171
- 172
- 173
- 176 # Banner
- 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 34
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 75
vertCruiseSkipBlocks: 2
collisionExplosion: 0.0
detectionMultiplier: 15.0
underwaterDetectionMultiplier: 1.0
speed: 1.0
cruiseSkipBlocks: 5
cruiseSpeed: 0.5
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 75.0
- 100.0
152: # redstone represents engines
- 1.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 3.0
[23,154,158]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 2.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,130 +0,0 @@
name: MediumMerchant
maxSize: 1000
minSize: 200
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.5
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 12.0
- 40.0
54:
- 0.0
- 10.0
173:
- 0.0
- 0.5
#Limited self defense capabilities
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,152 +0,0 @@
name: MegaAirship
maxSize: 100000
minSize: 5000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 1
cruiseSkipBlocks: 4
cruiseSpeed: 0.5
fuelBurnRate: 8.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 50.0
- 100.0
152: # redstone represents engines
- 1.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,23 +0,0 @@
name: portcullis
maxSize: 1000
minSize: 3
allowedBlocks:
- 85 #Wood fence
- 101 #Iron bars
- 102 #Glass pane
- 113 #Nether Brick Fence
- 139 #Cobblestone Wall
forbiddenBlocks:
- 7
blockedByWater: false
allowHorizontalMovement: false
canStaticMove: true
maxStaticMove: 2
speed: 1.0
tryNudge: false
flyblocks:
85:
- 0.0
- 100.0

View file

@ -1,121 +0,0 @@
name: Raft
maxSize: 50
minSize: 5
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 2
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0

View file

@ -1,140 +0,0 @@
name: Ship
maxSize: 2000
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 162
- 163
- 164
- 171
- 172
- 173
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 20
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 0.5
tryNudge: false
flyblocks:
[5,17]:
- 25.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,127 +0,0 @@
name: SmallShip
maxSize: 200
minSize: 50
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 6
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 2.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
[54,146]:
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,132 +0,0 @@
name: SubAirship
maxSize: 10000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
vertCruiseSkipBlocks: 1
cruiseSpeed: 0.5
canFly: false
minHeightLimit: 1
maxHeightLimit: 200
speed: 1.0
collisionExplosion: 0.0
fuelBurnRate: 2.0
tryNudge: false
sinkPercent: 99.0
overallSinkPercent: 60.0
flyblocks:
42: # iron represents ballast tanks
- 10.0
- 100.0
35: # wool represents lift
- 50.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
152: # redstone represents engines
- 1.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -1,123 +0,0 @@
name: Submarine
maxSize: 100000
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 163
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
canFly: false
minHeightLimit: 10
maxHeightLimit: 67
sinkPercent: 99.0
overallSinkPercent: 60.0
speed: 0.5
requireWaterContact: true
allowVerticalMovement: true
fuelBurnRate: 1.0
tryNudge: false
flyblocks:
5:
- 25.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
42:
- 15.0
- 100.0

View file

@ -1,114 +0,0 @@
name: TorpTurret
maxSize: 1000
minSize: 1
allowedBlocks:
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- "35:8"
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 77
- 85
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- "159:7"
- "159:8"
- "159:15"
- 165
- 171
- 173
forbiddenBlocks:
- 7
canFly: true
canCruise: false
maxHeightLimit: 144
collisionExplosion: 0.0
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0
49:
- 0.0
- 10.0

View file

@ -1,128 +0,0 @@
name: TreasureShip
maxSize: 20000
minSize: 5000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 0.5
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
173:
- 0.0
- 0.5
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -1,113 +0,0 @@
name: Turret
maxSize: 1000
minSize: 1
allowedBlocks:
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- "35:8"
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 77
- 85
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- "159:7"
- "159:8"
- "159:15"
- 165
- 171
forbiddenBlocks:
- 7
canFly: true
canCruise: false
maxHeightLimit: 144
collisionExplosion: 0.0
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0
49:
- 0.0
- 10.0

24
Multiverse-Core/config.yml Executable file → Normal file
View file

@ -1,34 +1,20 @@
# ------------------------------------------------------------------------- #
# This is the MV2 Config. If you mess it up, copy the values out #
# delete it, and it will be regenerated. Then use the ingame interface #
# to add your values back via the "/mv conf" command. #
# When in-game, simply type: "/mv conf ?" for help. #
# A config with explanations can be found here: #
# https://github.com/Multiverse/Multiverse-Core/wiki/config.yml #
# #
# #
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
# #
# Do NOT delete this line from your config!!!! #
# ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration #
# #
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
# ------------------------------------------------------------------------- #
multiverse-configuration: multiverse-configuration:
==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration
enforceaccess: 'false' enforceaccess: 'false'
prefixchat: 'true' prefixchat: 'false'
prefixchatformat: '[%world%]%chat%' prefixchatformat: '[%world%]%chat%'
useasyncchat: 'true' useasyncchat: 'true'
teleportintercept: 'true' teleportintercept: 'true'
firstspawnoverride: 'true' firstspawnoverride: 'true'
displaypermerrors: 'true' displaypermerrors: 'true'
enablebuscript: 'false'
globaldebug: '0' globaldebug: '0'
silentstart: 'false' silentstart: 'false'
messagecooldown: '5000' messagecooldown: '5000'
version: '2.9' version: '2.9'
firstspawnworld: world firstspawnworld: world
teleportcooldown: '1000' teleportcooldown: '1000'
defaultportalsearch: 'false' defaultportalsearch: 'true'
portalsearchradius: '128' portalsearchradius: '128'
autopurge: 'true'
idonotwanttodonate: 'false'

373
Multiverse-Core/worlds.yml Executable file → Normal file
View file

@ -1,100 +1,4 @@
worlds: worlds:
Dungeons:
==: MVWorld
hidden: 'false'
alias: Dungeons
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 128.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-2888845179815911706'
generator: VoidWorld
playerLimit: '-1'
allowFlight: 'true'
BACKUP_world:
==: MVWorld
hidden: 'false'
alias: BACKUP_world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 1407.0
y: 63.0
z: 123.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
world: world:
==: MVWorld ==: MVWorld
hidden: 'false' hidden: 'false'
@ -105,8 +9,8 @@ worlds:
scale: '1.0' scale: '1.0'
respawnWorld: '' respawnWorld: ''
allowWeather: 'true' allowWeather: 'true'
difficulty: EASY difficulty: NORMAL
spawning: &id007 spawning:
==: MVSpawnSettings ==: MVSpawnSettings
animals: animals:
==: MVSpawnSubSettings ==: MVSpawnSubSettings
@ -118,29 +22,28 @@ worlds:
spawn: 'true' spawn: 'true'
spawnrate: '-1' spawnrate: '-1'
exceptions: [] exceptions: []
entryfee: &id008 entryfee:
==: MVEntryFee ==: MVEntryFee
amount: '0.0' amount: '0.0'
currency: '-1'
hunger: 'true' hunger: 'true'
autoHeal: 'true' autoHeal: 'true'
adjustSpawn: 'false' adjustSpawn: 'true'
portalForm: ALL portalForm: ALL
gameMode: SURVIVAL gameMode: SURVIVAL
keepSpawnInMemory: 'false' keepSpawnInMemory: 'true'
spawnLocation: spawnLocation:
==: MVSpawnLocation ==: MVSpawnLocation
x: 1385.2648659554345 x: 0.0
y: 71.04026167783364 y: 96.0
z: -32.50617928137268 z: 0.0
pitch: 90.0 pitch: 0.0
yaw: 91.80102 yaw: 0.0
autoLoad: 'true' autoLoad: 'true'
bedRespawn: 'true' bedRespawn: 'true'
worldBlacklist: &id009 [] worldBlacklist: []
environment: NORMAL environment: NORMAL
seed: '7008642968894271479' seed: '2391146734960577084'
generator: TerrainControl generator: 'null'
playerLimit: '-1' playerLimit: '-1'
allowFlight: 'true' allowFlight: 'true'
world_the_end: world_the_end:
@ -153,7 +56,7 @@ worlds:
scale: '16.0' scale: '16.0'
respawnWorld: '' respawnWorld: ''
allowWeather: 'true' allowWeather: 'true'
difficulty: EASY difficulty: NORMAL
spawning: spawning:
==: MVSpawnSettings ==: MVSpawnSettings
animals: animals:
@ -169,7 +72,6 @@ worlds:
entryfee: entryfee:
==: MVEntryFee ==: MVEntryFee
amount: '0.0' amount: '0.0'
currency: '-1'
hunger: 'true' hunger: 'true'
autoHeal: 'true' autoHeal: 'true'
adjustSpawn: 'true' adjustSpawn: 'true'
@ -178,64 +80,16 @@ worlds:
keepSpawnInMemory: 'true' keepSpawnInMemory: 'true'
spawnLocation: spawnLocation:
==: MVSpawnLocation ==: MVSpawnLocation
x: -4.710357902146693 x: 0.0
y: 59.0 y: 62.0
z: 0.6541565622183771 z: 0.0
pitch: 2.5500019
yaw: -91.005165
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: THE_END
seed: '2133291894169730654'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
test:
==: MVWorld
hidden: 'false'
alias: test
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 705.0
y: 4.0
z: 93.0
pitch: 0.0 pitch: 0.0
yaw: 0.0 yaw: 0.0
autoLoad: 'true' autoLoad: 'true'
bedRespawn: 'true' bedRespawn: 'true'
worldBlacklist: [] worldBlacklist: []
environment: NORMAL environment: THE_END
seed: '1808669882861857288' seed: '1923020019'
generator: 'null' generator: 'null'
playerLimit: '-1' playerLimit: '-1'
allowFlight: 'true' allowFlight: 'true'
@ -249,7 +103,7 @@ worlds:
scale: '8.0' scale: '8.0'
respawnWorld: '' respawnWorld: ''
allowWeather: 'true' allowWeather: 'true'
difficulty: EASY difficulty: NORMAL
spawning: spawning:
==: MVSpawnSettings ==: MVSpawnSettings
animals: animals:
@ -265,7 +119,6 @@ worlds:
entryfee: entryfee:
==: MVEntryFee ==: MVEntryFee
amount: '0.0' amount: '0.0'
currency: '-1'
hunger: 'true' hunger: 'true'
autoHeal: 'true' autoHeal: 'true'
adjustSpawn: 'true' adjustSpawn: 'true'
@ -274,194 +127,16 @@ worlds:
keepSpawnInMemory: 'true' keepSpawnInMemory: 'true'
spawnLocation: spawnLocation:
==: MVSpawnLocation ==: MVSpawnLocation
x: 0.0 x: 208.0
y: 92.0 y: 61.0
z: 0.0 z: 112.0
pitch: 0.0 pitch: 0.0
yaw: 0.0 yaw: 0.0
autoLoad: 'true' autoLoad: 'true'
bedRespawn: 'true' bedRespawn: 'true'
worldBlacklist: [] worldBlacklist: []
environment: NETHER environment: NETHER
seed: '2133291894169730654' seed: '1923020019'
generator: 'null' generator: 'null'
playerLimit: '-1' playerLimit: '-1'
allowFlight: 'true' allowFlight: 'true'
plotworld:
==: MVWorld
hidden: 'false'
alias: plotworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 65.5
y: 65.0
z: 256.5
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-7282589520118052005'
generator: PlotSquared
playerLimit: '-1'
allowFlight: 'true'
flatworld:
==: MVWorld
hidden: 'false'
alias: flatworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 170.0
y: 15.0
z: -39.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4622440486943241231'
generator: flat
playerLimit: '-1'
allowFlight: 'true'
OldRegionFiles:
==: MVWorld
hidden: 'false'
alias: OldRegionFiles
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 128.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-144931670761317394'
generator: VoidWorld
playerLimit: '-1'
allowFlight: 'true'
luna:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
spawning: *id007
entryfee: *id008
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 2.384034371076785
y: 71.0
z: 0.4918349035618148
pitch: 17.100275
yaw: -269.4009
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: *id009
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'

View file

@ -1,16 +0,0 @@
# This is the MV-Portals Config. If you mess it up, copy the values out
# delete it, and it will be regenerated. Then use the ingame interface
# to add your values back via the "/mvp conf" command.
# When in-game, simply type: "/mvp conf ?" for help.
# A config with explanations can be found here:
# https://github.com/Multiverse/Multiverse-Portals/wiki/config.yml
wand: 271
useonmove: true
portalsdefaulttonether: false
enforceportalaccess: true
portalcooldown: 1000
clearonremove: false
teleportvehicles: true
framematerials: []
version: 2.7

View file

@ -1,14 +0,0 @@
#
# This example file shows you how to set up a basic drop table.
# Drop tables can be used in both a mob's equipment and drops
# to have multiple items tied to a single table.
SkeletonKingDrops:
Conditions:
- playerwithin 40
Drops:
- KingsCrown 1 0.01
- 371:0 32-64 1
- exp 100
- heroesexp 200
DropsPerLevel:
- exp 10

View file

@ -1,46 +0,0 @@
#
# This example file shows you how to set up special items
# for your mobs to equip or drop.
SkeletonKingSword:
Id: 276
Data: 0
Display: '&3Greatsword of the Skeleton King'
Lore:
- '&6A powerful sword used by'
- '&6the King of Skeletons.'
Enchantments:
- DAMAGE_ALL:5
- KNOCKBACK:2
- FIRE_ASPECT:2
Attributes:
MainHand:
Health: 10
MovementSpeed: 0.1
KingsCrown:
Id: 314
Data: 0
Amount: 1
Display: '&dCrown of the King'
Lore:
- '&6A kingly crowl that grants'
- '&6the wearer unwavering power!'
Enchantments:
- PROTECTION_ENVIRONMENTAL:2
- PROTECTION_PROJECTILE:2
- PROTECTION_FIRE:2
- PROTECTION_EXPLOSIONS:2
Hides:
- ATTRIBUTES
- ENCHANTS
Attributes:
Head:
Health: 10
KnockbackResistance: 10
BanditTunic:
Id: 299
Display: '&aBandit Tunic'
Lore:
- '&6A leather tunic taken from'
- '&6the corpse of a bandit.'
Options:
Color: 255,40,40

View file

@ -1,7 +0,0 @@
RobotHead:
Id: 397
Data: 3
Options:
SkinTexture: eyJ0aW1lc3RhbXAiOjE1MDYxMDgyNTI5NzgsInByb2ZpbGVJZCI6IjliZDU2MGRiNGZjMDQyYjhhY2I3NWMyOTJlZmM5MmMxIiwicHJvZmlsZU5hbWUiOiJ0cmFpbnJpZGVyIiwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2NkMTAzMTQ3YzdiY2IwY2IzMmFhZWI5M2Q3MWM4OWYzZjU5YWRlNWY0YzQwMmQ3MTgxZGY5Y2U5Mjg4MjgifX19
Display: '&2Robot Head'
Amount: 1

View file

@ -1,72 +0,0 @@
#
# These example files show you some of the basic attributes and
# skills MythicMobs can use. Far more is possible!
SkeletalKnight:
Type: WITHER_SKELETON
Display: '&2Skeletal Knight'
Health: 40
Damage: 8
Drops:
- gold_nugget 2 0.5
DropsPerLevel:
- gold_nugget 1 0.5
LevelModifiers:
- health 5
- damage 0.5
Options:
MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&bStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: Angry Sludge
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
SkeletonKing:
Type: WITHER_SKELETON
Display: '&6Skeleton King'
Health: 500
Damage: 10
Skills:
- message{cooldown=20;m="<mob.name><&co> None may challenge the Skeleton King!"}
@PlayersInRadius{r=40} ~onCombat >0 0.2
- message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40}
~onPlayerKill >0 1
- skill{s=SummonSkeletons} @Self 0.1
- skill{s=SmashAttack} @Target >0 0.2
Equipment:
- KingsCrown:4
- SkeletonKingSword:0
Drops:
- SkeletonKingDrops
Options:
AlwaysShowName: true
MovementSpeed: 0.2
MaxCombatDistance: 25
PreventOtherDrops: true
SkeletalMinion:
Type: SKELETON
Display: '&2Skeletal Minion'
Health: 10
Damage: 2
Options:
MovementSpeed: 0.1

View file

@ -1,15 +0,0 @@
#
# This example file shows you how to change default values for
# vanilla mobs. Most MythicMobs options will work here, including
# skills and effects! **Despawn: FALSE does not work, though.**
CAVE_SPIDER:
Health: 30
Damage: 7
WITHER_SKELETON:
Health: 50
Damage: 10
GIANT:
Health: 1000
Damage: 20
Skills:
- potion{type=POISON;duration=100;lvl=1} @target ~onAttack

View file

@ -1,21 +0,0 @@
Puck:
Mobtype: Skeleton
Display: 'Puck'
Disguise:
Type: BLOCK
Block: OBSIDIAN
BlockData: 0
ShowName: true
AIGoalSelectors:
- 0 clear
AITargetSelectors:
- 0 clear
Health: 900
Damage: 0
Equipment:
Drops:
Options:
PreventOtherDrops: true
Skills:
- explosion{yield=4} @target ~onDeath 1
- effect:lightning @self ~onSpawn 1

View file

@ -1,22 +0,0 @@
SkeletalSoldier:
Mobtype: skeleton
Display: '&7Skeletal Soldier'
Health: 75
Damage: 2.5
Equipment:
- RobotHead:4
- iron_chestplate:3
- iron_leggings:2
- iron_boots:1
- iron_sword:0
Drops:
- iron_chestplate 1 0.5
- iron_leggings 1 0.5
- iron_boots 1 0.5
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.3
PreventOtherDrops: true
Skills:
- skill{s=IceBolt} @target ~onTimer:100

View file

@ -1,73 +0,0 @@
WorkerAutomaton:
Mobtype: Iron_golem
Display: '&7Worker Automaton'
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 90
Damage: 3.5
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.2
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=4} @target ~onDeath 1
- jsonmessage{m="[{'text':'Self-terminate, intruder!','color':'red'}]"} @trigger ~onEnterCombat 0.5
ScoutAutomaton:
Mobtype: Zombie
Display: '&7Scout Automaton'
Disguise.Type: Iron_golem
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 40
Damage: 2.0
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.4
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=1} @target ~onDeath 1
- jsonmessage{m="[{'text':'Intruder alert! Intruder alert!','color':'red'}]"} @trigger ~onEnterCombat 1
TriggerAutomaton:
Mobtype: Zombie
Display: '&7Scout Automaton'
Disguise.Type: Iron_golem
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 40
Damage: 2.0
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.4
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=1} @target ~onDeath 1
- skill{s=Alert} @trigger ~onEnterCombat 1

View file

@ -1,18 +0,0 @@
#
# These example files show you how to inject Mythic Mobs
# you've created into your world. The name of each block
# can be whatever you'd like but must be unique.
RandomSkeletonKing:
MobType: SkeletonKing
Worlds: world
Chance: 0.001
Priority: 1
Action: replace
Conditions:
- outside true
RandomSkeletalKnight:
MobType: SkeletalKnight
Worlds: world
Chance: 0.008
Priority: 1
Action: add

View file

@ -1,31 +0,0 @@
#
# These example files show you some VERY basic meta skills.
# You can copy and expand them however you'd like.
SmashAttack:
Cooldown: 8
Conditions:
- targetwithin 25
Skills:
- message{cooldown=30;m="<mob.name><&co> Hahahah! I will crush you, fool!"} @PlayersInRadius{r=40}
- teleport @target
- effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5}
- delay 10
- damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5}
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- effect:explosion @Self
SummonSkeletons:
Cooldown: 15
Skills:
- message{m="<mob.name><&co> Arise, my minions!"} @PlayersInRadius{r=40}
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
AngrySludgePoison:
Cooldown: 10
Skills:
- potion{type=POISON;lvl=2;duration=100} @PlayersInRadius{r=15}
- effect:particles{p=happyVillager;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5}
@Self

View file

@ -1,17 +0,0 @@
IceBolt:
Skills:
- projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1}
IceBolt-Tick:
Skills:
- effect:particles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2} @origin
IceBolt-Hit:
Skills:
- damage{a=10}
- potion{type=SLOW;duration=100;lvl=2}
Alert:
Skills:
- jsonmessage{m="[{'text':'Intruder alert! Intruder alert!','color':'red'}]"}
- rally{types=WorkerAutomaton;radius=10;vradius=4}

View file

@ -1,79 +0,0 @@
#
# CONFIGURATION INFORMATION AVAILABLE AT: http://www.mythicmobs.net
Configuration:
Version: 4.0
General:
AllowMetrics: true
CheckForUpdates: true
CompatibilityMode: false
DebugLevel: 0
ErrorLogging: true
UseVolatileFeatures: true
Clock:
ClockInterval: 5
SaveInterval: 5
SpawnsInterval: 2
ScannerInterval: 10
CleanupInterval: 600
Components:
CustomSpawners: true
RandomSpawning: true
Mobs:
DespawnByDefault: true
EnableAIModifiers: true
EnableTimerSkills: true
EnableThreatTables: true
EnablePlayerFactions: true
EnableLegacySkills: true
KillMessagePrefix: ''
PreventOtherDropsByDefault: false
ShowHealth:
Radius: 25
Format: <mob.name> - <mob.php> (<mob.hp> / <mob.mhp>)
Scaling:
Default:
Enabled: true
PerBlocksFromSpawn: 250
world2:
Enabled: true
PerBlocksFromSpawn: 250
world2_nether:
Enabled: false
PerBlocksFromSpawn: 100
DefaultLevelModifiers:
Health: 0.1
Armor: 0
Damage: 0
KnockbackResistance: 0
Power: 0
RandomSpawning:
GenerateSpawnPoints: false
MaxMobsPerChunk: 80
SpawnRadiusPerPlayer: 64
SpawnRadiusPerPlayerY: 32
DespawnLazyRandomMobs: true
MaxGenerationTime: 20
PointsPerSecond:
Land: 10
Air: 0
Sea: 0
Lava: 0
Ground: 0
Compatibility:
Heroes:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
McMMO:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
SkillAPI:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
Vault:
Enabled: true
ShowMoneyMessage: true
MoneyMessageFormat: You receive <drops.money> currency for slaying <mob.name>

5
OpenInv/config.yml Normal file
View file

@ -0,0 +1,5 @@
config-version: 5
settings:
disable-saving: false
locale: en_us
disable-offline-access: false

View file

@ -1,18 +0,0 @@
multiserver:
use-netevents: true
permissions:
debug: false
allowOps: false
user-add-groups-last: false
log-players: false
createUserRecords: false
backend: file
informplayers:
changes: false
basedir: plugins/PermissionsEx
backends:
file:
type: file
file: permissions.yml
updater: true
alwaysUpdate: false

View file

@ -1,604 +0,0 @@
groups:
default:
options:
default: true
prefix: '[Newcomer]'
rank: '100'
permissions:
- essentials.motd
- movecraft.movecraft.*
- essentials.gamemode.survival
- essentials.gamemode.creative
- essentials.balancetop
- chesthop.shop.sell
- chestshop.shop.buy
- essentials.sethome.multiple.default
- essentials.sethome.multiple
- coreprotect.help
- essentials.afk
- essentials.balance
- essentials.banreason
- essentials.delhome
- essentials.home
- essentials.gc
- essentials.help
- essentials.helpop
- essentials.ignore
- essentials.list
- essentials.mail
- essentials.mail.*
- essentials.msg
- essentials.msg.color
- essentials.msg.format
- essentials.pay
- essentials.ping
- essentials.realname
- essentials.recipie
- essentials.rules
- essentials.spawn
- essentials.sethome
- essentials.tpa
- essentials.tpaccept
- essentials.tpahere
- essentials.tpdeny
- essentials.tptoggle
- modifyworld.*
- towny.wild.*
- towny.chat.town
- towny.chat.nation
- towny.chat.join
- towny.chat.leave
- towny.command.nation.*
- towny.command.plot.*
- towny.command.resident.*
- towny.command.town.*
- towny.command.towny.*
- towny.command.townyworld.*
- towny.town.resident
- towny.town.spawn.town
- multiverse.help
- multiverse.core.confirm
- multiverse.core.coord
- multiverse.core.info
- multiverse.core.list.*
member:
inheritance:
- default
permissions:
- essentials.motd
- movecraft.*
- essentials.warp
- movecraft.movecraft.*
- essentials.me
- chestshop.shop.*
- essentials.sethome.multiple.member
- essentials.getpos
- essentials.sethome.multiple
- essentials.warp.*
- essentials.warps.*
- essentials.ignore
- towny.town.spawn.nation
- towny.town.spawn.ally
- towny.town.spawn.outpost
options:
rank: '60'
donator:
inheritance:
- member
permissions:
- essentials.sethome.multiple.donator
trusted:
inheritance:
- member
permissions:
- essentials.sethome.multiple.trusted
- essentials.ext
- essentials.firework
- essentials.hat
- essentials.nick.format
- essentials.suicide
- essentials.thunder
options:
rank: '50'
builder:
inheritance:
- trusted
permissions:
- essentials.sethome.multiple.builder
- essentials.gamemode.survival
- essentials.bigtree
- essentials.fly
- essentials.gamemode
- multiverse.teleport.self.test
- multiverse.teleport.other.test
options:
rank: '40'
worldeditor:
inheritance:
- builder
permissions:
- essentials.powertool.*
- worldedit.*
options:
rank: '30'
mod:
inheritance:
- worldeditor
- donator
- developer
permissions:
- fawe.plotsquared.admin
- fawe.worldguard.member
- fawe.worldguard
- fawe.towny.*
- fawe.towny
- fawe.*
- limitedcreative.*
- -bukkit.reload
- essentials.*
- -essentials.reload
- minecraft.command.playsound
- minecraft.command.clone
- -essentials.whois
- -essentials.seen
- worldguard.*
- essentials.sethome.multiple.mod
- group.logo_builders
- group.mod
- dynmap.marker.*
- dynmap.stats
- dynmap.reload
- dynmap.pause
- dynmap.updaterender
- dynmap.cancelrender
- dynmap.radiusrender
- dynmap.render
- multiverse.*
- townychat.*
- towny.*
- coreprotect.*
options:
rank: '20'
admin:
inheritance:
- mod
permissions:
- -bukkit.reload
- ChestShop.admin
- essentials.whois
- essentials.seen
- essentials.sethome.multiple.admin
- worldguard.*
- group.tower_builder
- dynmap.*
- essentials.*
- towny.*
- coreprotect.*
- multiverse.*
- permissions.*
options:
rank: '10'
members:
permissions: []
developer:
permissions:
- essentials.sethome.multiple.developer
moderator:
permissions:
- ChestShop.mod
- chestshop.*
gold:
permissions:
- essentials.hat
- tbmc.badge.gold
diamond:
permissions:
- tbmc.badge.diamond
inheritance:
- gold
coal:
permissions:
- tbmc.rainbow
schema-version: 1
users:
6044fabf-cf2b-4579-8d44-bc52874b77f8:
permissions:
- coinspect.*
- essentials.socialspy
- dynmap.radiusrender
- permissions.*
- pex.*
options:
name: Alisolarflare
group:
- member
worlds:
moderator:
permissions:
- group
mod:
permissions:
- group
f7c91f96-f858-4701-b6da-52a9e821c7fa:
options:
name: Mr_Byzantine
group:
- builder
- trusted
- member
69e63e10-e0a6-4cb0-b519-b0e8f57cc7c9:
options:
name: Ghostise
group:
- member
- Admins
- gold
- admin
633d0de1-4a67-46ff-bd8a-004fa8ce4858:
group:
- member
- admin
- mod
options:
name: iie
86539ab7-5fbb-4cc2-8452-ca737fecae6f:
group:
- mod
options:
name: creepachu
permissions:
- permissions.*
- pex.*
- chestshop.admin
f48bf937-cb2f-4cae-ad75-c835ae563903:
options:
name: HasOkayInternet
group:
- builder
permissions: []
bd0c72e7-f5a6-49be-a407-ad69e72a3431:
group:
- member
- admin
- developer
options:
name: NorbiPeti
80f097d0-bb18-444c-ba0a-8d8e0a923622:
group:
- gold
- member
- admin
- mod
options:
name: Gryph667
permissions: []
8a3b2f91-3948-4e10-9f77-027d8033694f:
options:
name: De1iirium
group:
- member
423ab9b6-5518-4fa2-afc3-31143f169a75:
options:
name: FlamingoJay
group:
- member
7ede6d55-357d-45d2-8dd1-613e287f174a:
options:
name: Zanthr
group:
- member
- mod
bf299141-6d71-4e4a-bb3a-ff78f5e38e76:
options:
name: Zangzadam_
group:
- member
- builder
permissions: []
6ac5ff8c-e471-4841-a040-bc56083e52bd:
options:
name: DubbleBerger
group:
- member
schae:
group: []
08b977e2-29ad-4cd8-9e91-3cce081497df:
options:
name: Legendosh
group:
- member
- builder
e06e74d4-2ea2-4e21-929a-0fb588fb545d:
options:
name: AgentBH9
group:
- member
9355915f-87c9-474d-ae98-5e53ae7d4d09:
group:
- builder
- member
options:
name: CalvinizedSteel
grpyh667:
group:
- admin
unikitty:
group: []
unidont:
group: []
9f08db0d-7db9-4bc5-9752-cfeb041f6ec5:
group:
- member
options:
name: MC_Brendan
a34194de-b4f1-4bb2-9355-76cd34e3fefb:
options:
name: Hack3rm4n
group:
- member
f67bee95-b84f-483d-af00-c6448f742780:
options:
name: TitanZz
group:
- member
mod:
group:
- tbmc.admin
296717de-a94d-4ac7-ba5f-b3e04225e94b:
permissions:
- essentials.head
options:
name: NerdySimulation
group:
- member
23529c00-37ea-4268-8a0a-cce79d8fa326:
options:
name: FigyTuna
group:
- admin
permissions: []
38865e2e-8582-4ef3-8142-59a222168b09:
group:
- member
- mod
options:
name: SpadesGreed
541acb72-8b44-413b-9862-b8b04b4beb00:
group:
- member
options:
name: Cuban_Madridsta
creepachu:
permissions:
- essentials.whois
options:
name: creepachu
043cf42e-e320-4efa-b42c-bec148471577:
group:
- member
- mod
options:
name: EnVyAngelo
33b1b6cf-41e7-4c71-a661-d1f9e8491028:
group:
- gold
- member
options:
name: ThatBritish
6f35d5fc-f12c-4827-86d5-265f77a2aba0:
options:
name: xPoonSlayer_69x
group:
- diamond
- member
70696a72-45a3-424c-82ed-769df0c6802b:
options:
name: drox_stryder
group:
- member
88ecfbb1-8756-4cf8-8b58-da72eda642a3:
options:
name: thewindmillman
group:
- member
55bf0360-2052-4748-b5c6-4c78e6b49bf9:
options:
name: Fuhrer_Teemo
group:
- member
81daeceb-f4b6-447d-ba22-cdec250e207e:
options:
name: Agent_Star_Fox
group:
- diamond
- member
10d24afb-6320-4329-b487-ba534edec23d:
group:
- member
options:
name: Dr_Bosch
057f98b9-b560-45dd-9dc4-615cfa15fd92:
options:
name: InfernoItaliano
group:
- gold
- member
212d23f0-d708-4ee3-9aa3-4dd259fa531d:
options:
name: Arsen_Derby_FTW
group:
- member
c9468bea-0b2a-4cb7-9469-3ea1040d38fd:
group:
- member
options:
name: UnsafestFlea3
f2acaece-cb00-4cc5-876a-08a46b54cac2:
group:
- member
options:
name: pahend99
6a345af0-3dd0-4754-9e7e-44c5c92c1e6a:
group:
- member
options:
name: TheShyPig
a37ac0d4-a6e9-4d4a-8531-d8de4d167edc:
group:
- member
options:
name: LadyVulcanOne
cb93383c-d72b-4605-bdd2-c9c0b44e2b30:
group:
- member
options:
name: justscooby
mastersalter:
group:
- member
07fe66a7-f916-4c94-9d2c-f5709476edc0:
group:
- member
options:
name: jnp_gaming
ec46b679-d152-47b8-8bdd-7d7d98886982:
group:
- diamond
- member
options:
name: Johannes_Cabal
ad304b6e-292e-47d2-a646-931918f8866d:
group:
- member
options:
name: Spike52055
e55c1999-b0f7-4112-ada2-a43ba1d8c661:
group:
- diamond
- member
options:
name: xxxxxsinxxxxx
d6daa9c1-ce92-451b-a2c6-43100aebcd31:
group:
- member
options:
name: rastard
seleda:
group: []
6ec10875-d010-4d49-a56c-2c6db4b6c5eb:
group:
- member
options:
name: carrottsticks
c5adc5f3-1638-405e-944e-329d46e07656:
group:
- member
options:
name: Oxelium
5ef75c23-161d-4ae7-ac4f-eb0d8544a878:
group:
- member
options:
name: 8fer
8630e0fc-f3f2-4fc4-8f75-f0ffa05cb15d:
group:
- member
options:
name: megamech69
bf988f97-be29-4b2a-b3e9-f5ae88fc8bc6:
group:
- member
options:
name: MrDarkShock
daf2772e-a722-42c2-8270-1e3400cbcaa1:
group:
- member
options:
name: That_Noob_Guy
1c1ed8f7-b7c8-4089-8811-3f56e91d9128:
group:
- member
options:
name: ZombieKitty780
0e2c8c31-fc55-4f9a-bb8c-490bdb41738f:
group:
- member
options:
name: EcksD
e18379a6-f26d-4bdc-8db8-a97a1e8de22b:
group:
- member
options:
name: NCalana
bf155c30-6841-45eb-bc30-ac310304f957:
group:
- member
options:
name: DefinitelyNotCIA
def65b85-b8fd-445d-98cc-a4b86bbd5057:
group:
- member
options:
name: matyello
365cb758-bc82-4f66-9dc6-afe4716f6916:
group:
- member
options:
name: lethalrubbish
c41cb655-feeb-421c-97c8-4d047006baee:
group:
- member
options:
name: TheTominator2502
ddd9ebbc-838b-4a18-b943-1a748badbad5:
group:
- member
options:
name: x_MidnightWolf_x
473165a5-d32c-4582-864d-15f9cf25ff0f:
group:
- member
options:
name: Crumbier
johannescabal:
group: []
bf76db03-5cdc-4190-928c-44f4137c9cdb:
group:
- member
options:
name: Applesaurus
102a2198-4f54-4d0a-9725-63ae6376b1ed:
group:
- member
options:
name: felicity98
759a42bb-81c7-4041-b9f8-92d1924f8b75:
group:
- member
options:
name: epic_chef41
5d9e962c-8efc-4129-be1c-aa3f6346a954:
group:
- member
options:
name: Resosu
d5138393-7b0c-48c6-b2ba-42fe73dea77a:
group:
- member
options:
name: yTobi
f23ecada-fd76-477d-80e5-d059d6fcf4a2:
group:
- member
options:
name: kachogga
646ad922-a379-4b0a-aa44-dcf791d22797:
group:
- member
options:
name: AschWing
0fa1cb00-5372-4660-9cb3-888a8cf8f8b5:
group:
- member
options:
name: Joshloveslego

View file

@ -1,21 +0,0 @@
update:
period: 300
layer:
name: PlotSquared
hidebydefault: false
layerprio: 0
minzoom: 0
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
plotstyle:
strokeColor: '#6666CC'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FFFFFF'
fillOpacity: 0.01
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'

View file

@ -1,582 +0,0 @@
plot:
aliases:
- plot
- plots
- p
- plotsquared
- plot2
- p2
- ps
- '2'
- plotme
- plotz
- ap
usage: ''
description: ''
confirmation: false
buy:
aliases:
- buy
usage: /plot buy
description: Buy the plot you are standing on
confirmation: false
save:
aliases:
- save
- backup
usage: ''
description: Save your plot
confirmation: false
load:
aliases:
- load
- restore
usage: /plot restore
description: Load your plot
confirmation: false
confirm:
aliases:
- confirm
usage: ''
description: Confirm an action
confirmation: false
template:
aliases:
- template
usage: /plot template [import|export] <world> <template>
description: Create or use a world template
confirmation: false
download:
aliases:
- download
- dl
usage: /plot download [schematic|bo3|world]
description: Download your plot
confirmation: false
changelog:
aliases:
- changelog
- cl
usage: /plot changelog
description: View the changelog
confirmation: false
setup:
aliases:
- setup
- create
usage: /plot setup
description: Setup wizard for plot worlds
confirmation: false
area:
aliases:
- area
- world
usage: /plot area <create|info|list|tp|regen>
description: Create a new PlotArea
confirmation: true
debugsavetest:
aliases:
- debugsavetest
usage: /plot debugsavetest
description: This command will force the recreation of all plots in the DB
confirmation: false
debugloadtest:
aliases:
- debugloadtest
usage: /plot debugloadtest
description: This debug command will force the reload of all plots in the DB
confirmation: false
createroadschematic:
aliases:
- createroadschematic
- crs
usage: /plot createroadschematic
description: Add a road schematic to your world using the roads around your current
plot
confirmation: false
debugallowunsafe:
aliases:
- debugallowunsafe
usage: /plot debugallowunsafe
description: Allow unsafe actions until toggled off
confirmation: false
regenallroads:
aliases:
- regenallroads
- rgar
usage: /plot regenallroads <world> [height]
description: Regenerate all roads in the map using the set road schematic
confirmation: false
claim:
aliases:
- claim
- c
usage: /plot claim
description: Claim the current plot you're standing on
confirmation: false
auto:
aliases:
- auto
- a
usage: /plot auto [length,width]
description: Claim the nearest plot
confirmation: false
visit:
aliases:
- visit
- v
- tp
- teleport
- goto
- home
- h
usage: /plot visit [<player>|<alias>|<world>|<id>] [#]
description: Visit someones plot
confirmation: false
set:
aliases:
- set
- s
usage: /plot set <biome|alias|home|flag> <value...>
description: Set a plot value
confirmation: false
clear:
aliases:
- clear
- reset
usage: /plot clear
description: Clear a plot
confirmation: true
delete:
aliases:
- delete
- dispose
- del
- reset
usage: /plot delete
description: Delete a plot
confirmation: true
trust:
aliases:
- trust
- t
usage: /plot trust <player>
description: Allow a player to build in a plot
confirmation: false
add:
aliases:
- add
usage: /plot add <player>
description: Allow a user to build while you are online
confirmation: false
leave:
aliases:
- leave
usage: ''
description: Leave a plot
confirmation: false
deny:
aliases:
- deny
- d
- ban
usage: /plot deny <player>
description: Deny a user from a plot
confirmation: false
remove:
aliases:
- remove
- r
- untrust
- ut
- undeny
- unban
- ud
usage: /plot remove <player>
description: Remove a player from a plot
confirmation: false
info:
aliases:
- info
- i
usage: /plot info <id>
description: Display plot info
confirmation: false
near:
aliases:
- near
- n
usage: /plot near
description: Display nearby players
confirmation: false
list:
aliases:
- list
- l
- find
- search
usage: /plot list <forsale|mine|shared|world|top|all|unowned|unknown|player|world|done|fuzzy
<search...>> [#]
description: List plots
confirmation: false
debug:
aliases:
- debug
usage: /plot debug [msg]
description: Show debug information
confirmation: false
schematic:
aliases:
- schematic
- sch
usage: /plot schematic <arg...>
description: Schematic command
confirmation: false
plugin:
aliases:
- plugin
- version
usage: ''
description: Show plugin information
confirmation: false
purge:
aliases:
- purge
usage: /plot purge world:<world> area:<area> id:<id> owner:<owner> shared:<shared>
unknown:[true|false]
description: Purge all plots for a world
confirmation: true
reload:
aliases:
- reload
usage: /plot reload
description: Reload configurations
confirmation: false
relight:
aliases:
- relight
usage: ''
description: Relight your plot
confirmation: false
merge:
aliases:
- merge
- m
usage: /plot merge <all|n|e|s|w> [removeroads]
description: Merge the plot you are standing on, with another plot
confirmation: true
debugpaste:
aliases:
- debugpaste
- dp
usage: /plot debugpaste
description: Upload settings.yml, worlds.yml, commands.yml and latest.log to www.hastebin.com
confirmation: false
unlink:
aliases:
- unlink
- u
- unmerge
usage: /plot unlink
description: Unlink a mega-plot
confirmation: true
kick:
aliases:
- kick
- k
usage: <player>
description: Kick a player from your plot
confirmation: false
rate:
aliases:
- rate
- rt
usage: /plot rate [#|next|purge]
description: Rate the plot
confirmation: false
debugclaimtest:
aliases:
- debugclaimtest
usage: ''
description: If you accidentally delete your database, this command will attempt
to restore all plots based on the data from plot signs. Execution time may vary
confirmation: false
inbox:
aliases:
- inbox
usage: /plot inbox [inbox] [delete <index>|clear|page]
description: Review the comments for a plot
confirmation: false
comment:
aliases:
- comment
- msg
usage: ''
description: Comment on a plot
confirmation: false
database:
aliases:
- database
- convert
usage: /plot database [area] <sqlite|mysql|import>
description: Convert/Backup Storage
confirmation: false
swap:
aliases:
- swap
- switch
usage: /plot swap <X;Z>
description: Swap two plots
confirmation: false
music:
aliases:
- music
usage: /plot music
description: Player music in a plot
confirmation: false
debugroadregen:
aliases:
- debugroadregen
usage: /plot debugroadregen
description: Regenerate all roads based on the road schematic
confirmation: false
debugexec:
aliases:
- debugexec
- exec
- $
usage: ''
description: Mutli-purpose debug command
confirmation: false
setflag:
aliases:
- setflag
- f
- flag
- setf
- setflag
usage: /plot flag <set|remove|add|list|info> <flag> <value>
description: Set plot flags
confirmation: false
target:
aliases:
- target
usage: /plot target <<plot>|nearest>
description: Target a plot with your compass
confirmation: false
debugfixflags:
aliases:
- debugfixflags
usage: /plot debugfixflags <world>
description: Attempt to fix all flags for a world
confirmation: false
move:
aliases:
- move
- debugmove
usage: /plot move <X;Z>
description: Move a plot
confirmation: false
condense:
aliases:
- condense
usage: ''
description: Condense a plotworld
confirmation: false
copy:
aliases:
- copy
- copypaste
usage: /plot copy <X;Z>
description: Copy a plot
confirmation: false
chat:
aliases:
- chat
usage: /plot chat [on|off]
description: Toggle plot chat on or off
confirmation: false
trim:
aliases:
- trim
usage: /plot trim <world> [regenerate]
description: Delete unmodified portions of your plotworld
confirmation: false
done:
aliases:
- done
- submit
usage: ''
description: Mark a plot as done
confirmation: false
continue:
aliases:
- continue
usage: ''
description: Continue a plot that was previously marked as done
confirmation: false
bo3:
aliases:
- bo3
- bo2
usage: ''
description: Mark a plot as done
confirmation: false
middle:
aliases:
- middle
- center
- centre
usage: /plot middle
description: Teleports you to the center of the plot
confirmation: false
grant:
aliases:
- grant
usage: /plot grant <check|add> [player]
description: ''
confirmation: false
setowner:
aliases:
- setowner
- owner
- so
- seto
usage: /plot setowner <player>
description: Set the plot owner
confirmation: true
setdescription:
aliases:
- setdescription
- desc
- setdesc
- setd
- description
usage: /plot desc <description>
description: Set the plot description
confirmation: false
setbiome:
aliases:
- setbiome
- biome
- sb
- setb
- b
usage: /plot biome [biome]
description: Set the plot biome
confirmation: false
setalias:
aliases:
- setalias
- alias
- sa
- name
- rename
- setname
- seta
- nameplot
usage: /plot alias <set|remove> <alias>
description: Set the plot name
confirmation: false
sethome:
aliases:
- sethome
- sh
- seth
usage: /plot sethome [none]
description: Set the plot home
confirmation: false
cluster:
aliases:
- cluster
- clusters
usage: ''
description: Manage a plot cluster
confirmation: false
debugimportworlds:
aliases:
- debugimportworlds
usage: ''
description: Import worlds by player name
confirmation: false
toggle:
aliases:
- toggle
- attribute
usage: ''
description: Toggle per user settings
confirmation: false
worldedit:
aliases:
- worldedit
- we
- wea
usage: ''
description: Toggle worldedit area restrictions
confirmation: false
titles:
aliases:
- titles
usage: ''
description: Toggle plot title messages
confirmation: false
chatspy:
aliases:
- chatspy
- spy
usage: ''
description: Toggle admin chat spying
confirmation: false
clear-confirmation:
aliases:
- clear-confirmation
usage: ''
description: Toggle autoclear confirmation
confirmation: false
chat:
aliases:
- chat
usage: ''
description: Toggle plot chat
confirmation: false
help:
aliases:
- help
- he
- '?'
usage: help [category|#]
description: Get this help menu
confirmation: false
uuidconvert:
aliases:
- uuidconvert
usage: /plot uuidconvert <lower|offline|online>
description: Debug UUID conversion
confirmation: false
weanywhere:
aliases:
- weanywhere
- wea
usage: /plot weanywhere
description: Force bypass of WorldEdit
confirmation: false
trimchunks:
aliases:
- trimchunks
usage: /plot trimchunks <world> <boolean-delete-unowned>
description: Delete unmodified portions of your plotworld
confirmation: false
generatebiome:
aliases:
- generatebiome
- bg
- gb
usage: /plots generatebiome <biome>
description: Generate a biome in your plot
confirmation: false
moveto512:
aliases:
- moveto512
usage: /plots moveto512 [world]
description: Move plots to a 512 sized region
confirmation: false

View file

@ -1,177 +0,0 @@
# These first 4 aren't configurable
issues: "https://github.com/IntellectualSites/PlotSquared/issues"
wiki: "https://github.com/IntellectualSites/PlotSquared/wiki"
date: "12 Jul 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/2010"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/6ed6f60"
platform: "Bukkit"
# Show additional information in console
debug: true
# The big annoying text that appears when you enter a plot
# For a single plot: `/plot flag set titles false`
# For just you: `/plot toggle titles`
titles: true
# Enable or disable part of the plugin
# Note: A cache will use some memory if enabled
enabled-components:
# The database stores all the plots
database: true
# Events are needed to track a lot of things
events: true
# Commands are used to interact with the plugin
commands: true
# The UUID cacher is used to resolve player names
uuid-cache: true
# The plugin auto updater
updater: true
# Stores user metadata in a database
persistent-meta: true
# Optimizes permission checks
permission-cache: true
# Optimizes block changing code
block-cache: true
# Getting a rating won't need the database
rating-cache: true
# The converter will attempt to convert the PlotMe database
plotme-converter: true
# Allow WorldEdit to be restricted to plots
worldedit-restrictions: true
# Allow economy to be used
economy: true
# Send anonymous usage statistics. Bukkit only setting.
metrics: true
# Expiry will clear old or simplistic plots
plot-expiry: false
# Processes chunks (trimming, or entity/tile limits)
chunk-processor: false
# Kill mobs on roads
kill-road-mobs: false
# Kill items on roads
kill-road-items: false
# Kill vehicles on roads
kill-road-vehicles: false
# Notify a player of any missed comments upon plot entry
comment-notifier: false
# Let player's claim entire worlds with PlotSquared
worlds: false
# Actively purge invalid database entries
database-purger: false
# Delete plots when a player is banned
ban-deleter: false
ratings:
categories: []
claim:
# The max plots claimed in a single `/plot auto <size>` command
max-auto-area: 4
redstone:
# Disable redstone in unoccupied plots
disable-unoccupied: false
# Disable redstone when all owners/trusted/members are offline
disable-offline: false
# Detect and cancel invalid pistons on the edge of plots (e.g. placed with WorldEdit)
detect-invalid-edge-pistons: false
teleport:
# Teleport to your plot on death
on-death: false
# Teleport to your plot on login
on-login: false
# Add a teleportation delay to all commands
delay: 0
# The visit command is ordered by world instead of globally
per-world-visit: false
confirmation:
# Teleport to your plot on death
confirmation-timeout-seconds: 20
# Switching from PlotMe?
plotme:
# Cache the uuids from the PlotMe database
cache-uuds: false
# Relating to how many plots someone can claim
limit:
# Should the limit be global (over multiple worlds)
global: false
# The range of permissions to check e.g. plots.plot.127
max-plots: 127
chat:
# Sometimes console color doesn't work, you can disable it here
console-color: true
# Should chat be interactive
interactive: true
done:
# Require a done plot to download
required-for-download: false
# Only done plots can be rated
required-for-ratings: false
# Restrict building when a plot is done
restrict-building: false
# The limit being how many plots a player can claim
counts-towards-limit: true
web:
# The web interface for schematics
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports plot uploads, downloads and saves
url: "https://empcraft.com/plots/"
# The web interface for assets
# - All schematics are organized and public
# - Assets can be searched, selected and downloaded
assets: "https://empcraft.com/assetpack/"
# Configure the paths that will be used
paths:
schematics: "schematics"
bo3: "bo3"
scripts: "scripts"
templates: "templates"
translations: "translations"
uuid:
# Force using offline UUIDs (it usually detects the right mode)
offline: false
# Force using lowercase UUIDs
force-lowercase: false
# Use a database to store UUID/name info
use-sqluuidhandler: false
chunk-processor:
# Auto trim will not save chunks which aren't claimed
auto-trim: false
# Max tile entities per chunk
max-tiles: 4096
# Max entities per chunk
max-entities: 512
# Disable block physics
disable-physics: false
# This is an auto clearing task called `task1`
auto-clear:
task1:
threshold: 1
required-plots: -1
confirmation: true
days: 7
worlds:
- "*"
# See: https://github.com/IntellectualSites/PlotSquared/wiki/Plot-analysis
calibration:
variety: 0
variety-sd: 0
changes: 0
changes-sd: 1
faces: 0
faces-sd: 0
data-sd: 0
air: 0
air-sd: 0
data: 0

View file

@ -1,53 +0,0 @@
worlds:
plotworld:
plot:
height: 64
biome: FOREST
size: 42
filling:
- '1:0'
auto_merge: false
bedrock: true
create_signs: true
floor:
- '2:0'
wall:
filling: '1:0'
block_claimed: '44:1'
height: 64
block: '44:0'
misc_spawn_unowned: false
road:
block: '155:0'
height: 64
width: 7
home:
nonmembers: side
default: side
schematic:
specify_on_claim: false
on_claim: false
file: 'null'
economy:
prices:
merge: 100
sell: 100
claim: 100
use: false
chat:
enabled: false
limits:
max-members: 128
world:
max_height: 256
gamemode: creative
min_height: 1
border: false
event:
spawn:
egg: false
breeding: false
custom: true
natural_mob_spawning: false
mob_spawner_spawning: false
flags: {}

View file

@ -1,48 +0,0 @@
/*
Need to script something quick with PlotSquared?
/plot debugexec runasync automerge.js <removeroads>
This is an example script that will auto merge all plots
The following utility classes are usable:
- PS
- TaskManager
- TitleManager
- ConsolePlayer
- SchematicHandler
- ChunkManager
- BlockManager
- SetupUtils
- EventUtil
- UUIDHandler
- DBFunc
- HybridUtils
- IMP ( BukkitMain or SpongeMain)
- MainCommand
- MainUtil
- Settings
- StringMan
- MathMan
- C ( use C_ )
- Permissions ( use Permissions_ )
For more information see: https://github.com/IntellectualSites/PlotSquared/wiki/Scripting
*/
var plots = PS.sortPlots(PS.getPlots());
PS.class.static.log("Attempting to auto merge " + plots.size() + " plots");
if ("%s0" === "true") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(false);
}
}
else if ("%s0" === "false") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(false);
}
}
else {
C_COMMAND_SYNTAX.send(PlotPlayer, "/plot debugexec automerge.js <removeroads>");
MainUtil.sendMessage(PlotPlayer, "$1<removeroads> is true or false if you want to remove roads when auto merging");
}

Binary file not shown.

View file

@ -1,409 +0,0 @@
confirm:
expired_confirm: $2Confirmation has expired, please run the command again!
failed_confirm: $2You have no pending actions to confirm!
requires_confirm: '$2Are you sure you wish to execute: $1%s$2?&-$2This cannot be
undone! If you are sure: $1/plot confirm'
move:
move_success: $4Successfully moved plot.
copy_success: $4Successfully copied plot.
requires_unowned: $2The location specified is already occupied.
set:
set_attribute: $4Successfully set %s0 set to %s1
web:
generating_link: $1Processing plot...
generating_link_failed: $2Failed to generate download link!
save_failed: $2Failed to save
load_null: $2Please use $4/plot load $2to get a list of schematics
load_failed: $2Failed to load schematic
load_list: '$2To load a schematic, use $1/plot load #'
save_success: $1Successfully saved!
compass:
compass_target: $4Successfully targeted plot with compass
cluster:
cluster_available_args: '$1The following sub commands are available: $4list$2, $4create$2,
$4delete$2, $4resize$2, $4invite$2, $4kick$2, $4leave$2, $4members$2, $4info$2,
$4tp$2, $4sethome'
cluster_list_heading: $2There are $1%s$2 clusters in this world
cluster_list_element: $2 - $1%s&-
cluster_intersection: '$2The proposed area overlaps with: %s0'
cluster_outside: '$2The proposed area is outside the plot area: %s0'
cluster_added: $4Successfully created the cluster.
cluster_deleted: $4Successfully deleted the cluster.
cluster_resized: $4Successfully resized the cluster.
cluster_added_user: $4Successfully added user to the cluster.
cannot_kick_player: $2You cannot kick that player
cluster_invited: '$1You have been invited to the following cluster: $2%s'
cluster_removed: '$1You have been removed from cluster: $2%s'
cluster_kicked_user: $4Successfully kicked the user
invalid_cluster: '$1Invalid cluster name: $2%s'
cluster_not_added: $2That player was not added to the plot cluster
cluster_cannot_leave: $1You must delete or transfer ownership before leaving
cluster_added_helper: $4Successfully added a helper to the cluster
cluster_removed_helper: $4Successfully removed a helper from the cluster
cluster_regenerated: $4Successfully started cluster regeneration
cluster_teleporting: $4Teleporting...
cluster_info: '$1Current cluster: $2%id%&-$1Name: $2%name%&-$1Owner: $2%owner%&-$1Size:
$2%size%&-$1Rights: $2%rights%'
border:
border: $2You are outside the current map border
unclaim:
unclaim_success: $4You successfully unclaimed the plot.
unclaim_failed: $2Could not unclaim the plot
worldedit masks:
worldedit_delayed: $2Please wait while we process your WorldEdit action...
worldedit_run: '$2Apologies for the delay. Now executing: %s'
require_selection_in_mask: $2%s of your selection is not within your plot mask.
You can only make edits within your plot.
worldedit_volume: $2You cannot select a volume of %current%. The maximum volume
you can modify is %max%.
worldedit_iterations: $2You cannot iterate %current% times. The maximum number of
iterations allowed is %max%.
worldedit_unsafe: $2Access to that command has been blocked
worldedit_bypass: $2&oTo bypass your restrictions use $4/plot wea
worldedit_bypassed: $2Currently bypassing WorldEdit restriction.
worldedit_unmasked: $1Your WorldEdit is now unrestricted.
worldedit_restricted: $1Your WorldEdit is now restricted.
gamemode:
gamemode_was_bypassed: $1You bypassed the GameMode ($2{gamemode}$1) $1set for $2{plot}
height limit:
height_limit: $1This plot area has a height limit of $2{limit}
records:
record_play: $2%player $2started playing record $1%name
notify_enter: $2%player $2entered your plot ($1%plot$2)
notify_leave: $2%player $2left your plot ($1%plot$2)
swap:
swap_overlap: $2The proposed areas are not allowed to overlap
swap_dimensions: $2The proposed areas must have comparable dimensions
swap_syntax: $2/plot swap <id>
swap_success: $4Successfully swapped plots
started_swap: $2Started plot swap task. You will be notified when it finishes
comment:
inbox_notification: '%s unread messages. Use /plot inbox'
not_valid_inbox_index: $2No comment at index %s
inbox_item: $2 - $4%s
comment_syntax: $2Use /plot comment [X;Z] <%s> <comment>
invalid_inbox: '$2That is not a valid inbox.&-$1Accepted values: %s'
no_perm_inbox: $2You do not have permission for that inbox
no_perm_inbox_modify: $2You do not have permission to modify that inbox
no_plot_inbox: $2You must stand in or supply a plot argument
comment_removed: $4Successfully deleted comment/s:n$2 - '$3%s$2'
comment_added: $4A comment has been left
comment_header: $2&m---------&r $1Comments $2&m---------&r
inbox_empty: $2No comments
console:
not_console: $2For safety reasons, this command can only be executed by console.
is_console: $2This command can only be executed by a player.
inventory:
inventory_usage: '&cUsage: &6{usage}'
inventory_desc: '&cDescription: &6{desc}'
inventory_category: '&cCategory: &6{category}'
clipboard:
clipboard_set: $2The current plot is now copied to your clipboard, use $1/plot paste$2
to paste it
pasted: $4The plot selection was successfully pasted. It has been cleared from your
clipboard.
paste_failed: '$2Failed to paste the selection. Reason: $2%s'
no_clipboard: $2You don't have a selection in your clipboard
clipboard_info: '$2Current Selection - Plot ID: $1%id$2, Width: $1%width$2, Total
Blocks: $1%total$2'
toggle:
toggle_enabled: '$2Enabled setting: %s'
toggle_disabled: '$2Disabled setting: %s'
blocked command:
command_blocked: $2That command is not allowed in this plot
done:
done_already_done: $2This plot is already marked as done
done_not_done: $2This plot is not marked as done.
done_insufficient_complexity: $2This plot is too simple. Please add more detail
before using this command.
done_success: $1Successfully marked this plot as done.
done_removed: $1You may now continue building in this plot.
ratings:
ratings_purged: $2Purged ratings for this plot
rating_not_valid: $2You need to specify a number between 1 and 10
rating_already_exists: $2You have already rated plot $2%s
rating_applied: $4You successfully rated plot $2%s
rating_not_your_own: $2You cannot rate your own plot
rating_not_done: $2You can only rate finished plots.
rating_not_owned: $2You cannot rate a plot that is not claimed by anyone
tutorial:
rate_this: $2Rate this plot!
comment_this: '$2Leave some feedback on this plot: %s'
economy:
econ_disabled: $2Economy is not enabled
cannot_afford_plot: $2You cannot afford to buy this plot. It costs $1%s
not_for_sale: $2This plot is not for sale
cannot_buy_own: $2You cannot buy your own plot
plot_sold: $4Your plot; $1%s0$4, has been sold to $1%s1$4 for $1$%s2
cannot_afford_merge: $2You cannot afford to merge the plots. It costs $1%s
added_balance: $1%s $2has been added to your balance
removed_balance: $1%s $2has been taken from your balance
removed_granted_plot: $2You used %s plot grant(s), you've got $1%s $2left
setup:
setup_init: '$1Usage: $2/plot setup <value>'
setup_step: '$3[$1Step %s0$3] $1%s1 $2- $1Expecting: $2%s2 $1Default: $2%s3'
setup_invalid_arg: '$2%s0 is not a valid argument for step %s1. To cancel setup
use: $1/plot setup cancel'
setup_valid_arg: $2Value $1%s0 $2set to %s1
setup_finished: $4You should have been teleported to the created world. Otherwise
you will need to set the generator manually using the bukkit.yml or your chosen
world management plugin.
setup_world_taken: $2%s is already a world
setup_missing_world: $2You need to specify a world name ($1/plot setup &l<world>$1
<generator>$2)&-$1Additional commands:&-$2 - $1/plot setup <value>&-$2 - $1/plot
setup back&-$2 - $1/plot setup cancel
setup_missing_generator: $2You need to specify a generator ($1/plot setup <world>
&l<generator>&r$2)&-$1Additional commands:&-$2 - $1/plot setup <value>&-$2 - $1/plot
setup back&-$2 - $1/plot setup cancel
setup_invalid_generator: '$2Invalid generator. Possible options: %s'
schematics:
schematic_too_large: $2The plot is too large for this action!
schematic_missing_arg: '$2You need to specify an argument. Possible values: $1test
<name>$2 , $1save$2 , $1paste $2, $1exportall'
schematic_invalid: '$2That is not a valid schematic. Reason: $2%s'
schematic_valid: $2That is a valid schematic
schematic_paste_failed: $2Failed to paste the schematic
schematic_paste_success: $4The schematic pasted successfully
titles:
title_entered_plot: '$1Plot: %world%;%x%;%z%'
title_entered_plot_sub: $4Owned by %s
prefix_greeting: '$1%id%$2> '
prefix_farewell: '$1%id%$2> '
core:
task_start: Starting task...
prefix: $3[$1P2$3] $2
enabled: $1%s0 is now enabled
reload:
reloaded_configs: $1Translations and world settings have been reloaded
reload_failed: $2Failed to reload file configurations
desc:
desc_set: $2Plot description set
desc_unset: $2Plot description unset
missing_desc: $2You need to specify a description
alias:
alias_set_to: $2Plot alias set to $1%alias%
alias_removed: $2Plot alias removed
missing_alias: $2You need to specify an alias
alias_too_long: $2The alias must be < 50 characters in length
alias_is_taken: $2That alias is already taken
position:
missing_position: '$2You need to specify a position. Possible values: $1none'
position_set: $1Home position set to your current location
position_unset: $1Home position reset to the default location
home_argument: $2Use /plot set home [none]
invalid_position: $2That is not a valid position value
cap:
entity_cap: $2You are not allowed to spawn more mobs
time:
time_format: $1%hours%, %min%, %sec%
permission:
no_schematic_permission: $2You don't have the permission required to use schematic
$1%s
no_permission: '$2You are lacking the permission node: $1%s'
no_permission_event: '$2You are lacking the permission node: $1%s'
no_plot_perms: $2You must be the plot owner to perform this action
cant_claim_more_plots: $2You can't claim more plots.
cant_claim_more_clusters: $2You can't claim more clusters.
cant_transfer_more_plots: $2You can't send more plots to that user
cant_claim_more_plots_num: $2You can't claim more than $1%s $2plots at once
you_be_denied: $2You are not allowed to enter this plot
merge_request_confirm: Merge request from %s
merge:
merge_not_valid: $2This merge request is no longer valid.
merge_accepted: $2The merge request has been accepted
success_merge: $2Plots have been merged!
merge_requested: $2Successfully sent a merge request
no_perm_merge: '$2You are not the owner of the plot: $1%plot%'
no_available_automerge: $2You do not own any adjacent plots in the specified direction
or are not allowed to merge to the required size.
unlink_required: $2An unlink is required to do this.
unlink_impossible: $2You can only unlink a mega-plot
unlink_success: $2Successfully unlinked plots.
commandconfig:
not_valid_subcommand: $2That is not a valid subcommand
did_you_mean: '$2Did you mean: $1%s'
name_little: $2%s0 name is too short, $1%s1$2<$1%s3
no_commands: $2I'm sorry, but you're not permitted to use any subcommands.
subcommand_set_options_header: '$2Possible Values: '
command_syntax: '$1Usage: $2%s'
flag_tutorial_usage: '$1Have an admin set the flag: $2%s'
errors:
invalid_player_wait: '$2Player not found: $1%s$2, fetching it. Try again soon.'
invalid_player: '$2Player not found: $1%s$2.'
invalid_player_offline: '$2The player must be online: $1%s.'
invalid_command_flag: '$2Invalid command flag: %s0'
error: '$2An error occurred: %s'
command_went_wrong: $2Something went wrong when executing that command...
no_free_plots: $2There are no free plots available
not_in_plot: $2You're not in a plot
not_loaded: $2The plot could not be loaded
not_in_cluster: $2You must be within a plot cluster to perform that action
not_in_plot_world: $2You're not in a plot area
plotworld_incompatible: $2The two worlds must be compatible
not_valid_world: $2That is not a valid world (case sensitive)
not_valid_plot_world: $2That is not a valid plot area (case sensitive)
no_plots: $2You don't have any plots
wait_for_timer: $2A setblock timer is bound to either the current plot or you. Please
wait for it to finish
paste:
debug_report_created: '$1Uploaded a full debug to: $1%url%'
purge:
purge_success: $4Successfully purged %s plots
trim:
trim_in_progress: A world trim task is already in progress!
not_valid_hybrid_plot_world: The hybrid plot manager is required to perform this
action
block list:
block_list_separater: '$1,$2 '
biome:
need_biome: $2You need to specify a valid biome.
biome_set_to: $2Plot biome set to $2
teleport:
teleported_to_plot: $1You have been teleported
teleported_to_road: $2You got teleported to the road
teleport_in_seconds: $1Teleporting in %s seconds. Do not move...
teleport_failed: $2Teleportation cancelled due to movement or damage
set block:
set_block_action_finished: $1The last setblock action is now finished.
unsafe:
debugallowunsafe_on: $2Unsafe actions allowed
debugallowunsafe_off: $2Unsafe actions disabled
debug:
debug_header: $1Debug Information&-
debug_section: $2>> $1&l%val%
debug_line: $2>> $1%var%$2:$1 %val%&-
invalid:
not_valid_data: $2That's not a valid data id.
not_valid_block: '$2That''s not a valid block: %s'
not_allowed_block: '$2That block is not allowed: %s'
not_valid_number: '$2That''s not a valid number within the range: %s'
not_valid_plot_id: $2That's not a valid plot id.
plot_id_form: '$2The plot id must be in the form: $1X;Y $2e.g. $1-5;7'
not_your_plot: $2That is not your plot.
no_such_plot: $2There is no such plot
player_has_not_been_on: $2That player hasn't been in the plotworld
found_no_plots: $2Found no plots with your search query
found_no_plots_for_player: '$2No plots found for player: %s'
camera:
camera_started: $2You have entered camera mode for plot $1%s
camera_stopped: $2You are no longer in camera mode
need:
need_plot_number: $2You've got to specify a plot number or alias
need_block: $2You've got to specify a block
need_plot_id: $2You've got to specify a plot id.
need_plot_world: $2You've got to specify a plot area.
need_user: $2You need to specify a username
near:
plot_near: '$1Players: %s0'
info:
none: None
now: Now
never: Never
unknown: Unknown
everyone: Everyone
plot_unowned: $2The current plot must have an owner to perform this action
plot_info_unclaimed: $2Plot $1%s$2 is not yet claimed
plot_info_header: $3&m---------&r $1INFO $3&m---------
plot_info: '$1ID: $2%id%$1&-$1Alias: $2%alias%$1&-$1Owner: $2%owner%$1&-$1Biome:
$2%biome%$1&-$1Can Build: $2%build%$1&-$1Rating: $2%rating%&-$1Seen: $2%seen%&-$1Trusted:
$2%trusted%$1&-$1Members: $2%members%$1&-$1Denied: $2%denied%$1&-$1Flags: $2%flags%'
plot_info_footer: $3&m---------&r $1INFO $3&m---------
plot_info_trusted: $1Trusted:$2 %trusted%
plot_info_members: $1Members:$2 %members%
plot_info_denied: $1Denied:$2 %denied%
plot_info_flags: $1Flags:$2 %flags%
plot_info_biome: $1Biome:$2 %biome%
plot_info_rating: $1Rating:$2 %rating%
plot_info_owner: $1Owner:$2 %owner%
plot_info_id: $1ID:$2 %id%
plot_info_alias: $1Alias:$2 %alias%
plot_info_size: $1Size:$2 %size%
plot_info_seen: $1Seen:$2 %seen%
plot_user_list: ' $1%user%$2,'
plot_flag_list: $1%s0:%s1$2
info_syntax_console: $2/plot info X;Y
working:
generating_component: $1Started generating component from your settings
clearing_plot: $2Clearing plot async.
clearing_done: $4Clear completed! Took %sms.
deleting_done: $4Delete completed! Took %sms.
plot_not_claimed: $2Plot not claimed
plot_is_claimed: $2This plot is already claimed
claimed: $4You successfully claimed the plot
list:
comment_list_header_paged: $2(Page $1%cur$2/$1%max$2) $1List of %amount% comments
clickable: ' (interactive)'
area_list_header_paged: $2(Page $1%cur$2/$1%max$2) $1List of %amount% areas
plot_list_header_paged: $2(Page $1%cur$2/$1%max$2) $1List of %amount% plots
plot_list_header: $1List of %word% plots
plot_list_item: $2>> $1%id$2:$1%world $2- $1%owner
plot_list_item_ordered: $2[$1%in$2] >> $1%id$2:$1%world $2- $1%owner
plot_list_footer: $2>> $1%word% a total of $2%num% $1claimed %plot%.
left:
left_plot: $2You left a plot
chat:
plot_chat_spy_format: '$2[$1Plot Spy$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_format: '$2[$1Plot Chat$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_forced: $2This world forces everyone to use plot chat.
plot_chat_on: $4Plot chat enabled.
plot_chat_off: $4Plot chat disabled.
deny:
denied_removed: $4You successfully undenied the player from this plot
denied_added: $4You successfully denied the player from this plot
denied_need_argument: $2Arguments are missing. $1/plot denied add <name> $2or $1/plot
denied remove <name>
was_not_denied: $2That player was not denied on this plot
you_got_denied: $4You are denied from the plot you were previously on, and got teleported
to spawn
kick:
you_got_kicked: $4You got kicked!
rain:
need_on_off: '$2You need to specify a value. Possible values: $1on$2, $1off'
setting_updated: $4You successfully updated the setting
flag:
flag_key: '$2Key: %s'
flag_type: '$2Type: %s'
flag_desc: '$2Desc: %s'
not_valid_flag: $2That is not a valid flag
not_valid_flag_suggested: '$2That is not a valid flag. Did you mean: $1%s'
not_valid_value: $2Flag values must be alphanumerical
flag_not_in_plot: $2The plot does not have that flag
flag_not_removed: $2The flag could not be removed
flag_not_added: $2The flag could not be added
flag_removed: $4Successfully removed flag
flag_added: $4Successfully added flag
trusted:
trusted_added: $4You successfully trusted a user to the plot
trusted_removed: $4You successfully removed a trusted user from the plot
was_not_added: $2That player was not trusted on this plot
plot_removed_user: $1Plot %s of which you were added to has been deleted due to
owner inactivity
member:
removed_players: $2Removed %s players from this plot.
already_owner: '$2That user is already the plot owner: %s0'
already_added: '$2That user is already added to that category: %s0'
member_added: $4That user can now build while the plot owner is online
member_removed: $1You successfully removed a user from the plot
member_was_not_added: $2That player was not added as a user on this plot
plot_max_members: $2You are not allowed to add any more players to this plot
owner:
set_owner: $4You successfully set the plot owner
now_owner: $4You are now owner of plot %s
signs:
owner_sign_line_1: '$1ID: $1%id%'
owner_sign_line_2: '$1Owner:'
owner_sign_line_3: $2%plr%
owner_sign_line_4: $3Claimed
help:
help_header: $3&m---------&r $1Plot² Help $3&m---------
help_page_header: '$1Category: $2%category%$2,$1 Page: $2%current%$3/$2%max%$2'
help_footer: $3&m---------&r $1Plot² Help $3&m---------
help_info_item: $1/plot help %category% $3- $2%category_desc%
help_item: $1%usage% [%alias%]&- $3- $2%desc%&-
direction: '$1Current direction: %dir%'
grants:
granted_plots: '$1Result: $2%s $1grants left'
granted_plot: $1You granted %s0 plot to $2%s1
granted_plot_failed: '$1Grant failed: $2%s'
'-':
custom_string: '-'

View file

@ -1,412 +0,0 @@
# Translated by: Krauti2 / EvilOlaf
# Adjusted and updated by: NotMyFault
BORDER: $2Du befindest dich außerhalb der aktuellen Weltengrenze
confirm:
failed_confirm: $2Es gibt keine zur Bestätigung ausstehenden Befehle!
requires_confirm: '$2Bist du sicher, dass du diesen Befehl ausführen willst: $1%s$2?&-$2Die
Änderung ist unwiderruflich! Wenn du sicher bist: $1/plot confirm'
expired_confirm: $2Bestätigung abgelaufgen, führe den Befehl nochmal aus!
move:
move_success: $4Plot erfolgreich verschoben.
copy_success: $4Plot erfolgreich kopiert.
requires_unowned: $2Der angegebene Ort ist bereits belegt.
compass:
compass_target: $4Plot erfolgreich mit dem Kompass anvisiert.
cluster:
cluster_available_args: '$1Die folgenden Parameter sind verfügbar: $4list$2, $4create$2,
$4delete$2, $4resize$2, $4invite$2, $4kick$2, $4leave$2, $4helpers$2, $4info$2,
$4tp$2, $4sethome'
cluster_list_heading: $2Es gibt $1%s$2 Cluster in dieser Welt.
cluster_list_element: $2 - $1%sn
cluster_intersection: $2Der vorgeschlagene Bereich überlappt mit $1%s$2 existierendem/n
Cluster/n
cluster_added: $4Cluster erfolgreich erstellt.
cluster_deleted: $4Cluster erfolgreich gelöscht.
cluster_resized: $4Größe des Clusters wurde erfolgreich geändert.
cluster_added_user: $4Spieler erfolgreich zum Cluster hinzugefügt.
cannot_kick_player: $2Du kannst diesen Spieler nicht kicken.
cluster_invited: '$1Du wurdest in folgenden Cluster eingeladen: $2%s'
cluster_removed: '$1Du wurdest aus folgendem Cluster entfernt: $2%s'
cluster_kicked_user: $4Spieler erfolgreich gekickt.
invalid_cluster: '$1Clustername ungültig: $2%s'
cluster_not_added: $2Dieser Spieler war nicht zum Cluster hinzugefügt.
cluster_cannot_leave: $1Du musst deinen Besitz löschen oder transferieren bevor
du gehen kannst.
cluster_added_helper: $4Helfer erfolgreich hinzugefügt.
cluster_removed_helper: $4Helfer erfolgreich vom Cluster entfernt.
cluster_regenerated: $4Clusterregeneration erfolgreich gestartet
cluster_teleporting: $4Teleportiere...
cluster_info: '$1Aktueller Cluster: $2%id%&-$1Name: $2%name%&-$1Besitzer: $2%owner%&-$1Größe:
$2%size%&-$1Rechte: $2%rights%'
cluster_outside: '$2Der Vorgeschlagene Bereich liegt außerhalb der Plot Grenze: %s0'
unclaim:
unclaim_success: $4Dieser Plot gehört dir jetzt nicht mehr.
unclaim_failed: $2Plot konnte nicht enteignet werden.
worldedit masks:
require_selection_in_mask: $2%s deiner Selektion befindet sich nicht innerhalb deines
Plots. Du kannst Änderungen nur innerhalb deines Plots vornehmen.
worldedit_volume: $2Du kannst die Menge %current% nicht auswählen. Die maximale
Grenze liegt bei %max%.
worldedit_iterations: $2Du kannst nicht %current% mal wiederholen. Die maximalen
Wiederholungen liegen bei %max%.
worldedit_unsafe: $2Der Zugriff auf diesen Befehl wurde verwehrt.
worldedit_bypass: $2&oUm die Beschränkung außer Kraft zu setzen, verwende $4/plot
wea
worldedit_unmasked: $1Dein WorldEdit ist jetzt nicht mehr begrenzt.
worldedit_restricted: $1Dein WorldEdit ist jetzt begrenzt.
worldedit_delayed: $2Bitte warte, während deine WorldEdit Aktion verarbeitet wird...
worldedit_run: '$2Sorry für die Wartezeit. Starte jetzt: %s'
worldedit_bypassed: $2Beschränkungen werden nun ignoriert.
records:
record_play: $2%player $2startete Spielaufzeichnung $1%name
notify_enter: $2%player $2betritt deinen Plot ($1%plot$2)
notify_leave: $2%player $2verließ deinen Plot ($1%plot$2)
swap:
swap_overlap: $2Der geplante Bereich darf nicht überlappen.
swap_dimensions: $2Die geplanten Bereiche müssen vergleichbare Dimensionen aufweisen.
swap_syntax: $2/plot swap <plot id>
swap_success: $4Plots erfolgreich getauscht
started_swap: $2Plot swap Aufgabe gestartet. Du erhälst eine Meldung wenn sie beendet
ist.
comment:
not_valid_inbox_index: $2Keine Kommentar auf Seite %s
inbox_item: $2 - $4%s
comment_syntax: $2Verwende /plot comment [X;Z] <%s> <comment>
invalid_inbox: '$2Dieses Postfach ist ungültig.&-$1Akzeptierte Werte: %s'
no_perm_inbox: $2Du hast keine Berechtigung für dieses Postfach
no_perm_inbox_modify: $2Du hast keine Berechtigung
no_plot_inbox: $2Du musst an einem Plot stehen oder einen solchen angeben.
comment_removed: $4Kommentar/e n$2 - '$3%s$2' erfolgreich gelöscht.
comment_added: $4Ein Kommentar wurde hinterlassen.
comment_header: $2------ Kommentare ------
inbox_notification: '%s unread messages. Use /plot inbox'
inbox_empty: $2Keine Kommentare
console:
not_console: $2Aus Sicherheitsgründen kann dieser Befehl nur von der Konsole ausgeführt
werden.
is_console: $2Dieser Befehl kann nur von einem Spieler ausgeführt werden.
clipboard:
clipboard_set: $2Der aktuelle Plot wird in die Zwischenablage kopiert. Benutze $1/plot
paste$2 um es einzufügen.
pasted: $4Die Plotauswahl wurde erfolgreich eingefügt. Die Zwischenablage wurde
geleert.
paste_failed: '$2Einfügen fehlgeschlagen: $2%s'
no_clipboard: $2Deine Zwischenablage ist leer.
clipboard_info: '$2Aktuelle Auswahl - Plot ID: $1%id$2, Breite: $1%width$2, Anzahl
Blöcke: $1%total$2'
ratings:
rating_not_valid: $2Wähle eine Zahl zwischen 1 und 10
rating_already_exists: '$2Du hast diesen Plot bereits bewertet: $2%s'
rating_applied: '$4Du hast diesen Plot erfolgreich bewertet: $2%s'
rating_not_your_own: $2Du kannst deinen eigenen Plot nicht selbst bewerten.
rating_not_owned: $2Plots ohne Besitzer können nicht bewertet werden.
ratings_purged: $2Bewertungen für diesen Plot wurden gelöscht
rating_not_done: $2Du kannst nur beendete Plots bewerten.
economy:
econ_disabled: $2Ökonomie ist nicht aktiviert.
cannot_afford_plot: $2Du kannst dir diesen Plot nicht leisten. Er kostet $1%s
not_for_sale: $2Dieser Plot steht nicht zum Verkauf.
cannot_buy_own: $2Du kannst deinen eigenen Plot nicht kaufen.
plot_sold: $4Dein Plot $1%s$4, wurde an $1%s$4 für $1$%s$4 verkauft.
cannot_afford_merge: $2Du kannst dir das Zusammenfügen der Plots nicht leisten.
Es kostet $1%s
added_balance: $1%s $2wurden deinem Guthaben hinzugefügt.
removed_balance: $1%s $2wurden von deinem Guthaben abgezogen.
removed_granted_plot: $2You used %s plot grant(s), you've got $1%s $2left
setup:
setup_init: '$1Verwendung: $2/plot setup <value>'
setup_step: '$3[$1Schritt %s$3] $1%s $2- $1Erwarte: $2%s $1Standard: $2%s'
setup_invalid_arg: '$2%s ist kein gültiger Wert für Schritt %s. Um Setup abzubrechen
verwende: $1/plot setup cancel'
setup_valid_arg: $2Wert $1%s $2gesetzt auf %s
setup_finished: $3Falls du MULTIVERSE oder MULTIWORLD verwendest sollte die Welt
generiert worden sein. Andernfalls musst du die Welt manuell über bukkit.yml hinzufügen.
setup_world_taken: $2%s ist bereits eine bekannte Plotwelt
setup_missing_world: $2Du musst einen Namen für die Welt vergeben ($1/plot setup
&l<world>$1 <generator>$2)&-$1Zusätzliche Befehle:&-$2 - $1/plot setup <value>&-$2
- $1/plot setup backn$2 - $1/plot setup cancel
setup_missing_generator: $2Du musst einen Generator angeben ($1/plot setup <world>
&l<generator>&r$2)&-$1Zusätzliche Befehle:&-$2 - $1/plot setup <value>&-$2 - $1/plot
setup backn$2 - $1/plot setup cancel
setup_invalid_generator: '$2Ungültiger Generarator. Mögliche Optionen: %s'
schematics:
schematic_missing_arg: '$2Du musst einen Wert angeben. Gültige Werte: $1test <name>$2
, $1save$2 , $1paste $2, $1exportall'
schematic_invalid: '$2Diese Schematic ist ungültig: $2%s'
schematic_valid: $2Diese Schematic ist gültig.
schematic_paste_failed: $2Einfügen der Schematic fehlgeschlagen
schematic_paste_success: $4Einfügen der Schematic erfolgreich.
schematic_too_large: $2The plot is too large for this action!
titles:
title_entered_plot: Du betrittst Plot %world%;%x%;%z%
title_entered_plot_sub: 'Besitzer: %s'
prefix_greeting: '$1%id%$2> '
prefix_farewell: '$1%id%$2> '
core:
prefix: '$3[$1P2$3] '
enabled: $1PlotSquared wurde aktiviert
task_start: Starte Aufgabe...
reload:
reloaded_configs: $1Übersetzungen und Welteneinstellungen wurden neu geladen
reload_failed: $2Erneutes Laden der Konfiguration fehlgeschlagen
alias:
alias_set_to: $2Plot Alias auf $1%alias% gesetzt
missing_alias: $2Du musst einen Alias angeben
alias_too_long: $2Der Alias darf nicht länger als 50 Zeichen sein
alias_is_taken: $2Dieser Alias wird bereits verwendet
alias_removed: $2Der Alias wurde gelöscht
position:
missing_position: '$2Du musst eine Position angeben. Mögliche Werte: $1none'
position_set: $1Der Plot Spawn wurde auf deinen aktuellen Standort gesetzt
home_argument: $2Verwende /plot set home [none]
invalid_position: $2Dies ist eine ungültige Position
position_unset: $1Home Position zurückgesetzt auf standard Wert
time:
time_format: $1%hours%, %min%, %sec%
permission:
no_schematic_permission: '$2Du hast keine Berechtigung Schematics zu verwenden:
$1%s'
no_permission: '$2Dir fehlt folgende Berechtigung: $1%s'
no_plot_perms: $2Diese Aktion kann nur der Besitzer des Plots
cant_claim_more_plots: $2Du kannst keine weiteren Plots besitzen.
cant_transfer_more_plots: $2Du kannst keine weiteren Plots diesem Spieler schicken.
cant_claim_more_plots_num: $2Du kannst nicht mehr als $1%s $2Plots auf einmal einnehmen.
you_be_denied: $2Es ist dir nicht gestattet diesen Plot zu betreten.
merge_request_confirm: Zusammenführanfrage von %s
no_permission_event: '$2Dir fehlt folgende Berechtigung: $1%s'
cant_claim_more_clusters: $2Du kannst nicht mehr Cluster besitzen.
merge:
no_perm_merge: $2Du bist nicht Besitzer des Plots $1%plot%
unlink_required: $2Die Plots müssen vorher getrennt (unlink) werden.
unlink_impossible: $2Die Trennung (unlink) funktioniert nur auf Megaplots.
unlink_success: $2Trennung erfolgreich.
merge_not_valid: $2Diese Zusammenführanfrage ist nicht länger gültig.
merge_accepted: $2Die Zusammenführanfrage wurde akzeptiert.
success_merge: $2Plots wurden zusammengeführt.
merge_requested: $2Zusammenführanfrage erfolgreich verschickt.
no_available_automerge: $2Dir gehören keine benachbarten Plots oder du darfst die Plot Zusammenführungsgröße nicht überschreiten.
commandconfig:
not_valid_subcommand: $2Das ist kein gültiger Parameter.
did_you_mean: '$2Meinst du: $1%s'
name_little: $2%s Name ist zu kurz, $1%s$2<$1%s
no_commands: $2Du hast für keinen Befehl eine Berechtigung.
subcommand_set_options_header: '$2Mögliche Werte: '
command_syntax: '$1Verwendung: $2%s'
flag_tutorial_usage: '$1Folgende Flags fehlen zur Benutzung: $2%s'
errors:
invalid_player: '$2Spieler nicht gefunden: $1%s$2.'
command_went_wrong: $2Beim Ausführen des Befehls ging etwas schief...
no_free_plots: $2Es sind keine freien Plots verfügbar.
not_in_plot: $2Du befindest dich nicht auf einem Plot.
not_in_cluster: $2Du musst dich innerhalb eines Plot Clusters befinden um das zu
tun.
not_in_plot_world: $2Du befindest dich nicht in einer Plotwelt.
plotworld_incompatible: $2Die beiden Welten müssen kompatibel sein.
not_valid_world: $2Das ist keine gültige Welt (Groß- / Kleinschreibung beachten)
not_valid_plot_world: $2Das ist keine gültige Plotwelt (Groß- / Kleinschreibung
beachten)
no_plots: $2Du hast keine Plots
wait_for_timer: $2Ein Zeitgeber wurde an den Plot oder an dich gebunden. Bitte warte
bis die Zeit abgelaufen ist.
invalid_player_wait: '$2Spieler nicht gefunden: $1%s$2. Versuche es später nochmal.'
invalid_player_offline: '$2Der Spieler muss online sein: $1%s.'
invalid_command_flag: '$2Ungültige Flag: %s0'
error: '$2Ein Fehler ist aufgetreten: %s'
not_loaded: $2Der Plot konnte nicht geladen werden.
purge:
purge_success: $4%s Plots erfolgreich gelöscht.
trim:
trim_in_progress: Die Weltenbeschneidung ist bereits gestartet!
not_valid_hybrid_plot_world: Hybrid Plot Manager wird für diese Aktion benötigt.
block list:
block_list_separater: '$1,$2 '
biome:
need_biome: $2Du musst ein Biom angeben.
biome_set_to: '$2Plot Biome gesetzt: $2'
teleport:
teleported_to_plot: $1Du wurdest teleportiert.
teleported_to_road: $2Du wurdest auf die Straße teleportiert.
teleport_in_seconds: $1Teleportiere in %s Sekunden. Bewege dich nicht...
teleport_failed: $2Teleportation wurde wegen einer Bewegung oder Schaden abgebrochen.
set block:
set_block_action_finished: $1Die letze Setblock-Aktion wurde fertiggestellt.
debug:
debug_section: $2>> $1&l%val%
debug_line: $2>> $1%var%$2:$1 %val%&-
debug_header: $1Debug Information&-
invalid:
not_valid_data: $2Das ist kein gültiger Datenwert.
not_valid_block: $2Das ist kein gültiger Block.
not_valid_number: $2Das ist keine gültige Zahl.
not_valid_plot_id: $2Das ist keine gültige Plot-ID.
plot_id_form: '$2Die Plot-ID muss wie folgt angegeben werden: $1X;Y $2z.B. $1-5;7'
not_your_plot: $2Das ist nicht dein Plot.
no_such_plot: $2Ein solcher Plot existiert nicht.
player_has_not_been_on: $2Dieser Spieler war nicht in der Plotwelt.
found_no_plots: $2Dein Suchmuster ergab keine Treffer.
not_allowed_block: '$2That block is not allowed: %s'
found_no_plots_for_player: '$2No plots found for player: %s'
camera:
camera_started: $2Du verwendest den Kameramodus für Plot $1%s
camera_stopped: $2Der Kameramodus wurde abeschaltet.
need:
need_plot_number: $2Du musst eine Plotnummer oder einen Alias angeben.
need_block: $2Du musst einen Block angeben.
need_plot_id: $2Du musst eine Plot-ID angeben.
need_plot_world: $2Du musst eine Plotwelt angeben.
need_user: $2Du musst einen Spielernamen angeben.
info:
plot_unowned: $2Für diese Aktion muss dieser Plot einen Besitzer aufweisen.
plot_info_unclaimed: $2Plot $1%s$2 hat bisher keinen Besitzer.
plot_info_header: $3&m---------&r $1INFO $3&m---------
plot_info: '$1ID: $2%id%$1&-$1Alias: $2%alias%$1&-$1Besitzer: $2%owner%$1&-$1Biom:
$2%biome%$1&-$1Baurechte: $2%build%$1&-$1Bewertung: $2%rating%$1/$210$1&-$1Helfer:
$2%helpers%$1&-$1Vertraut: $2%trusted%$1&-$1Verboten: $2%denied%$1&-$1Flags: $2%flags%'
plot_info_trusted: $1Vertraute:$2 %trusted%
plot_info_denied: $1Verboten:$2 %denied%
plot_info_flags: $1Flags:$2 %flags%
plot_info_biome: $1Biom:$2 %biome%
plot_info_rating: $1Bewertung:$2 %rating%
plot_info_owner: $1Besitzer:$2 %owner%
plot_info_id: $1ID:$2 %id%
plot_info_alias: $1Alias:$2 %alias%
plot_info_size: $1Größe:$2 %size%
plot_user_list: ' $1%user%$2,'
info_syntax_console: $2/plot info <world> X;Y
none: Keiner
now: Jetzt
never: Niemals
unknown: Unbekannt
everyone: Jeder
plot_info_footer: $3&m---------&r $1INFO $3&m---------
plot_info_members: $1Members:$2 %members%
plot_info_seen: $1Seen:$2 %seen%
plot_flag_list: $1%s0:%s1$2
working:
generating_component: $1Die Generierung wurde gemäß deiner Einstellungen gestartet.
clearing_plot: $2Plot wird asynchron geleert.
clearing_done: $4Erfolgreich in %sms geleert.
plot_not_claimed: $2Dieser Plot hat keinen Besitzer.
plot_is_claimed: $2Dieser Plot hat bereits einen Besitzer.
claimed: $4Plot erfolgreich in Besitz genommen.
deleting_done: $4Löschung in %sms abgeschlossen.
list:
plot_list_header_paged: $2(Seite $1%von$2/$1%max$2) $1Liste Plots nach %word%
plot_list_header: $1Liste aller %word% Plots
plot_list_item: $2>> $1%id$2:$1%Welt $2- $1%owner
plot_list_item_ordered: $2[$1%in$2] >> $1%id$2:$1%Welt $2- $1%owner
plot_list_footer: $2>> $1%word% umfasst insgesamt $2%num% $1Plots %plot%.
comment_list_header_paged: $2(Page $1%cur$2/$1%max$2) $1List of %amount% comments
clickable: ' (interactive)'
area_list_header_paged: $2(Page $1%cur$2/$1%max$2) $1List of %amount% areas
left:
left_plot: $2Du hast einen Plot verlassen.
chat:
plot_chat_format: '$2[$1Plot Chat$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_spy_format: '$2[$1Plot Spy$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_forced: $2Diese Welt zwingt jeden Spieler dazu den Plot Chat zu benutzen.
plot_chat_on: $4Plot Chat aktiviert.
plot_chat_off: $4Plot Chat deaktiviert.
deny:
denied_removed: $4Der Spieler darf diesen Plot wieder betreten.
denied_added: $4Der Spieler darf diesen Plot nicht mehr betreten.
denied_need_argument: $2Argumente fehlen. $1/plot denied add <name> $2oder $1/plot
helpers remove <name>
was_not_denied: $2Der Spieler durfte diesen Plot bereits betreten.
you_got_denied: $4Du wurdest von dem Plot gebannt auf dem du dich befunden hast und wurdest zum Spawn teleportiert.
rain:
need_on_off: '$2Du musst einen Wert angeben. Mögliche Werte: $1on$2, $1off'
setting_updated: $4Einstellungen erfolgreich aktualisiert.
flag:
flag_key: '$2Schlüssel: %s'
flag_type: '$2Typ: %s'
flag_desc: '$2Beschreibung: %s'
not_valid_flag: $2Ungültige Flag
not_valid_value: $2Wert der Flag muss alphanumerisch angegeben werden.
flag_not_in_plot: $2Diese Flag wurde in diesem Plot nicht gesetzt.
flag_not_removed: $2Die Flag konnte nicht entfernt werden.
flag_not_added: $2Flag konnte nicht gesetzt werden.
flag_removed: $4Flag erfolgreich entfernt.
flag_added: $4Flag erfolreich hinzugefügt
not_valid_flag_suggested: '$2Ungültige Flag. Meintest du: $1%s'
trusted:
was_not_added: $2Dieser Spieler war bisher kein Helfer auf diesem Plot.
trusted_added: $4Spieler erfolgreich in diesem Plot vertraut.
trusted_removed: $1Diesem Spieler wird auf diesem Plot nicht mehr vertraut.
plot_removed_user: $1Plot %s wurde wegen Inaktivität des Plot Besitzers gelöscht.
member:
already_owner: $2Dieser Spieler ist bereits Besitzer des Plots.
already_added: $2Dieser Spieler ist bereits in dieser Kategorie.
removed_players: $2%s Spieler wurde von dem Plot entfernt.
member_added: $4Dieser Spieler kann nun bauen wenn der Plot Besitzer online ist.
member_removed: $1Du hast einen Spieler von dem Plot entfernt.
member_was_not_added: $2Dieser Spieler war nicht diesem Plot hinzugefügt.
plot_max_members: $2Du kannst nicht mehr Spieler diesem Plot hinzufügen.
owner:
set_owner: $4Plotbesitzer erfolgreich gesetzt.
now_owner: $4Du bist jetzt Besitzer des Plots %s
signs:
owner_sign_line_1: '$1ID: $1%id%'
owner_sign_line_2: '$1Besitzer:'
owner_sign_line_3: $2%plr%
owner_sign_line_4: $3in Besitz
help:
help_header: $3&m---------&r $1Plot² Hilfe $3&m---------
help_info_item: $1/plot help %category% $3- $2%category_desc%
help_item: $1%usage% [%alias%]&- $3- $2%desc%&-
direction: '$1Aktuelle Himmelsrichtung: %dir%'
help_page_header: '$1Category: $2%category%$2,$1 Page: $2%current%$3/$2%max%$2'
help_footer: $3&m---------&r $1Plot² Hilfe $3&m---------
'-':
custom_string: '-'
set:
set_attribute: $4Successfully set %s0 set to %s1
web:
generating_link: $1Lade Plot hoch...
generating_link_failed: $2Es konnte kein Download Link erstellt werden!
save_failed: $2Konnte Plot nicht speichern
load_null: $2Benutze $4/plot load $2um eine Liste der Schematics zu bekommen
load_failed: $2Fehler beim Laden des Plots
load_list: '$2Um eine Schematic zu laden, benutze $1/plot load #'
save_success: $1Gespeichert!
gamemode:
gamemode_was_bypassed: $1Du ignorierst Spielmodus ($2{gamemode}$1) $1im Plot $2{plot}
height limit:
height_limit: $1Diese Plot Region hat ein Höhenlimit vonf $2{limit}
inventory:
inventory_usage: '&cBenutzung: &6{usage}'
inventory_desc: '&cBeschreibung: &6{desc}'
inventory_category: '&cKategorie: &6{category}'
toggle:
toggle_enabled: '$2Einstellungen aktiviert: %s'
toggle_disabled: '$2Einstellungen deaktiviert: %s'
blocked command:
command_blocked: $2Dieser Befehl darf nicht in diesem Plot genutzt werden.
done:
done_already_done: $2Dieses Plot ist bereits als fertig markiert.
done_not_done: $2Dieses Plot ist nicht als fertig markiert.
done_insufficient_complexity: $2Dieses Plot ist zu simpel. Füge mehr Struktur und Terrain hinzu befor du den Befehlt erneut benutzt.
done_success: $1Plot als fertig markiert.
done_removed: $1Vielleicht möchtest du hier weiterbauen.
tutorial:
rate_this: $2Bewerte dieses Plot!
comment_this: '$2Hinterlasse deine Meinung über das Plot: %s'
desc:
desc_set: $2Plot Beschreibung gesetzt.
desc_unset: $2Plot Beschreibung gelöscht.
missing_desc: $2Du musst eine Beschreibung angeben.
cap:
entity_cap: $2Du darfst hier keine Mobs spawnen
paste:
debug_report_created: '$1Debug-Log hochgeladen: $1%url%'
unsafe:
debugallowunsafe_on: $2Unsichere Aktionen sind jetzt erlaubt.
debugallowunsafe_off: $2Unsichere Aktionen sind jetzt nicht mehr erlaubt.
near:
plot_near: '$2Spieler: %s0'
kick:
you_got_kicked: $4Du wurdest gekickt!
grants:
granted_plots: '$Ergebnis: $2%s $1Zuschuss übrig'
granted_plot: $1Du gewährst %s0 Plot an $2%s1
granted_plot_failed: '$1Gewährung gescheitert: $2%s'

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@ -1,394 +0,0 @@
confirm:
expired_confirm: $2La conferma è scaduta, esegui nuovamente il comando!
failed_confirm: $2Non hai azioni in sospeso da confermare!
requires_confirm: '$2Sei sicuro di voler eseguire: $1%s$2?&-$2Questo non può essere annullato! Se sei sicuro: $1/plot confirm'
move:
move_success: $4Lotto spostato con successo.
copy_success: $4Lotto copiato con successo.
requires_unowned: $2La posizione specificata è già occupata.
set:
set_attribute: $4Impostato con successo %s0 a %s1
web:
generating_link: $1Elaborazione del lotto in corso...
generating_link_failed: $2Generazione del link per il download fallita!
save_failed: $2Salvataggio fallito
load_null: $2Usa $4/plot load $2per ottenere una lista delle schematiche
load_failed: $2Caricamento schematica fallito
load_list: '$2Per caricare una schematica, usa $1/plot load #'
save_success: $1Salvata con successo!
compass:
compass_target: $4Lotto mirato con successo con la bussola
cluster:
cluster_available_args: '$1Sono disponibili i seguenti sotto comandi: $4list$2, $4create$2,
$4delete$2, $4resize$2, $4invite$2, $4kick$2, $4leave$2, $4members$2, $4info$2,
$4tp$2, $4sethome'
cluster_list_heading: $2Ci sono $1%s$2 cluster in questo mondo
cluster_list_element: $2 - $1%s&-
cluster_intersection: '$2L''area proposta si sovrappone a: %s0'
cluster_outside: '$2L''area proposta è fuori dall''area dei lotti: %s0'
cluster_added: $4Cluster creato con successo.
cluster_deleted: $4Cluster eliminato con successo.
cluster_resized: $4Cluster ridimensionato con successo.
cluster_added_user: $4Utente aggiunto al cluster con successo.
cannot_kick_player: $2Non puoi cacciare quel giocatore
cluster_invited: '$1Sei stato invitato nel cluster seguente: $2%s'
cluster_removed: '$1Sei stato rimosso dal cluster: $2%s'
cluster_kicked_user: $4Utente cacciato con successo
invalid_cluster: '$1Nome cluster non valido: $2%s'
cluster_not_added: $2Quel giocatore non è stato aggiunto al cluster di lotti
cluster_cannot_leave: $1Devi eliminare o trasferire la proprietà prima di uscire
cluster_added_helper: $4Aggiunto con successo un aiutante al cluster
cluster_removed_helper: $4Rimosso con successo un aiutante dal cluster
cluster_regenerated: $4Rigenerazione cluster iniziata correttamente
cluster_teleporting: $4Teletrasporto in corso...
cluster_info: '$1Cluster attuale: $2%id%&-$1Nome: $2%name%&-$1Proprietario: $2%owner%&-$1Dimensione: $2%size%&-$1Permessi: $2%rights%'
border:
border: $2Sei fuori dal confine della mappa attuale
unclaim:
unclaim_success: $4Hai liberato il lotto con successo.
unclaim_failed: $2Impossibile liberare il lotto
worldedit masks:
worldedit_delayed: $2Attendi durante l'elaborazione della tua azione WorldEdit...
worldedit_run: '$2Scuse per il ritardo. Ora in esecuzione: %s'
require_selection_in_mask: $2%s della tua selezione non è all'interno del tuo lotto.
Puoi apportare modifiche solo dentro il tuo lotto.
worldedit_volume: $2Non puoi selezionare un volume di %current%. Il volume massimo
che puoi modificare è %max%.
worldedit_iterations: $2Non puoi iterare %current% volte. Il massimo numero di
iterazioni consentite è %max%.
worldedit_unsafe: $2L'accesso a quel comando è stato bloccato
worldedit_bypass: $2&oPer bypassare le tue restrizioni usa $4/plot wea
worldedit_bypassed: $2Attualmente bypassando le restrizioni di WorldEdit.
worldedit_unmasked: $1Il tuo WorldEdit è ora libero.
worldedit_restricted: $1Il tuo WorldEdit è ora ristretto.
gamemode:
gamemode_was_bypassed: $1Hai bypassato la modalità di gioco ($2{gamemode}$1) $1impostata per $2{plot}
height limit:
height_limit: $1Questa area lotti ha un limite di altezza di $2{limit}
records:
record_play: $2%player $2ha iniziato a riprodurre il disco $1%name
notify_enter: $2%player $2è entrato nel tuo lotto ($1%plot$2)
notify_leave: $2%player $2è uscito dal tuo lotto ($1%plot$2)
swap:
swap_overlap: $2Le aree proposte non possono sovrapporsi
swap_dimensions: $2Le aree proposte devono avere le stesse dimensioni
swap_syntax: $2/plot swap <id lotto>
swap_success: $4Lotti scambiati con successo
started_swap: $2Scambio lotti avviato. Sarai avvisato al termine
comment:
inbox_notification: '%s messaggi non letti. Usa /plot inbox'
not_valid_inbox_index: $2Nessun commento all'indice %s
inbox_item: $2 - $4%s
comment_syntax: $2Usa /plot comment [X;Z] <%s> <commento>
invalid_inbox: '$2Quella non è una casella di posta valida.&-$1Valori accettati: %s'
no_perm_inbox: $2Non hai il permesso per quella casella di posta
no_perm_inbox_modify: $2Non hai il permesso di modificare quella casella di posta
no_plot_inbox: $2Devi stare in un lotto o fornirlo nell'argomento
comment_removed: $4Cancellato con successo il commento/i:n$2 - '$3%s$2'
comment_added: $4È stato lasciato un commento
comment_header: $2&m---------&r $1Commenti $2&m---------&r
inbox_empty: $2Nessun commento
console:
not_console: $2Per ragioni di sicurezza, questo commando può essere eseguito solo dalla console.
is_console: $2Questo comando può essere eseguito solo da un giocatore.
inventory:
inventory_usage: '&cUso: &6{usage}'
inventory_desc: '&cDescrizione: &6{desc}'
inventory_category: '&cCategoria: &6{category}'
clipboard:
clipboard_set: $2Il lotto corrente è ora copiato nei tuoi appunti, usa $1/plot paste$2 per incollarlo
pasted: $4La selezione del lotto è stata incollata. È stata cancellata dai tuoi appunti.
paste_failed: '$2Incollaggio della selezione fallito. Motivo: $2%s'
no_clipboard: $2Non hai una selezione nei tuoi appunti
clipboard_info: '$2Selezione Attuale - ID Lotto: $1%id$2, Larghezza: $1%width$2, Blocchi Totali: $1%total$2'
toggle:
toggle_enabled: '$2Impostazione abilitata: %s'
toggle_disabled: '$2Impostazione disabilitata: %s'
blocked command:
command_blocked: $2Quel comando non è consentito in questo lotto
done:
done_already_done: $2Questo lotto è già contrassegnato come finito
done_not_done: $2Questo lotto non è contrassegnato come finito.
done_insufficient_complexity: $2Questo lotto è troppo semplice. Aggiungi altri dettagli prima di usare questo comando.
done_success: $1Questo lotto è stato contrassegnato con successo come finito.
done_removed: $1Ora puoi continuare a costruire in questo lotto.
ratings:
ratings_purged: $2Valutazioni di questo lotto eliminate
rating_not_valid: $2Devi specificare un numero compreso tra 1 e 10
rating_already_exists: $2Hai già valutato il lotto $2%s
rating_applied: $4Hai valutato con successo il lotto $2%s
rating_not_your_own: $2Non puoi valutare il tuo stesso lotto
rating_not_done: $2Puoi valutare solo lotti finiti.
rating_not_owned: $2Non puoi valutare un lotto che non è stato claimato
tutorial:
rate_this: $2Valuta questo lotto!
comment_this: '$2Lascia un feedback a questo lotto: %s'
economy:
econ_disabled: $2L'economia non è abilitata
cannot_afford_plot: $2Non ti puoi permettere di comprare questo lotto. Costa $1%s
not_for_sale: $2Questo lotto non è in vendita
cannot_buy_own: $2Non puoi comprare il tuo stesso lotto
plot_sold: $4Il tuo lotto; $1%s0$4, è stato venduto a $1%s1$4 per $1$%s2
cannot_afford_merge: $2Non puoi permetterti di unire i lotti. Costa $1%s
added_balance: $1%s $2sono stati aggiunti al tuo bilancio
removed_balance: $1%s $2sono stati presi dal tuo bilancio
removed_granted_plot: $2Hai usato la concessione del lotto di %s, hai $1%s $2rimanenti
setup:
setup_init: '$1Uso: $2/plot setup <valore>'
setup_step: '$3[$1Passaggio %s0$3] $1%s1 $2- $1Stimato: $2%s2 $1Predefinito: $2%s3'
setup_invalid_arg: '$2%s0 non è un argomento valido per il passaggio %s1. Per cancellare il setup usa: $1/plot setup cancel'
setup_valid_arg: $2Valore $1%s0 $2impostato a %s1
setup_finished: $4Dovresti essere stato teletrasportato nel mondo creato. Altrimenti
sarà necessario impostare manualmente il generatore usando il file bukkit.yml o il tuo plugin
di gestione dei mondi scelto.
setup_world_taken: $2%s è già un mondo lotti
setup_missing_world: $2Devi specificare un nome per il mondo ($1/plot setup &l<mondo>$1
<generatore>$2)&-$1Comandi aggiuntivi:&-$2 - $1/plot setup <valore>&-$2 - $1/plot
setup back&-$2 - $1/plot setup cancel
setup_missing_generator: $2Devi specificare un generatore ($1/plot setup <mondo>
&l<generatore>&r$2)&-$1Comandi aggiuntivi:&-$2 - $1/plot setup <valore>&-$2 - $1/plot
setup back&-$2 - $1/plot setup cancel
setup_invalid_generator: '$2Generatore non valido. Opzioni possibili: %s'
schematics:
schematic_too_large: $2Il lotto è troppo grande per questa azione!
schematic_missing_arg: '$2Devi specificare un argomento. Valori possibili: $1test <nome>$2 , $1save$2 , $1paste $2, $1exportall'
schematic_invalid: '$2Quella non è una schematica valida. Motivo: $2%s'
schematic_valid: $2Quella è una schematica valida
schematic_paste_failed: $2L'incollaggio della schematica è fallito
schematic_paste_success: $4Schematica incollata con successo
titles:
title_entered_plot: '$1Lotto: %world%;%x%;%z%'
title_entered_plot_sub: $4Proprietà di %s
prefix_greeting: '$1%id%$2> '
prefix_farewell: '$1%id%$2> '
core:
task_start: Avviando l'attività...
prefix: $3[$1P2$3] $2
enabled: $1%s0 è ora abilitato
reload:
reloaded_configs: $1Le traduzioni e le configurazioni del mondo sono state ricaricate
reload_failed: $2Ricarimento dei file di configurazione fallito
desc:
desc_set: $2Descrizione del lotto impostata
desc_unset: $2Descrizione del lotto eliminata
missing_desc: $2Devi specificare una descrizione
alias:
alias_set_to: $2Alias del lotto impostato a $1%alias%
alias_removed: $2Alias del lotto rimosso
missing_alias: $2Devi specificare un alias
alias_too_long: $2L'alias deve esssere deve essere lungo meno di 50 caratteri
alias_is_taken: $2Quell'alias è già in uso
position:
missing_position: '$2Devi specificare una posizione. Valori possibili: $1none'
position_set: $1Casa impostata alla tua posizione attuale
position_unset: $1Posizione della casa ripristinata al punto predefinito
home_argument: $2Usa /plot set home [none]
invalid_position: $2Quella non è una posizione valida
cap:
entity_cap: $2Non puoi spawnare ulteriori mob
time:
time_format: $1%hours%, %min%, %sec%
permission:
no_schematic_permission: $2Non hai il permesso richiesto per usare la schematica $1%s
no_permission: '$2Ti manca il permesso: $1%s'
no_permission_event: '$2Ti manca il permesso: $1%s'
no_plot_perms: $2Devi essere il proprietario del lotto per eseguire questa azione
cant_claim_more_plots: $2Non puoi avere ulteriori lotti.
cant_claim_more_clusters: $2Non puoi avere ulteriori cluster.
cant_transfer_more_plots: $2Non puoi trasferire ulteriori lotti a quell'utente
cant_claim_more_plots_num: $2Non puoi claimare più di $1%s $2lotti alla volta
you_be_denied: $2Non ti è permesso entrare in questo lotto
merge_request_confirm: Richiesta di fusione dei lotti da %s
merge:
merge_not_valid: $2Questa richiesta di fusione dei lotti non è più valida.
merge_accepted: $2La richiesta di fusione dei lotti è stata accettata
success_merge: $2I lotti sono stati uniti!
merge_requested: $2Richiesta di fusione dei lotti inviata
no_perm_merge: '$2Non sei il proprietario del lotto: $1%plot%'
no_available_automerge: $2Non possiedi alcun lotto adiacente nella direzione specificata o non puoi unire i lotti alla dimensione richiesta.
unlink_required: $2Per fare questo è necessario uno scollegamento dei lotti.
unlink_impossible: $2Puoi scollegare solo un mega-lotto
unlink_success: $2Lotti scollegati con successo.
commandconfig:
not_valid_subcommand: $2Quello non è un sottocomando valido
did_you_mean: '$2Forse intendevi: $1%s'
name_little: $2Il nome %s0 è troppo corto, $1%s1$2<$1%s3
no_commands: $2Non ti è permesso usare alcun sottocomando.
subcommand_set_options_header: '$2Valori Possibili: '
command_syntax: '$1Uso: $2%s'
flag_tutorial_usage: '$1Avere un amministratore che imposta la flag: $2%s'
errors:
invalid_player_wait: '$2Giocatore non trovato: $1%s$2, ricerca in corso. Riprova presto.'
invalid_player: '$2Giocatore non trovato: $1%s$2.'
invalid_player_offline: '$2Il giocatore deve essere online: $1%s.'
invalid_command_flag: '$2Flag dei comandi non valida: %s0'
error: '$2Si è verificato un errore: %s'
command_went_wrong: $2Qualcosa è andato storto durante l'esecuzione di quel comando...
no_free_plots: $2Non ci sono lotti liberi disponibili
not_in_plot: $2Non sei in un lotto
not_loaded: $2Non è stato possibile caricare il lotto
not_in_cluster: $2Devi essere dentro un cluster di lotti per eseguire questa azione
not_in_plot_world: $2Non sei in un mondo lotti
plotworld_incompatible: $2I due mondi devono essere compatibili
not_valid_world: $2Quello non è un mondo valido (case sensitive)
not_valid_plot_world: $2Quello non è un mondo lotti valido (case sensitive)
no_plots: $2Non hai nessun lotto
wait_for_timer: $2Un timer setblock è impostato sul lotto attuale o su di te. Aspetta che finisca
paste:
debug_report_created: '$1Un debug completo è stato caricato a: $1%url%'
purge:
purge_success: $4Eliminati con successo %s lotti
trim:
trim_in_progress: Un'attività di trim del mondo è già in esecuzione!
not_valid_hybrid_plot_world: Il gestore di lotti ibridi è richiesto per eseguire questa azione
block list:
block_list_separater: '$1,$2 '
biome:
need_biome: $2Devi specificare un bioma valido.
biome_set_to: $2Bioma del lotto impostato a $2
teleport:
teleported_to_plot: $1Sei stato teletrasportato
teleported_to_road: $2Sei stato teletrasportato sulla strada
teleport_in_seconds: $1Teletrasporto tra %s secondi. Non muoverti...
teleport_failed: $2Teletrasporto annullato a causa di movimenti o danni
set block:
set_block_action_finished: $1L'ultima azione setblock è ora terminata.
unsafe:
debugallowunsafe_on: $2Azioni non sicure consentite
debugallowunsafe_off: $2Azioni non sicure disabilitate
debug:
debug_header: $1Informazioni di Debug&-
debug_section: $2>> $1&l%val%
debug_line: $2>> $1%var%$2:$1 %val%&-
invalid:
not_valid_data: $2Quello non è un id valido.
not_valid_block: '$2Questo non è un blocco valido: %s'
not_allowed_block: '$2Questo blocco non è consentito: %s'
not_valid_number: '$2Quello non è un numero valido all''interno dell''intervallo: %s'
not_valid_plot_id: $2Quello non è un id lotto valido.
plot_id_form: '$2L''id del lotto deve essere scritto in questa forma: $1X;Y $2es. $1-5;7'
not_your_plot: $2Quel lotto non è tuo.
no_such_plot: $2Quel lotto non esiste
player_has_not_been_on: $2Quel giocatore non è mai stato nel mondo lotti
found_no_plots: $2Non sono stati trovati lotti con la tua ricerca
found_no_plots_for_player: $2Nessun lotto trovato per il giocatore: %s
camera:
camera_started: $2Hai inserito la modalità telecamera per il lotto $1%s
camera_stopped: $2Non sei più in modalità telecamera
need:
need_plot_number: $2Devi specificare un numero lotto o un alias
need_block: $2Devi specificare un blocco
need_plot_id: $2Devi specificare un id lotto.
need_plot_world: $2Devi specificare un mondo lotti.
need_user: $2Devi specificare un nome utente
near:
plot_near: '$1Giocatori: %s0'
info:
none: Nessuno
now: Adesso
never: Mai
unknown: Sconosciuto
everyone: Tutti
plot_unowned: $2Il lotto attuale deve avere un proprietario per eseguire questa azione
plot_info_unclaimed: $2Il lotto $1%s$2 non è ancora claimato
plot_info_header: $3&m---------&r $1INFO $3&m---------
plot_info: '$1ID: $2%id%$1&-$1Alias: $2%alias%$1&-$1Proprietario: $2%owner%$1&-$1Bioma:
$2%biome%$1&-$1Puoi costruire: $2%build%$1&-$1Valutazione: $2%rating%&-$1Visto: $2%seen%&-$1Membri fidati:
$2%trusted%$1&-$1Membri: $2%members%$1&-$1Bloccati: $2%denied%$1&-$1Flag: $2%flags%'
plot_info_footer: $3&m---------&r $1INFO $3&m---------
plot_info_trusted: $1Membri fidati:$2 %trusted%
plot_info_members: $1Membri:$2 %members%
plot_info_denied: $1Bloccati:$2 %denied%
plot_info_flags: $1Flag:$2 %flags%
plot_info_biome: $1Bioma:$2 %biome%
plot_info_rating: $1Valutazione:$2 %rating%
plot_info_owner: $1Proprietario:$2 %owner%
plot_info_id: $1ID:$2 %id%
plot_info_alias: $1Alias:$2 %alias%
plot_info_size: $1Dimensione:$2 %size%
plot_info_seen: $1Visto:$2 %seen%
plot_user_list: ' $1%user%$2,'
plot_flag_list: $1%s0:%s1$2
info_syntax_console: $2/plot info X;Y
working:
generating_component: $1Iniziato a generare componenti dalle tue impostazioni
clearing_plot: $2Pulizia del lotto.
clearing_done: $4Pulizia completata! Impiegati %sms.
deleting_done: $4Cancellazione completata! Impiegati %sms.
plot_not_claimed: $2Lotto non claimato
plot_is_claimed: $2Questo lotto è già claimato
claimed: $4Hai claimato il lotto con successo
list:
comment_list_header_paged: $2(Pagina $1%cur$2/$1%max$2) $1Elenco di %amount% commenti
clickable: ' (interattivo)'
area_list_header_paged: $2(Pagina $1%cur$2/$1%max$2) $1Elenco di %amount% aree
plot_list_header_paged: $2(Pagina $1%cur$2/$1%max$2) $1Elenco di %amount% lotti
plot_list_header: $1Elenco dei lotti di %word%
plot_list_item: $2>> $1%id$2:$1%world $2- $1%owner
plot_list_item_ordered: $2[$1%in$2] >> $1%id$2:$1%world $2- $1%owner
plot_list_footer: $2>> $1%word% con un totale di $2%num% $1%plot% claimati.
left:
left_plot: $2Hai lasciato il lotto
chat:
plot_chat_spy_format: '$2[$1Spia Chat Lotti$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_format: '$2[$1Chat Lotti$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_forced: $2Questo mondo costringe tutti a usare la chat dei lotti.
plot_chat_on: $4Chat lotti abilitata.
plot_chat_off: $4Chat lotti disabilitata.
deny:
denied_removed: $4Hai sbloccato con successo il giocatore da questo lotto
denied_added: $4Hai bloccato con successo il giocatore da questo lotto
denied_need_argument: $2Gli argomenti sono mancanti. $1/plot denied add <nome> $2o $1/plot denied remove <nome>
was_not_denied: $2Quel giocatore non è bloccato in questo lotto
you_got_denied: $4Sei stato bloccato dal lotto dove eri prima, e sei stato teletrasportato allo spawn
kick:
you_got_kicked: $4Sei stato cacciato!
rain:
need_on_off: '$2Devi specificare un valore. Valori possibili: $1on$2, $1off'
setting_updated: $4Hai aggiornato l'impostazione con successo
flag:
flag_key: '$2Key: %s'
flag_type: '$2Tipo: %s'
flag_desc: '$2Desc: %s'
not_valid_flag: $2Quella non è una flag valida
not_valid_flag_suggested: '$2Quella non è una flag valida. Forse intendevi: $1%s'
not_valid_value: $2Il valore delle flag deve essere alfanumerico
flag_not_in_plot: $2Il lotto non ha quella flag
flag_not_removed: $2La flag non può essere rimossa
flag_not_added: $2La flag non può essere aggiunta
flag_removed: $4Flag rimossa con successo
flag_added: $4Flag aggiunta con successo
trusted:
trusted_added: $4Quell'utente ora può costruire nel tuo lotto
trusted_removed: $4Hai rimosso con successo un amico dal lotto
was_not_added: $2Quel giocatore non è aggiunto come amico in questo lotto
plot_removed_user: $1Il lotto %s in cui eri aggiunto è stato eliminato a causa dell'inattività del proprietario
member:
removed_players: $2Rimossi %s giocatori dal lotto.
already_owner: '$2L''utente %s0 è già il proprietario di questo lotto.'
already_added: '$2L''utente %s0 è già aggiunto a quella categoria.'
member_added: $4Quell'utente ora può costruire quando il proprietario è online
member_removed: $1Hai rimosso con successo un utente dal lotto
member_was_not_added: $2Quel giocatore non è aggiunto a questo lotto
plot_max_members: $2Non puoi aggiungere altri giocatori a questo lotto
owner:
set_owner: $4Hai impostato correttamente il proprietario del lotto
now_owner: $4Sei ora proprietario del lotto %s
signs:
owner_sign_line_1: '$1ID: $1%id%'
owner_sign_line_2: '$1Proprietario:'
owner_sign_line_3: $2%plr%
owner_sign_line_4: $3Claimato
help:
help_header: $3&m---------&r $1Aiuto Plot² $3&m---------
help_page_header: '$1Categoria: $2%category%$2,$1 Pagina: $2%current%$3/$2%max%$2'
help_footer: $3&m---------&r $1Aiuto Plot² $3&m---------
help_info_item: $1/plot help %category% $3- $2%category_desc%
help_item: $1%usage% [%alias%]&- $3- $2%desc%&-
direction: '$1Direzione attuale: %dir%'
grants:
granted_plots: '$1Risultato: $2%s $1concessioni rimanenti'
granted_plot: $1Hai concesso il lotto %s0 a $2%s1
granted_plot_failed: '$1Concessione fallita: $2%s'
'-':
custom_string: '-'

View file

@ -1,378 +0,0 @@
#Translator: c7w/1345979462
confirm:
failed_confirm: $2\u4f60\u5f53\u524d\u6ca1\u6709\u53ef\u4ee5\u63a5\u53d7\u7684\u884c\u52a8\uff01
requires_confirm: '$2\u4f60\u662f\u5426\u8981\u6267\u884c: $1%s$2?&-$2\u8be5\u64cd\u4f5c\u4e0d\u53ef\u9006! \u5982\u679c\u786e\u5b9a\u8bf7\u8f93\u5165: $1/plot confirm'
move:
move_success: $4\u6210\u529f\u7684\u79fb\u52a8\u4e86\u5730\u76ae\u3002
copy_success: $4\u6210\u529f\u7684\u590d\u5236\u4e86\u5730\u76ae\u3002
requires_unowned: $2\u4f60\u6307\u5b9a\u7684\u4f4d\u7f6e\u5df2\u88ab\u5360\u7528\u3002
set:
set_attribute: $4\u6210\u529f\u5c06 %s0 \u8bbe\u7f6e\u4e3a %s1
web:
generating_link: $1\u5904\u7406\u5730\u76ae\u4e2d...
generating_link_failed: $2\u521b\u5efa\u4e0b\u8f7d\u94fe\u63a5\u5931\u8d25\u4e86\uff01
save_failed: $2\u4fdd\u5b58\u5931\u8d25
load_null: $2\u8bf7\u4f7f\u7528 $4/plot load $2\u6765\u83b7\u53d6\u6a21\u578b\u5217\u8868
load_failed: $2\u8bfb\u53d6\u6a21\u578b\u5931\u8d25
load_list: '$2\u82e5\u8981\u8bfb\u53d6\u4e00\u4e2a\u6a21\u578b\uff0c\u8bf7\u4f7f\u7528 $1/plot load #'
save_success: $1\u6210\u529f\u4fdd\u5b58\uff01
compass:
compass_target: $4\u6210\u529f\u7684\u7528\u6307\u5357\u9488\u6307\u5411\u4e86\u5730\u76ae\uff01
cluster:
cluster_available_args: '''$1\u4e0b\u9762\u7684\u5b50\u6307\u4ee4\u662f\u53ef\u884c\u7684: $4list$2, $4create$2, $4delete$2, $4resize$2,
$4invite$2, $4kick$2, $4leave$2, $4members$2, $4info$2, $4tp$2, $4sethome'''
cluster_list_heading: $2\u5728\u8fd9\u4e2a\u4e16\u754c\u4e2d\u6709 $1%s$2 \u4e2a\u5730\u76ae\u7fa4
cluster_list_element: $2 - $1%s&-
cluster_intersection: $2\u76ee\u6807\u533a\u57df\u88ab %s0 \u8986\u76d6'
cluster_added: $4\u6210\u529f\u7684\u521b\u5efa\u4e86\u7fa4\u3002
cluster_deleted: $4\u6210\u529f\u7684\u5220\u9664\u4e86\u7fa4\u3002
cluster_resized: $4\u6210\u529f\u4e3a\u7fa4\u91cd\u65b0\u8bbe\u7f6e\u5927\u5c0f\u3002
cluster_added_user: $4\u6210\u529f\u4e3a\u7fa4\u589e\u52a0\u7528\u6237\u3002
cannot_kick_player: $2\u4f60\u4e0d\u80fd\u4ece\u5730\u76ae\u4e2d\u79fb\u9664\u90a3\u4f4d\u73a9\u5bb6\uff01
cluster_invited: $1\u4f60\u88ab\u9080\u8bf7\u53bb\u4e0b\u5217\u7fa4\uff1a $2%s
cluster_removed: $1\u4f60\u88ab\u8be5\u7fa4\u79fb\u9664\uff1a $2%s
cluster_kicked_user: $4\u6210\u529f\u79fb\u9664\u4e86\u7528\u6237\u3002
invalid_cluster: '''$1\u4e0d\u5408\u6cd5\u7684\u7fa4\u540d\u79f0\uff1a $2%s'''
cluster_not_added: $2\u90a3\u4e2a\u73a9\u5bb6\u6ca1\u6709\u88ab\u6dfb\u52a0\u5230\u5730\u76ae\u7fa4\u4e2d
cluster_cannot_leave: $1\u4f60\u5728\u79bb\u5f00\u4e4b\u524d\u5fc5\u987b\u5220\u9664\u6216\u8f6c\u8ba9\u7fa4
cluster_added_helper: $4\u6210\u529f\u4e3a\u5730\u76ae\u7fa4\u589e\u52a0\u4e86\u63f4\u5efa\u8005
cluster_removed_helper: $4\u6210\u529f\u4e3a\u5730\u76ae\u7fa4\u79fb\u9664\u4e86\u4e00\u4f4d\u63f4\u5efa\u8005
cluster_regenerated: $4\u6210\u529f\u7684\u5f00\u59cb\u4e86\u5730\u76ae\u7fa4\u91cd\u5efa\u4efb\u52a1
cluster_teleporting: $4\u4f20\u9001\u4e2d...
cluster_info: '''$1\u5f53\u524d\u7fa4\uff1a $2%id%&-$1\u540d\u79f0\uff1a $2%name%&-$1\u6240\u6709\u8005\uff1a $2%owner%&-$1\u5927\u5c0f\uff1a $2%size%&-$1\u6743\u5229\uff1a
$2%rights%'''
cluster_outside: '$2The proposed area is outside the plot area: %s0'
border:
border: $2\u4f60\u5728\u5f53\u524d\u5730\u56fe\u8fb9\u754c\u4e4b\u5916
unclaim:
unclaim_success: $4\u4f60\u6210\u529f\u7684\u653e\u5f03\u4e86\u5730\u76ae
unclaim_failed: $2\u4e0d\u80fd\u653e\u5f03\u5730\u76ae
worldedit masks:
worldedit_delayed: $2\u8bf7\u7b49\u5f85\u6211\u4eec\u5904\u7406\u4f60\u7684 Worldedit \u884c\u52a8...
worldedit_run: '''$2\u8bf7\u7b49\u5f85\u5f53\u524d\u4efb\u52a1\u5b8c\u6210\u3002\u5f53\u524d\u6b63\u5728\u8fdb\u884c\u7684\u4efb\u52a1\uff1a%s'''
require_selection_in_mask: $2\u4f60\u5f53\u524d\u9009\u62e9\u8303\u56f4\u4e2d %s \u4e0d\u662f\u4f60\u7684\u5730\u76ae\uff0c\u4f60\u53ea\u80fd\u5728\u4f60\u81ea\u5df1\u7684\u5730\u76ae\u4e0a\u66f4\u6539\u3002
worldedit_volume: $2\u4f60\u76ee\u524d\u9009\u533a\u4e2d\u6709 %current%\u4e2a\u65b9\u5757\uff0c\u4f60\u6700\u5927\u53ef\u4ee5\u4e00\u6b21\u6027\u7f16\u8f91\u7684\u65b9\u5757\u6570\u76ee\u4e3a %max%\u3002
worldedit_iterations: $2\u4f60\u4e0d\u80fd\u91cd\u590d %current% \u6b21\u3002\u4f60\u53ef\u4ee5\u91cd\u590d\u7684\u6700\u5927\u6b21\u6570\u4e3a %max%\u6b21\u3002
worldedit_unsafe: $2\u90a3\u4e2a\u6307\u4ee4\u5df2\u88ab\u7981\u7528
worldedit_bypass: $2&o\u82e5\u8981\u89e3\u9664\u4f60\u7684 Worldedit \u9650\u5236\uff0c\u8f93\u5165 $4/plot wea
worldedit_bypassed: $2\u5f53\u524d\u89e3\u9664\u4e86\u4f60\u7684 WorldEdit \u9650\u5236
worldedit_unmasked: $1\u4f60\u7684 WorldEdit \u73b0\u5728\u88ab\u89e3\u9664\u9650\u5236\u3002
worldedit_restricted: $1\u4f60\u7684 WorldEdit \u73b0\u5728\u88ab\u9650\u5236\u3002
gamemode:
gamemode_was_bypassed: $1\u4f60\u4e3a\u5730\u76ae $2{plot} $1\u8df3\u8fc7\u4e86\u6e38\u620f\u6a21\u5f0f \u2014\u2014 ($2{gamemode}$1) $1
height limit:
height_limit: $1\u8fd9\u4e2a\u5730\u76ae\u7684\u5efa\u7b51\u9ad8\u5ea6\u9650\u5236\u4e3a $2{limit}
records:
record_play: $2%player $2\u5f00\u59cb\u4e86 $1%name \u7684\u8bb0\u5f55
notify_enter: $2%player $2\u8fdb\u5165\u4e86\u4f60\u7684\u5730\u76ae ($1%plot$2)
notify_leave: $2%player $2\u79bb\u5f00\u4e86\u4f60\u7684\u5730\u76ae ($1%plot$2)
swap:
swap_overlap: $2\u76ee\u6807\u533a\u57df\u4e0d\u5141\u8bb8\u88ab\u8986\u76d6
swap_dimensions: $2\u548c\u76ee\u6807\u533a\u57df\u5fc5\u987b\u62e5\u6709\u76f8\u540c\u7684\u4e16\u754c\u7c7b\u578b
swap_syntax: $2/plots swap <id>
swap_success: $4\u6210\u529f\u7684\u4ea4\u6362\u4e86\u5730\u76ae
started_swap: $2\u4ea4\u6362\u5730\u76ae\u4efb\u52a1\u5df2\u5f00\u59cb\uff0c\u4f60\u5c06\u4f1a\u5728\u5b8c\u6210\u540e\u6536\u5230\u901a\u77e5\u3002
comment:
inbox_notification: '%s \u6761\u672a\u8bfb\u4fe1\u606f\u3002\u4f7f\u7528 /plot inbox \u6765\u8bfb\u53d6'
not_valid_inbox_index: $2\u5728\u7b2c %s \u9875\u6ca1\u6709\u4fe1\u606f
inbox_item: $2 - $4%s
comment_syntax: $2\u8bf7\u4f7f\u7528 /plots comment [X;Z] <%s> <comment>
invalid_inbox: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6536\u4ef6\u7bb1&-$1\u5141\u8bb8\u7684\u503c\uff1a %s
no_perm_inbox: $2\u4f60\u6ca1\u6709\u67e5\u770b\u90a3\u4e2a\u6536\u4ef6\u7bb1\u7684\u6743\u9650
no_perm_inbox_modify: $2\u4f60\u6ca1\u6709\u66f4\u6539\u90a3\u4e2a\u6536\u4ef6\u7bb1\u7684\u6743\u9650
no_plot_inbox: $2\u4f60\u5fc5\u987b\u7ad9\u5728\u6216\u6307\u5b9a\u4e00\u4e2a\u5730\u76ae\u53c2\u6570
comment_removed: $4\u6210\u529f\u7684\u5220\u9664\u4e86\u8bc4\u8bba\uff1a$2 - '$3%s$2'
comment_added: $4\u4e00\u6761\u8bc4\u8bba\u88ab\u7559\u4e0b
comment_header: $2&m---------&r $1\u8bc4\u8bba $2&m---------&r
inbox_empty: $2\u6ca1\u6709\u8bc4\u8bba
console:
not_console: $2\u4e3a\u4e86\u5b89\u5168\uff0c\u8fd9\u4e2a\u6307\u4ee4\u53ea\u80fd\u7531\u63a7\u5236\u53f0\u6267\u884c\u3002
is_console: $2\u8fd9\u4e2a\u6307\u4ee4\u53ea\u80fd\u7531\u73a9\u5bb6\u6267\u884c\u3002
inventory:
inventory_usage: '&c\u4f7f\u7528\uff1a &6{usage}'
inventory_desc: '&c\u63cf\u8ff0\uff1a &6{desc}'
inventory_category: '&c\u7c7b\u578b\uff1a &6{category}'
clipboard:
clipboard_set: $2\u5f53\u524d\u5730\u76ae\u5df2\u88ab\u590d\u5236\u5230\u4f60\u7684\u526a\u5207\u677f\u4e2d\uff0c\u4f7f\u7528 $1/plot paste$2 \u6765\u7c98\u8d34\u3002
pasted: $4\u5730\u76ae\u5df2\u88ab\u6210\u529f\u7c98\u8d34\u3002\u5b83\u4ece\u4f60\u7684\u526a\u5207\u677f\u4e2d\u88ab\u79fb\u9664\u3002
paste_failed: $2\u7c98\u8d34\u9009\u4e2d\u533a\u57df\u65f6\u5931\u8d25\u4e86\uff0c\u5931\u8d25\u539f\u56e0\uff1a $2%s
no_clipboard: $2\u4f60\u7684\u526a\u5207\u677f\u4e2d\u6ca1\u6709\u9009\u62e9\u3002
clipboard_info: '$2\u5f53\u524d\u9009\u62e9 - \u5730\u76aeID: $1%id$2, \u5bbd\u5ea6: $1%width$2, \u603b\u8ba1\u65b9\u5757\u6570\uff1a$1%total$2'
toggle:
toggle_enabled: $2\u542f\u7528\u8bbe\u7f6e\uff1a %s
toggle_disabled: $2\u7981\u7528\u8bbe\u7f6e\uff1a %s
blocked command:
command_blocked: $2\u5728\u8fd9\u4e2a\u5730\u76ae\u4e2d\u90a3\u4e2a\u6307\u4ee4\u4e0d\u88ab\u5141\u8bb8
done:
done_already_done: $2\u8fd9\u4e2a\u5730\u76ae\u5df2\u7ecf\u88ab\u6807\u8bb0\u5b8c\u6210\u3002
done_not_done: $2\u8fd9\u4e2a\u5730\u76ae\u6ca1\u6709\u88ab\u6807\u8bb0\u5b8c\u6210\u3002
done_insufficient_complexity: $2\u8fd9\u4e2a\u5730\u76ae\u592a\u8fc7\u4e8e\u7b80\u5355\u3002\u8bf7\u5728\u4f7f\u7528\u8fd9\u4e2a\u6307\u4ee4\u4e4b\u524d\u589e\u52a0\u589e\u52a0\u66f4\u591a\u7ec6\u8282\u3002
done_success: $1\u6210\u529f\u5c06\u5730\u76ae\u6807\u8bb0\u5b8c\u6210\u3002
done_removed: $1\u4f60\u73b0\u5728\u53ef\u4ee5\u7ee7\u7eed\u5728\u5730\u76ae\u4e2d\u5efa\u7b51\u4e86\u3002
ratings:
rating_not_valid: $2\u4f60\u9700\u8981\u5728 1 - 10 \u4e4b\u524d\u6307\u5b9a\u4e00\u4e2a\u6570\u5b57
rating_already_exists: $2\u4f60\u5df2\u7ecf\u4e3a\u5730\u76ae $2%s \u6295\u8fc7\u7968\u4e86
rating_applied: $4\u4f60\u6210\u529f\u7684\u4e3a\u5730\u76ae $2%s \u6295\u4e86\u4e00\u7968
rating_not_your_own: $2\u4f60\u4e0d\u80fd\u4e3a\u81ea\u5df1\u7684\u5730\u76ae\u6295\u7968
rating_not_done: $2\u4f60\u53ea\u80fd\u4e3a\u5b8c\u6210\u7684\u5730\u76ae\u6295\u7968\u3002
rating_not_owned: $2\u4f60\u4e0d\u80fd\u4e3a\u65e0\u4e3b\u7684\u5730\u76ae\u6295\u7968\u3002
tutorial:
rate_this: $2\u4e3a\u8fd9\u4e2a\u5730\u76ae\u6295\u7968\uff01
comment_this: $2\u4e3a\u8fd9\u4e2a\u5730\u76ae\u7559\u4e00\u4e9b\u53cd\u9988\uff1a %s
economy:
econ_disabled: $2\u73b0\u5728\u6ca1\u6709\u542f\u52a8\u7ecf\u6d4e\u7cfb\u7edf
cannot_afford_plot: $2\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u94b1\u4e70\u8fd9\u5757\u5730\u76ae\u3002\u5b83\u9700\u8981\u82b1\u8d39 $1%s
not_for_sale: $2\u8fd9\u5757\u5730\u76ae\u6ca1\u6709\u51fa\u552e
cannot_buy_own: $2\u4f60\u4e0d\u80fd\u8d2d\u4e70\u4f60\u81ea\u5df1\u7684\u5730\u76ae
plot_sold: $4\u4f60\u7684\u5730\u76ae $1%s0$4\uff0c\u4ee5 $1$%s2 \u7684\u4ef7\u683c\u88ab\u5356\u7ed9\u4e86 $1%s1$4
cannot_afford_merge: $2\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u94b1\u6765\u5408\u5e76\u5730\u76ae\u3002\u5b83\u9700\u8981\u82b1\u8d39 $1%s
added_balance: $1%s $2\u88ab\u6253\u5165\u4f60\u7684\u8d26\u6237
removed_balance: $1%s $2\u4ece\u4f60\u7684\u8d26\u6237\u53d6\u51fa
removed_granted_plot: $2\u4f60\u4f7f\u7528\u4e86 %s \u4e2a\u5730\u76ae\u6388\u6743\uff0c\u4f60\u8fd8\u5269\u4e0b $1%s $2\u4e2a
setup:
setup_init: $1\u8bf7\u4f7f\u7528\uff1a $2/plot setup <value>
setup_step: $3[$1\u7b2c %s0 $1\u6b65$3] $1%s1 $2- $1\u53c2\u6570\u7c7b\u578b\uff1a $2%s2 $1\u9ed8\u8ba4\u503c\uff1a $2%s3
setup_invalid_arg: $2%s0 \u4e0d\u662f\u5bf9\u4e8e\u7b2c %s1 \u6b65\u7684\u6b63\u786e\u7684\u53c2\u6570\u3002\u8981\u60f3\u53d6\u6d88\u8bbe\u7f6e\u4f7f\u7528\uff1a $1/plot setup cancel
setup_valid_arg: $2\u4f60\u5c06\u503c $1%s0 $2\u8bbe\u7f6e\u4e3a\u4e86 %s1
setup_finished: $4\u4f60\u5e94\u8be5\u88ab\u4f20\u9001\u5230\u4e86\u521b\u5efa\u7684\u4e16\u754c\u3002\u5426\u5219\u4f60\u9700\u8981\u624b\u52a8\u8bbe\u7f6e\u5728 bukkit.yml \u4e2d\u7684\u4e16\u754c\u521b\u5efa\u5668\u6216\u8005\u4f60\u9009\u62e9\u7684\u4e16\u754c\u7684\u7ba1\u7406\u63d2\u4ef6\u3002
setup_world_taken: $2%s \u662f\u4e00\u4e2a\u5df2\u7ecf\u521b\u5efa\u7684\u5730\u76ae\u4e16\u754c
setup_missing_world: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u4e16\u754c\u540d($1/plot setup &l<world>$1 <generator>$2)&-$1\u9644\u52a0\u6307\u4ee4\uff1a&-$2 - $1/plot setup <value>&-$2 - $1/plot setup back&-$2 - $1/plot setup cancel
setup_missing_generator: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u4e16\u754c\u751f\u6210\u5668 ($1/plot setup <world> &l<generator>&r$2)&-$1\u9644\u52a0\u6307\u4ee4\uff1a&-$2 - $1/plot setup <value>&-$2 - $1/plot setup back&-$2 - $1/plot setup cancel
setup_invalid_generator: $2\u9519\u8bef\u7684\u751f\u6210\u5668\u3002\u6b63\u786e\u7684\u751f\u6210\u5668\u6709\uff1a %s
schematics:
schematic_too_large: $2\u8fd9\u4e2a\u5730\u76ae\u5bf9\u6b64\u884c\u52a8\u592a\u5927\u4e86\uff01
schematic_missing_arg: $2\u4f60\u9700\u8981\u5236\u5b9a\u4e00\u4e2a\u53c2\u6570\u3002\u6b63\u786e\u7684\u503c\uff1a $1test <name>$2 , $1save$2 , $1paste $2, $1exportall
schematic_invalid: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6a21\u677f\u3002\u539f\u56e0\uff1a $2%s
schematic_valid: $2\u90a3\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6a21\u677f
schematic_paste_failed: $2\u7c98\u8d34\u6a21\u677f\u5931\u8d25\u4e86
schematic_paste_success: $4\u6210\u529f\u7684\u7c98\u8d34\u4e86\u6a21\u677f
titles:
title_entered_plot: $1\u5730\u76ae\uff1a %world%;%x%;%z%
title_entered_plot_sub: $4\u5730\u76ae\u4e3b\u4eba %s
prefix_greeting: '$1%id%$2> '
prefix_farewell: '$1%id%$2> '
core:
task_start: \u4efb\u52a1\u5f00\u59cb...
prefix: $3[$1\u5730\u76ae\u7cfb\u7edf$3] $2
enabled: $1PlotSquared \u73b0\u5df2\u5f00\u542f
reload:
reloaded_configs: $1\u7ffb\u8bd1\u548c\u4e16\u754c\u8bbe\u7f6e\u88ab\u91cd\u65b0\u8bfb\u53d6
reload_failed: $2\u8bfb\u53d6\u6587\u4ef6\u914d\u7f6e\u5931\u8d25
desc:
desc_set: $2\u5730\u76ae\u7684\u63cf\u8ff0\u88ab\u8bbe\u7f6e
desc_unset: $2\u5730\u76ae\u7684\u63cf\u8ff0\u88ab\u91cd\u7f6e
missing_desc: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u63cf\u8ff0
alias:
alias_set_to: $2\u5730\u76ae\u7b80\u79f0\u8bbe\u7f6e\u4e3a $1%alias%
missing_alias: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u7b80\u79f0
alias_too_long: $2\u5728\u957f\u5ea6\u4e0a\u7b80\u79f0\u5fc5\u987b\u5c0f\u4e8e50\u5b57\u7b26
alias_is_taken: $2\u5df2\u7ecf\u6709\u5730\u76ae\u547d\u540d\u4e3a\u90a3\u4e2a\u7b80\u79f0\u4e86
position:
missing_position: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u65b9\u4f4d\u3002\u6b63\u786e\u7684\u503c\uff1a \u00d7\u65e0\u00d7
position_set: $1\u5c06\u5bb6\u8bbe\u7f6e\u4e3a\u5f53\u524d\u4f4d\u7f6e
position_unset: $1\u5bb6\u7684\u4f4d\u7f6e\u91cd\u7f6e\u5230\u9ed8\u8ba4\u4f4d\u7f6e
home_argument: $2\u8bf7\u4f7f\u7528 /plot set home [none]
invalid_position: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u4f4d\u7f6e\u7684\u503c
cap:
entity_cap: $2\u4f60\u4e0d\u80fd\u518d\u751f\u6210\u66f4\u591a\u602a\u7269\u4e86\uff01
time:
time_format: $1%hours%, %min%, %sec%
permission:
no_schematic_permission: $2\u4f60\u6ca1\u6709\u6743\u9650\u6765\u4f7f\u7528\u6a21\u677f $1%s
no_permission: $2\u4f60\u6ca1\u6709\u6743\u9650\uff01 ($1%s)
no_permission_event: $2\u4f60\u6ca1\u6709\u6743\u9650\u8fd9\u6837\u505a\uff01 ($1%s)
no_plot_perms: $2\u4f60\u9700\u8981\u5730\u76ae\u4e3b\u4eba\u6743\u9650
cant_claim_more_plots: $2\u4f60\u4e0d\u80fd\u518d\u9886\u53d6\u66f4\u591a\u5730\u76ae\u4e86
cant_transfer_more_plots: $2\u4f60\u4e0d\u80fd\u7ed9\u90a3\u4e2a\u73a9\u5bb6\u66f4\u591a\u5730\u76ae\u4e86
cant_claim_more_plots_num: $2\u4f60\u4e0d\u80fd\u540c\u65f6\u9886\u53d6\u8d85\u8fc7 $1%s $2\u4e2a\u5730\u76ae
you_be_denied: $2\u4f60\u4e0d\u80fd\u8fdb\u5165\u90a3\u4e2a\u5730\u76ae
merge_request_confirm: \u6765\u81ea %s \u7684\u5730\u76ae\u5408\u5e76\u7533\u8bf7
cant_claim_more_clusters: $2You can't claim more clusters.
merge:
merge_not_valid: $2\u8fd9\u4e2a\u5408\u5e76\u8bf7\u6c42\u4e0d\u518d\u5408\u6cd5
merge_accepted: $2\u5408\u5e76\u8bf7\u6c42\u88ab\u63a5\u53d7
success_merge: $2\u5730\u76ae\u6210\u529f\u88ab\u5408\u5e76\uff01
merge_requested: $2\u6210\u529f\u7684\u53d1\u9001\u4e86\u4e00\u4e2a\u5408\u5e76\u8bf7\u6c42
no_perm_merge: $2\u4f60\u4e0d\u662f\u5730\u76ae $1%plot% \u7684\u4e3b\u4eba
no_available_automerge: $2\u4f60\u5728\u6307\u5b9a\u4f4d\u7f6e\u6ca1\u6709\u90bb\u8fd1\u7684\u5730\u76ae\u6216\u4e0d\u5141\u8bb8\u4f60\u5408\u5e76\u6210\u90a3\u6837\u5927\u5c0f\u3002
unlink_required: $2\u4f60\u9700\u8981\u5148\u89e3\u9664\u5730\u76ae\u7684\u5408\u5e76\u3002
unlink_impossible: $2\u4f60\u53ea\u80fd\u89e3\u9664\u8d85\u7ea7\u5730\u76ae\u7684\u5408\u5e76
unlink_success: $2\u6210\u529f\u7684\u89e3\u9664\u4e86\u5730\u76ae\u7684\u5408\u5e76\u3002
commandconfig:
not_valid_subcommand: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u5b50\u547d\u4ee4
did_you_mean: $2\u4f60\u60f3\u8f93\u5165\uff1a $1%s$2\u5417
name_little: $2%s0 \u7684\u540d\u5b57\u592a\u77ed\u4e86\uff0c$1%s1$2<$1%s3
no_commands: $2\u5f88\u62b1\u6b49\uff0c\u4f60\u6ca1\u6709\u6743\u9650\u4f7f\u7528\u4efb\u4f55\u5b50\u6307\u4ee4\u3002
subcommand_set_options_header: '$2\u6b63\u786e\u7684\u503c\uff1a '
command_syntax: $1\u8bf7\u4f7f\u7528\uff1a $2%s
flag_tutorial_usage: $1\u4f7f\u4e00\u4f4d\u7ba1\u7406\u5458\u8bbe\u7f6e\u6807\u5fd7\uff1a $2%s
errors:
invalid_player_wait: $2\u6ca1\u6709\u627e\u5230\u73a9\u5bb6\uff1a$1%s$2\u3002\u8bf7\u7a0d\u540e\u518d\u8bd5\u3002
invalid_player: $2\u6ca1\u6709\u627e\u5230\u73a9\u5bb6\uff1a $1%s$2.
invalid_player_offline: $2\u8fd9\u4e2a\u73a9\u5bb6\u5fc5\u987b\u5728\u7ebf\uff1a $1%s.
error: $2\u53d1\u751f\u4e86\u4e00\u4e2a\u9519\u8bef\uff1a %s
command_went_wrong: $2\u5f53\u4f7f\u7528\u6307\u4ee4\u65f6\u53d1\u751f\u4e86\u9519\u8bef...
no_free_plots: $2\u73b0\u5728\u6ca1\u6709\u53ef\u83b7\u5f97\u7684\u514d\u8d39\u5730\u76ae
not_in_plot: $2\u4f60\u4e0d\u5728\u4e00\u4e2a\u5730\u76ae\u4e2d
not_in_cluster: $2\u4f60\u5fc5\u987b\u5728\u4e00\u4e2a\u5730\u76ae\u7fa4\u7ec4\u4e2d\u624d\u80fd\u4f7f\u7528\u8fd9\u4e2a\u547d\u4ee4
not_in_plot_world: $2\u4f60\u4e0d\u5728\u4e00\u4e2a\u5730\u76ae\u4e16\u754c\u4e2d
plotworld_incompatible: $2\u4e24\u4e2a\u4e16\u754c\u5fc5\u987b\u662f\u517c\u5bb9\u7684
not_valid_world: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u4e16\u754c(\u533a\u5206\u5927\u5c0f\u5199)
not_valid_plot_world: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u5730\u76ae\u4e16\u754c(\u533a\u5206\u5927\u5c0f\u5199)
no_plots: $2\u4f60\u4e0d\u62e5\u6709\u4efb\u4f55\u5730\u76ae
wait_for_timer: $2A setblock timer is bound to either the current plot or you. Please wait for it to finish
invalid_command_flag: '$2Invalid command flag: %s0'
paste:
debug_report_created: $1U\u5c06DEBUG\u4fe1\u606f\u7c98\u8d34\u5230\u4e86\uff1a $1%url%
purge:
purge_success: $4\u6210\u529f\u7684\u5408\u5e76\u4e86 %s \u5757\u5730\u76ae
trim:
trim_in_progress: \u5df2\u7ecf\u6709\u4e00\u4e2a\u5730\u76ae\u6e05\u7406\u4efb\u52a1\u5728\u8fdb\u884c\uff01
not_valid_hybrid_plot_world: \u8981\u8fdb\u884c\u8fd9\u4e2a\u884c\u52a8\uff0c\u4f60\u9700\u8981\u7acb\u65b9\u4f53\u5730\u76ae\u7ba1\u7406\u7cfb\u7edf\u3002
block list:
block_list_separater: '$1,$2 '
biome:
need_biome: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u6b63\u786e\u7684\u751f\u7269\u7fa4\u7cfb
biome_set_to: $2\u5730\u76ae\u7684\u751f\u7269\u7fa4\u7cfb\u8bbe\u7f6e\u4e3a $2
teleport:
teleported_to_plot: $1\u4f60\u5df2\u88ab\u4f20\u9001
teleported_to_road: $2\u4f60\u88ab\u4f20\u9001\u5230\u4e86\u9053\u8def\u4e0a
teleport_in_seconds: $1\u4f20\u9001\u5c06\u5728 %s \u79d2\u540e\u8fdb\u884c\u3002\u4e0d\u8981\u79fb\u52a8...
teleport_failed: $2\u4f20\u9001\u56e0\u79fb\u52a8\u6216\u4f24\u5bb3\u88ab\u53d6\u6d88
set block:
set_block_action_finished: $1\u4e0a\u4e00\u4e2a\u65b9\u5757\u8bbe\u7f6e\u884c\u52a8\u73b0\u5728\u5b8c\u6210\u4e86\u3002
unsafe:
debugallowunsafe_on: $2\u5141\u8bb8\u4e86\u4e0d\u5b89\u5168\u7684\u884c\u52a8
debugallowunsafe_off: $2\u4e0d\u5b89\u5168\u7684\u884c\u52a8\u88ab\u7981\u7528
debug:
debug_header: $1Debug \u4fe1\u606f&-
debug_section: $2>> $1&l%val%
debug_line: $2>> $1%var%$2:$1 %val%&-
invalid:
not_valid_data: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6570\u636eID
not_valid_block: $2%s \u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u65b9\u5757
not_allowed_block: $2\u8fd9\u4e2a\u65b9\u5757\u88ab\u7981\u7528\uff1a %s
not_valid_number: $2\u5728\u8303\u56f4\u4e0a\u8fd9\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6570\u503c\uff1a %s
not_valid_plot_id: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u5730\u76aeID
plot_id_form: $2\u5730\u76ae ID \u7684\u683c\u5f0f\u5fc5\u987b\u4e3a\uff1a $1X;Y $2\u4f8b\u5982\uff1a $1-5;7
not_your_plot: $2\u90a3\u4e0d\u662f\u4f60\u7684\u5730\u76ae
no_such_plot: $2\u6ca1\u6709\u8fd9\u4e2a\u5730\u76ae
player_has_not_been_on: $2\u90a3\u4f4d\u73a9\u5bb6\u4e0d\u5728\u5730\u76ae\u4e2d
found_no_plots: $2\u5728\u4f60\u7684\u641c\u7d22\u8bf7\u6c42\u4e2d\u627e\u4e0d\u5230\u5339\u914d\u7684\u5730\u76ae
camera:
camera_started: $2\u4f60\u8fdb\u5165\u4e86\u5730\u76ae $1%s \u7684\u6444\u50cf\u673a\u6a21\u5f0f
camera_stopped: $2\u4f60\u9000\u51fa\u4e86\u6444\u50cf\u673a\u6a21\u5f0f
need:
need_plot_number: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u5730\u76aeID\u6216\u5730\u76ae\u7b80\u79f0
need_block: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u65b9\u5757
need_plot_id: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u65b9\u5757 ID\u3002
need_plot_world: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u5730\u76ae\u533a\u57df\u3002
need_user: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u7528\u6237\u540d
info:
none: \u65e0
now: \u73b0\u5728
never: \u4ece\u4e0d
unknown: \u672a\u77e5
everyone: \u6240\u6709\u4eba
plot_unowned: $2\u6267\u884c\u8fd9\u4e2a\u884c\u52a8\u5f53\u524d\u5730\u76ae\u5fc5\u987b\u6709\u4e3b\u4eba
plot_info_unclaimed: $2\u5730\u76ae $1%s$2 \u8fd8\u6ca1\u6709\u88ab\u9886\u53d6
plot_info_header: $3&m---------&r $1\u4fe1\u606f $3&m---------
plot_info: $1ID\uff1a $2%id%$1&-$1\u522b\u79f0\uff1a $2%alias%$1&-$1\u5730\u76ae\u4e3b\u4eba\uff1a $2%owner%$1&-$1\u751f\u7269\u7fa4\u7cfb\uff1a $2%biome%$1&-$1\u662f\u5426\u53ef\u5efa\u7b51\uff1a $2%build%$1&-$1\u8bc4\u7ea7\uff1a $2%rating%&-$1\u53ef\u89c1\uff1a $2%seen%&-$1\u63f4\u5efa\u8005\uff1a $2%trusted%$1&-$1\u6210\u5458\uff1a $2%members%$1&-$1\u9ed1\u540d\u5355\uff1a $2%denied%$1&-$1\u6807\u5fd7\uff1a $2%flags%
plot_info_footer: $3&m---------&r $1\u4fe1\u606f $3&m---------
plot_info_trusted: $1\u63f4\u5efa\u8005\uff1a$2 %trusted%
plot_info_members: $1\u6210\u5458\uff1a$2 %members%
plot_info_denied: $1\u9ed1\u540d\u5355\uff1a$2 %denied%
plot_info_flags: $1\u6807\u5fd7\uff1a$2 %flags%
plot_info_biome: $1\u751f\u7269\u7fa4\u7cfb\uff1a$2 %biome%
plot_info_rating: $1\u8bc4\u7ea7\uff1a$2 %rating%
plot_info_owner: $1\u5730\u76ae\u4e3b\u4eba\uff1a$2 %owner%
plot_info_id: $1\u5730\u76aeID\uff1a$2 %id%
plot_info_alias: $1\u5730\u76ae\u522b\u79f0\uff1a$2 %alias%
plot_info_size: $1\u5730\u76ae\u5927\u5c0f\uff1a$2 %size%
plot_info_seen: $1\u5730\u76ae\u53ef\u89c1\uff1a$2 %seen%
plot_user_list: ' $1%user%$2,'
plot_flag_list: $1%s0:%s1$2
info_syntax_console: $2/plot info X;Y
working:
generating_component: $1\u4ece\u60a8\u7684\u8bbe\u7f6e\u4e2d\u5f00\u59cb\u7ec4\u6210\u90e8\u4ef6
clearing_plot: $2\u6e05\u9664\u5730\u76ae\u5f02\u6b65\u5904\u7406\u3002
clearing_done: $4\u6e05\u7406\u5b8c\u6210\uff01\u82b1\u8d39\u4e86 %s \u6beb\u79d2\u3002
plot_not_claimed: $2\u5730\u76ae\u6ca1\u6709\u88ab\u9886\u53d6
plot_is_claimed: $2\u8fd9\u4e2a\u5730\u76ae\u5df2\u7ecf\u88ab\u9886\u53d6
claimed: $4\u4f60\u6210\u529f\u7684\u9886\u53d6\u4e86\u5730\u76ae
deleting_done: $4Delete completed! Took %sms.
list:
comment_list_header_paged: $2(\u7b2c $1%cur$2 \u9875/\u5171 $1%max$2 \u9875) $1\u5217\u51fa\u4e86 %amount% \u6761\u8bc4\u8bba
clickable: ' \uff08\u53ef\u70b9\u51fb\uff09'
area_list_header_paged: $2(\u7b2c $1%cur$2 \u9875/\u5171 $1%max$2 \u9875) $1\u5217\u51fa\u4e86 %amount% \u7247\u533a\u57df
plot_list_header_paged: $2(\u7b2c $1%cur$2 \u9875/\u5171 $1%max$2 \u9875) $1\u5217\u51fa\u4e86 %amount% \u5757\u5730\u76ae
plot_list_header: $1\u5217\u51fa\u4e86 %word% \u5730\u76ae
plot_list_item: $2>> $1%id$2:$1%world $2- $1%owner
plot_list_item_ordered: $2[$1%in$2] >> $1%id$2:$1%world $2- $1%owner
plot_list_footer: $2>> $1%word% \u603b\u8ba1\u6709\u5757 $2%num% $1\u9886\u53d6\u7684 %plot%.
left:
left_plot: $2\u4f60\u79bb\u5f00\u4e86\u4e00\u4e2a\u5730\u76ae
chat:
plot_chat_format: '$2[$1\u5730\u76ae\u804a\u5929$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_forced: $2\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u6240\u6709\u4eba\u4f7f\u7528\u5730\u76ae\u804a\u5929
plot_chat_on: $4\u5f00\u542f\u4e86\u5730\u76ae\u804a\u5929\u3002
plot_chat_off: $4\u5173\u95ed\u4e86\u5730\u76ae\u804a\u5929\u3002
deny:
denied_removed: $4Y\u4f60\u6210\u529f\u7684\u4ece\u6b64\u5730\u76ae\u9ed1\u540d\u5355\u89e3\u9664\u4e86\u4e00\u4f4d\u73a9\u5bb6
denied_added: $4\u4f60\u6210\u529f\u7684\u5c06\u8fd9\u4f4d\u73a9\u5bb6\u52a0\u5165\u6b64\u5730\u76ae\u7684\u9ed1\u540d\u5355\u4e2d
denied_need_argument: $2\u7f3a\u5c11\u53c2\u6570\u3002\u8bf7\u4f7f\u7528$1/plot denied add <name> $2\u6216\u8005 $1/plot denied remove <name>
was_not_denied: $2\u90a3\u4f4d\u73a9\u5bb6\u4e0d\u5728\u6b64\u5730\u76ae\u7684\u9ed1\u540d\u5355\u4e2d
you_got_denied: $4\u4f60\u88ab\u6240\u5728\u7684\u5730\u76ae\u52a0\u5165\u4e86\u9ed1\u540d\u5355\uff0c\u6240\u4ee5\u4f60\u88ab\u4f20\u9001\u5230\u4e86\u51fa\u751f\u70b9\u3002
kick:
you_got_kicked: $4\u4f60\u88ab\u8e22\u51fa\u4e86\u5730\u76ae\uff01
rain:
need_on_off: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u503c\u3002\u6b63\u786e\u7684\u503c\uff1a $1on$2, $1off
setting_updated: $4\u4f60\u6210\u529f\u7684\u66f4\u65b0\u4e86\u8bbe\u7f6e\u3002
flag:
flag_key: $2\u5173\u952e\u8bcd\uff1a %s
flag_type: $2\u7c7b\u578b\uff1a %s
flag_desc: $2\u63cf\u8ff0\uff1a %s
not_valid_flag: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6807\u5fd7
not_valid_flag_suggested: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6807\u5fd7\u3002\u4f60\u60f3\u7528\uff1a $1%s \u5417\uff1f
not_valid_value: $2\u5730\u76ae\u503c\u5fc5\u987b\u4e3a\u4ee3\u6570
flag_not_in_plot: $2\u8fd9\u4e2a\u5730\u76ae\u76ee\u524d\u6ca1\u6709\u6807\u5fd7
flag_not_removed: $2\u8fd9\u4e2a\u6807\u5fd7\u4e0d\u80fd\u88ab\u79fb\u9664
flag_not_added: $2\u8fd9\u4e2a\u6807\u5fd7\u4e0d\u80fd\u88ab\u6dfb\u52a0
flag_removed: $4\u6210\u529f\u7684\u79fb\u9664\u4e86\u6807\u5fd7
flag_added: $4\u6210\u529f\u7684\u6dfb\u52a0\u4e86\u6807\u5fd7
trusted:
trusted_added: $4\u4f60\u6210\u529f\u7684\u4e3a\u5730\u76ae\u6dfb\u52a0\u4e86\u4e00\u4f4d\u4fe1\u4efb\u73a9\u5bb6
trusted_removed: $4\u4f60\u6210\u529f\u7684\u4e3a\u5730\u76ae\u79fb\u9664\u4e86\u4e00\u4f4d\u4fe1\u4efb\u73a9\u5bb6
was_not_added: $2\u90a3\u4f4d\u73a9\u5bb6\u5728\u8fd9\u4e2a\u5730\u76ae\u4e2d\u4e0d\u662f\u4fe1\u4efb\u73a9\u5bb6
plot_removed_user: $1\u56e0\u4e3a\u5730\u76ae\u4e3b\u4eba\u7684\u957f\u671f\u4e0d\u5728\u7ebf\uff0c\u4f60\u6240\u4f5c\u4e3a\u4fe1\u4efb\u73a9\u5bb6\u7684\u5730\u76ae %s \u5df2\u88ab\u5220\u9664
member:
removed_players: $2Removed %s players from this plot.
already_owner: $2\u73a9\u5bb6 %s0 \u5df2\u7ecf\u662f\u5730\u76ae\u4e3b\u4eba\u4e86
already_added: $2\u73a9\u5bb6 %s0 \u5df2\u7ecf\u88ab\u6dfb\u52a0\u5230\u6b64\u7c7b\u4e86
member_added: $4\u90a3\u4f4d\u73a9\u5bb6\u73b0\u5728\u5728\u5730\u76ae\u4e3b\u4eba\u5728\u7ebf\u65f6\u53ef\u4ee5\u7f16\u8f91\u5730\u76ae
member_removed: $1\u4f60\u6210\u529f\u7684\u4e3a\u5730\u76ae\u79fb\u9664\u4e86\u4e00\u4f4d\u6210\u5458
member_was_not_added: $2\u90a3\u4f4d\u73a9\u5bb6\u4e0d\u662f\u5730\u76ae\u7684\u4e00\u4f4d\u6210\u5458
plot_max_members: $2\u4f60\u4e0d\u88ab\u5141\u8bb8\u518d\u4e3a\u5730\u76ae\u589e\u52a0\u6210\u5458\u4e86
owner:
set_owner: $4\u4f60\u6210\u529f\u7684\u8bbe\u7f6e\u4e86\u5730\u76ae\u4e3b\u4eba
now_owner: $4\u4f60\u73b0\u5728\u662f\u5730\u76ae %s \u7684\u4e3b\u4eba\u4e86
signs:
owner_sign_line_1: $1\u5730\u76aeID\uff1a $1%id%
owner_sign_line_2: '$1\u6240\u6709\u8005:'
owner_sign_line_3: $2%plr%
owner_sign_line_4: $3\u88ab\u9886\u53d6
help:
help_header: $3&m---------&r $1\u5730\u76ae\u7cfb\u7edf\u2461\u5e2e\u52a9\u6587\u4ef6 $3&m---------
help_page_header: '$1\u7c7b\u578b: $2%category%$2,$1 \u9875\u9762\uff1a $2%current%$3/$2%max%$2'
help_footer: $3&m---------&r $1\u5730\u76ae\u7cfb\u7edf\u2461\u5e2e\u52a9\u6587\u4ef6 $3&m---------
help_info_item: $1/plots help %category% $3- $2%category_desc%
help_item: $1%usage% [%alias%]&- $3- $2%desc%&-
direction: $1\u5f53\u524d\u8def\u5f84\uff1a %dir%
grants:
granted_plots: $1\u7ed3\u679c\uff1a $1\u5269\u4f59 $2%s
granted_plot: $1\u4f60\u5c06 %s0 \u5730\u76ae\u8d60\u4e88 $2%s1
granted_plot_failed: $1\u8d60\u4e88\u5931\u8d25\u4e86\uff1a$2%s
'-':
custom_string: '-'
near:
plot_near: '$1Players: %s0'

View file

@ -1,257 +0,0 @@
### UNESCAPED TEMPLATE ###
# Translated by: Liouftgoo/Mayomi9
# UTF-8 ESCAPE USING: http://www.rapidmonkey.com/unicodeconverter/
### UNESCAPED TEMPLATE ###
camera_started: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD>Ƥ $1%s <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ"
command_syntax: "$1<>÷<EFBFBD>: $2%s"
not_valid_flag: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>ı<EFBFBD>ʶ"
setup_world_taken: "$2%s <20>Ѿ<EFBFBD><D1BE>ǵ<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
plot_list_item: "$2>> $1%id$2:$1%world $2- $1%owner"
schematic_invalid: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD>ļ<EFBFBD>. ԭ<><D4AD>: $2%s"
not_valid_inbox_index: "$2ҳ<32><D2B3> %s û<><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
setup_invalid_generator: "$2<><32>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD>. <20><>ѡ: %s"
teleported_to_road: "$2<><EFBFBD>͵<EFBFBD><CDB5><EFBFBD>·<EFBFBD><C2B7>"
debug_section: "$2>> $1&l%val%"
plot_id_form: "$2<><32>ƤID<49>ĸ<EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>Ϊ: $1X;Y $2<><32><EFBFBD><EFBFBD>: $1-5;7"
invalid_position: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>λ<EFBFBD><CEBB>"
worldedit_unsafe: "$2<><32>ָ<EFBFBD><D6B8><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>ֹʹ<D6B9><CAB9>"
not_in_plot_world: "$2<><EFBFBD>ڵ<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
cannot_buy_own: "$2<><EFBFBD><E3B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC>ĵ<EFBFBD>Ƥ"
help_item: "$1%usage% [%alias%]&- $3- $2%desc%&-"
not_valid_world: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><D7A2><EFBFBD>Сд)"
home_argument: "$2<>÷<EFBFBD> /plot set home [<5B>ɲ<EFBFBD><C9B2><EFBFBD>]"
title_left_plot_color: "GOLD"
merge_not_valid: "$2<>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧЧ."
debug_line: "$2>> $1%var%$2:$1 %val% "
comment_added: "$4<><34><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>µ<EFBFBD><C2B5><EFBFBD><EFBFBD><EFBFBD>"
alias_is_taken: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѱ<EFBFBD><D1B1><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9>"
setup_missing_generator: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD> ($1/plot setup <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>> &l<<3C><><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD>>&r$2)&-$1<><31><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>:&-$2 - $1/plot setup <<3C><><EFBFBD><EFBFBD>>&-$2 - $1/plot setup back&-$2 - $1/plot setup cancel"
block_list_separater: "$1,$2 "
alias_set_to: "$2<><32>Ƥ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ $1%alias%"
did_you_mean: "$2<><32><EFBFBD><EFBFBD><EFBFBD>˼<EFBFBD><CBBC> $1%s $2<><32>?"
cluster_not_added: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>Ⱥ<EFBFBD><C8BA>"
success_merge: "$2<><32>Ƥ<EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD>ϲ<EFBFBD>!"
position_set: "$1<><31><EFBFBD>㵱ǰ<E3B5B1><C7B0>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD>"
cluster_regenerated: "$4<>ɹ<EFBFBD><C9B9><EFBFBD>ʼȺ<CABC><C8BA><EFBFBD>ؽ<EFBFBD>"
not_valid_data: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>IJ<EFBFBD><C4B2><EFBFBD>ֵ."
not_for_sale: "$2<><32><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
not_in_cluster: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>Ⱥ<EFBFBD>в<EFBFBD><D0B2>ܽ<EFBFBD><DCBD>д˲<D0B4><CBB2><EFBFBD>"
schematic_paste_success: "$4<><34><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>ճ<EFBFBD><D5B3><EFBFBD>ɹ<EFBFBD>"
set_block_action_finished: "$1<><31><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>."
missing_alias: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
paste_failed: "$2ճ<32><D5B3>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. ԭ<><D4AD>: $2%s"
invalid_player: "$2δ<32>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD> $1%s."
plot_info_helpers: "$1<><31><EFBFBD><EFBFBD>:$2 %helpers%"
cluster_added: "$4<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ."
setup_init: "$1<>÷<EFBFBD>: $2/plot setup <<3C><><EFBFBD><EFBFBD>>"
bossbar_clearing: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ $1%id%"
title_entered_plot_sub_color: "RED"
prefix_greeting: "$1%id%$2> "
not_your_plot: "$2<><EFBFBD><E2B2BB><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ."
worldedit_volume: "$2<><32><EFBFBD>޷<EFBFBD>ѡ<EFBFBD><D1A1> %current% <20>Ŀռ<C4BF>. <20><><EFBFBD>ռ<EFBFBD><D5BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ %max%."
not_valid_plot_id: "$2<><EFBFBD><E2B2BB><EFBFBD><EFBFBD>Ч<EFBFBD>ĵ<EFBFBD>ƤID."
unclaim_success: "$4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ."
teleport_failed: "$2<><32>Ϊ<EFBFBD>ܵ<EFBFBD><DCB5>˺<EFBFBD><CBBA><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
need_plot_world: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>."
plot_not_claimed: "$2<><32>Ƥδ<C6A4><CEB4><EFBFBD><EFBFBD>ȡ"
title_entered_plot_color: "GOLD"
denied_removed: "$4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ҵĺ<D2B5><C4BA><EFBFBD><EFBFBD><EFBFBD>"
plot_removed_helper: "$1<><31><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ %s <20><>Ϊӵ<CEAA><D3B5><EFBFBD>߲<EFBFBD><DFB2><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>"
plotworld_incompatible: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0BBA5><EFBFBD><EFBFBD>"
generating_component: "$1<><31>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B6A8><EFBFBD><EFBFBD>"
not_valid_block_list_header: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>. <20><>Ч<EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>: "
alias_too_long: "$2<><32><EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD><C4B3>ȱ<EFBFBD><C8B1><EFBFBD>С<EFBFBD><D0A1>50<35><30><EFBFBD>ַ<EFBFBD>"
move_success: "$4<>ɹ<EFBFBD><C9B9>Ƴ<EFBFBD><C6B3><EFBFBD>Ƥ."
no_plot_perms: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD>Ƥӵ<C6A4><D3B5><EFBFBD>߲<EFBFBD><DFB2><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
command_went_wrong: "$2ִ<32><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>˴<EFBFBD><CBB4><EFBFBD>..."
helper_added: "$4<><34>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>˰<EFBFBD><CBB0><EFBFBD>"
schematic_paste_failed: "$2ճ<32><D5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>ʧ<EFBFBD><CAA7>"
removed_balance: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˻<EFBFBD><CBBB>п۳<D0BF><DBB3><EFBFBD> $1%s"
setup_step: "$3[$1<><31><EFBFBD><EFBFBD> - %s$3] $1%s $2- $1<><31><EFBFBD><EFBFBD>: $2%s $1Ĭ<31><C4AC>ֵ: $2%s"
schematic_valid: "$2<><32><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD>ļ<EFBFBD>"
owner_sign_line_4: "$3<><33><EFBFBD><EFBFBD>ȡ"
cluster_added_helper: "$4<>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ⱥ<EFBFBD><C8BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
owner_sign_line_3: "$2%plr%"
already_owner: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD>ӵ<EFBFBD>е<EFBFBD>Ƥ<EFBFBD><C6A4>."
owner_sign_line_2: "$1ӵ<31><D3B5><EFBFBD><EFBFBD>:"
owner_sign_line_1: "$1ID: $1%id%"
not_valid_subcommand: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
subcommand_set_options_header: "$2<><32><EFBFBD>õIJ<C3B5><C4B2><EFBFBD>: "
requires_unowned: "$2<><32>λ<EFBFBD><CEBB><EFBFBD>ѱ<EFBFBD>ռ<EFBFBD><D5BC>."
plot_unowned: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD>Ƥӵ<C6A4><D3B5><EFBFBD>߲<EFBFBD><DFB2><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
inbox_item: "$2 - $4%s"
cannot_kick_player: "$2<><EFBFBD><E3B2BB><EFBFBD>߳<EFBFBD><DFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
clearing_done: "$4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <20><>ʱ %s<><73><EFBFBD><EFBFBD>."
setup_valid_arg: "$2<><32><EFBFBD><EFBFBD> $1%s $2<><32><EFBFBD><EFBFBD>Ϊ %s"
camera_stopped: "$2<><32>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ"
flag_type: "$2<><32><EFBFBD><EFBFBD>: %s"
pasted: "$4<><34>ѡ<EFBFBD><D1A1>ĵ<EFBFBD>Ƥ<EFBFBD>ɹ<EFBFBD>ճ<EFBFBD><D5B3>."
cluster_info: "$1<><31>ǰ<EFBFBD><C7B0>Ⱥ: $2%id%&-$1<><31><EFBFBD><EFBFBD>: $2%name%&-$1ӵ<31><D3B5><EFBFBD><EFBFBD>: $2%owner%&-$1<><31>С: $2%size%&-$1Ȩ<31><C8A8>: $2%rights%"
cluster_cannot_leave: "$1<><31><EFBFBD>˳<EFBFBD>֮ǰ<D6AE><C7B0>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ"
help_header: "$3====== $1<><31>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD> $3======"
cannot_afford_merge: "$2<><32>û<EFBFBD><C3BB><EFBFBD><EFBFBD>Ľ<EFBFBD>Ǯ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD>Ƥ. <20><>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD> $1%s"
setting_updated: "$4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>趨"
need_key: "$2<><32><EFBFBD>ò<EFBFBD><C3B2><EFBFBD>: $1%values%"
merge_requested: "$2<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD>ͺϲ<CDBA><CFB2><EFBFBD><EFBFBD><EFBFBD>"
compass_target: "$4S<34>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD>͵<EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>Ƥ"
flag_not_added: "$2<>ñ<EFBFBD>ʶ<EFBFBD>޷<EFBFBD><DEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
no_plots: "$2<><32>û<EFBFBD>ж<EFBFBD><D0B6><EFBFBD>ĵ<EFBFBD>Ƥ<EFBFBD><C6A4>"
need_plot_id: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ƤID."
flag_not_removed: "$2<>ñ<EFBFBD>ʶ<EFBFBD>޷<EFBFBD><DEB7><EFBFBD><EFBFBD>Ƴ<EFBFBD>"
trusted_removed: "$1<><31>ӵ<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
comment_header: "$2====== <20><><EFBFBD>԰<EFBFBD> ======"
flag_removed: "$4<>ɹ<EFBFBD><C9B9>Ƴ<EFBFBD><C6B3><EFBFBD>ʶ"
rating_applied: "$4<><34>Ϊ<EFBFBD><CEAA>Ƥ $2%s $4<><34><EFBFBD><EFBFBD><EFBFBD>"
requires_confirm: "$2<><32><EFBFBD>Ƿ<EFBFBD>ִ<EFBFBD><D6B4>: $1%s$2?&-$2<>ò<EFBFBD><C3B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <20><><EFBFBD>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: $1/plot confirm"
flag_added: "$4<>ɹ<EFBFBD><C9B9><EFBFBD>ӱ<EFBFBD>ʶ"
econ_disabled: "$2<><32><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>δ<EFBFBD><CEB4><EFBFBD><EFBFBD>"
not_valid_hybrid_plot_world: "The hybrid plot manager is required to perform this action"
no_commands: "$2<><32>û<EFBFBD><C3BB>Ȩ<EFBFBD><C8A8>ʹ<EFBFBD><CAB9><EFBFBD>κ<EFBFBD>ָ<EFBFBD><D6B8>."
missing_position: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB>λ<EFBFBD><CEBB>. <20><><EFBFBD>õIJ<C3B5><C4B2><EFBFBD>: $1none"
record_play: "$2%player $2<><32>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>CD $1%name"
no_perm_inbox_modify: "$2<><32>û<EFBFBD><C3BB>Ȩ<EFBFBD><C8A8><EFBFBD>޸<EFBFBD>"
unlink_required: "$2<><32><EFBFBD><EFBFBD><EFBFBD>Ҫȡ<D2AA><C8A1><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD>Ƥ."
denied_need_argument: "$2ȱ<32>ٲ<EFBFBD><D9B2><EFBFBD>. $1/plot denied add <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>> $2<><32> $1/plot denied remove <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>"
added_balance: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˻<EFBFBD><CBBB>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD> $1%s"
not_using_plotme: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD> $1PlotSquared $2<><32>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ϵͳ. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $1/ps $2<><32> $1/p2 $2<><32> $1/plot $2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
player_has_not_been_on: "$2<><32><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ûӵ<C3BB>е<EFBFBD>Ƥ"
plot_list_footer: "$2>> $1%word% <20><> $2%num% $1<><31><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1> %plot%."
trim_in_progress: "<22><>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD>!"
cluster_deleted: "$4<>ɹ<EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>Ⱥ."
cant_claim_more_plots: "$2<><EFBFBD><E3B2BB><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ<EFBFBD><C6A4>."
unlink_success: "$2<>ɹ<EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>Ƥ<EFBFBD>ϲ<EFBFBD>."
no_perm_inbox: "$2<><32>û<EFBFBD><C3BB>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
worldedit_bypass: "$2&o<><6F><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $3/plot wea"
prefix: "$3[$1<><31>Ƥ$3] "
claimed: "$4<><34>ɹ<EFBFBD><C9B9><EFBFBD>ȡ<EFBFBD>˵<EFBFBD>Ƥ"
failed_confirm: "$2<><32>һ<EFBFBD><D2BB>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>˴<EFBFBD><CBB4><EFBFBD>!"
copy_success: "$4<><34>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD>Ƥ."
cluster_available_args: "$1<><31><EFBFBD>õ<EFBFBD><C3B5><EFBFBD>Ⱥָ<C8BA><D6B8>: $4list$2, $4create$2, $4delete$2, $4resize$2, $4invite$2, $4kick$2, $4leave$2, $4helpers$2, $4info$2, $4tp$2, $4sethome"
cluster_list_heading: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $1%s$2 <20><><EFBFBD><EFBFBD>Ⱥ"
cluster_list_element: "$2 - $1%s&-"
cluster_intersection: "$2<>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD> $1%s$2 <20><><EFBFBD><EFBFBD>Ⱥ"
cluster_resized: "$4<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ<EFBFBD>Ĵ<EFBFBD>С."
cluster_added_user: "$4<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD>Ⱥ<EFBFBD><C8BA>."
cluster_invited: "$1<><EFBFBD><E3B1BB><EFBFBD><EFBFBD><EBB5BD>Ⱥ: $2%s"
cluster_removed: "$1<><EFBFBD><E3B1BB>Ⱥ $2%s <20>߳<EFBFBD><DFB3><EFBFBD>"
cluster_kicked_user: "$4<>ɹ<EFBFBD><C9B9>߳<EFBFBD><DFB3><EFBFBD><EFBFBD>"
invalid_cluster: "$1<><31>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD>Ⱥ<EFBFBD><C8BA><EFBFBD><EFBFBD>: $2%s"
cluster_removed_helper: "$4<>ɹ<EFBFBD><C9B9>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>Ⱥ<EFBFBD>İ<EFBFBD><C4B0><EFBFBD>"
cluster_teleporting: "$4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..."
cluster_current_plotid: "$1<><31>ǰ<EFBFBD><C7B0>Ƥ: $2%s"
border: "$2<><32><EFBFBD>ߵ<EFBFBD><DFB5>˵<EFBFBD>ͼ<EFBFBD>߾<EFBFBD>"
require_selection_in_mask: "$2<><32>ѡ<EFBFBD><D1A1>ĵ<EFBFBD>Ƥ %s <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ<EFBFBD>н<EFBFBD><D0BD><EFBFBD>."
worldedit_iterations: "$2<><EFBFBD><E3B2BB><EFBFBD>ظ<EFBFBD> %current% <20><>. <20><><EFBFBD><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD>Ϊ %max%."
worldedit_unmasked: "$1<><31><EFBFBD>WE<57><45><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>."
worldedit_restricted: "$1<><31><EFBFBD>WE<57><45><EFBFBD>ܱ<EFBFBD><DCB1><EFBFBD><EFBFBD><EFBFBD>."
notify_enter: "$2%player $2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ ($1%plot$2)"
notify_leave: "$2%player $2<><EFBFBD><EBBFAA><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ ($1%plot$2)"
swap_overlap: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
swap_dimensions: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫͬ<D2AA><CDAC><EFBFBD><EFBFBD>С<EFBFBD>ijߴ<C4B3>"
swap_syntax: "$2/plot swap <<3C><>ƤID>"
swap_success: "$4<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ"
started_swap: "$2<><32>ʼ<EFBFBD><CABC>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֪ͨ<CDA8><D6AA>"
comment_syntax: "$2<>÷<EFBFBD> /plot comment [X;Z] <%s> <<3C><><EFBFBD><EFBFBD>>"
invalid_inbox: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>ҳ<EFBFBD><D2B3>.&-$1<><31><EFBFBD>õIJ<C3B5><C4B2><EFBFBD>: %s"
no_plot_inbox: "$2<><EFBFBD><E2B2BB><EFBFBD><EFBFBD>Ч<EFBFBD>ĵ<EFBFBD>Ƥҳ<C6A4><D2B3>"
comment_removed: "$4<>ɹ<EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>/s:n$2 - '$3%s$2'"
not_console: "$<24><>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>޿<EFBFBD><DEBF><EFBFBD>̨<EFBFBD><CCA8><EFBFBD><EFBFBD>."
is_console: "$2<><32>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>."
clipboard_set: "$2<><32>ǰ<EFBFBD><C7B0>Ƥ<EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>˼<EFBFBD><CBBC>а<EFBFBD>, ʹ<><CAB9> $1/plot paste$2 <20><>ճ<EFBFBD><D5B3><EFBFBD><EFBFBD>"
no_clipboard: "$2<><32>û<EFBFBD><C3BB>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD>а<EFBFBD>"
clipboard_info: "$2<><32>ǰѡ<C7B0><D1A1> - <20><>Ƥ ID: $1%id$2, <20><><EFBFBD>: $1%width$2, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: $1%total$2"
rating_not_valid: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB>1~10֮<30><D6AE><EFBFBD><EFBFBD><EFBFBD>"
rating_already_exists: "$2<><32><EFBFBD>Ѿ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ $2%s <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
rating_not_your_own: "$2<><EFBFBD><E3B2BB>Ϊ<EFBFBD>Լ<EFBFBD><D4BC><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>"
rating_not_owned: "$2<><EFBFBD><E3B2BB>Ϊ<EFBFBD><CEAA><EFBFBD>õ<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>"
cannot_afford_plot: "$2<><32>û<EFBFBD><C3BB><EFBFBD><EFBFBD>Ľ<EFBFBD>Ǯ<EFBFBD><C7AE><EFBFBD><EFBFBD><EFBFBD>Ƥ. <20><>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD> $1%s"
plot_sold: "$4<><34>ĵ<EFBFBD>Ƥ; $1%s$4, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $1%s$4 <20>۸<EFBFBD>Ϊ $1$%s"
setup_invalid_arg: "$2%s<><73><EFBFBD>Dz<EFBFBD><C7B2><EFBFBD> %s <20><><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD>. ȡ<><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: $1/plot setup cancel"
setup_finished: "$3<><33><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD> MULTIVERSE <20><> MULTIWORLD <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>Զ<EFBFBD>д<EFBFBD><D0B4>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>ֶ<EFBFBD>д<EFBFBD><D0B4><EFBFBD>ļ<EFBFBD> bukkit.yml"
setup_missing_world: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ($1/plot setup &l<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>$1 <<3C><><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD>>$2)&-$1<><31><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>:&-$2 - $1/plot setup <<3C><><EFBFBD><EFBFBD>>&-$2 - $1/plot setup back&-$2 - $1/plot setup cancel"
schematic_missing_arg: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD>õIJ<C3B5><C4B2><EFBFBD>: $1test <<3C><><EFBFBD><EFBFBD>>$2 , $1save$2 , $1paste $2, $1exportall"
title_entered_plot: "<22><>Ƥλ<C6A4><CEBB>: %world%;%x%;%z%"
title_entered_plot_sub: <><D3B5><EFBFBD><EFBFBD> %s"
title_left_plot: "<22><><EFBFBD><EFBFBD><EBBFAA> %s"
title_left_plot_sub: <><D3B5><EFBFBD><EFBFBD> %s"
title_left_plot_sub_color: "RED"
prefix_farewell: "$1%id%$2> "
enabled: "$1PlotSquared <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
example_message: "$2<><32><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>Ϣ &k!!!"
reloaded_configs: "$1<>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><E8B6A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ"
reload_failed: "$2<><32><EFBFBD><EFBFBD>ȡʧ<C8A1><CAA7><EFBFBD><EFBFBD>"
time_format: "$1%hours%, %min%, %sec%"
no_schematic_permission: "$2<><32>û<EFBFBD><C3BB>Ȩ<EFBFBD><C8A8>ʹ<EFBFBD>ý<EFBFBD><C3BD><EFBFBD><EFBFBD>ļ<EFBFBD> $1%s"
no_permission: "$2<><32>ȱ<EFBFBD><C8B1><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8>: $1%s"
cant_transfer_more_plots: "$2<><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
cant_claim_more_plots_num: "$2<><EFBFBD><E3B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ȡ $1%s $2<><32><EFBFBD>Ƥ"
you_be_denied: "$2<><EFBFBD>ܽ<EFBFBD><DCBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ"
no_perm_merge: "$2<><EFBFBD><E3B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ $1%plot% $2<><32>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD>"
unlink_impossible: "$2<><32>ֻ<EFBFBD><D6BB>ȡ<EFBFBD><C8A1><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ"
no_merge_to_mega: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD>޷<EFBFBD><DEB7><EFBFBD><EFBFBD>ϲ<EFBFBD>."
merge_accepted: "$2<>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѱ<EFBFBD><D1B1><EFBFBD><EFBFBD><EFBFBD>"
merge_request_confirm: "<22>յ<EFBFBD><D5B5><EFBFBD> %s <20>ĺϲ<C4BA><CFB2><EFBFBD><EFBFBD><EFBFBD>"
name_little: "$2%s <20><><EFBFBD><EFBFBD>̫<EFBFBD><CCAB><EFBFBD><EFBFBD>, $1%s$2<$1%s"
purge_syntax: "<22>÷<EFBFBD> /plot purge <x;z|player|unowned|unknown|all> <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>"
purge_success: "$4<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %s <20><><EFBFBD>Ƥ"
trim_syntax: "<22>÷<EFBFBD> /plot trim <all|x;y> <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>"
trim_start: "<22><>ʼ<EFBFBD><CABC>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>..."
no_free_plots: "$2û<32><C3BB><EFBFBD><EFBFBD>ѵĵ<D1B5>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>"
not_in_plot: "$2<><EFBFBD>ڵ<EFBFBD>Ƥ<EFBFBD><C6A4>"
not_valid_plot_world: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><D7A2><EFBFBD>Сд)"
block_list_item: " $1%mat%$2,"
need_biome: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ<EFBFBD><C8BA>"
biome_set_to: "$2<><32>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ<EFBFBD><C8BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ $2"
teleported_to_plot: "$2<><EFBFBD>͵<EFBFBD><CDB5>˵<EFBFBD>Ƥ<EFBFBD><C6A4>"
teleport_in_seconds: "$1<><31><EFBFBD><EFBFBD> %s <20><><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>..."
deubg_header: "$1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ"
not_valid_block: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>."
not_valid_number: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
no_such_plot: "$2û<32>и<EFBFBD><D0B8><EFBFBD><EFBFBD>͵ĵ<CDB5>Ƥ"
found_no_plots: "$2<>޷<EFBFBD><DEB7><EFBFBD><EFBFBD>ݸ<EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>ҵ<EFBFBD>Ƥ"
need_plot_number: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ƤID<49><44><EFBFBD><EFBFBD><EFBFBD>"
need_block: "$<24><><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>"
need_user: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>"
plot_info_unclaimed: "$2<><32>Ƥ $1%s$2 <20><>δ<EFBFBD><CEB4><EFBFBD><EFBFBD>ȡ"
plot_info_header: "$3====== $1INFO $3======"
plot_info: "$1ID: $2%id%$1&-$1<><31><EFBFBD><EFBFBD>: $2%alias%$1&-$1ӵ<31><D3B5><EFBFBD><EFBFBD>: $2%owner%$1&-$1<><31><EFBFBD><EFBFBD>Ⱥ<EFBFBD><C8BA>: $2%biome%$1&-$1<>ɷ<EFBFBD><C9B7><EFBFBD>: $2%build%$1&-$1<><31><EFBFBD><EFBFBD>: $2%rating%$1/$210$1&-$1<><31><EFBFBD><EFBFBD>: $2%helpers%$1&-$1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: $2%trusted%$1&-$1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: $2%denied%$1&-$1<><31>ʶ: $2%flags%"
plot_info_trusted: "$1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:$2 %trusted%"
plot_info_denied: "$1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:$2 %denied%"
plot_info_flags: "$1<><31>ʶ:$2 %flags%"
plot_info_biome: "$1<><31><EFBFBD><EFBFBD>Ⱥ<EFBFBD><C8BA>:$2 %biome%"
plot_info_rating: "$1<><31><EFBFBD><EFBFBD>:$2 %rating%"
plot_info_owner: "$1ӵ<31><D3B5><EFBFBD><EFBFBD>:$2 %owner%"
plot_info_id: "$1ID:$2 %id%"
plot_info_alias: "$1<><31><EFBFBD><EFBFBD>:$2 %alias%"
plot_info_size: "$1<><31>С:$2 %size%"
plot_user_list: " $1%user%$2,"
info_syntax_console: "$2/plot info <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>> X;Y"
clearing_plot: "$2<><32><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>."
plot_is_claimed: "$2<><32><EFBFBD><EFBFBD>Ƥ<EFBFBD>ѱ<EFBFBD><D1B1><EFBFBD>ȡ"
plot_list_header_paged: "$2(ҳ<><D2B3> $1%cur$2/$1%max$2) $1<>г<EFBFBD><D0B3><EFBFBD> %word% <20><><EFBFBD>Ƥ"
plot_list_header: "$11<31>г<EFBFBD><D0B3><EFBFBD> %word% <20><><EFBFBD>Ƥ"
plot_list_item_ordered: "$2[$1%in$2] >> $1%id$2:$1%world $2- $1%owner"
left_plot: "$2<><32><EFBFBD><EFBFBD>˵<EFBFBD>Ƥ"
wait_for_timer: "$2<><32><EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD>Ժ<EFBFBD>..."
plot_chat_format: "$2[$1<><31>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>$2][$1%plot_id%$2] $1%sender%$2: $1%msg%"
denied_added: "$4<><34>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD><CBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
was_not_denied: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2>ں<EFBFBD><DABA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
need_on_off: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD>õIJ<C3B5><C4B2><EFBFBD>: $1on$2, $1off"
flag_key: "$2<>ؼ<EFBFBD><D8BC><EFBFBD>: %s"
flag_desc: "$2<><32><EFBFBD><EFBFBD>: %s"
not_valid_value: "$2<><32>ʶ<EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>"
flag_not_in_plot: "$2<><32><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>ñ<EFBFBD>ʶ 26"
helper_removed: "$4<><34>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ<EFBFBD>Ƴ<EFBFBD><C6B3>˰<EFBFBD><CBB0><EFBFBD>"
helper_need_argument: "$2ȱ<32>ٲ<EFBFBD><D9B2><EFBFBD>. $1/plot helpers add <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>> $2<><32> $1/plot helpers remove <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>"
was_not_added: "$2<><32><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>û<EFBFBD>г<EFBFBD>Ϊ<EFBFBD>õ<EFBFBD>Ƥ<EFBFBD>İ<EFBFBD><C4B0><EFBFBD>"
already_added: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˸÷<CBB8><C3B7><EFBFBD>."
trusted_added: "$4<><34>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD><CBBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
trusted_need_argument: "$2ȱ<32>ٲ<EFBFBD><D9B2><EFBFBD>. $1/plot trusted add <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>> $2<><32> $1/plot trusted remove <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>"
t_was_not_added: "$2<><32><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>û<EFBFBD>г<EFBFBD>Ϊ<EFBFBD>õ<EFBFBD>Ƥ<EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
set_owner: "$4<><34>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD>"
now_owner: "$4<><34><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ %s <20><>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
help_category: "$1<><31><EFBFBD><EFBFBD>: $2%category%$2,$1 ҳ<><D2B3>: $2%current%$3/$2%max%$2,$1 <20><><EFBFBD><EFBFBD>ʾ: $2%dis%$3/$2%total%"
help_info: "$3====== $1ѡ<31><D1A1>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $3======"
help_info_item: "$1/plot help %category% $3- $2%category_desc%"
direction: "$1<><31>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>: %dir%"
custom_string: "-"

View file

@ -1,6 +0,0 @@
version: PlotSquared-18.6.12-6ed6f60-2010
color:
'3': '8'
'4': '3'
'1': '6'
'2': '7'

View file

@ -1,30 +0,0 @@
global:
# Settings for the automatic version updater
auto updater:
notify: true
download: false
# Number of seconds to wait until a new update is downloaded
delay: 43200 # 12 hours
metrics: true
# Automatically compile structure modifiers
background compiler: true
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: JavaScript
suppressed reports:

53
Server/airplane.air Normal file
View file

@ -0,0 +1,53 @@
# Airplane Configuration
# Read https://blog.airplane.gg/ to find out more about Airplane
# Join our Discord to receive support & optimization help: https://discord.gg/3gtc45q
[info]
version = "1.0"
# Configures Flare, the built-in profiler
[flare]
# Sets the server to use for profiles.
url = "https://flare.airplane.gg"
# Optimizes how entities act when
# they're far away from the player
[activation-range]
# This value determines how far away an entity has to be
# from the player to start being effected by DEAR.
start-distance = 12
# This value defines how often in ticks, the furthest entity
# will get their pathfinders and behaviors ticked. 20 = 1s
max-tick-freq = 20
# This value defines how much distance modifies an entity's
# tick frequency. freq = (distanceToPlayer^2) / (2^value)
# If you want further away entities to tick less often, use 7.
# If you want further away entities to tick more often, try 9.
activation-dist-mod = 8
# A list of entities to use the dynamic activation range
# to modify how often their behaviors are ticked
[behavior-activation]
villager = true
piglin = true
hoglin = true
# Options for connecting to Airplane's online utilities
[web-services]
token = ""
# Settings for things that don't belong elsewhere
[misc]
disable-method-profiler = true
# Options to improve the performance of the entity tracker
[tracker]
# This enables the multithreading of the tracker.
multithreaded = false
# This option can break plugins that assume packets from the
# entity tracker will be sent sync.
unsafe-async-packets = false
# Configures settings for generic entities
[entities]
despawn-check-freq = 8

46
Server/bukkit.yml Normal file
View file

@ -0,0 +1,46 @@
# This is the main configuration file for Bukkit.
# As you can see, there's actually not that much to configure without any plugins.
# For a reference for any variable inside this file, check out the Bukkit Wiki at
# https://www.spigotmc.org/go/bukkit-yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to https://www.spigotmc.org/go/irc )
# Forums: https://www.spigotmc.org/
# Bug tracker: https://www.spigotmc.org/go/bugs
settings:
use-map-color-cache: true
allow-end: true
warn-on-overload: true
permissions-file: permissions.yml
update-folder: update
plugin-profiling: false
connection-throttle: -1
query-plugins: true
deprecated-verbose: default
shutdown-message: Server closed
minimum-api: none
spawn-limits:
water-underground-creature: 5
axolotls: 5
water-ambient: 20
monsters: 50
animals: 8
water-animals: 3
ambient: 1
chunk-gc:
period-in-ticks: 400
ticks-per:
water-underground-creature-spawns: 1
axolotl-spawns: 1
water-spawns: 1
water-ambient-spawns: 1
ambient-spawns: 1
animal-spawns: 400
monster-spawns: 4
autosave: 6000
aliases: now-in-commands.yml

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